The Long Founding (Warhammer 40k)

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My plan for the testing chapter is to give them extra techmarines and the marksmanship training. If we can get them to the point were they can repair and improve the bolters, and maybe send feed back and notes on improvements to the Mechanicus. Hopefully the combo of marksmen, techmarines,and random bolter quality will lead to them having a bunch of "ace custom" guns, making up for the lack of standardization with unique quality.
 
My plan for the testing chapter is to give them extra techmarines and the marksmanship training. If we can get them to the point were they can repair and improve the bolters, and maybe send feed back and notes on improvements to the Mechanicus. Hopefully the combo of marksmen, techmarines,and random bolter quality will lead to them having a bunch of "ace custom" guns, making up for the lack of standardization with unique quality.
So what about the third training? Diplo if we go with the Minotaur planet?
 
So what about the third training? Diplo if we go with the Minotaur planet?
If we put them there yeah. I'm not against it, though It might be fun to put the shamed there. We can call them the Black Bulls.

I wanted to put them on the planet that has the two feuding forge worlds because I want to start a bolter arms race.
I was thinking of that too. The feuding forgworlds aren't the one that issued the request, but I feel like that world will have experience working dealing with difficult tech priests.
 
I'm not from english heritage world, so I will ask:
What is the most mematic variant for chapter name of Scottish Iron Hands (could contain bronze)?
 
Bronze Bulls, Bronze Knights, Bronze Claws, Bronze Sentinels, Bronze Bolters, Bronze Lords, Bronze Hands, Bronze Warriors, Bronze Marines?
 
@undead frog Instead of cost increases or caps on stored points, maybe it'd be better to make the number of points we're given to spend on a new chapter go down if we underspent on the last chapter(s)? That way, we still have the option to hoard points for big purchases, but it has diminishing returns and we have to keep regularly making non-cheap chapters if we want to maintain flexibility?
 
Regarding the Chapter Homeworld, I would really like one located outside Segmentum Solar
Fleet-Based - Imperium of Man
Chapter #1002 The Dark Peregrines

Segmentum Solar
Chapter #1003 The Light Bringers, Near Terra
Chapter #1004 The Steel Champions
Chapter #1008 The Golden Sons
Chapter #1009 The Silver Owls


Segmentum Ultima
Chapter #1006 The Eternal Guard, Ultramar

Segmentum Pacificus
Chapter #1007 The Seraph Brotherhood

Segmentum Tempestus
Chapter #1005 The Keepers of Truth, Chief Wardens of the Imperial Bulwark

Segmentum Obscurus
Chapter #1001 The Verdant Eyes
Out of 9 Chapters, 4 are located in Solar with 1 Fleet-Based and 1 each in the other Segmentae!
Better not add a fifth Chapter in Solar.
 
Regarding the Chapter Homeworld, I would really like one located outside Segmentum Solar
Fleet-Based - Imperium of Man
Chapter #1002 The Dark Peregrines

Segmentum Solar
Chapter #1003 The Light Bringers, Near Terra
Chapter #1004 The Steel Champions
Chapter #1008 The Golden Sons
Chapter #1009 The Silver Owls


Segmentum Ultima
Chapter #1006 The Eternal Guard, Ultramar

Segmentum Pacificus
Chapter #1007 The Seraph Brotherhood

Segmentum Tempestus
Chapter #1005 The Keepers of Truth, Chief Wardens of the Imperial Bulwark

Segmentum Obscurus
Chapter #1001 The Verdant Eyes
Out of 9 Chapters, 4 are located in Solar with 1 Fleet-Based and 1 each in the other Segmentae!
Better not add a fifth Chapter in Solar.
Yeah, I agree, if we have good world outside of segmentum solar.
 
Well, good news then. Because I want to add the Chapter to Yuruld II so, hopefully, we can end the conflict between the Forge Worlds.

It's in general section, so not in Segmentum Solar. Also, I want to call them Bronze Gunners or Bronze Marksmen, it would fit with the request, and we have two charges of Extra Training, so including the base training, we can specialize the Chapter in Marksmanship, synergizes with request, Techmarines, also synergizes with request, and Politics for ending the Forge Worlds feuding.
 
With the focus on Bolters, I can see this Space Marines be Gunslingers.

The Bronze name just fits with the theme too.

Call them like, Bronze Slingers or such.
 
If we are looking for Worlds with explicit connections to the Adeptus Mechanicus out side of Solar then obvs we immediately remove the ones with [Near Terra] and [Segmentum Solar] tags.
Plus since the [Sanguine] worlds are meant to help with the Red Thirst and Black Rage I am also excluding them unless we pick the Blood Angels.
This leaves [General Homeworlds] hoping that they are located outside Solar.
  • Dualis: A planet that is half Forge World on one side and half Death World on the other. The Forge World half of the planet often uses the Death World half to acquire unique chemical mixtures from the wildlife, and puts great pains into maintaining the health of the tribal humans that lurk within its jungles. Adeptus Mechanicus
  • Equartaz: A planet populated by nomads that have tamed horses large enough to hold a Space Marine, and fierce enough to kill the Orks that infest the planet on a regular basis. Oddly enough, the local Forge World of Beyath-Ezda has discovered an STC that actually contains blueprints of powered armor for these strange horses of all things. Truly, the Ancients made some strange wonders in their time. Adeptus Mechanicus - STC
  • Yuruld II: An unfortunate planet stuck in between the feuding Forge Worlds of Yuruld I and Yuruld III, the world itself is a blasted wasteland full of wrecks from the constant skirmishing and occasional major war between it's two Forge World neighbors. This in turn has made the locals experts in both basic survival, and in making sure that neither of the two nearby Forge Worlds decide to crush them. Adeptus Mechanicus - Forge World Diplomacy?
  • Weeest 2: A jungle planet populated by earth descended tailed primates ,enhanced by the Ancients during the Dark Age of Technology. The local Forge World is dominated by your fellow Genetors, and considers the local primates to be gifts from the Machine God. Rumors persist of a 'king' primate that was able to fight multiple greater daemons during the heresy. Adeptus Mechanicus - Genetors
  • Kedad: A desert death world, Kedad is notable for the nearby Forge World, which houses one of the few Legio Cybernetica enclaves to make it out of the Horus Heresy in good enough standing to be exempt from the massive penance crusade that the rest of the faction has been on since the Heresy. You never interacted much with the Cybernetica, but their robotic warriors might be of use to a Chapter in their sector. Adeptus Mechanicus - Legio Cybernetica

Also the [Ultramar] worlds are obviously in the Realm of Ultramar and thus in Segmentum Ultima
  • Elzaz: A world experiencing constant lighting storms. The nearby Forge World, dominated by Electro-Priests, considers this planet and its people to both be blessed by the Motive Force. (Ultramar Region). Adeptus Mechanicus - Holy
  • Skullura: This planet is a Death World that complied with the Imperium fairly early on and was given the honour of being a dedicated Servo-Skull manufacturing planet. Quite likely because of the presence of the Neck Slicer Mantis, Skull Extractor Octopus, Cranium Flyers, Head Puller Gorilla and the slightly ridiculous number of other monsters obsessed with removing the head of their victims, meaning they have plenty of raw material for making the helpful little drones. (Ultramar Region). Adeptus Mechanicus + Adeptus Administratum - Servo Skull Manufactorums

If we do not care about choosing worlds that will further entangle the Chapter into the politics and rivalries of the Forge Worlds then we have the rest of the [General Homeworlds] and [Ultramar] + Skaltland in Obsurus ([Near Fenris])

*Just To Clarify: We do not actually know which Segmentum the [General Homeworlds] are actually in.
 
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