The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Anywho, next update vote...

[X] Request that Admiral Freyr collect and preserve some Tyranid bio-samples for study by your Magos Biologis. The unusual coordination of the bioships without any Synapse is worrying, and you'd like to use your advanced bio-scanner to see if this splinter fleet evolved any new instinctual behaviors for creatures cut off from the Hive Mind.
[X] Spend the next few days having troops patrol to ensure no enemies landed undetected.
-[X] Since nobody was expecting the war to stay only in space and everyone was scheduled to stay longer, suggest spending a couple weeks of wargames with the coordinated forces.
[X] Ask King Zaren if Alfheim will need any material aid in getting their farm production back to normal, given that most of the farmlands were burned. Also offer to donate 2,600 regiments worth of Impalers (800,000 Thrones, 400,000 Material) for use by his PDF forces for future defense of his planet, enough to arm all his infantry regiments with enough left over for 700 additional regiments should he wish to raise more.
 
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Still, if large ships take that long to build, we should probably roll for them via administratum requests instead. A critical success will give us a shot at battleship reinforcements.

[X] Enjou
 
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Still, if large ships take that long to build, we should probably roll for them via administratum requests instead. A critical success will give us a shot at battleship reinforcements.

Keep in mind many ships lost won't have been completely destroyed - they'll be unfit for combat, but can be repaired much quicker than building new ones can be. Our shipyard is probably going to be busy doing that for the next few years.
 
Slight amendment to Enjou's plan, main changes to the second point. @Enjou , tell me what you think.

[X] Request that Admiral Freyr collect and preserve some Tyranid bio-samples for study by your Magos Biologis. Fpcus on the bioships without any Synapse if possible - Saren can use your advanced bio-scanner to see if this splinter fleet evolved any new instinctual behaviors for creatures cut off from the Hive Mind.
[X] Get the troops to patrol for the next couple of months to ensure that no enemies landed undetected. Have them go over every strip of land on Alfheim looking for any signs of mycetic spores or Tyranid infestation at all. Have the Marauder Vigilants use their more powerful scanning auguries to scan remote areas for signs of Tyranid infestation, especially in the oceans. Use the data gathered by the patrolling units to assess what work needs to be done to restore the areas of Alfheim damaged by our preparation for the Tyranid invasion.
-[X] Since nobody was expecting the war to stay only in space and everyone was scheduled to stay longer, suggest spending a couple weeks of wargames with the coordinated forces.
[X] Ask King Zaren if Alfheim will need any material aid in getting their farm production back to normal, given that most of the farmlands were burned. Also mention that we have several thousand regiments of men on planet, so we can spare some to help rebuild the damaged areas if he wishes. Also offer to donate 2,600 regiments worth of Impalers (800,000 Thrones, 400,000 Material) for use by his PDF forces for future defense of his planet, enough to arm all his infantry regiments with enough left over for 700 additional regiments should he wish to raise more.
 
Slight amendment to Enjou's plan, main changes to the second point. @Enjou , tell me what you think.

I would rather get back to Avernus sooner than months, as it's already a three week tri. Given how quickly Tyranids assimilate planets any infestation should be noticeable in days. But changed to next 'few days' rather than 'couple days', just as a precaution.

EDIT - Also, you've got a misspelling in the first section changes, and I don't think the change there really necessary. We want the biggest variety of samples possible, not just bioship tissues.

EDIT 2- Also this...
Also mention that we have several thousand regiments of men on planet, so we can spare some to help rebuild the damaged areas if he wishes.

...is pointless. There are no damaged areas. Only burned fields. Our guys are soldiers, not farmers. Let the guys with tractors handle farming.
 
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Well, that was somewhat... embarrassing for the Admiral. Perhaps next time he won't let his guard down...

Still, he did a phenomenal job in the first part, so I expect the embarrassment will be somewhat minimal, and at the end, the system is saved without even a 'Nid landing and a Splinter Fleet is wiped out.

That's... worth quite a bit, particularly that last. No bug snowball for the subsector and then sector is pretty important.

And, to be honest, a decent chunk of the losses are likely repairable (including the battleship; those things are *tough* to completely destroy)

We should definitely do some wide-ranging patrols across the ground to make sure we didn't miss a sneaky landing of some kind, yeah.

I perhaps wouldn't donate a whole refit-worth of impalers - training and all that. Rather, I'd donate a nice chunk to the different worlds of the subsector so they can arm their top-end (and most trustworthy; an impaler in the hands of a guard who snaps could be... bad) units. We can gradually increase shipments - plus, well, we might want to actually trade the things ^_^
 
Well, that was somewhat... embarrassing for the Admiral. Perhaps next time he won't let his guard down...

Still, he did a phenomenal job in the first part, so I expect the embarrassment will be somewhat minimal, and at the end, the system is saved without even a 'Nid landing and a Splinter Fleet is wiped out.

That's... worth quite a bit, particularly that last. No bug snowball for the subsector and then sector is pretty important.

Yeah, though what could have been an extreme victory turned into a very Pyrrhic one.

I perhaps wouldn't donate a whole refit-worth of impalers - training and all that. Rather, I'd donate a nice chunk to the different worlds of the subsector so they can arm their top-end (and most trustworthy; an impaler in the hands of a guard who snaps could be... bad) units. We can gradually increase shipments - plus, well, we might want to actually trade the things ^_^

Training won't be a problem for Alfheim. We've already got 30 Infantry Regiments stationed on the planet in order to train up their PDF as part of our trade deal with them, and we've already figured out the general training doctrine using our own forces. While I'm not really for donating Impalers to everyone, Alfheim's security is very important for the subsector, so increasing their ability to defend themselves will help a lot after the collapse when raiders are going to be a problem.
 
[X] Start counter-boarding tyranid infested ships. Offer your own troops for helping the Admiral's soldiers.
[X] Quickly salvage derelict ships destroyed or disabled in the battle. The remaining crew who are still on board or have managed to get to escape pods are to be saved, their ships shut down to prevent mechanical catastrophes and towed to a safe location free of possible debris collisions.
[X] Salvage all working or easily repairable vacuum suits on the ships to be able to send more soldiers to clear tyranid infested ships.
[X] Any remaining tyranid ship big enough that is on a collision course with Aflheim is to be nudged, blasted or towed away.
[X] Try to get samples of tyranid specimens including ships stored in stasis for Magos Biologis to study.
 
[X] Start counter-boarding tyranid infested ships. Offer your own troops for helping the Admiral's soldiers.
[X] Quickly salvage derelict ships destroyed or disabled in the battle. The remaining crew who are still on board or have managed to get to escape pods are to be saved, their ships shut down to prevent mechanical catastrophes and towed to a safe location free of possible debris collisions.
[X] Salvage all working or easily repairable vacuum suits on the ships to be able to send more soldiers to clear tyranid infested ships.
[X] Any remaining tyranid ship big enough that is on a collision course with Aflheim is to be nudged, blasted or towed away.
All of this, aside from offering our forces for boarding (which is pointless, since they have boarding specialists already available), should already be done or is being worked on without our input being needed. The battle in space is over, and so long as there have been no enemy troops landed we've won.
 
All of this, aside from offering our forces for boarding (which is pointless, since they have boarding specialists already available), should already be done or is being worked on without our input being needed. The battle in space is over, and so long as there have been no enemy troops landed we've won.
Entire ships full of tyranid managed to board. You think they will have enough numbers to counter board? What about when the first wave get's tired or injured? They can be pulled out and their equipment given to others to use and continue fighting.
 
But if what you imagine instead is an absolute clusterfuck of a battle, with Imperial units somehow mistaking each other for Tyranids (crit-fail!), Tyranids crashing into a moon while trying to evade Imperial long range bombardment (crit-fail!), or an entire salvo from a massive fleet hitting its hundreds of targets with perfect accuracy through what can only be the Emperor's personal intervention (crit-success!), well... that would still be utterly freakish, but it would fit the dice roll and eventual outcome. It would still make everyone watching question their sanity, but that's only to be expected for something like this.

That would be utterly unbelievable to me. It would imply that both us and the enemy couldn't do their jobs.

I think a bit part of what you are objecting to is the truncated probability continuum that a d100 imposes on quests. There is a 1% chance of things going spectacularly badly and a 1% chance of things going spectacularly well and a 0.01% chance of an opposed roll going obscenely well/badly. That's nothing like the sort of probabilities for great success and great failure that we encounter in the real world. A "1 in 10,000" event is actually a pretty common one, in a normal person's year, a "1 in 1,000,000" event is something you'll experience several times in your life. You are very likely to know people who have "1 in 10,000,000" events happen to them. I think the truncated probability continuum is part of what people enjoy about quests as well. They are both a little easier and a little more brutal than real life, which makes for the sort of exciting contrast that people like in their escapist material.

Having more stats to roll against would make things more believable (since one would have to roll well or badly on all categories for real runaway successes or failures like Adm. Freyer just had against the lobotomized 'Nid fleet), but do people really want the quest to be more realistic?

fasquardon
 
Entire ships full of tyranid managed to board. You think they will have enough numbers to counter board? What about when the first wave get's tired or injured? They can be pulled out and their equipment given to others to use and continue fighting.

Yes, they have enough numbers - "All ships have boarding complements from Vanaheim" and they have 160 Shark Assault Boats full of trained boarders. Also, as I said, I presume they're done. Durin didn't mention anything about needing to clear out the ships, and all bioships are dead, so I think there's no living Tyranids left.
 
Yes, they have enough numbers - "All ships have boarding complements from Vanaheim" and they have 160 Shark Assault Boats full of trained boarders. Also, as I said, I presume they're done. Durin didn't mention anything about needing to clear out the ships, and all bioships are dead, so I think there's no living Tyranids left.
Though they'll probably want to sweep through a few more times, just to make sure there's no gene-stealers hiding in the vents of some disused part of the ship.
 
[X] Request that Admiral Freyr collect and preserve some Tyranid bio-samples for study by your Magos Biologis. The unusual coordination of the bioships without any Synapse is worrying, and you'd like to use your advanced bio-scanner to see if this splinter fleet evolved any new instinctual behaviors for creatures cut off from the Hive Mind.
[X] Spend the next few days having troops patrol to ensure no enemies landed undetected.
-[X] Since nobody was expecting the war to stay only in space and everyone was scheduled to stay longer, suggest spending a couple weeks of wargames with the coordinated forces.
[X] Ask King Zaren if Alfheim will need any material aid in getting their farm production back to normal, given that most of the farmlands were burned. Also offer to donate 2,600 regiments worth of Impalers (800,000 Thrones, 400,000 Material) for use by his PDF forces for future defense of his planet, enough to arm all his infantry regiments with enough left over for 700 additional regiments should he wish to raise more.
 
I am using real dice

Well, that may explain it, somewhat. Physical d100 aren't 'uniform fair dice'.

http://en.wikipedia.org/wiki/Zocchihedron#Probability_distribution_of_rolls


Though they'll probably want to sweep through a few more times, just to make sure there's no gene-stealers hiding in the vents of some disused part of the ship.

Well, if they need more guys for that, then I presume they'll make the request.
 
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*Reads the mess that became of the mopping up action*

Tyranids: We aren't eating them... because we can't bite them. Swarm shall close in at nomming speed.

*Everything is going much better than expected, when crews all across the fleet report hearing an inexplicable bellowing HHHHEEEERRRPRRPPPPP*

*Baffled by this psychic phenomenon and involved in fleet command, Admiral Freyr is quite surprised to be knocked off his feet by an even louder bellowing DDDEEEEERRRRRPPPP*

*Getting to his feet seconds later, status reports are coming in and one of the battleships has decided inexplicably counter ram the Tyranids*

*Later investigation reveals that seconds before the Tyranids decided to default to boarding action, the battleship captain issued the following orders*

"Get closer... I want to hit them with my sword!"
 
*Reads the mess that became of the mopping up action*

Tyranids: We aren't eating them... because we can't bite them. Swarm shall close in at nomming speed.

*Everything is going much better than expected, when crews all across the fleet report hearing an inexplicable bellowing HHHHEEEERRRPRRPPPPP*

*Baffled by this psychic phenomenon and involved in fleet command, Admiral Freyr is quite surprised to be knocked off his feet by an even louder bellowing DDDEEEEERRRRRPPPP*

*Getting to his feet seconds later, status reports are coming in and one of the battleships has decided inexplicably counter ram the Tyranids*

*Later investigation reveals that seconds before the Tyranids decided to default to boarding action, the battleship captain issued the following orders*

"Get closer... I want to hit them with my sword!"
"Okay who hide my sword?"
 
And there's a canon description of a Lunar cruiser being built in eleven years over a feral world (the Lord Daros over the feral world of Unloth). Let's face it, Games Workshop is inconsistent on a lot of things, and construction times are one of them.

Cruisers mass much, much less than a tenth of a battleship and are vastly less complex.

You're basically comparing the cost of constructing a Cessna 150 to an F-22.

That would be utterly unbelievable to me. It would imply that both us and the enemy couldn't do their jobs.

I think a bit part of what you are objecting to is the truncated probability continuum that a d100 imposes on quests. There is a 1% chance of things going spectacularly badly and a 1% chance of things going spectacularly well and a 0.01% chance of an opposed roll going obscenely well/badly. That's nothing like the sort of probabilities for great success and great failure that we encounter in the real world. A "1 in 10,000" event is actually a pretty common one, in a normal person's year, a "1 in 1,000,000" event is something you'll experience several times in your life. You are very likely to know people who have "1 in 10,000,000" events happen to them. I think the truncated probability continuum is part of what people enjoy about quests as well. They are both a little easier and a little more brutal than real life, which makes for the sort of exciting contrast that people like in their escapist material.

I've often though that a 11d10-10 would produce a better result for this kind of thing. There are too many extreme results in quests, given how many rolls there are..
 
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Was the fleet infiltrated en mass by Genestealers or something before the battle?

Also despite the large amount of loses the fleet did destroy the entire Nid fleet before they landed on the planet thus preventing more deaths both military and civilian, possible lose of the planet, environmental damage from the Nids and general fighting, and prevented the Nids from escaping into other parts of the sector.

This battle went a lot better than most in the Warhammer verse so I think the Admiral did very well considering what he was up against.


[X] Request that Admiral Freyr collect and preserve some Tyranid bio-samples for study by your Magos Biologis. The unusual coordination of the bioships without any Synapse is worrying, and you'd like to use your advanced bio-scanner to see if this splinter fleet evolved any new instinctual behaviors for creatures cut off from the Hive Mind.
[X] Spend the next few days having troops patrol to ensure no enemies landed undetected.
-[X] Since nobody was expecting the war to stay only in space and everyone was scheduled to stay longer, suggest spending a couple weeks of wargames with the coordinated forces.
[X] Ask King Zaren if Alfheim will need any material aid in getting their farm production back to normal, given that most of the farmlands were burned. Also offer to donate 2,600 regiments worth of Impalers (800,000 Thrones, 400,000 Material) for use by his PDF forces for future defense of his planet, enough to arm all his infantry regiments with enough left over for 700 additional regiments should he wish to raise more.
 
Meh, as long as durins reasons for why we critfailed are at least semi believable I have no problem with this. I remember the quest where when we crit failed our research roll the reason given was that scientists decided to play minecraft instead of doing their goddamned jobs. That was actually physically painful to read. And on top of that I could hear my suspension of disbelief shattering into thousands of tiny itsy bitsy pieces.

[x] Enjou
 
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