Write-in: Invite ORDI members to join the effort
I think we should wait until the power armour project has born fruit first before proposing anymore joint research projects so that such endeavours have been proven to work and that we're trustworthy.

Also I think terraforming and KF drives would also be good ones for joint research.
 
I think we should wait until the power armour project has born fruit first before proposing anymore joint research projects so that such endeavours have been proven to work and that we're trustworthy.

Also I think terraforming and KF drives would also be good ones for joint research.
They will not say no to DHS. And the entire point of these is to make a joint research function that shares everything. The power armor already has shown results it is just the final product being mass-producible that the final bit makes. Plus the QM already said it was good and they are unlikely to say no.
 
Alright already talked to the QM about some of these but the anti-pricay is not avaible as it already happened and will be replaced with something else and the expanded trade is supposed to be the Entice Companies.
I'm going to wait to see what anti-piracy is replaced by before i change my plan otherwise i think i will do negotiate a visa with Aurigan reach.
 
I'm going to wait to see what anti-piracy is replaced by before i change my plan otherwise i think i will do negotiate a visa with Aurigan reach.
They were thinking about changing them for something though they seem to just have remove it and have the arms deal open up new actions. And the Visa is a good option as it is needed to keep all three on par. The other option is to try and get all the minerals done. As the Aurigans need all the money they can get.
 
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The issue with that plan is that it is locking out so many points it makes it next to impossible to do anything significant for years. And the two units that are trying to be made are not at good ones for what we want as the 100 ton tank is way too much and not optimized and the Leo is a export tank not a combat unit for our military. It is a waste to try and use it as such.
 
ASF Design: Serpent Medium Fighter SRP-1HR
hey advent i got some some lore i came up for the Serpent but never put down.

Its a two seater bird with a pilot and a weapons systems officer. The WSO's duties cover being the one to shoot/operate Air to Ground missles, guided bombs, Air to Ship missiles, electronic warfare pods and the rear Small lasers (which are gimballed) but they can take over for the pilot if the situtation demands it. In the case of squadron leaders they will sit in the WSO seat so that they use the bird's sensors and Tac-net to command the squadron without having to split their attention between commanding and dog fighting.
 
hey advent i got some some lore i came up for the Serpent but never put down.

Its a two seater bird with a pilot and a weapons systems officer. The WSO's duties cover being the one to shoot/operate Air to Ground missles, guided bombs, Air to Ship missiles, electronic warfare pods and the rear Small lasers (which are gimballed) but they can take over for the pilot if the situtation demands it. In the case of squadron leaders they will sit in the WSO seat so that they use the bird's sensors and Tac-net to command the squadron without having to split their attention between commanding and dog fighting.
Cool when the art is done for it then it will be added to the description. Now if only we could get it made this turn.
 
Cool when the art is done for it then it will be added to the description. Now if only we could get it made this turn.
i based it off of the RL US air force.
In the U.S. Air Force, "WSO" also refers to a USAF combat systems officer (CSO, formerly USAF navigator) who is the aft crew member in the F-15E Strike Eagle. In the B-52, the CSO crew members on the lower deck of the aircraft who were previously designated as navigator and radar navigator (bombardier) are now known as weapon systems officers while the CSO on the upper deck is an electronic warfare officer. In the B-1B Lancer bomber, there are 2 weapon systems officers manning crew positions aft of the pilot and co-pilot. They are known as the Offensive Systems Officer (OSO), and the Defensive Systems Officer (DSO). WSOs also flew in the now-retired F-111 Aardvark strike bomber, flown by the US Air Force and Royal Australian Air Force, and the now retired USAF EF-111A Raven airborne jammer. In the F-111, the WSO (EWO in the EF-111) was seated directly to the right of the pilot/aircraft commander. The WSO integrates with the pilot to collectively achieve and maintain crew efficiency, situational awareness and mission effectiveness. In the U.S. Air Force fighter aircraft such as the F-15E Strike Eagle, the WSO can pilot the aircraft when required, although this is typically during non-tactical portions of the mission (e.g., en route to mission area or returning to base). When designated as the mission commander (MC), the WSO is also responsible for all phases of the assigned mission, especially if there are multiple aircraft involved. For example, the aircraft pilot could be the junior member of a flight crew such as a first lieutenant or captain, and the weapon systems officer could be a senior officer such as a major, lieutenant colonel, or colonel; regardless of rank, the WSO would be the mission commander if he/she is qualified.

also i've been planning on the rear gunner thing for a while. its why the heat sink set up they way it is. its meant to allow the WSO free reign to fire as needed without fracking up the heat curve for the main pilot.

for future upgrades double heat sinks will let us swap the large laser for a PPC and two more medium lasers. not sure what we should spend the freed weight from XL engines on.
 
People please do not vote to lock out out actions so badly. Right now the winning plan removes half the points we do have and more if Independence joining us doesn't add a AP.

The actions are also not that great. For the weridos letting them stay at all is a bad idea as it gives them a legitimate leg to stand on. Leaving them down there and waiting on them gives them a legal standing that we allowed them to settle. And waiting even with a ship in orbit is also giving them standing and the initiative that we do not want them to have. If I could get away with letting them die I would go for that but it doesn't address the main factor of the illegal seizure of the planet. It also would look bad for us to let them die and wait for them to be in trouble as it shows we can't protect our people and we don't care about them.

Caliban action is good though I want to push harder and get a fight going and over with as we are wasting too much time and effort on this place when we already invaded. No one will care enough to do more than maybe talk to us on how that wasn't a nice thing to do. But they haven't said anything when we invaded so they are unlikely to say anything now.

The factory while useful isn't needed right now as we are still training and increasing our numbers before we have need to make a factory. It also isn't that vital since unlike the rest of the IS and Periphery we don't care about mechs and they aren't a major part of our military.

The reason for the smokers is also not a good one. A upgraded Arc Cruiser will not use anymore Petrusite than the current ones so they would still be built at the same rate and we don't even use that amount fully. And the shield thing we will not be adding them to ships soon as it is not needed and way too expensive at the current level and would be better served when we make the next level.

Starting both the other two FTL lines at the same time is inefficient use of our limited points when we can use the point to better complete shorter actions instead.

The fact that no new ships are being built is also a very bad idea as we need to build as many of the new Hastas as possible. They are such a major upgrade that not replacing the old workhorse with them quickly is a foolish move.

Also the dropship in the ocean is not that important for the Aurigans right now they and us do not need anything that might be on it tech wise. It is also a mystery box and should only be taken once all the actual actions that would help the Aurigans are complete. Those actions are the mining actions that give the Aurigans a massive influx of cash. The thing they need the most of right now. Not some wild legend of a ship that crashed into the ocean. Even if it is something good right now there is little that can be done with it.

The research is also a good idea but it is better to hold off on it until there is a full research alliance and joint group like the NAIS in the ORDI before we start something like that. Having the ORDI members work on DHS and power armor should be enough to get that kind of agreement created. And any time we lost would be made up by the joint effort of the ORDI.

We need to take and do actions that increase the ORDI cooperation and unity. That is the only way the ORDI will become something greater.

And a way to do that is to give them access to the older workhorse Cruisers for their use as well as the Visas and research projects.
 
Caliban action is good though I want to push harder and get a fight going and over with as we are wasting too much time and effort on this place when we already invaded. No one will care enough to do more than maybe talk to us on how that wasn't a nice thing to do. But they haven't said anything when we invaded so they are unlikely to say anything now.

And yet you seem hellbent on baiting them into starting a war/ looking for an excuse with us that will only end in one way, I am not for that kind of behavior period. Other than that I would agree your plan is a better one but given that it is what it is I am abstaining.
 
Caliban action is good though I want to push harder and get a fight going and over with as we are wasting too much time and effort on this place when we already invaded. No one will care enough to do more than maybe talk to us on how that wasn't a nice thing to do. But they haven't said anything when we invaded so they are unlikely to say anything now.
You do know that we are handling a democratic republic right and not a dictatorship and while we are playing parliament do note that even planning for creating a casus belli would make it leak like a sieve to cause riots in the capital for causing a Vietnam. The standard procedure is to give them rope to hang on and not military adventurism so that we can smell like roses compared to being a fervent warhawk which doesn't look good to the base if our cause is not righteous enough. Aside from news media eviscerating the government when the obvious leaks come out and we can't do anything because we believe in human rights.
 
So the problem with saying we'll have an insurrection on Caliban if out right take it over is that the population is really small. As in "If we colonize the planet with our standard 500,000 people, we'll more than double the population." kinda small.

The primary issue is that we're spending too many actions on this one planet. So we should abandon it or acquire it in the next couple turns. Ideally, no more than two actions if plan to go for it.

My opinion is too ask the refugees if they want their planet to join, and then base the next action (leave or conquer) off that.
 
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