The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So we lost no battleships, half our battlecruisers and a third of all our other classes of ships, while the Tyranids lost *all* their hive ships, three quarters of their cruisers and sixty percent of their escorts.....

Pile on!

[x] Turkey shoot!

@durin , Can we suggest that Admiral Freyr keep some escorts set aside to keep surveillance on the outer Alfheim system? I'd hate for our fleet to get overconfident and stuck in combat with the Tyranids only for a second fleet to drop into the system and give the first fleet a major reinforcement.

EDIT: changing vote, listed on separate topic.
 
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@durin , Can we suggest that Admiral Freyr keep some escorts set aside to keep surveillance on the outer Alfheim system? I'd hate for our fleet to get overconfident and stuck in combat with the Tyranids only for a second fleet to drop into the system and give the first fleet a major reinforcement.
Yes you can
You okay durin? You seem disappointed at the result of this turn.
I'm fine, just a little disappointed that the new ground war system won't be tested yet
 
I'm fine, just a little disappointed that the new ground war system won't be tested yet
You can still have us give a go against a Genestealer cult somewhere on Alfheim. After all, Hive Fleets typically go after planets with Genestealer Cults, don't they?(probably why they didn't go after Avernus, too young to have Genestealer cults and too close surveillance for nasty parasites and things like that for Genestealer hybrids to be unnoticed)
 
[x] Detach 30 escorts (10 squadrons of 3) from Admiral Freyr's fleet to conduct surveillance of the outer system for inbound Tyranid forces. They are to avoid contact with the current Tyranid fleet. The remaining fleet under Admiral Freyr's command is to close with the Tyranid fleet and destroy the enemy force.
 
[x] Detach 30 escorts (10 squadrons of 3) from Admiral Freyr's fleet to conduct surveillance of the outer system for inbound Tyranid forces. They are to avoid contact with the current Tyranid fleet. The remaining fleet under Admiral Freyr's command is to close with the Tyranid fleet and destroy the enemy force.
 
Well, this is almost disappointing.
We burnt a good portion of the farms for nothing. We seem to have come all the way out here for nothing.

Ah well...

[x] Detach 30 escorts (10 squadrons of 3) from Admiral Freyr's fleet to conduct surveillance of the outer system for inbound Tyranid forces. They are to avoid contact with the current Tyranid fleet. The remaining fleet under Admiral Freyr's command is to close with the Tyranid fleet and destroy the enemy force.
 
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I wouldn't cry victory too soon, you never know how fickle the dice gods are.

However, if it comes to little to no fighting, I say we use the assembled troops to help reseed the farmland before they leave.
 
Does anyone else have a feeling of impending doom? Like say it turns out the Tyranids were actually running from a Necron fleet and hoping to turn Alfheim into biomass so they wouldn't get burned to ash? I have a bad feeling :(
 
I wouldn't cry victory too soon, you never know how fickle the dice gods are.

However, if it comes to little to no fighting, I say we use the assembled troops to help reseed the farmland before they leave.
I approve of this. It's basically a vacation for our troops, we repair the damage done, and we can give some training/tips to the local forces.
 
Cleanup of Part 3. Nice rolls, though we didn't do so well on disengaging. Still, a win is a win is a win!

Alfheim Imperiled – Part Three: Victory

Admiral Freyr found several major flaws in the Tyranid fleet's positioning as it approached and used these weaknesses to full effect. Forces managed to get within point-blank range before being detected and their initial strike caused devastation among the unprepared Tyranids, killing around two thirds of the enemy ships including all of the Hive Ships in the firsts few minutes. While initial Imperial losses were light as the Tyranids were caught off-guard, Admiral Freyr had to bring his forces close to the Tyranids to pull off his first strike, which allowed them to inflict heavy losses on the Imperial Forces before they pulled back. By the time Admiral Freyr disengaged, around a third of his forces had fallen but they had killed most of the Tyranids, with only seventy Cruisers and three hundred and seventy Escorts remaining, many of them the Tyranid Vanguard which survived untouched. This Tyranid Vanguard consists of fifty Cruisers and two hundred escorts that are modified to function without nearby Hive Ships.

Imperial first strike roll: d100 = 94 + 14(Martial) = 108
Tyranid Defense roll d100 = 1 +5(Synapse) +5(numbers) = 11: Critical fail; double losses
Escorts killed: 10d6 * 6 * 2 = 37 * 12 = 444 Tyranid escorts killed
Cruisers killed: 4d6 * 5 * 2 = 20 * 10 = 200 Tyranid cruisers killed
Hive Ships killed: d10 * 2 = 5 * 2 = 9; ALL HIVE SHIPS KILLED

Tyranid retaliation roll: d100 = 65 - 15(No Synapse) = 50
Imperial defense roll: d100 = 51 + 14(Martial) = 65
Escorts killed: 5d6 * 6 = 12 * 6 = 72 Imperial escorts killed
Light Cruisers killed: 2d6 = 6 Imperial Light Cruisers killed
Cruisers killed: 4d6 = 15 Imperial Cruisers killed
Battlecruisers killed: 2d6 = 11 Imperial Battlecruisers killed

2nd Imperial damage roll: d100 = 22 + 14(Martial) + 20(momentum) = 54
Tyranid Defense roll d100 = 78 -15(No Synapse) = 63
Escorts killed 4d6 * 6 = 13 * 6 = 78 Tyranid escorts killed
Cruisers killed d8 * 5 = 6 * 5 = 30 Tyranid cruisers killed

2nd Tyranid damage roll: d100 = 100 - 15(No Synapse) = 85: Critical Success; double kills
Imperial defense roll: d100 = 3 + 14(Martial) + 20(momentum) = 37
Escorts killed: 7d6 * 3 * 2 = 20 * 4 = 120 Imperial escorts killed
Light Cruisers killed: d8 * 2 = 5 * 2 = 10 Imperial Light Cruisers killed
Cruisers killed: 3d6 * 2 = 11 * 2 = 22 Imperial Cruisers killed
Battlecruisers killed: d8 * 2 = 7 * 2 = 14 Imperial Battlecruisers killed
Battleships killed: d6/6 * 2 = 1/3 = 0: No Battleships killed

368/900 Escorts
70/300 Cruisers
0/9 Hive Ships

408/600 Escorts
34/50 Light Cruisers
83/120 Cruisers
25/50 Battlecruisers
3/3 Battleships
 
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@durin: Can we tell if the Shadow in the Warp is clearing up or has cleared up already, to give us an indication of whether more Tyranids are nearby? How long does it normally take to go back to normal?
 
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Admiral Freyr should get a huge boost to his reputation from this. Victories like this are the stuff legends are made of. Preventing that fleet from making planetfall is an enormous achievement, even if the victory was a costly one.
 
@durin: Can we tell if the Shadow in the Warp is clearing up or has cleared up already, to give us an indication of whether more Tyranids are nearby? How long does it normally take to go back to normal?[/QUOTE]

Yes the Shadow is clearing up
 
Well, if he succeeds in completely in preventing the Tyranids from landing on Alfheim and maintaining a loss-kill ratio similar to the first part of the battle I'd say that Sector or maybe even Segmentum Command would ask the Inquisition to investigate Admiral Freyr and his fleet to make sure they hadn't offered their allegiance to Chaos in return for victory over the Tyranids. Once they confirmed that he hasn't done so Admiral Freyr will probably be nominated for several decorations and to receive the equivalent of a Roman triumph on his homeworld, and the tactics he used in the battle will probably be incorporated into the curriculum of naval academies across the sector.
 
Whoo! Thank you dice gods. Let's see if the luck holds.

Edit: Seems so.
theorion threw 1 100-faced dice. Reason: Are we still lucky? Total: 72
72 72
 
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