The Long Founding (Warhammer 40k)

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What to make the primary though? Death Guard is one legion I can think of that could hypothetically have a xenophobia trait, but I don't wat to double-dip in traitor geneseed. Maybe the Dark Angels as the primary, what with how Caliban was?
Wasn't Caliban warp-tainted shithole, full of monsters? It wasn't infested with Xenos or anything. Also, from what I remember Death Guard wouldn't it be either. Again, thought Astartes usually correspond to their Primarchs, that isn't 100% the case and vice versa.

If it were, Lorgar would be turbo-atheist, Primarchs were shaped by their environment just like normal Humans were. Also, I would have to check the books and short stories to make sure, but it isn't certain that overlords of Barbarus were Xenos.

Only source that clearly claims, The Overlords were Xenos not native to Barbarus was The Forge World Horus Heresy book series, The first book "Betrayal" to be specific in the chapter talking about Death Guard. Other sources from what I remember, either leave it vague just what The Overlords were or claim that The Overlords were once Humans, native to Barbarus who made pact, apparently with Chaos or other Dark Force, to become immortal and started terrorizing Barbarus.

Also, I don't understand why everyone is fixed on Xenocide here. I get that Imperium is xenophobic in canon, but even they, host diplomatic meetings with Alien civilizations and have things like Rogue Traders to make, kind of, sort of, peaceful contact with Aliens if necessary. And of course there are illegal organizations, groups and individuals who make contact with Aliens and Inquisitors, Rogue Traders and other sanctioned individuals are allowed to make use of non-Human mercenaries.

I thought, most people here wanna fix Imperium and make it better, what with keeping The Imperial Truth alive, and certainly, being less Xenophobic would be it. Because fun fact, canonically most species are peaceful and aren't serious danger to other interstellar civilization if they even technologically advanced in the first place.

Alien Worlds
Humanity is but one of many races in the galaxy. However, few are so widely distributed or so numerous as humans. Most occupy only a single world or planetary system. The majority of aliens are comparatively primitive , peaceful or powerless, and of little interest to Humanity. Only a few alien races are powerful, aggressive and possess technology that rivals that of the Imperium. Among the most common are Orks and Eldar, though many more exist.

There are, of course, also the cases when Imperial forces feel personally offended by Humans coexisting with other Sophonts and proceeded to murder them all.

A Deathwatch Crusade is virtually unheard of in recent times,but not entirely unprecedented. Partial records remain of a Crusade undertaken in the 36th millennium against the Autocracy of Szaeyr, an extended alien/human coalition of worlds in the trailing reaches of Segmentum Tempestus. It appears that the level of cooperation and integration found there between human societies and that of the sauro-form Sza was so close and heretical that Watch Commander Balhus took it as a personal affront.

Rather than expose regiments of the Imperial Guard to such blasphemies
, Balhus sought and was granted dispensationto call a Deathwatch Crusade. He summoned Deathwatch Battle-Brothers from across the Imperium to obliterate the Autocracy of Szaeyr. By the remaining accounts, Balhus' call brought the equivalent of a full Chapter of Deathwatch Battle Brothers who descended on the Autocracy in whirlwind of fire and blood. The outcome of the crusade is lost in the mists of time, but with such skill and firepower ranged against them it cannot be imagined that the xenos-loving traitors and their pets endured for long under the onslaught.

So, I don't see the point in taking the Xenocide request, because in practice, our Chapter job will be mostly killing peaceful Alien civilizations and commiting genocide against Human civilization's that live together with non-Human sapients, not actually concetrating on Aliens like Orks or Tyranids and like shown by The Steel Champions we just have to choose the right world to make sure that our chapter will be effective against hostile Xenos and at stoping or minimalizing their threat. The Steel Champions weren't xenocidal, but they still fight Orks on the regular and slowed down The Beast Empire.
 
So, I don't see the point in taking the Xenocide request, because in practice, our Chapter job will be mostly killing peaceful Alien civilizations and commiting genocide against Human civilization's that live together with non-Human sapients, not actually concetrating on Aliens like Orks or Tyranids.
The guys who proposed the option are certainly the 'I want to kill the Lampreys' types.
 
That reminds me that Emperor's Children actually killed doggo aliens...I think, I remember it once on extra thread with reactions of Emperor and Primarchs, with I think Emperor reacting at the end with "FULGRIM NOOOOOO!"
 
5th Chapter Pologue
You let out a huff of great frustration as you finish checking up on the Legendary grade Gene-Seed stocks. It's been centuries by this point, and you've still yet to have the time you would need to train up another Genetor to the level needed to handle them without causing massive issues. Which leaves you and Cawl as the ones capable of doing it without complications…. And as skilled as he is in everything else, even Cawl himself admits his own skill in the area is, as he put it, 'vastly inferior' to yours. Which, coming from that arrogant fool, is saying a great deal.

So of course you dread the day he thinks to actually try and use it himself, mostly because you know he'll drag you into it and take up even more of your time.

There used to be another Genetor that would have eventually reached the needed level - Jarpun Dark. Or at least, there was until the little weasel had turned Heretek on you back in the Heresy!

At least you had the satisfaction of breaking him in half over your knee in the resulting fight, even if he was teleported away before you could finish the job. You despise Chaos...

Choose 1
[ ] Do as you will: You will not be taking any requests at this time.

[ ] Aid to Ultramar: The Ultramarines are putting all their efforts into the Scouring, leaving quite a few holes in the defenses of the Realm of Ultramar. Another space marine Chapter in the region could help alleviate that, and ensure the safety of the 500 Worlds.
Goals: Choose a home planet with the 'Ultramar' tag in the next chapter creation.

[ ] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
Goals: Create a chapter specialized towards fighting Khorne.

[ ] Secure and Capture: Another request from the so-called 'Inquisition'. It appears they want a Chapter specialized in tracking down and capturing select targets... 'alive'... you would rather not try and comprehend the reasoning. You truly do wonder what Malcador was thinking some days. An update on this request has revealed that the primary target is actually other Inquisitors of all things. You still don't comprehend Malcador's logic.

[ ] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
Condition: The next Chapter gets the Randomized Bolter Quality trait.

[ ] OP-4: The Assassinorum wants a chapter of Space Marines to practice against… Including combat trials. They have vowed to not actually kill them all and render ALL OF YOUR WORK POINTLESS. How... kind of them.
Goal: Create an anti-stealth Chapter.

[ ] Xenocide: Apparently, the heavy focus on Chaos has left many within the Imperium dismayed at a perceived ignoring of the Xenos threat, and have asked your aid to fix that. Oddly enough though, the description of the Xenos species they want to attack first…. Paints that species as one of the least threatening ones in the entire history of the Imperium. And there have been some fairly unimpressive Xenos in the - Wait a minute, are you being toyed with!?
Condition: Next chapter automatically gains the 'Extremely Xenocidal' trait. They want to kill the Lampreys.

[ ] Codex Experiments: "Hmmmmmmmmmm..."
Goal: Create a chapter with Alpha Legion Gene-Seed and place it in a homeworld with the (Ultramar) tag.

[ ] Rites of Blood: You still remember your time aiding the Blood Angels, before the Heresy tore the galaxy asunder… perhaps you can give them a hand, for old time's sakes.
Goals: Place a Blood Angels descended chapter on a plant with the (Sanguine) tag.

[ ] Purge the Unclean: Apparently, other inquisitors have noticed the anti-Khorne request. Now they have decided that they want you to make a Chapter built around fighting Nurgle instead. This better not become a trend.
Goals: Create a chapter specialized towards fighting Nurgle.

[ ] Bird Hunting: Too late, apparently - now a third group of Inquisitors want a Chapter specialized in fighting the Changer of Ways….. Which is going to be utterly infuriating given the very nature of that particular pain in your backside. Bah.
Goals: Create a chapter specialized for fighting Tzeentch.

[ ] Cold Shower:.... Fine, you'll admit it - as annoyed as this barrage of near identical requests from an organisation that increasingly comes across more as squabbling children than the elite protectors against the darkness Malcador tried to build, that actually is a good project name for a suggestion about a Chapter for fighting Slaanesh.
Goals: Create a chapter specialized for fighting Slaanesh.

Reputation: 105
Points: 40

Unlocks
[ ] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
[ ] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.
[ ] Extra Predators: The Chapter has access to more Predator Tanks, allowing them to engage in armored warfare with better facility. 5 Points.

1 Time modifies (Can be purchased multiple times and stored for later.)
[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
[ ] Extra Land Raiders: The Chapter is able to acquire more Land Raiders than normal, allowing them to more freely deploy the mighty IFV against their enemies. 10 Points per charge.
[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
[ ] Secondary Gene-Seed (Insert Legion Name): The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 5 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.

Unique STC's
Sometimes you can use your connections to get a Chapter access to some… harder to acquire pieces of equipment. Unfortunately, the Forge Worlds you managed to get in touch with all made it quite clear they were only willing to do this once - each Chapter gets only one of these specialised tools, and they won't let you give it to a second Chapter afterwards. They simply can't afford the loss of prestige from their secrets becoming so widespread. Blasted politics, encouraging everyone to keep all their knowledge to themselves and making it so you have to rediscover it all from scratch when they inevitably perish...

[ ] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.
[ ] Cerberus Class Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.

OOC: Special thanks to me beta reader for looking it over.
 
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At least you had the satisfaction of breaking him in half over your knee in the resulting fight, even if he was teleported away before you could finish the job. Bloody Chaos...
Well...someone did a Bane
[ ] Cold Shower:.... Fine, you'll admit it - as annoyed as this barrage of near identical requests from an organisation that increasingly comes across more as squabbling children than the elite protectors against the darkness Malcador tried to build, that actually is a good project name for a suggestion about a Chapter for fighting Slaanesh.
Goals: Create a chapter specialized for fighting Slaanesh.
Lmao. Okay, the name is greater and not as boring as other names, I will give them that.
 
[] Plan: Beta Testers
-[ ] Testing, Testing: The Forge World of Murphius is one of the greatest producers of bolter weapons and rounds outside of Mars itself. They are also constantly switching between the many different patterns of bolters that they have 'discovered' in their obsessive quest to discover the ultimate incarnation of bolt weapon technology. They want a Chapter to test some of their... newer rediscoveries. You wish you could be unconnected to these idiots some days, you really do.
Condition: The next Chapter gets the Randomized Bolter Quality trait.
-[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Secondary Gene-Seed: The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 5 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
--[] Salamanders
-[ ] Cerberus Class Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.

So my basic plan to make a Iron Hands/Salamander chapter let me know if anything else can be added.
 
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[] Plan: Prologue To Truth
-[ ] Do as you will: You will not be taking any requests at this time.
-[ ] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
—[] Word Bearers
-[ ] Secondary Gene-Seed: The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 5 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
—[] Word Bearers
-[ ] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
 
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[ ] Cerberus Class Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.
This...I WANT THIS! I MUST HAVE IT!

[] Plan: Deeds Endure
-[ ] Xenocide: Apparently, the heavy focus on Chaos has left many within the Imperium dismayed at a perceived ignoring of the Xenos threat, and have asked your aid to fix that. Oddly enough though, the description of the Xenos species they want to attack first…. Paints that species as one of the least threatening ones in the entire history of the Imperium. And there have been some fairly unimpressive Xenos in the - Wait a minute, are you being toyed with!?
Condition: Next chapter automatically gains the 'Extremely Xenocidal' trait. They want to kill the Lampreys.
Condition: The next Chapter gets the Randomized Bolter Quality trait.
-[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
-[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[ ] Secondary Gene-Seed (Insert Legion Name): Salamanders
-[ ] Cerberus Class Dreadnaught: A dreadnought intended to replicate and replace the power of the now unused Leviathan Siege Dreadnought. The design gets around the risk of killing its occupants by spreading the load out among three Astartes instead of one - thereby keeping the strain from overwhelming any one of them. Of course, that does come at the risk of the blasted thing needing three critically injured Space Marines to work together to get it moving, but that's still far superior to them occasionally dropping dead mid battle. 15 Points.
 
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[] Plan: Gun Jedi
-[] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
-[] Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
--[] Thousand Sons
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
-[] Secondary Gene-Seed: The key component for creating Chimeric Gene-Seed. You're honestly surprised Guiliman approved of this one - then again, you did hear him grumbling about some idiots who were suggesting mixing Night Lord and World Eater templates, so maybe he just wanted to make the concept your problem before somebody did something completely moronic. 5 Points for one charge, choose 1 legion to be the donor for the secondary Gene-Seed. Burn 1 charge and traits from the donor chapter are added for a roll, or a separate charge of potent gene-seed can be spent for a separate roll on the donor legion's trait list as well as an acquisition of the secondary legions 'base' traits.
--[] Ultra Marines
-[] Extra Trainers: With some extra effort and yelling at a few more bureaucrats, you ought to be able to arrange things so the new Chapter is able to get in some extra specialised training before proper deployment. 5 Points. Burn 1 charge to get an extra training option.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Latch Boots: A superior counterpart to the regular mag-boots in Power Armour, these fascinating devices gives the Chapter's armor the ability to 'stick' itself onto any surface at will - letting the Astartes of the chapter fight on vertical surfaces, or even while upside down. 10 Points.

They shall be skilled in all forms of magic which result in their enemies being shot.
 
-[] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
I get your idea...but I think it won't exactly work given followers of Blood God have natural resistance to psyker powers.
 
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