The Long Founding (Warhammer 40k)

Voting is open
[X] Plan: Smorgasbord of Test Subjects
-[X] The Raven Guard:
-[X] Wasteland: A world of constant war, both against the forces of Chaos and several Xenos of note to the Imperium such as the Orks and Eldar, the aptly named planet of Wasteland is routinely invaded by multiple hostile forces at the same time. It has never fallen, however - for these forces are usually at least as hostile to each other as they are to humanity. Oddly enough, despite the damage of the constant warfare, the local wildlife has proven remarkably hardy, and the planet is actually covered in swampland instead of the lifeless desert you would expect from somewhere with this many battles on it. You'd love to study them, but your augments report that your odds of having any free time this millenia remain exactly as they have been since the Heresy. Which is to say, 0.0000[infinitely repeating]0001%.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.

[X] Plan: Shooting and Wrasslin'
-[X] The Raven Guard:
-[X] MizzurI: A swamp planet, populated by an extensive variety of crocodilian xenos species. The locals have taken to wrestling with them, and are expert marksmen… though they do have rather strange accents.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.

[X] Plan: Gator wrasslin marksmen of the swamps
 
[X] Plan: Iron Gunners.
-[X] The Iron Warriors.
-[X] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. You'd try to get I and III to stop wasting time killing each other, but that would require you to know what the problem even is. Bah.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.
 
[X] Plan: Marksmen of Iron.
[X] Plan: Shooting and Wrasslin'

Both seem like potentially fun plans to win, although Marksmen seems likelier to take the day.
 
[X] Plan: Marksmen of Iron.
-[X] The Iron Hands.
-[X] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. You'd try to get I and III to stop wasting time killing each other, but that would require you to know what the problem even is. Bah.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.

[X] Plan: Gator wrasslin marksmen of the swamps
-[X] The Iron Hands.
-[X] MizzurI: A swamp planet, populated by an extensive variety of crocodilian xenos species. The locals have taken to wrestling with them, and are expert marksmen… though they do have rather strange accents.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.
 
Adhoc vote count started by RedWake on Oct 28, 2024 at 11:42 AM, finished with 79 posts and 25 votes.

  • [X] Plan: Marksmen of Iron
    -[X] The Iron Hands.
    -[X] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. You'd try to get I and III to stop wasting time killing each other, but that would require you to know what the problem even is. Bah.
    -[X] 1 Charges of Potent Gene-Seed.
    -[X] 2 Charges of Adaptive Gene-Seed.
    [X] Plan: Iron Gunners
    -[X] The Iron Warriors.
    -[X] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. You'd try to get I and III to stop wasting time killing each other, but that would require you to know what the problem even is. Bah.
    -[X] 1 Charges of Potent Gene-Seed.
    -[X] 2 Charges of Adaptive Gene-Seed.
    [X] Plan: Gator wrasslin marksmen of the swamps
    -[X] The Iron Hands.
    -[X] MizzurI: A swamp planet, populated by an extensive variety of crocodilian xenos species. The locals have taken to wrestling with them, and are expert marksmen… though they do have rather strange accents.
    -[X] 1 Charges of Potent Gene-Seed.
    -[X] 2 Charges of Adaptive Gene-Seed.
    [X] Plan: Shooting and Wrasslin'
    -[X] The Raven Guard:
    -[X] MizzurI: A swamp planet, populated by an extensive variety of crocodilian xenos species. The locals have taken to wrestling with them, and are expert marksmen… though they do have rather strange accents.
    -[X] 1 Charges of Potent Gene-Seed.
    -[X] 2 Charges of Adaptive Gene-Seed.
    [X] Plan: Smorgasbord of Test Subjects
    -[X] The Raven Guard:
    -[X] Wasteland: A world of constant war, both against the forces of Chaos and several Xenos of note to the Imperium such as the Orks and Eldar, the aptly named planet of Wasteland is routinely invaded by multiple hostile forces at the same time. It has never fallen, however - for these forces are usually at least as hostile to each other as they are to humanity. Oddly enough, despite the damage of the constant warfare, the local wildlife has proven remarkably hardy, and the planet is actually covered in swampland instead of the lifeless desert you would expect from somewhere with this many battles on it. You'd love to study them, but your augments report that your odds of having any free time this millenia remain exactly as they have been since the Heresy. Which is to say, 0.0000[infinitely repeating]0001%.
    -[X] 1 Charges of Potent Gene-Seed.
    -[X] 2 Charges of Adaptive Gene-Seed.
    [X] Plan Constructive Criticism
 
[X] Plan: Marksmen of Iron
-[X] The Iron Hands.
-[X] Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. You'd try to get I and III to stop wasting time killing each other, but that would require you to know what the problem even is. Bah.
-[X] 1 Charges of Potent Gene-Seed.
-[X] 2 Charges of Adaptive Gene-Seed.
 
Voting is open
Back
Top