- Location
- USA
Mechdur finishes this turn and rouge has the potential to finish this turn so that's at minimum 1AP freed up Aruigan FTL and definitly Rouge if it doesn't finish this turn will finish next turn so 2 AP there.People please do not vote to lock out out actions so badly. Right now the winning plan removes half the points we do have and more if Independence joining us doesn't add a AP.
This addresses it very much by sitting nearby and waiting for them to call for help we put forth the image that we will help out if you get into trouble not to mention that after well if they do call for help we can arrest them. A cruiser in orbit is like a cop sitting at the only entrence to a building that you just broke into you're going have to come out at some point and they'll be waiting also it's 50 people.The actions are also not that great. For the weridos letting them stay at all is a bad idea as it gives them a legitimate leg to stand on. Leaving them down there and waiting on them gives them a legal standing that we allowed them to settle. And waiting even with a ship in orbit is also giving them standing and the initiative that we do not want them to have. If I could get away with letting them die I would go for that but it doesn't address the main factor of the illegal seizure of the planet. It also would look bad for us to let them die and wait for them to be in trouble as it shows we can't protect our people and we don't care about them.
Yeah going with denying them their debt slaves is probably going to get certain members of the Pact to do something stupid and we will need to respond. Let them make the mistakes on their own.Caliban action is good though I want to push harder and get a fight going and over with as we are wasting too much time and effort on this place when we already invaded. No one will care enough to do more than maybe talk to us on how that wasn't a nice thing to do. But they haven't said anything when we invaded so they are unlikely to say anything now.
We are slowly building up our petrusite weapons and having a larger stock never hurts as for the ships they are most likly for new ones built or designed are probably coming standard with the new shields and for arc cruisers which their main weapons are petrusite fed and with the most likly chance of them having petrusite shields will mean they will need greater amounts of petrusite not to mention if older ships are refitted with shields.The reason for the smokers is also not a good one. A upgraded Arc Cruiser will not use anymore Petrusite than the current ones so they would still be built at the same rate and we don't even use that amount fully. And the shield thing we will not be adding them to ships soon as it is not needed and way too expensive at the current level and would be better served when we make the next level.
Let's see economics ramping up production and selling the services of the factories are good reasons I thought of off the top of my head.The factory while useful isn't needed right now as we are still training and increasing our numbers before we have need to make a factory. It also isn't that vital since unlike the rest of the IS and Periphery we don't care about mechs and they aren't a major part of our military.
One would finish next turn and the other the turn after.Starting both the other two FTL lines at the same time is inefficient use of our limited points when we can use the point to better complete shorter actions instead.
We can wait a turn to get more ships we don't have to be pumping new cruisers out every turn.The fact that no new ships are being built is also a very bad idea as we need to build as many of the new Hastas as possible. They are such a major upgrade that not replacing the old workhorse with them quickly is a foolish move.
Depending on what era it's from, who owned it and what's on it could very much help the Aurigans as for the research I take it you are talking about the KF-drive that would very much help the ORDI as getting the ability to produce our own jumpships as discussed before means we can sell them and share the knowledge to build them with the other members of ORDI not only bettering the periphery but strengthening ORDI itself.