The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 591 80.4%
  • No

    Votes: 144 19.6%

  • Total voters
    735
I might give it a shot, but I'll need to watch an episode of Jerry Springer *Shudder*

Although I might just the skits from Mr. Show and South Park when they made fun of it.

I wonder if there was some way to work in the "YOU ARE NOT THE FATHER" meme from that other show.
well, clearly nurgle and Isha are involved

Khorne gets involved cas "child of hate" (chaos doesn't have to consistent in how it interprets their domains).

so how do the others get involved?
cas clearly, if this is going to be a cheezy, cheap sit-com it has to go all the way into a season-finale where EVERYONE is involved somehow.
 
well, clearly nurgle and Isha are involved

Khorne gets involved cas "child of hate" (chaos doesn't have to consistent in how it interprets their domains).

so how do the others get involved?
cas clearly, if this is going to be a cheezy, cheap sit-com it has to go all the way into a season-finale where EVERYONE is involved somehow.

Clearly Slaanesh is a character witness for Isha, and Tzeentch is one for Nurgle.
 
Clearly Slaanesh is a character witness for Isha, and Tzeentch is one for Nurgle.
....as in "they are terrable people"? cas both of them would be advocating against those people you stated and for the other if only out of spite.

I suppose tzeetch might claim that he was the one who arranged for these things to happen in a way that let it be born in the first place.

edit:
still need to fit in tjapa ("what do you MEAN conflict of interest? I am the God of Justice, of COURSE I can act as judge as well as still laying claim on the child!") before things can even get started tho cas eventually we need to engineer the stupidity that lets a fricking C'tan submit a claim (maybe if we get emps involved, the shard of a C'tan would also techniqually count as well?.....????)
 
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....as in "they are terrable people"? cas both of them would be advocating against those people you stated and for the other if only out of spite.

I suppose tzeetch might claim that he was the one who arranged for these things to happen in a way that let it be born in the first place.

still need to fit in tjapa before things can even get started tho cas eventually we need to engineer the stupidity that lets a fricking C'tan submit a claim.

Pretty much exactly that. Just to see the two come to the stand and just rip into their respective targets.
 
Is there any way at all to tell the planetmind 'by the way, major chaos incursion imminent, this time they mean it'?
No need it can see these things coming a mile off.
However, giving all the other inhabitants of Avernus a heads up about what's almost certainly coming would probably be a good idea.
Isha can just heal wounds as they happen, so they mainly just need to avoid instant deaths as they sprint towards the Webway Gate.
I have this sneaking suspicion that something like 30 to 60% of all Eldar are currently praying fervently and truthfully to Isha for her success and freedom.
 
However, giving all the other inhabitants of Avernus a heads up about what's almost certainly coming would probably be a good idea.
No need they can also see it coming a mile off and even if they didn't there's a planet circumference spanning snake firing near supernova level blasts through a portal, they can't miss it.

I have this sneaking suspicion that something like 30 to 60% of all Eldar are currently praying fervently and truthfully to Isha for her success and freedom.
Nah about 70% of the Eldar population is currently attacking the Nurgle ritual.

So yes, but not praying more stabbing.
 
@Durin I have a few questions if you don't mind.

1. By the Ancient One's presence being "too distinct", do you mean that no one would believe he'd ever work with Chaos/Tzeentch, even temporarily in order to rescue Isha? It sounds a bit like you thought I was suggesting he and the others would pretend to be Tzeentch worshippers, which wasn't quite what I meant.
1.a) As an alternative to pretending to have temporarily worked with Tzeentch out of necessity to rescue Isha (even if they still absolutely hated Tzeentch the whole time), how about presenting them as unwitting pawns of Tzeentch who he manipulated without them knowing? Would that be believable? And how effective would that be in diverting attention from Avernus/the Trust?

2. So, we know that this will increase suspicion of the Trust by "some" or "a lot". More specifically though, what's our best guess as to whether or not we'll be invaded by Abaddon as a result?
2.a) If yes, how soon do we expect an invasion after Ridcully's identity is discovered?
2.b) If an estimate isn't possible, do we have any idea of whether we would be a priority target, or whether we would just be added to the bottom of a lengthy "things to do" list?

3. You've mentioned that the Eldar would provide free military assistance against a Nurglite incursion on Avernus. Would they do the same if Abaddon decided to attack the Trust after Ridcully's true identity is discovered, since that would also have been caused by rescuing Isha?

4. Regardless of 3, can you say approximately what level of favour the Eldar's free military support would be equal to? E.g. A major favour?

5. If we faced an existential threat like an invasion, would we get any free support from Quartus/Secundus/Callamus?
5.a) If yes, what magnitude of favour would this be equal to?
5.b) If no, could we go into some sort of favour "debt" to get support from them anyway?

6. Can you pay the cat tax and share some pictures of the kittens please?
1. yes
1a. it may or may not work, probebly not
2. you do not understand how Abbadon and the Black Imperium thinks enough to say
3. maybe
4. it depends on the scale
5. no, you are to distant
 
I think to exist some kind of believe/faith is needed. I mean even a animal need to believe in itself, it need to believe its senses (to a degree) and need a certain lvl of faith in some members of their own specie (even if the believe is that everyone is evil, like female black widow for male black widow^^).

The empire of the ashes so far is showing a incredible degree of believe/faith^^. Lesser beings would broken in despair long ago. Which this last grand 'treft' godddess clearly shows^^. something like:
'Hey guys do you want to fight one of the super devil in one of the super hell?'.

I saying that above because I not sure if the 'grunt' eldar is aware of why they are risking everything here. So they need enough faith in their leader that what they are bleeding for is good enough. I hope those 'grunts' get pleased surprise ^^.
 
However, giving all the other inhabitants of Avernus a heads up about what's almost certainly coming would probably be a good idea.

I have this sneaking suspicion that something like 30 to 60% of all Eldar are currently praying fervently and truthfully to Isha for her success and freedom.
the number is 100%, exceptions are exclusively those busy with something.

This, and Ynneed are literally the only signs of hope on a galatic scale that they have EVER had since their great fall.
 
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@Durin Sorry to bother you, but I have a few more questions if you don't mind.

1. On the subject of favours, we know that each honourbound favour breaks down to three major favours, and that each major favour breaks down to three minor favours, and that when we break favours down like this they lose a lot of potency, so three minor favours doesn't equal a major favour. However, can you say approximately how many minor favours are needed to equal the effect of a major favour?

E.g. 8 minor favours equals the magnitide of 1 major favour, so 1 major favour could get 8 spy networks or 4 terraformed worlds etc.

2. AFAIK, getting webway travel just between the Core Worlds of the Imperial Trust would cost one Honourbound favour. Would this cost decrease in the next century as the Eldar prosper and potentially have more resources to devote to the webway thanks to Isha?

3. What defensiveness level would the hives/worlds/orbital defences of the Imperial Trust need to have to make conquering us impractical and unfeasible for Abaddon? E.g. Level 10 across the board?
3.a) Since the cost of upgrading our defences to whatever level was necessary would likely be far more than the Trust could possibly afford, what would would the favour cost of getting the necessary resources for this be? E.g. One honourbound favour?

4. What is the maximum population capacity of Midgard, assuming each of its hives was full of refugees from other Trust worlds?
 
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Well, I'm slightly more than halfway through the thread, so that's nice. Only 70,257 more messages to go, or 2,711 pages. I'll catch up eventually, even if it takes another couple months of off-and-on reading.

Omake: The Trials and Tribulations of Alpha Psyker Victoria - 12 years old - University of Lindorn
Is proceeding with the poking of the @Durin with another of the unthreadmarked omakes.
 
No need they can also see it coming a mile off and even if they didn't there's a planet circumference spanning snake firing near supernova level blasts through a portal, they can't miss it.


Nah about 70% of the Eldar population is currently attacking the Nurgle ritual.

So yes, but not praying more stabbing.

opsec, most likely did not know that the hope was to free Isha. Though the idea of them making some kind of rescue attempt was likely a freverant hope, but given the very viably had no free assets to make the attempt, it was likely a distant one.
 
2. Getting webway travel for the entire Trust is something that has long been dismissed as impractical. However, would it be possible to get webway access just between the Core Worlds, so that they can reinforce each other in the event of a major invasion/protacted siege?
2.b) What would that cost in terms of favours?
We already know this one, its honourbound.

The webway in the local trust area is incredibly damaged, especially in the core worlds (who'd thunk it the planet mind might be concerned about the eldar empire and the constant incursions might have done some damage) and the eldar are incredibly paranoid about letting anyone not them or the krork into the webway.

We are not the exception.
 
@Durin Sorry to bother you, but I have a few more questions if you don't mind.

1. On the subject of favours, we know that each honourbound favour breaks down to three major favours, and that each major favour breaks down to three minor favours, and that when we break favours down like this they lose a lot of potency, so three minor favours doesn't equal a major favour. However, can you say approximately how many minor favours are needed to equal the effect of a major favour?

E.g. 8 minor favours equals the magnitide of 1 major favour, so 1 major favour could get 8 spy networks or 4 terraformed worlds etc.

2. AFAIK, getting webway travel just between the Core Worlds of the Imperial Trust would cost one Honourbound favour. Would this cost decrease in the next century as the Eldar prosper and potentially have more resources to devote to the webway thanks to Isha?

3. What defensiveness level would the hives/worlds/orbital defences of the Imperial Trust need to have to make conquering us impractical and unfeasible for Abaddon? E.g. Level 10 across the board?
3.a) Since the cost of upgrading our defences to whatever level was necessary would likely be far more than the Trust could possibly afford, what would would the favour cost of getting the necessary resources for this be? E.g. One honourbound favour?

4. What is the maximum population capacity of Midgard, assuming each of its hives was full of refugees from other Trust worlds?
1. around 6
2. no
3. unknown
4. 1.1 trillion right now, will go up
 
Oh, the conservatives are NOT gonna be happy about this, even as they grit their teeth and follow our plans because this isn't the kind of thing you half-commit to. It's either fully in or out, and they got pulled in.

I can sympathize to a degree, since they prioritize protecting the Trust above all else, and this severely endangers it, but it's still necessary if we want to survive in the long run.
 
The Isha Heist Part Four: The Final Dash
The Isha Heist Part Four: The Final Dash

In the Siren's Storm the legions of the Dark Prince swarm onto the World Engines of the Necrons, attempting to bring them down before the Siren's Storm is ended. Their infinite numbers and Aeldari technology proves to be just sufficient for the task, and they bring down enough World Engines to weaken the Null Fields enough for their to be a remnant of the Warp Storm when the ritual is completed. However while the Slaneeshi portion of the Grand Ritual was completed successfully, the weakness of the Siren's Storm when it was sacificed drained a great deal of power from this part of the ritual.

On Cadia you appear in the summoning grounds of the Cadian Kasrs sworn to Nurgle, and immediately come under attack by the locals. They would have been a threat to you if you were in your body and alone. Maybe. As things are within a minute the surrounding districts are gone and you are leaving the Kasrs, ignoring the belated AA fire from its outer defences, well what remains of them.
In the Gate of Fire the Krork lead the Blood Legions into a serious of traps, allowing them to fight their way near the heart of the ritual. While they were not in time to prevent Zaeed's sacrifice, they were able to cause enough damage to the ritual as a whole to weaken its effects. Hopefully enough

The presence of the Ancient One and Isha on Cadia is immediately felt by all of the Great Gods of Chaos, and would normally draw a reaction from all of them. With things in their current state however there is no reaction from the Dark prince or the Changer of Ways, and the Blood God only sends a token force led by a eight Honoured Bloodthristers after them. The Tyrant sends a far more powerful force led by one of his five Archangyls of the First Circle. As expected Nurgle sends everything he can after Isha, including no less then four Exalted Great Unclean Ones further empowered by his attention. These forces are assisted by what portions of Cadia's Black Legion defenders are in position to react quickly enough, a force that for most would be overwhelming by itself. For you and your companions they barely even slow you down as He-Who-Walks-Obliquely runs into orbit. Before you leave you drop a handful of small weapons on Cadia, each a Termite weapon able to kill a world. Cadia is soon torn to pieces by a dozen conflicting powers, with only the greatest of sorcers able to escape.
In the Vortex of Despair the Ynnari barely have an instant to free Illiferae before being driven back, leaving her behind enemy lines. Faced with inevitable death, and outside of the alter, Illiferae draws deep on her nature as a sun goddess to die as all suns do, with a nova. The resulting Nova is enough to weaken the ritual and allow the Ynnari an opening to fall back without suffering any more losses then they already have. As things stand a full tenth of the Eldar species fell in battle, a devastating lose.

As you enter the orbitals things get ever more dangerous, as the full fury of Cadia's orbital defences, desperate to avenge the death of their world fill the void around you with ship killing shots even as the gathered deamons do everything in their power to hinder or damage you. But between the speed and agility of He-Who-Walks-Obliquely, the illsions and shields of Areatha, the healing of Isha, your guidance and the ability of the Ancient One to swat even lance hits out of the void you survive. You are helped in this effort by the arrival of tribes of Border-Lions who start to tear apart key areas on the more dangerous ships and defences, taking them out of the fight. Soon enough you are leaving Cadia and its defences behind and making quick progress towards the Webway gate hidden in the outer reaches of the system, though you will have to come worryingly close to Abbadon the Despoiler and his Fleet, which includes a Blackstone Fortress.
In the Storm of Judgement Malal moves, whipping the storm into a hurricane which tears countless angyls from the skies and traps the coalition, making escape far harder. With the courage and determination that has come to characterise them the Coalition fights on, eventually reaching Khohthos and freeing him to die beside them. While an handful of the gods of the Aetheric Concordat escape they are the only survivors of the doomed force that challenged the Tyrant in his place of power. The tales that Zahhak, once a goddess of Evil, now the Goddess of Free Will, Ruick the God of Defiance and Faust the Goddess of Unity leave with however are great indeed, with the heroic sacrifice of the Doomed King and the Coalition being inscribed into the veil by the Grand Ritual. While the Aetheric Concordat went into the Storm of Judgement to die, the few survivors came out reborn with new power.

Abbadon rages at the destruction of his capital, and directs ever bit of firepower and sorcery that his gathered fleet can at you. Given the presence of Khayon the Black for the first time in centuries Areatha finds herself dealing with a mortal psyker on her level, forcing her to focus on countering him rather then defending the group. However the speed of He-Who-Walks-Obliquely and the distance between you and Abbadon's fleet proves to be sufficient, and you escape to the webway portal, and are forced to destroy it for good behind you. Isha is safe, or at least a safe as any are in this terrifying galaxy.
In the Storm of Magnus the Orks crush though the defences of the Changer of Ways, with their brute strength being more then enough to smash his cunning tricks now that they are focused. However between their lack of focus on the ritual, rather then on just having a good fight, and time being against them the Orks only course a moderate amount of damage to the ritual as a whole before it is completed.

Arrival dc 75
d100=59+100(He-Who-Walks-Obliquely)+250(The Ancient One)+50(artefacts)+20(Ridcully)+80(Areatha)+80(Isha)+40(Child of Hate)+25(Omakes)=704: Embarrassing Overkill

Slaneesh Response
d100=13: None

Khorne Response
d100=30: Several honoured

Tzeentch Response
d100=17: None

Tjapa Response
d100=55: 1 First Circle and court

Nurgle Response
Set at 100: 4 Empowered Exalted

Black Legion Response
d100=23+10(Cadia)=33: Significant forces

Making orbit dc 475
d100=42+200(He-Who-Walks-Obliquely)+100(The Ancient One)+50(artefacts)+20(Ridcully)+80(Areatha)+80(Isha)+20(Child of Hate)+25(Omakes)=617: Success

Abbadons vector dc d10
d100=20: 10 degrees off

Getting past the defences dc 650
d100=72+200(He-Who-Walks-Obliquely)+100(The Ancient One)+50(artefacts)+20(Ridcully)+80(Areatha)+80(Isha)+20(Child of Hate)+25(Omakes)+50(Border-Lions)=697: Success

Abbadons Rage dc 660
d100=45+200(He-Who-Walks-Obliquely)+100(The Ancient One)+50(artefacts)+20(Ridcully)+80(Areatha)+80(Isha)+20(Child of Hate)+25(Omakes)+50(Border-Lions)=670: Success
Sirens Storm
Slaneesh d100=86
Necrons d100=88

Gate of Blood
Khorne d100=33
Krork 100=55

Vortex of Despair
Nurgle d100=57-25(Nugles Alarm)=32
Ynnari d100=28+5(Hope)=33

The Storm of Judgment
Tjapa d100=77-15(The Dragon Stirs)-5(Cadia)=57
Malal d100=11: Sacred Number Crit
Coalition d100=94

torm of Magnus
tzeentch d100=10
Orks d100=73
 
Huzzah!

@Durin So Coalition died to spite the Tyrant once and for all? So much so their legend has been immortalized?

Also I see the Krorks were enjoying constantly encircling the Khornates.
 
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