The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
They would hate your forever for doing that to them, the stuff in your oceans is dangerous enough that even the Black Irons avoid the beaches
 
That it is so spread out that one garrison can't cover the space port, the city and the space defenses.

Eldemar, the capital, is the city with the space port, and it's only a city of only ten million. That's smaller than the city we defended from the Necrons, and we've got even more people for defense this time. Everything that would need defending would be inside the city walls. Remember that Imperium cities are designed with war in mind. They are not the sprawling things you'd find on modern they earth, rather they are walled in much like ancient cities.

Tiron is just a fortress, and is probably smaller but much more defensible.


And is anyone else considering introducing Avernus life to Alfhiem once their fleet is destroyed? I'm sure our oceans have some sufficiently nasty organisms that would drive the Tyranids out of the seas...

No and hell no. Aside from the political ramifications that durin points out, exposing our wildlife to potential Tyranid predation and assimilation is a horrible idea. It was why we were so scared of them coming for Avernus.
 
As you are fortifying Eldamar Lord Marshal Sigurd, who you have been getting to know over this campaign, has been readying Tiron for the upcoming war. Where the elite of your forces are the front line regiments of Avernus that you brought Lord Marshal Sigurds forces are the forty Knight Titan Maniples under his command, including the twelve of his own Houshold. The defenses of Tiron instead of trying to protect the population and starport and centered around the massive central keep on which an ancient defense laser battery is based. Lord Marshal Sigurd is confident that he can both hold Tiron against the Tyranids and sally forth with at least half of his forces without weakening the defense overly.

That it is so spread out that one garrison can't cover the space port, the city and the space defenses.

I think you misunderstood. durin is not saying that Lord Marshal Sigurd is not protecting the starport and populace at Tiron. Rather he is saying that there is no starport at Tiron, nor is there a large population. Tiron is a fortress that protects the anti-orbital defense laser. It will be a target for that reason.

The first critical area is Eldamar, the capital and the only major starport. It is a large city with a population of a little over ten million and decent defenses, though nothing like what you are used to.

The final key location is the Fortress of Tiron, located two hundred kilometers west of Eldamar. Tiron is the strongest fortress on Alfheim and has strong defense laser batteries, capable of punishing any ships that move above it.

See, Eldamar is the only city with a starport, and has the largest population concentration. Tiron is a fortress, not a city and not a starport.
 
I think you misunderstood. durin is not saying that Lord Marshal Sigurd is not protecting the starport and populace at Tiron. Rather he is saying that there is no starport at Tiron, nor is there a large population. Tiron is a fortress that protects the anti-orbital defense laser. It will be a target for that reason.

Ohh, I see.

They would hate your forever for doing that to them, the stuff in your oceans is dangerous enough that even the Black Irons avoid the beaches

And it is entirely possible that for whatever reason, the only thing from Avernus that would thrive on Alfhiem is our version of bunny rabbits.

Avernite bunnies versus Tyranids. Whoever wins, humanity loses.

fasquardon
 
Wait... signs of fighting with the Necrons...

This wouldn't be that Splinter Fleet that successfully assimilated the Necron living metal technology would it?
 
Ah... well, if they had absorbed the living metal tech, wouldn't they have healed those scars rather than... well... having scars at all?
 
Letters Home (3)
Omake: Letters Home (3)

Dear Ma,

We are all well and can't wait to see you again in five more months. Milo is enjoying his driving, he's fastest delivery driver in the city. Hope he don't wreck though. Ty is still working at the mine workshop with me, though he still goes and talks with those enter-pay-newers on his day off.

Yes, I forgot to mention, we get two days off a week! If you work an extra day like I do they pay you extra! Like, I always say, this is the best planet in the Imperium. As long as you listen to the rules about the wildlife and don't leave the city it's not much more dangerous then the underhive, and so much better work places. I do hate the spiders. I wish we had some long-leg spiders like we do on Midgard that ate the other spiders and left people alone. Try and bring some with you if you can.

Orrin is doing very well. Better than all of us. He met an Avernite girl, Laura, at the bookshop. She took him to a reading group that studies the Church teachings. He's reading is so good now. He's helped me lots too, and my reading and writing is much better. My boss is very happy and gave me books on how to work better. Says he will give me a raise if I past a writing test. Orrin is still the best of us though.

He is reading so much, and going to meet with Laura's reading group. They know things I never knew about the Emperor and his plan. Somethings I'm not sure about. They say our Governor Rotbart is the 21st Prime-arch. You know, the ones that led the Space Marines during the great crusade. They say the Emperor held Rotbart back until the end times so that he would have some one to protect his Empire in the dusk of time. And that we on Avernus are being made ready to become his Space Marine legion!

I am not so sure, but the stories they tell about the Governor are amazing. They say that he killed a demon lord with a power knife and mounted the horns above his mantlepiece. He wrestled the king of trolls and beat him to win the right to expand the mines in Dis. He killed a Gnaw Worm by himself with his grenade launcher because he wanted a Gnaw Worm tooth for a letter opener. They even say that he seduced the Siren Queen, and that she now works for him singing lullabies to orphans.

I worry that they might be reading too much sometimes. I caught Orrin with a book that scared me. It seemed to be saying that the Emperor was just a psyker mutant and not a God. I yelled at him like a banshee quail.* He said he didn't believe it and neither did Laura, it was some fellow who came to visit their reading group and he was just reading it so he could tell the other fellow how wrong he was.

I was still mad though. I wanted to burn the book, but Orrin said he'd have to pay for it, so I just made him take it back right away. I went to the next reading meeting and told them all not to talk to people like that. This fellow Hitchens, I wish he'd showed, so I could lick him good and show him that he can't say that sort of thing about the Emperor, but he left the city before I could find him. He was from Dis I think, and was just passing through.

Well, I was thinking that maybe Laura wasn't so good for Orrin, but she was very nice and thanked me for running off that Hitchens. She was worried he was a bad one, but people didn't want to be harsh to him. Good thing she wasn't a bad one, because Orrin told me yesterday she and he are marrying. I asked him to wait until you get here, but he says there isn't enough time because they want to move to Lorien.

She's got a father who has money and is building new workshops in Lorien. Lorien is growing vary fast right now so they say they need to get there early and get settled. Laura's father is hiring Orrin as a shift leader, and when the second workshop is built they're planning to make Orrin a foreman! Our Orrin, a foreman. He always was the smartest of us, but he wouldn't have got a chance if he hadn't come to Avernus.

That is the news about us. Tyrel and I will have a place for you here in Hollin, and we'll just have to arrange a trip to Lorien to see Orrin and have you meet Laura.

Love Tell

*PS: I should explain this. The banshee quail is this little bird that's around in the forest here. Doesn't hurt folk, but it screams a terrifying scream. The Avernites say it's something psykic but the point is it makes people so scared they run away and sometimes run right into trouble cause it scares them so bad. You can get used to it after a while, but they still make your heart race. So when a person yells scary like they say he's like a banshee quail.

---------------------------------------------------

I would like to mention that I had all this 21st Primarch stuff in my notes prior to any posts about cults making us a figure of focus for them, and before all the talk about us being the same as a Primarch. It's like you were all reading my notes!

The next letter was supposed to have the shop in Hollin get attacked by a Gnaw Worm, and then there was that update that had a major Gnaw Worm attack on Hollin. How are you doing it durin? Mind reading?
 
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Since it's not under attack will Avernus auto queue projects while we are gone, or is it in stasis until the war is over?
There is no reason for us to stick around on Alfheim for the rebuild. We'll be going home when they've got things under control here.

If we do miss a turn, we left Henry in charge, so I suppose he will pick projects for us.
 
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There is no reason for us to stick around on Alfheim for the rebuild. We'll be going home when they've got things under control here.
thats...not what i asked?

the question was asked "how long do our generals think it will take for us to completely eradicate all tyranids from Alfheim, including from the oceans? Five years? A decade? Longer?"

The answer was "5 or more depending on how many land"

my question is "if we are here on Alfhiem for 10 years fighting the nids will Avernus keep chugging along without us?

when we left these tasks were still incomplete

Underground Railway: Aridia and Everglades
Comprehensive Medical Scheme
Collegia
Assassins: Avernus
Arbites Precinct: Avernus
Enlarge Forge
Constant Recruitment: Witch Hunters

If we are on Alfhiem for 10 years will these be done when we get back and will others have been queued in there place by our stand-in

Edit: Nvm i see your edit. Good old Henry, we should give him a raise
 
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Alfheim Imperiled – Part Three: Victory
Alfheim Imperiled – Part Three: Victory

Admiral Freyr found several major flaws in the Tyranid fleet's positioning as it approached and used these weaknesses to full effect. Forces managed to get within point-blank range before being detected and their initial strike caused devastation among the unprepared Tyranids, killing around two thirds of the enemy ships including all of the Hive Ships in the firsts few minutes. While initial Imperial losses were light as the Tyranids were caught off-guard, Admiral Freyr had to bring his forces close to the Tyranids to pull off his first strike, which allowed them to inflict heavy losses on the Imperial Forces before they pulled back. By the time Admiral Freyr disengaged, around a third of his forces had fallen but they had killed most of the Tyranids, with only seventy Cruisers and three hundred and seventy Escorts remaining, many of them the Tyranid Vanguard which survived untouched. This Tyranid Vanguard consists of fifty Cruisers and two hundred escorts that are modified to function without nearby Hive Ships.

Imperial first strike roll: d100 = 94 + 14(Martial) = 108
Tyranid Defense roll d100 = 1 +5(Synapse) +5(numbers) = 11: Critical fail; double losses
Escorts killed: 10d6 * 6 * 2 = 37 * 12 = 444 Tyranid escorts killed
Cruisers killed: 4d6 * 5 * 2 = 20 * 10 = 200 Tyranid cruisers killed
Hive Ships killed: d10 * 2 = 5 * 2 = 9; ALL HIVE SHIPS KILLED

Tyranid retaliation roll: d100 = 65 - 15(No Synapse) = 50
Imperial defense roll: d100 = 51 + 14(Martial) = 65
Escorts killed: 5d6 * 6 = 12 * 6 = 72 Imperial escorts killed
Light Cruisers killed: 2d6 = 6 Imperial Light Cruisers killed
Cruisers killed: 4d6 = 15 Imperial Cruisers killed
Battlecruisers killed: 2d6 = 11 Imperial Battlecruisers killed

2nd Imperial damage roll: d100 = 22 + 14(Martial) + 20(momentum) = 54
Tyranid Defense roll d100 = 78 -15(No Synapse) = 63
Escorts killed 4d6 * 6 = 13 * 6 = 78 Tyranid escorts killed
Cruisers killed d8 * 5 = 6 * 5 = 30 Tyranid cruisers killed

2nd Tyranid damage roll: d100 = 100 - 15(No Synapse) = 85: Critical Success; double kills
Imperial defense roll: d100 = 3 + 14(Martial) + 20(momentum) = 37
Escorts killed: 7d6 * 3 * 2 = 20 * 4 = 120 Imperial escorts killed
Light Cruisers killed: d8 * 2 = 5 * 2 = 10 Imperial Light Cruisers killed
Cruisers killed: 3d6 * 2 = 11 * 2 = 22 Imperial Cruisers killed
Battlecruisers killed: d8 * 2 = 7 * 2 = 14 Imperial Battlecruisers killed
Battleships killed: d6/6 * 2 = 1/3 = 0: No Battleships killed

368/900 Escorts
70/300 Cruisers
0/9 Hive Ships

408/600 Escorts
34/50 Light Cruisers
83/120 Cruisers
25/50 Battlecruisers
3/3 Battleships
 
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