The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Well, this is hilarious. All that worrying and preparations and we get a vacation instead? Lol.

Well, since the majority of the nid fleet is dead I think we can afford to snipe them to death. Especially that vanguard. After the vanguard is dead, close in and destroy the rest of the nid fleet.
 
Obviously, this calls for military maneuvers with all our colleagues, so instead of fighting to the end they would be tired from training. Against and with each other.
 
Holy crap, the Nids crit failed on their defense and lost most of their fleet. LULZ! I'm just hoping the admiral can collect some bio-samples for us when this is over.

[x] Detach 30 escorts (10 squadrons of 3) from Admiral Freyr's fleet to conduct surveillance of the outer system for inbound Tyranid forces. They are to avoid contact with the current Tyranid fleet. The remaining fleet under Admiral Freyr's command is to close with the Tyranid fleet and destroy the enemy force.
 
I just caught up, and by the Emperor that last bit was great. Kind of an anti-climax, but I love it all the more for it. Clearly this happened because the Nids were to scared to face Rotbart.

I approve of then inter-sector maneuvers. Builds camaraderie for future attacks and lets us demonstrate why we are still alive on Avernus. Maybe start with a cooperative Genestealer hunt and then go for a series of pretend fights of varying seizes and different alliances, culminating in one big free for all between the forces from different planets?
 
And use our military force (and engineers) to rebuild things we burned.
 
Obviously, this calls for military maneuvers with all our colleagues, so instead of fighting to the end they would be tired from training. Against and with each other.
Damn, I was going to suggest that when I caught up, but you beat me to it.

Interesting refinement to the idea: hold wargames with sides composed of detachments from multiple worlds.

That would get us used to fighting with guard from another world, and would also give use experience in fighting alongside each other.
 
As we've shipped so many troops here, we might also want to consider what else we can do with them.

We should also take advantage of so many of the leaders of the sub-sector being here to do more diplomacy.

In combination, what that makes me think is that we should try to negotiate more military exchanges. The exercises we do here should demonstrate how good our ground troops are, which should make it easy to sell lending some of our elites to the other planets as instructors, in return for them sending some of their specialists to Avernus in turn.
 
And use our military force (and engineers) to rebuild things we burned.

Not much need of that, really. They just need to replant all the fields, which should be quite fertile due to the burning. Honestly that shouldn't take more than a year. They'll be back up to full food production much faster than we'd hoped.
 
I don't know why people are so surprised. The answer for why this happened is perfectly clear and follows the set pattern:

Those without offerings to the Gubernatorial Regalia of Avernus will suffer ignominious defeat without their leader facing Frederick Rotbart in combat.

All those who do have offerings get to have leader on leader combat with Frederick Rotbart and die gloriously.

The Avernus wildlife gets it.

The CHAOS lord got it and got to die in the most epic way possible. He got to die in an epic duel with all kinds of explosions and awesome things. He died in glorious single combat with the enemy leader in a awesome knife fight which was decided within a hair's breath of death or victory for both. The Gubernatorial Regalia got a good bit of legend and its own personal CHAOS cult to Rotbart's awesomeness. Okay, that second thing wasn't exactly what he wanted, but bonus points for thoughtfulness. Different cultural values and all, at least he tried.

The Necron leaders failed to have an offering and may have wanted to deplete the Gubernatorial Regalia... all it got was an inexplicably sad performance and its own episodes of 'Great Military Blunders in History'.

Now the Tyranids show up and can't actually comprehend this Gubernatorial Regalia, for them it reads like:
"In the beginning Rotbarthulu made the Gubernatorial Regalia.... but he did not eats it."

See totally inexplicable and beyond Tyranid comprehension.
 
Boarding Nids is rarely a good idea. With stuff like Feeder Tendrils the ships themselves can eat Amy would-be boarders.

Plus Spore Clouds would wreck any Boarding Torpedoes.
 
I would be happy with intact enough ships of which we could do a proper disection of.

Edit: If we start the research, even if it's very basic gives us a good cause to ask for Ordo Xenos to give us relevant data they already got so we get boost in understanding tyranids even if the research we do doesn't profit.
 
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Right, lets make sure none of them scatter and escape before celebrating.
About a third of what's left can't co-ordinate but the vanguard could try to break out.

So...encirclement and closing the noose.

Not sure if alfheim needs help recovering if the only damage is burnt fields.

Maybe we can leave some impalers for his pdf to train with.
 
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[x]Help in setting up and running a search for Genestealer cults while the space battle goes on. Do not neglect defences incase some tyranids manage to land while you do this.
 
[X] Mop up the rest of the Tyranid fleet, making sure that none escape or invade Alfheim. Focus especially on containing the Vanguard ships.
- [X] If possible without undue risk, capture the last few surviving vessels intact to take home for later analysis.
- [X] Organize wargames between the various forces on Alfheim in lieu of them seeing actual combat during this war, with different alliances in the scenarios to improve cooperation between our forces and foster better relations among the sub-sector's militaries.
 
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[X] Detach 30 Escorts, and 10 Light Cruisers (10 squadrons of 3 Escorts and 1 Light Cruiser) from Admiral Freyr's fleet to conduct surveillance of the outer system for inbound enemy forces. They are to avoid contact with the current Tyranid fleet. The remaining fleet under Admiral Freyr's command is to close with the Tyranid fleet and destroy the enemy force.

@Enjou, why do you still want to send the escorts even though the Shadow in the Warp is clearing up?

Even if there are not more Tyranids,the fact that they had previous combat with the Necrons should make us cautious about possible Necrons pursuing them.

Interesting refinement to the idea: hold wargames with sides composed of detachments from multiple worlds.

That would get us used to fighting with guard from another world, and would also give use experience in fighting alongside each other.

I like this idea quite a bit.
 
Even if there are not more Tyranids,the fact that they had previous combat with the Necrons should make us cautious about possible Necrons pursuing them.
The most likely explanation is that the Tyranids won the battle with the Necrons, but lost most of their Hive Ships in the battle. This would neatly explain why they had so few, which someone said was unusual.

Is it likely that there are Genestealer cults on Alfheim, and that we would be able to track them down? What does King Zaren think about the possibility that the Tyranids may have covert agents on his planet even before the invasion? If there's a chance this may be true, maybe we should address it.

Other than that, I like the wargames idea, too. Let's do something of that nature if we manage to end this battle entirely in space.
 
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The most likely explanation is that the Tyranids won the battle with the Necrons, but lost most of their Hive Ships in the battle. This would neatly explain why they had so few, which someone said was unusual.

It was a splinter fleet, so they were a smaller fleet to begin with, but yeah, a fight with the Necrons would have weakened them further.

Is it likely that there are Genestealer cults on Alfheim, and that we would be able to track them down? What does King Zaren think about the possibility that the Tyranids may have covert agents on his planet even before the invasion? If there's a chance this may be true, maybe we should address it.

Any active genestealer cult would have gone into a frenzy of killing and breeding well before the splinter fleet reached Alfheim.
 
The most likely explanation is that the Tyranids won the battle with the Necrons, but lost most of their Hive Ships in the battle. This would neatly explain why they had so few, which someone said was unusual.

Actually there are two possible explanations. The Nids want to fight the Necrons and gain living metal technology. The Necrons want to gain an understanding of Tyranid Shadow of the Warp ability, because anything that counteracts the Warp is interesting to them.

One explanation is as you describe. The splinter fleet attacked a weaker Necron fleet and won but got mauled pretty badly.

The other explanation is that the Necrons won, and this is the remnant part of the Tyranid fleet that fled once it saw it was losing and decided to head for the nearest source of lightly defended biomass so it could rebuild and be ready to fight the Necrons again, who are possibly pursuing them and are only a couple weeks out.

Since the Necrons would be in their wake they would be completely concealed by the Shadow of the Warp. Under this scenario there is a large Necron fleet about to arrive.

Of course... they were after the Nids not us, so maybe we can convince them to go away...
 
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