The Long Founding (Warhammer 40k)

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Rolls will fuck us up in some possible way or we accidentally fuck up the chapter with our choices. *PTSD from Empty Crusade with Ferrus* Ugh, the worse possible choices.
 
2nd Chapter Creation Prologue
2nd Chapter Creation Prologue

Your success with the first chapter has led to some... interesting 'requests' being left at your proverbial doorstep by many people of power within the Imperium. If you so wished, you could accept one of the requests in exchange for some aid with your future projects from the client. Of course, you could also simply ignore the favour trading and continue on with your work as is.

The choice, ultimately, is yours... For once in your life.

Choose 1

[ ] Do as you will
: You will not be taking any requests at this time.
[ ] Aid to Ultramar: The Ultramarines are putting all their efforts into the Scouring, leaving quite a few holes in the defenses of the Realm of Ultramar. Another space marine Chapter in the region could help alleviate that, and ensure the safety of the 500 Worlds.
Goals: Choose a home planet with the 'Ultramar' tag in the next chapter creation.
[ ] Clearing Remnants: Traitor Solar Auxiliaries remain a problem on many planets, even after the traitors had their command structure and organisation shattered at Terra. A Chapter dedicated to destroying these mortal followers of Chaos could go a long way.
Goals: Make the next Chapter fleet based.
[ ] Spiting the Blood God: Some of the 'Inquisitors' created by the Sigilite before his death have been toying with the idea of creating a Space Marine Chapter specifically built to be as unfulfilling a foe for the forces of Khorne to fight as possible. You may as well take them up on it - it's certainly one of their less horrific ideas.
Goals: Create a chapter specialized towards fighting Khorne.
[ ] Secure and Capture: Another request from the so-called 'Inquisition'. It appears they want a Chapter specialized in tracking down and capturing select targets... 'alive'... you would rather not try and comprehend the reasoning. You truly do wonder what Malcador was thinking some days.
[ ] Defending Solar: A need to defend the Segmentum that houses Terra itself has become apparent, or at the very least apparent to people with the right connections.
Goals: Great a chapters with homeworld that has the (Segmentum Solar) keyword.

Additionally you have some time for some…. bah... Politics.
You hate it… but it's how you get what you need to accomplish your duties, and so it must be done.

Reputation: 15
Points: 25

Unlocks
[ ] Traitor Legion Geneseed: Traitor Legion Geneseed: If you wish, you could gain access to the gene-seed of the traitor legions, each will have its benefits and costs, but all of them will have their gene-fathers concealed for practical reasons - little point creating a Chapter only for them to be wiped out by some overly paranoid fool. Write in a traitor legion. 10 Points for each time this is taken.
[ ] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal, letting it field more of the venerable ancients… if it has enough wounded veterans to pilot them, of course. 5 Points.
[ ] Extra Land Speeders: The Chapter has access to extra Land Speeders of various Patterns, granting them a more capable fast attack force. 10 Points.
[ ] Extra Assault Bikes: The Chapter has access to more Assault Bikes than average, expanding their capability in hit and run tactics. 5 Points.
[ ] Extra Predators: The Chapter has access to more Predator Tanks, allowing them to engage in armored warfare with better facility. 5 Points.
[ ] Extra Thunderhawks: The Chapter has access to additional Thunderhawks, of both Gunship, Transporter and Annihilator models, giving them superior heavy air power. 5 Points.

1 Time modifiers (Can be purchased multiple times and stored for later.)
[ ] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, and you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
[ ] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.
[ ] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.
[ ] Extra Land Raiders: The Chapter is able to acquire more Land Raiders than normal, allowing them to more freely deploy the mighty IFV against their enemies. 10 Points per charge.
[ ] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
 
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[X] Plan SPEED
-[X] Spitting the Blood God: Some 'Inquisitors' have been toying with the idea of a Space Marine chapter specifically built to be as unfulfilling force the forces of Khorne to fight as possible. You may as well take them up on it.
Goals: Create a chapter specialized towards fighting Khorne.
-[X] Extra Land Speeders: The Chapter has access to extra Land Speeders. 10 Points.
-[X] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.

create a white scars successor chapter to deal with khorne, fast enough to never enter CQC range to be killed
 
[X] Plan Speeding Creation
-[X] Clearing Remnants
-[X] Traitor Legion Geneseed
--[X] Emperor's Children
-[X]Extra Land Speeders
-[X] Extra Assault Bikes
 
[] Plan: I want to make Vampire Red Cross
-[] Clearing Remnants: Traitor Solar Auxiliar remain a problem on many planets, a chapter dedicated to destroying them could go a long way.
-[] Extra Thunderhawks: The Chapter has access to additional Thunderhawks. (@undead frog you forgot to add cost)
-[] Legendary Gene-Seed: The finest Gene-Seed ever recovered from a given legion. 15 Points per charge, Burn a Charge to add a legion's legendary traits to the roll list for that round.

Also, no apothecary training bonus? (or tech-priests but I don't have plans involving them)


Edit: I realised that with Phoenix's title of that bastard Fulgrim and Fabious fuckery with geneseed, Emperor's Children could give us doctor training, and as such, I made a new plan.

[X] Plan: Pheonix is dead, his tears are for the gorgon.
-[X] Clearing Remnants: Traitor Solar Auxiliar remain a problem on many planets, a chapter dedicated to destroying them could go a long way.
-[X] Traitor Legion Geneseed (10 points)
--[X] Emperor's Children
-[X] Extra Thunderhawks: The Chapter has access to additional Thunderhawks. (5 points)
-[X] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples. (5 Points)
-[X] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal letting it field more of the ancients… if it has enough wounded veterans of course. 5 Points.

And yes, I am fishing for Rylanor and Clonegrim. I am not sure if I should change Potent Gene-Seed Charge for more equipment but other than that it is my new plan. (@aaronleeking , @Timewarriors , @Planetary Tennis if you be so kind to consider my new plan, sidenote: working chapter name is Ashen Tears)
 
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I will say, that I believe if we fail, we will lose our reputation, if we enter minus in reputation, it will go bad. So it would be good not to pick traitor gene-ssed yet until we can make sure we don't get fuck over by picking a given gene-seed. And if you want to spite Khorne, go with World Eaters.
 
I will say, that I believe if we fail, we will lose our reputation, if we enter minus in reputation, it will go bad. So it would be good not to pick traitor gene-ssed yet until we can make sure we don't get fuck over by picking a given gene-seed. And if you want to spite Khorne, go with World Eaters.
Yes! Using space mongolians against the god of war seems like a bad idea, even if they keep their distance they will still shed blood and Khorne doesn't care from where the blood flows
 
Yep, and with Khorne it is either a range tactic or have stronger CQC tactic, being spiteful and using World Eaters makes much better sense. White Scars would be much better with fleet-based chapter which is easy to do.
 
Yes! Using space mongolians against the god of war seems like a bad idea, even if they keep their distance they will still shed blood and Khorne doesn't care from where the blood flows

Ah but that's not completely true, there are certain things that Khorne hates during a battle because they don't follow his ideals such as, Planning, Patience, Disorderable battle, and Running Away. Ideals that most of the White Scars follow.
 
I love the idea of a legion that spits on everything Khorne stands for and values.
Yep, and with Khorne it is either a range tactic or have stronger CQC tactic, being spiteful and using World Eaters makes much better sense. White Scars would be much better with fleet-based chapter which is easy to do
Yup World Eaters who without nails (according to some theories) had enhanced empathy, so they could work really well when/if we unlock apothecary focus.
Ah but that's completely true, there are certain things that Khorne hates during a battle because they don't follow his ideals such as, Planning, Patience, Disorderable battle, and Running Away. Ideals that most of the White Scars follow.
My fellow quester that is gross oversimplification:
  • Planing: No. Straight up, no. Planning and tactics are part of war. Khorne does hate it, but he hates everything.
  • Patience: True enough, but White Scars aren't that patient, and especially in the middle of battle, they are known as laughing killers. They enjoy fighting/war
  • Disorderable battle (I am not sure if you meant disorderly or dishonorable): Fair enough, he hates it but he also doesn't care as long as blood is shed.
  • Running Away: Yes, but the problem is that White Scars don't really run away, they sprit from battle to battle and use cyclic charges.
And most of all, why white scars are terrible for the fighting Khorne, their description in this quest which is more important than even canon.
[ ] White Scars: No overt physical defects but the White Scars Gene-Seed has been known to make those implanted with it more savage and hungry for war.
 
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Raven guard successor focused on super long-range sniping might be fun for fucking with Khorne.
 
There many theories why, both in lore and in fandom.

The one I personaly subscribe to is that's a sideffect of 2 things, the psychic connection to the world spirit of Fenris who protects them from some of chaos corruption (explaining why their chapter master can use axe that houses the daemon of khorne without going insane), so when made outside it chaos throws a tantrum and kills the recruit, and by their psychic connection to Lehman Russ currently busy not dying in the garden of nurgle, which without protection of Fenris causes for lack of better word an infertility in spacewolves.
That or just be Cawl and somehow deal with that issue when he made the space wolf primaris
 
Psyker focuses chapter is out because Khorne would negate it. So either go for overwhelming force or a very much cunning plan.
 
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