The Long Founding (Warhammer 40k)

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We already have previous chapters interacting with the Ecclesiarchy in their future history. Sounds like why to much work on the QM to go back and retcon those encounters now.

What? I'm not asking him to retcon anything, I'm hoping we can make a chapter that enforces the Imperial Truth. Even then the future is malleable and can change. Nothing is impossible
 
Also one chapter can't stop inquisition from existing where 95% of them still follow imperial truth. It can probably lessen their influence in their region, but not more
 
Also one chapter can't stop inquisition from existing where 95% of them still follow imperial truth. It can probably lessen their influence in their region, but not more

The Inquisition isn't apart of the Ecclesiarchy.
They work WITH the Ecclesiarchy but, they are two different organization.
Trust me the Emperor would have KILLED Malcador if he learned he made a religion to him.
 
I think we should go Xeno killing by either using Death Guard or Dark Angels, while with Fenris sector stuff, we should go White Scars.
 
[X] Plan: Crushed Underfoot
-[X] Xenocide
-[X] Traitor Legion Geneseed
--[X] Death Guard
-[X] Potent Gene-Seed Charge
-[X] Adaptive Gene-Seed
-[X] More Equipment

I want to see if we can combo Death Guard with Pertana IV. The Extra Equipment I would use for both heavy weapons and Rhino transports, but I could also see us holding it for later.
 
[]Plan A Better Legacy.
-[] Spitting the Blood God: Some 'Inquisitors' have been toying with the idea of a Space Marine chapter specifically built to be as unfulfilling force the forces of Khorne to fight as possible. You may as well take them up on it.
-[] Traitor Legion Geneseed: If you wish you could gain access to the gene-seed of the traitor legions, each will have its ups and downs but all of them will have their gene-fathers concealed for practical reasons. Write in a traitor legion. 10 Points for each time this is taken.
--[]Iron Warriors
-[] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] More Equipment: You've managed to secure extra equipment for a chapter. 5 Points. Burn 1 charge to add an extra equipment slot for the chapter.
-[] Extra Dreadnaughts: The Chapter has more Dreadnought hulls than normal letting it field more of the ancients… if it has enough wounded veterans of course. 5 Points.
-[] Extra Predators: The Chapter has access to more Predator Tanks. 5 Points.
-[] Potent Gene-Seed Charge: Some samples of a chapter's gene-seed are more likely to retain their stronger traits, you have isolated such samples. 5 Points for each charge. Burn a charge to make the chapter roll for two traits from their parent legion.
-[] Adaptive Gene-Seed: Some samples of Gene-seed are more capable of adapting to different conditions on different planets. 5 Points each charge. Burn a charge to roll an extra planetary trait.


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Logic for this plan: Lean in to the Iron Warrior Legacy of giving the absolute middle finger to Khorne with lots of equipment to shoot the khornates down with and denying them the close combat they crave, dreadnaughts to ensure that the legacy remains strong and vital tactics kept alive (as well as more dakka, tanks for big boom and mobile arty, potent geene seed to ensure that they get as much good traits as possible, and the adaptive gene seed to make sure the planet suits them as we're not doing a fleet based.

Another fun point about Pert and the Iron Warriors, Nurgle originally wanted them first but the Nurglite word bearers sent to convert them got the bolter enema with contempt treatment and Mortarion was the second string option. Be interesting in that legacy of 'fuck yo couch' to more than one chaos god remains with this batch.
 
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If we want the Word Bearers spreding the Imperial truth we want them pronto since QM said that the next age will be starting soon and withh that the cult of the Emperor
 
Yeah, so Xeno killing option and Imperial Truth one. Unfortunately, with Imperial Truth we may not take a request given that planet is not near Sol and others don't fit.
 
[ ] Aid to Ultramar: The Ultramarines are putting all their efforts into the scouring leaving quite a few holes in the realm of Ultramar. Another space marine chapter in the region could help alleviate that.
Goals: Choose a home planet with the 'Ultramar' tag in the next chapter creation.

[ ] Codex Experiments: "Hmmmmmmmmmm."
Goal: Create a chapter with Alpha Legion Gene-Seed and place it in a homeworld with the (Ultramar) tag.
I feel like if we could do both of these at the same time, it would be deeply funny.
 
[] Blue Thunder
- [] Aid to Ultramar: The Ultramarines are putting all their efforts into the scouring leaving quite a few holes in the realm of Ultramar. Another space marine chapter in the region could help alleviate that.
- [] Extra Predators: The Chapter has access to more Predator Tanks. 5 Points.
- [] Extra Land Raiders: The Legion is able to acquire more Land Raiders than normal. 10 Points per charge.

I'm kind of imagining a Chapter, Ultramarine stock or not, that's all about Tank Warfare and heavy metal. A metal fist to confront the stubborn problems head on.
 
Branching Timelines
I almost for about this little bit but while ive been trying to keep the 'main' time line close to the OG as possible the chapters you created have already had major impacts in some alternate universes…. Keep in mind this timelines are heavily AU so what happens in em is stuff that would likely be impossible in most.

Here are the ones currently inexistance.
1st: The Verdant Eyes stop the Deathwatch from screw up the ritual to birth the elder death god. This has many possible outcomes but the biggest one is that Slannesh is slain and their Daemons are driven from the warp. The other 3 CG's immediately start fighting over the spoils and the progress of the 13th Black Crusade is ground to a halt. Note this only happens in timelines in which the process of the Death Gods brith would not lead to the destruction of humanity.
2nd: The Light Bringers ??????? During the beheading. Resulting in the destruction of the Assassinorum. Because of this Vandire is unable to break the telepathica representative and his time in power is cut in half and preventing the formation of the Ordo Hereticus. Likewise the fate of the Celestial Lions is derailed.
 
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1st: The Verdant Eyes stop the Deathwatch from screw up the ritual to birth the elder death god. This has many possible outcomes but the biggest one is that Slannesh is slain and their Daemons are driven from the warp. The other 3 CG's immediately start fighting over the spoils and the progress of the 3th Black Crusade is ground to a halt.
I always figured it'd make sense if Slaanesh was shattered, it'd result in basically a chaos pantheon of lesser eldar dieties to reflect the fact that it absorbed not only a lot of Eldar gods to begin with, but also the sheer amount of domains it has to begin with. Whether or not the Eldar can recover any lost deities is of course up for debate.

2nd: The Light Bringers ??????? Resulting in the Permiant destruction of the Assassinorum. Because of this Vandire is unable to break the telepathica representative and his time in power is cut in half and preventing the formation of the Ordo Hereticus. Likewise the fate of the Celestial Lions is derailed.
Did you mean Permanent? If so...well yeah I can see the Light Bringers basically replacing the Assassinorum with their focus. I am doubtful that the Ordo hereticus of some kind wouldn't be formed though, if only due to the sheer need to keep the Administratum and other branches of the Imperium in line.
 
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