The Long Founding (Warhammer 40k)

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-[] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
Unfortunately, the followers of Khorne can muscle through psyker BS with Blood God BS (Collars of Khorne)

The main issue with fighting the blood god is that fighting fuels him which makes the act of making a force to fight him a paradox.
We could do what the Goddess Kali did and choke them out. Or hit them with cauterizing sniper rounds. Or fight them in space with long-range fighting.
 
Ultramarines Primary (For Stability), Word Bearers Secondary (For the Potential Bonus)?
I mean that is arguably the best combo for spreading ideology/culture around if you think about it.
I remember people talking about putting a chapter on that world where the Imperial Truth is still practiced this turn before the age is over since otherwise they would likely be wiped out so seems like this is the best combo. Not just because the base trait of the Word Bearers to spread that worlds faith but because the Ultramrines trait let's them gain two traits from worlds they are recruiting from. The Ultramarines also specialize in government and administration so they would be even more effective at spreading the faith.

It was even noted that empire building was a possibility. With that combo we may be able to get a realm as big as Realm of Ultramar that still practices the Imperial Truth. Bonus points if they up being close to their parent chapter since that could give us a good combo of mini empires working together.
 
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Um you have Word Bearers as both primary and secondary geneseed, I don't think you need a secondary if it is the same as the primary donor?
He's presumably unlocking the Word Bearers so they can be used as the secondary.

My idea here @undead frog was to have the Main contributor be either or with the other supporting. Is this fine?
I'd suggest picking one as that's what the charge will be.

ie: You'll have 1 Change of Secondary Gene-seed (Salamanders) that can be spent at any time.
 
[] Plan: Oops, all Anchorites!
-[] Aid to Ultramar
-[] Traitor Legion Geneseed
--[] Word Bearers
-[] Extra Dreadnaughts
-[] Secondary Gene-Seed
--[] Word Bearers
-[] Extra Trainers
-[] Cerberus Class Dreadnaught

35 points. I want this to eventually make an Ultramarine/Word Bearer chapter with an Eastern Orthodox aesthetic.

[] Plan: Blending in too well
-[] Codex Experiments
-[] Extra Land Speeders
-[] Potent Gene-Seed Charge
-[] More Equipment
-[] Secondary Gene-Seed
--[] Ultramarine
-[] Extra Trainers

30 points. This one is a precursor to an Alpha Legion/Ultramarine with an extra potent charge to use for traits.
 
Khorne isn't just melee fighting and close range berserker charges he is all warfare that includes tactics and strategy. It is just that his main followers are the World Eater who are all insane.
A leader's worth is found in those who follow him. There is a reason why MOST of its followers are Berserkers and not soldiers like the Blood Pact. Despite Khorne representing honor, glory, and all forms of war it has shown a clear preference.

Edit: It's not just its main followers either, even its lesser emanations, daemons greater or lesser, each and all follow this template.

It might not care from whence the blood flows, but the HOW? Khorne seems to, why else would it be so dismissive of ranged warfare, of psykers, of any form of killing other than melee?
 
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[] Plan: Fate worse than Death
-[] Secure and Capture: Another request from the so-called 'Inquisition'. It appears they want a Chapter specialized in tracking down and capturing select targets... 'alive'... you would rather not try and comprehend the reasoning. You truly do wonder what Malcador was thinking some days. An update on this request has revealed that the primary target is actually other Inquisitors of all things. You still don't comprehend Malcador's logic.
-[] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Night Lords
-[] [Secondary Gene-Seed (Insert Legion Name): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 5 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
--[] Raven Guard
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
 
Cursed Thought: What do you think about doing Night Lords/Blood Angels Chimeric Chapter?
 
[ ] Plan: Back to the Basics
-[ ] Do as you will: You will not be taking any requests at this time.
-[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
-[ ] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.
-[ ] Extra Predators: The Chapter has access to more Predator Tanks, allowing them to engage in armored warfare with better facility. 5 Points.
-[ ] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. 5 Points.
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
 
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