The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
[x] Detach 30 escorts (10 squadrons of 3) from Admiral Freyr's fleet to conduct surveillance of the outer system for inbound Tyranid forces. They are to avoid contact with the current Tyranid fleet. The remaining fleet under Admiral Freyr's command is to close with the Tyranid fleet and destroy the enemy force.

This won if i got my counting right
 
This won if i got my counting right
There's other sub-options, like the wargames, that got a lot of votes. Those will have to be considered, too.

@durin: Anyway, there's a vote tally on the previous page. Shouldn't be too tricky to tally up the handful of votes that have been made since then.

And on that note, an addition to my previous vote:

- [X] Do an extremely thorough sweep of Alfheim for Tyranids that slipped through from space, or that preceded the fleet's arrival in system.
- [X] Consult with the King and our fellow generals about public works (including defense works) that we can do while all this extra manpower is on Alfheim.
 
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Alfheim Imperiled – Part Four: Hubris
Alfheim Imperiled – Part Four: Hubris

After disengaging from the Tyranids, Admiral Freyr dispatched ten of his escort squadrons to scout for any other foes. The rest of his forces spent a small amount of time getting any damage under control, with all of the crippled ships leaving the fleet, before moving back in to engage the Tyranid Vanguard. Admiral Freyr took full advantage of the greater range and coordination of his ships to combat the Tyranids and wiped out the entire Vanguard force while only suffering light causalities.
Long-range Imperial damage roll: d100 = 86 + 14(Martial) - 10(range) = 90
Tyranid Vanguard defense roll: d100 = 52
Escorts killed: 6d6 * 5 = 17 * 5 = 85 Tyranid Vanguard escorts killed
Cruisers killed: 2d6 * 3 = 4 * 3 = 12 Tyranid Vanguard cruisers killed

Long-range Tyranid Vanguard damage roll: d100 = 70 - 15(Range) = 55
Imperial defense roll: d100 = 16 + 14(Martial) = 30
Escorts killed: 4d6 * 2 = 11 * 2 = 22 Imperial escorts killed
Light Cruisers killed: d4 = 3 Imperial Light Cruisers killed
Cruisers killed: d10 = 4 Imperial Cruisers killed
Battlecruisers killed: d6/2 = 2 Imperial Battlecruisers killed

Mid-range Imperial damage roll: d100 = 88 + 14(Martial) - 5(range) = 97
Tyranid Vanguard defense roll: d100 = 8
Escorts killed: 10d6 * 5 = 42 * 5 = 115: TYRANID VANGUARD ESCORTS WIPED OUT
Cruisers killed: 3d6 * 3 = 13 * 3 = 39: TYRANID VANGUARD CRUISERS WIPED OUT

Mid-range Tyranid damage roll: d100 = 82 - 5(Range) - 20(casualties) = 57
Imperial defense roll: d100 = 11 + 14(Martial) = 25
Escorts killed: 7d6 = 35 Imperial escorts killed
Light Cruisers killed: d6/2 = 3 Imperial Light Cruisers killed
Cruisers killed: d8 = 1 Imperial Cruisers killed
Battlecruisers killed: d6/3 = 0: No Imperial Battlecruisers killed

Tyranid Fleet
168/900 Escorts
20/300 Cruisers
0/9 Hive Ships

Imperial Navy
351/600 Escorts
28/50 Light Cruisers
78/120 Cruisers
23/50 Battlecruisers
3/3 Battleships

The remaining Tyranid forces, leaderless and without coordination, should have been easy prey for Admiral Freyr. However, he badly underestimated them and his overconfidence ended up costing him almost half his remaining fleet. In a display of utterly unexpected organization, the surviving Tyranids made suicidal boarding runs on most of the Imperial Fleet. The last Tyranids took out almost fifty Imperial Cruisers and the Emperor-Class Battleship Fury of Vorr before dying. A battered and ashamed Imperial Fleet limped back into orbit around Alfheim, after a battle that turned from near-total victory into a disaster.
Long-range Imperial damage roll: d100 = 15 + 14(Martial) - 10(range) = 19
Tyranid defense roll: d100 = 6 - 15(No Synapse) = -9: Negative; double casualties
Escorts killed: 4d6 * 5 * 2 = 17 * 10 = 168: TYRANID ESCORTS WIPED OUT
Cruisers killed: 2d6 * 2 = 11 * 4 = 20: TYRANID CRUISERS WIPED OUT

Long-range Tyranid damage roll: d100 = 100 -15(Range) - 15(No Synapse) - 20(casualties) = 60: Critical Success; quadruple kills
Imperial defense roll: d100 = 1 + 14(Martial) = 15: Critical Fail, quadruple casualties
Escorts killed: 4d6/2 * 16 = 6 * 8 = 48 Imperial escorts killed
Light Cruisers killed: d4/4 * 16 = 1 * 4 = 4 Imperial Light Cruisers killed
Cruisers killed: d6/2 * 16 = 5 * 8 = 40 Cruisers killed
Battlecruisers killed: d6/8 * 16 = 2 * 2 = 4 Imperial Battlecruisers killed
Battleships killed: d6/3 = 1 Imperial Battleship killed

303/600 Escorts
24/50 Light Cruisers
38/120 Cruisers
19/50 Battlecruisers
2/3 Battleships
 
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It will be a hard decision, on one hand Admiral Freyr pulled off a brilliant ambush at the start of the engagement on the other hand this
 
Cleanup of Part 4 of the Battle of Alfheim. Not sure that I'd have called it a 'reversal'; that kind of implies it wasn't still a victory... Title seems to have mysteriously changed...

Alfheim Imperiled – Part Four: Hubris

After disengaging from the Tyranids, Admiral Freyr dispatched ten of his escort squadrons to scout for any other foes. The rest of his forces spent a small amount of time getting any damage under control, with all of the crippled ships leaving the fleet, before moving back in to engage the Tyranid Vanguard. Admiral Freyr took full advantage of the greater range and coordination of his ships to combat the Tyranids and wiped out the entire Vanguard force while only suffering light causalities.
Long-range Imperial damage roll: d100 = 86 + 14(Martial) - 10(range) = 90
Tyranid Vanguard defense roll: d100 = 52
Escorts killed: 6d6 * 5 = 17 * 5 = 85 Tyranid Vanguard escorts killed
Cruisers killed: 2d6 * 3 = 4 * 3 = 12 Tyranid Vanguard cruisers killed

Long-range Tyranid Vanguard damage roll: d100 = 70 - 15(Range) = 55
Imperial defense roll: d100 = 16 + 14(Martial) = 30
Escorts killed: 4d6 * 2 = 11 * 2 = 22 Imperial escorts killed
Light Cruisers killed: d4 = 3 Imperial Light Cruisers killed
Cruisers killed: d10 = 4 Imperial Cruisers killed
Battlecruisers killed: d6/2 = 2 Imperial Battlecruisers killed

Mid-range Imperial damage roll: d100 = 88 + 14(Martial) - 5(range) = 97
Tyranid Vanguard defense roll: d100 = 8
Escorts killed: 10d6 * 5 = 42 * 5 = 115: TYRANID VANGUARD ESCORTS WIPED OUT
Cruisers killed: 3d6 * 3 = 13 * 3 = 39: TYRANID VANGUARD CRUISERS WIPED OUT

Mid-range Tyranid damage roll: d100 = 82 - 5(Range) - 20(casualties) = 57
Imperial defense roll: d100 = 11 + 14(Martial) = 25
Escorts killed: 7d6 = 35 Imperial escorts killed
Light Cruisers killed: d6/2 = 3 Imperial Light Cruisers killed
Cruisers killed: d8 = 1 Imperial Cruisers killed
Battlecruisers killed: d6/3 = 0: No Imperial Battlecruisers killed

Tyranid Fleet
168/900 Escorts
20/300 Cruisers
0/9 Hive Ships

Imperial Navy
351/600 Escorts
28/50 Light Cruisers
78/120 Cruisers
23/50 Battlecruisers
3/3 Battleships

The remaining Tyranid forces, leaderless and without coordination, should have been easy prey for Admiral Freyr. However, he badly underestimated them and his overconfidence ended up costing him almost half his remaining fleet. In a display of utterly unexpected organization, the surviving Tyranids made suicidal boarding runs on most of the Imperial Fleet. The last Tyranids took out almost fifty Imperial Cruisers and the Emperor-Class Battleship Fury of Vorr before dying. A battered and ashamed Imperial Fleet limped back into orbit around Alfheim, after a battle that turned from near-total victory into a disaster.
Long-range Imperial damage roll: d100 = 15 + 14(Martial) - 10(range) = 19
Tyranid defense roll: d100 = 6 - 15(No Synapse) = -9: Negative; double casualties
Escorts killed: 4d6 * 5 * 2 = 17 * 10 = 168: TYRANID ESCORTS WIPED OUT
Cruisers killed: 2d6 * 2 = 11 * 4 = 20: TYRANID CRUISERS WIPED OUT

Long-range Tyranid damage roll: d100 = 100 -15(Range) - 15(No Synapse) - 20(casualties) = 60: Critical Success; quadruple kills
Imperial defense roll: d100 = 1 + 14(Martial) = 15: Critical Fail, quadruple casualties
Escorts killed: 4d6/2 * 16 = 6 * 8 = 48 Imperial escorts killed
Light Cruisers killed: d4/4 * 16 = 1 * 4 = 4 Imperial Light Cruisers killed
Cruisers killed: d6/2 * 16 = 5 * 8 = 40 Cruisers killed
Battlecruisers killed: d6/8 * 16 = 2 * 2 = 4 Imperial Battlecruisers killed
Battleships killed: d6/3 = 1 Imperial Battleship killed

303/600 Escorts
24/50 Light Cruisers
38/120 Cruisers
19/50 Battlecruisers
2/3 Battleships
 
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Hey @durin, why did the critical success and failure in that last set of rolls cause quadruple kills / casualties, compounding to sixteenfold losses on our part? So far, criticals only doubled kills / casualties. Is it because there were complementary crits on both sides this time?

Well, someone's going to be raked over the coals for this.
Guess Admiral Freyr isn't going to get that promotion reputation boost after all.

How old is he, anyway? If he's still young and inexperienced, his overconfidence could be blamed on that.

Still, even if it ended up more costly than predicted, he still kept the Tyranids from landing forces on Alfheim. At the end of the day, that's what counts most.
 
Well, Admiral Freyr will most certainly be executed for this, and all his senior staff as well. Probably their extended families for good measure. That's if they're lucky and don't get turned into torture Servitors. Alfheim wasn't worth a battleship. Fifty Alfheims weren't worth a battleship.

This battle was a strategic disaster for the Imperium. You could fund the colonisation and development of hundreds of Agri-Worlds for the cost of replacing the ships lost in this battle.
 
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Well, Admiral Freyr will most certainly be executed for this, and all his senior staff as well. Probably their extended families as well. Alfheim wasn't worth a battleship. Fifty Alfheims weren't worth a battleship.
Depends on whether it can be scavenged, I suppose.

Is a battleship really that big a deal?
Pretty big. They're the biggest, toughest, nastiest ships of the Imperium, and are correspondingly rare and valuable.
 
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Hey @durin, why did the critical success and failure in that last set of rolls cause quadruple kills / casualties, compounding to sixteenfold losses on our part? So far, criticals only doubled kills / casualties. Is it because there were complementary crits on both sides this time?
Yes it is because of complementary crits
 
Well, Admiral Freyr will most certainly be executed for this, and all his senior staff as well. Probably their extended families for good measure. That's if they're lucky and don't get turned into torture Servitors. Alfheim wasn't worth a battleship. Fifty Alfheims weren't worth a battleship.

This battle was a strategic disaster for the Imperium. You could fund the colonisation and development of hundreds of Agri-Worlds for the cost of replacing the ships lost in this battle.
The battle wasn't about defending Aflheim but about taking out a Splinter Fleet, even so if the battleship is unrecoverable it doesn't look good for Admiral Freyr
 
But if he followed conventional navy tactics, wouldn't he have lost up to 90% of the fleet and then needed to retreat without acheiving victory?

So this would still be a better result than the average historical engagement against tyranids?
 
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Let's put it this way. It could take as much as a thousand years for the local fleet to get up to its pre-disaster strength. We don't have a thousand years.
Eeh, we at Avernus can probably build / gather a fleet of that strength before we hit the century mark. (Though we may not have a century, either.)
 
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Alfheim Imperiled - Both Parts
I have to be honest here: Your combat system is rubbish, and badly needs an overhaul. Stuff like what happened here breaks suspension of disbelief into a thousand pieces.

Note that I'm not critizing the quality of your writing. There's nothing wrong with that, it's simply the mechanics which are a problem.
 
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