F0lkL0re
Officially not an Inquisitor
- Location
- Shetland
[X] Plan: Diplomacy and light navel build up
-[X] Independence Day
--[X] Accepting Independence's offer
-[X] Atlas Shrugged
--[X] Write-in: Send in a negotiator first to try to persuade the "settlers" to come quietly use messages from friends and loved ones, the lack of resources and resupply, any pre-existing medical conditions, the unknown dangers of Charybdis's biosphere and offers of clemency in court (they are trespassing after all) for anyone who comes peacefully, if/when people reject this offer send in the police equipped with the best gear and protection to limit the risk and with orders not to use deadly force unless absolutely required and anyone who resists arrest will have the book thrown at them.
--[X] While this is happening start a media campaign to discredit the idea of starting more such wildcat settlements and present the "settlers" as the foolish irresponsible headaches that they are, use facts about the potential dangers of an unexplored world, the massive costs and effort such an endeavour requires and point out that if people want to leave Helghan or even the Republic there proper channels to go through.
--[X] No matter how it happens the would be colonists and anyone who sets foot on the Charybdis will be going into quarantine until we can be sure no one has picked up anything dangerous from the planet.
-[X] Allan B. Calhamer's Diplomacy
--[X] Write in: Refuse to return the refugees or pay reparations then send in intel operatives to find anything that can be used to justify a proper take over of the planet while spreading positive rumours about the Republic (for example "They live on a death world but live better lives then us", "Their so rich some of them take leisure trips to other worlds", "worlds that join the Republic become rich too", etc) backed up by "smuggled out" evidence and starting an underground railroad.
-[X] Subsidised arms sales: By selling Rockwellawan's government high-quality arms at rock bottom prices, the Republic can engender goodwill with the system.
-[X] Upgrade Mechdur's factories to Helghan Standards. [Progress: 4/5 turns]
[Action Point Locked Until Completed]
-[X] Negotiate Visa Deal: developing a visa system with the Aurigans will help people from both nations mingle.
-[X] Entice Taurian Companies: By offering generous grants and tax rebates to the Concordat's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
-[X] Entice Canopian Companies: By offering generous grants and tax rebates to the Magistracy's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 0/3 turns] [Action Point Locked Until Completed]
-[X] Construct a Hasta-class cruiser Squadron: Task your shipyards with constructing Three Hasta Cruisers. [Can be taken up to multiple times a turn] X2
-[X] Design write-in: Adventwolf's Damascus class carrier
-[X] Colonize Rogue [Progress: 281,198/500,000] [Action Point Locked Until Completed]
-[X] Research
--[X] double heat sinks [0.1/--] Write-in: Invite ORDI members to join the effort
--[X] Advanced Petrusite Theory [1.8/6]
--[X] Basic Power Armor [1.38/5]
--[X] Anti-senescence Therapies [1.05/4]
--[X] Terrain Engineering [1.05/3]
-[X] T7 Arc Cannon: Based on a recovered design first made by Stahl Arms, T7 Arc Cannons fire a short-ranged, highly-charged bolt of irradiated petrusite which can vaporise full-grown adults through steel plating.
-[X] Combat Vehicle Design: Lynx MBT
-[X] ASF Design: Serpent multi-role fighter
We're starting to run low on uncommitted workhorse cruisers and they are obsolete now so we need to keep pumping out Hastas to replace them and prevent ourselves from overstretching our navy.
Carriers can be a good alternative to our missile cruisers as they don't require a large commitment of Petrusite to build.
Anyone have any input?
EDIT: updated the Serpent thank you Adventwolf
EDIT2: replaced Primitive Energy Shield with double heat sinks
EDIT3: changed the Atlas Shrugged and Allan B. Calhamer's Diplomacy votes to write-ins
EDIT4: removed the Tyrlon VI Anomaly for a second group of hastas
EDIT5: added the Damascus write up
EDIT6: added to the Allan B. Calhamer's Diplomacy write-up
-[X] Independence Day
--[X] Accepting Independence's offer
-[X] Atlas Shrugged
--[X] Write-in: Send in a negotiator first to try to persuade the "settlers" to come quietly use messages from friends and loved ones, the lack of resources and resupply, any pre-existing medical conditions, the unknown dangers of Charybdis's biosphere and offers of clemency in court (they are trespassing after all) for anyone who comes peacefully, if/when people reject this offer send in the police equipped with the best gear and protection to limit the risk and with orders not to use deadly force unless absolutely required and anyone who resists arrest will have the book thrown at them.
--[X] While this is happening start a media campaign to discredit the idea of starting more such wildcat settlements and present the "settlers" as the foolish irresponsible headaches that they are, use facts about the potential dangers of an unexplored world, the massive costs and effort such an endeavour requires and point out that if people want to leave Helghan or even the Republic there proper channels to go through.
--[X] No matter how it happens the would be colonists and anyone who sets foot on the Charybdis will be going into quarantine until we can be sure no one has picked up anything dangerous from the planet.
-[X] Allan B. Calhamer's Diplomacy
--[X] Write in: Refuse to return the refugees or pay reparations then send in intel operatives to find anything that can be used to justify a proper take over of the planet while spreading positive rumours about the Republic (for example "They live on a death world but live better lives then us", "Their so rich some of them take leisure trips to other worlds", "worlds that join the Republic become rich too", etc) backed up by "smuggled out" evidence and starting an underground railroad.
-[X] Subsidised arms sales: By selling Rockwellawan's government high-quality arms at rock bottom prices, the Republic can engender goodwill with the system.
-[X] Upgrade Mechdur's factories to Helghan Standards. [Progress: 4/5 turns]
[Action Point Locked Until Completed]
-[X] Negotiate Visa Deal: developing a visa system with the Aurigans will help people from both nations mingle.
-[X] Entice Taurian Companies: By offering generous grants and tax rebates to the Concordat's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
-[X] Entice Canopian Companies: By offering generous grants and tax rebates to the Magistracy's major companies, it may be possible to tempt them to set up satellite facilities on Helghan and Mir. If successful, this may help improve Helghan R&D and will secure a supply of items at lower prices.
-[X] Expand FTL Comms Network: Having had to promise to link Canopus to the Republic's own FTL communication network to secure the Canopian vote for the Mutual Defence Pact, we should build said link ASAP. [Progress: 1/5 turns] [4 Turns Remain Until Negative Effects Occur] [Action Point Locked Until Completed]
-[X] Invest in Battlemech Construction and Maintenance Facilities: Though the Republic currently has a standing force of battlemechs on Helghan, the parts needed to maintain and repair these vehicles must be custom made to order or else purchased from our neighbours. With the help of some additional funding, we can order work to begin on a factory complex specially designed to construct battlemechs. [Progress: 0/3 turns] [Action Point Locked Until Completed]
-[X] Construct a Hasta-class cruiser Squadron: Task your shipyards with constructing Three Hasta Cruisers. [Can be taken up to multiple times a turn] X2
-[X] Design write-in: Adventwolf's Damascus class carrier
Code:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Damascaus Class Carrier
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 550,000 tons
K-F Drive System: (Helghast Warp Drive Mk 3*)
Length: 550 meters
Sail Diameter: 1,042 meters
Power Plant: *Helghast Fusion Drive Mk 3*
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
24 Helghast L-Laser*
32 Helghast S-Laser*
16 H-AC/2*
16 H-AC/5*
16 H-LRM 20*
32 AMS
------------------------------------------------------------------------------
Class/Model/Name: Damascaus Class Carrier
Mass: 550,000 tons
Equipment: Mass
Power Plant: *Helghast Fusion Drive Mk 3* 132,000.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
K-F Hyperdrive: *Helghast Warp Drive Mk 3* (Integrity = 12) 248,875.00
Jump Sail (Detachable): (Integrity = 4) 58.00
Structural Integrity: 70 38,500.00
Total Heat Sinks: 558 Single .00
Fuel & Fuel Pumps: 10,885.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,375.00
Fire Control Computers: .00
Food & Water: (90 days supply) 383.50
Hyperpulse Generator: 50.00
Armor Type: Standard (350 total armor pts) 769.00
Capital Scale Armor Pts
Location: L / R
Fore: 66
Fore-Left/Right: 58/58
Aft-Left/Right: 58/58
Aft: 52
Cargo:
Bay 1: Fighters (48) with 6 doors 7,200.00
Fighters (48) with 6 doors 7,200.00
Bay 2: Fighters (24) with 3 doors 3,600.00
Small Craft (12) with 3 doors 2,400.00
Bay 3: Cargo (1) with 2 doors 80,513.50
Bay 4: Communication Equipment (1) 15.00
Naval Comm-Scanner Suite (Large) (1) 500.00
Satellite Imagers (Hi-Res, Infrared, Look-Down,) (4 50.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Life Boats: 71 (7 tons each) 497.00
Escape Pods: 71 (7 tons each) 497.00
Crew and Passengers:
58 Officers (58 minimum) 580.00
248 Crew (97 minimum) 1,736.00
46 Gunners (23 minimum) 322.00
200 Marines 1,000.00
300 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
3 Helghast L-Laser* Nose 4(36) 2(24) 2(24) -- 24 15.00
4 Helghast S-Laser* 4 2.00
2 H-AC/2*(90 rounds) Nose 1(14) 1(14) 0(4) -- 2 14.00
2 H-AC/5*(80 rounds) 2 20.00
2 H-LRM 20*(48 rounds) Nose 2(24) 2(24) 2(24) -- 12 28.00
4 AMS(144 rounds) Nose -- -- -- -- 4 14.00
3 Helghast L-Laser* FL/R 4(36) 2(24) 2(24) -- 48 30.00
4 Helghast S-Laser* 8 4.00
2 H-AC/2*(90 rounds) FL/R 1(14) 1(14) 0(4) -- 4 28.00
2 H-AC/5*(80 rounds) 4 40.00
2 H-LRM 20*(48 rounds) FL/R 2(24) 2(24) 2(24) -- 24 56.00
4 AMS(144 rounds) FL/R -- -- -- -- 8 28.00
3 Helghast L-Laser* L/RBS 4(36) 2(24) 2(24) -- 48 30.00
4 Helghast S-Laser* 8 4.00
2 H-AC/2*(90 rounds) L/RBS 1(14) 1(14) 0(4) -- 4 28.00
2 H-AC/5*(80 rounds) 4 40.00
2 H-LRM 20*(48 rounds) L/RBS 2(24) 2(24) 2(24) -- 24 56.00
4 AMS(144 rounds) L/RBS -- -- -- -- 8 28.00
3 Helghast L-Laser* AL/R 4(36) 2(24) 2(24) -- 48 30.00
4 Helghast S-Laser* 8 4.00
2 H-AC/2*(90 rounds) AL/R 1(14) 1(14) 0(4) -- 4 28.00
2 H-AC/5*(80 rounds) 4 40.00
2 H-LRM 20*(48 rounds) AL/R 2(24) 2(24) 2(24) -- 24 56.00
4 AMS(144 rounds) AL/R -- -- -- -- 8 28.00
3 Helghast L-Laser* Aft 4(36) 2(24) 2(24) -- 24 15.00
4 Helghast S-Laser* 4 2.00
2 H-AC/2*(90 rounds) Aft 1(14) 1(14) 0(4) -- 2 14.00
2 H-AC/5*(80 rounds) 2 20.00
2 H-LRM 20*(48 rounds) Aft 2(24) 2(24) 2(24) -- 12 28.00
4 AMS(144 rounds) Aft -- -- -- -- 4 14.00
1 Lot Spare Parts (1.50%) 8,250.00
------------------------------------------------------------------------------
TOTALS: Heat: 384 550,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 4,689,161,768 C-Bills
Battle Value: 31,402
Cost per BV: 149,326.85
Weapon Value: 21,990 (Ratio = .70)
Damage Factors: SRV = 648; MRV = 392; LRV = 140; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 277,281
(62,629 Structure, 199,488 Life Support, 15,164 Weapons)
Support Points (SP) = 401,322 (145% of MPV)
BattleForce2: Not applicable
-[X] Colonize Rogue [Progress: 281,198/500,000] [Action Point Locked Until Completed]
-[X] Research
--[X] double heat sinks [0.1/--] Write-in: Invite ORDI members to join the effort
--[X] Advanced Petrusite Theory [1.8/6]
--[X] Basic Power Armor [1.38/5]
--[X] Anti-senescence Therapies [1.05/4]
--[X] Terrain Engineering [1.05/3]
-[X] T7 Arc Cannon: Based on a recovered design first made by Stahl Arms, T7 Arc Cannons fire a short-ranged, highly-charged bolt of irradiated petrusite which can vaporise full-grown adults through steel plating.
-[X] Combat Vehicle Design: Lynx MBT
Code:
Lynx (Standard)
Mass: 65 tons
Movement Type: Helgan Counter-grav motive system
Power Plant: 260 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Standard
Armament:
4 Machine Gun
2 LRM 5
1 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3100
Tech Rating/Availability: E/X-X-E-D
Cost: 2,381,225 C-bills
Type: Lynx
Technology Base: Inner Sphere (Experimental)
Movement Type: Helgan Counter-grav motive system
Tonnage: 65
Battle Value: 1,011
Equipment Mass
Internal Structure 6.5
Engine 260 Fuel Cell 16.5
Cruising MP: 4
Flank MP: 6
Heat Sinks: 1 0
Control Equipment: 3.5
Power Amplifier: 0.0
Turret: 2.0
Armor Factor 232 14.5
Internal Armor
Structure Value
Front 7 51
R/L Side 7/7 46/46
Rear 7 38
Turret 7 51
Weapons
and Ammo Location Tonnage
Trailer Hitch Rear 0.0
Machine Gun Left 0.5
Machine Gun Front 0.5
Machine Gun Right 0.5
Machine Gun Turret 0.5
2 LRM 5s Turret 4.0
AC/10 Turret 12.0
Half Machine Gun Ammo (100) Body 0.5
LRM 5 Ammo (48) Body 2.0
CASE Body 0.5
Caseless AC/10 Ammo (20) Body 1.0
-[X] ASF Design: Serpent multi-role fighter
Code:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Serpent SRP-1HR
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 50 tons
Length: 16 meters
Power Plant: 250 Fusion
Safe Thrust: 7
Maximum Thrust: 11
Armor Type: Standard
Armament:
4 Helghast S-Laser*
1 Helghast L-Laser*
4 Helghast M-Laser*
------------------------------------------------------------------------------
Class/Model/Name: Serpent SRP-1HR
Mass: 50 tons
Equipment: Mass
Power Plant: 250 Fusion 12.50
Thrust: Safe Thrust: 7
Maximum Thrust: 11
Structural Integrity: 7 .00
Total Heat Sinks: 16 Single 6.00
Fuel: .00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Standard (272 total armor pts) 17.00
Standard Scale Armor Pts
Location: L / R
Nose: 91
Left/Right Wings: 68/68
Aft: 45
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Helghast S-Laser* Nose 3 -- -- -- 2 1.00
1 Helghast L-Laser* Nose 8 8 8 -- 8 5.00
2 Helghast M-Laser* RW 5 5 -- -- 6 2.00
2 Helghast M-Laser* LW 5 5 -- -- 6 2.00
2 Helghast S-Laser* Aft 3 -- -- -- 2 1.00
------------------------------------------------------------------------------
TOTALS: Heat: 24 49.50
Tons Left: .50
Calculated Factors:
Total Cost: 2,582,292 C-Bills
Battle Value: 1,692
Cost per BV: 1,526.18
Weapon Value: 2,374 (Ratio = 1.40)
Damage Factors: SRV = 24; MRV = 13; LRV = 1; ERV = 0
BattleForce2: MP: 7, Armor/Structure: 7 / 0
Damage PB/M/L: 3/2/1, Overheat: 0
Class: FM; Point Value: 17
We're starting to run low on uncommitted workhorse cruisers and they are obsolete now so we need to keep pumping out Hastas to replace them and prevent ourselves from overstretching our navy.
Carriers can be a good alternative to our missile cruisers as they don't require a large commitment of Petrusite to build.
Anyone have any input?
EDIT: updated the Serpent thank you Adventwolf
EDIT2: replaced Primitive Energy Shield with double heat sinks
EDIT3: changed the Atlas Shrugged and Allan B. Calhamer's Diplomacy votes to write-ins
EDIT4: removed the Tyrlon VI Anomaly for a second group of hastas
EDIT5: added the Damascus write up
EDIT6: added to the Allan B. Calhamer's Diplomacy write-up
Last edited: