The Long Founding (Warhammer 40k)

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This Chapter whole job, will be about stopping rebellions

Counterpoint, the chapter crush rebelion and leaves, which is what most chapters do, maybe with a little message about what will happen if they need to return.

No need for politics just fear.

Really feels like people do not want to listen when everyone else keeps pointing out that SM are not supposed to be getting involved in politics.

the issue with the Keepers was because they specifically constantly involved themselves with politics

As you can see, one of the arguments that were used was SM are not supposed to be getting involved in politics.

So again, why are people now wnting to make a chapter that does?
 
Because, again, the idea behind the Chapter was to change the political systems of planets. If we wanted to just crush, the rebellions, we should have brought Night Lords or use Raven Guard/Alpha Legion.

The problem is, taking this request wasn't good idea in the first place. Imperium isn't nice place to live in and rebellions that try to secede from Imperium are often justified. By taking politics and changing political systems we hope to create Chapter that wouldn't just crush rebellions, for that you might use any other Chapter, but also prevent them from happening in the first place.

I'm not saying this is the best idea under the sun as people pointed out before, but now we can hardly change it, when the winning plan will still result in a Chapter that is spreading democracy.
 
The chapter is for crushing rebelions, as long as they do that fast, there is no need for much else, i would focus on high combat power.

And democracy may not resolve the issue, the problem is that those in power want to seccede, it does not matter if those are nobles, elected governor or a comunist world.

The issue is corruption, the will of those in power to not answer to others or just pent up anger against the imperium (which becoming a democracy will not solve), not counting schemes of outside parties here.

What this chapter needs is the skills to cleanse an administration of corruption, and/or kill the leadership of these movements, the last would require to make the representatives of the imperium do their job so there is no unrest but i doubt that is possible.

So again why involve the chapter in politics? What they would need is statemanship skills to find the problem and resolve it (Ultramarines are known for that)
 
[X] IRS - Part 2 VA

We're supposed to be unfucking the Imperium not starting a Democratic Revolution in an empire. The latter is too messy and just likely to screw things up worse. If we make them based on the Word Bearers a revolution is bound to happen. Better to make them based on the blueberries as they will simply use the experience of growing up in a democracy to make themselves better at politicking in the Imperial bureaucracy.
 
[X] Plan: He's Right Behind Me, Isn't He?
-[X] The Alpha Legion: The Gene-Seed derived from the traitorous Alpharius is, despite it's origins, very pure as the physical is concerned, with no noticeable mutations beyond the fact that Alpha Legionaires tend to so closely resemble their father as to be able to impersonate him convincingly. On the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative, resulting in them being masters of intelligence gathering, sabotage, and all other forms of indirect warfare.
-[X] Fleet Based: The Chapter is fleet based and will be constantly on the move, but as a result will lack a proper home unless it decides to claim a world for its own in the future.

[X] IRS - Part 2 VA
- [X] Ultramarines
- [X] Atherena
-- [X] 1 Charge of Adaptive Gene-Seed
-- [X] 1 Charge of Potent Gene-Seed

[X] IRS - Part 2 VB
- [X] Ultramarines
- [X] Fleet Based
- [X] 1 Charge of Potent Gene-Seed
 
Adhoc vote count started by Arsene Lupin on Oct 16, 2024 at 11:58 AM, finished with 233 posts and 72 votes.

  • [X] IRS - Part 2 VA
    [X] Plan: Fuck it democracy time
    -[X] The Word Bearers: More than any other Legion, the Word Bearers, Sons of Lorgar Aurelian, creator of the Imperial Creed and the First Heretic, were masters of spreading ideals. Any Chapter born from them is likely to spread the teachings of their home planet far and wide. Beyond this, they were a generalist Legion, practicing all forms of war, though their investment in promoting their own philosophy and ideology makes them skilled at countering those who attempt the same.
    -[X] Atherena: A planet that followed a democratic government, and worshiped a local goddess of wisdom prior to the Great Crusade. Oddly enough, it seemingly spontaneously secularized very shortly before the Great Crusade arrived in its orbit. Some fear democracies are too vulnerable to Chaos's corruptive effects, but considering they made it through the Heresy you don't think that's much of a concern here. (Segmentum Solar).
    --[X]1 Charges of Adaptive Gene-Seed.
    --[X]1 Charges of Potent Gene-Seed.
    [X] Plan: Covert Revolutionary Operations Wing
    -[X] The Raven Guard: The Gene-Seed belonging to the Sons of Corvus Corax no longer has a Mucranoid or Betcher's Gland, resulting in the lack of the acidic spit and the loss of the ability to generate an outer coating to protect the body against extreme environments such as the void of space, and causes a cosmetic mutation in the form of unnaturally pale skin... but the Raven Guard, despite their crippled numbers after Istvaan III, are a worthy lineage as any other. They are specialists in stealth warfare, and are more capable in guerilla war than any other.
    -[X] Atherena: A planet that followed a democratic government, and worshiped a local goddess of wisdom prior to the Great Crusade. Oddly enough, it seemingly spontaneously secularized very shortly before the Great Crusade arrived in its orbit. Some fear democracies are too vulnerable to Chaos's corruptive effects, but considering they made it through the Heresy you don't think that's much of a concern here. (Segmentum Solar).
    --[X]1 Charges of Adaptive Gene-Seed.
    --[X]1 Charges of Potent Gene-Seed.
    [X] IRS - Part 2 VB
    [X] Plan: He's Right Behind Me, Isn't He?
    -[X] The Alpha Legion: The Gene-Seed derived from the traitorous Alpharius is, despite it's origins, very pure as the physical is concerned, with no noticeable mutations beyond the fact that Alpha Legionaires tend to so closely resemble their father as to be able to impersonate him convincingly. On the mental side the Alpha Legion's Gene-Seed seems to create more secretive Astartes with a greater sense of initiative, resulting in them being masters of intelligence gathering, sabotage, and all other forms of indirect warfare.
    -[X] Fleet Based: The Chapter is fleet based and will be constantly on the move, but as a result will lack a proper home unless it decides to claim a world for its own in the future.
    [X] Plan Ravens of Rhodes
    -[X] The Raven Guard: The Gene-Seed belonging to the Sons of Corvus Corax no longer has a Mucranoid or Betcher's Gland, resulting in the lack of the acidic spit and the loss of the ability to generate an outer coating to protect the body against extreme environments such as the void of space, and causes a cosmetic mutation in the form of unnaturally pale skin... but the Raven Guard, despite their crippled numbers after Istvaan III, are a worthy lineage as any other. They are specialists in stealth warfare, and are more capable in guerilla war than any other.
    -[X] Rhodes 77: A planet in the Ultramar region, Rhodes is an important hub world due to it's location along several of the most stable warp routes known to Ultramar. This makes the regions near the world a den of piracy both of the human and xenos variety. (Ultramar Region).
    [X] IRS - Part 2 VA
    - [X] Ultramarines
    - [X] Atherena
    -- [X] 1 Charge of Adaptive Gene-Seed
    -- [X] 1 Charge of Potent Gene-Seed
    [X] IRS - Master Bruce Van Helsing Edition
    [X] IRS - Part 2 VB
    - [X] Ultramarines
    - [X] Fleet Based
    - [X] 1 Charge of Potent Gene-Seed
    [X] Plan Penant Birds
    -[X] The Raven Guard: The Gene-Seed belonging to the Sons of Corvus Corax no longer has a Mucranoid or Betcher's Gland, resulting in the lack of the acidic spit and the loss of the ability to generate an outer coating to protect the body against extreme environments such as the void of space, and causes a cosmetic mutation in the form of unnaturally pale skin... but the Raven Guard, despite their crippled numbers after Istvaan III, are a worthy lineage as any other. They are specialists in stealth warfare, and are more capable in guerilla war than any other.
    -[X] Penancia II: During the Heresy the planet of Penancia II sent a great many soldiers to aid in the loyalists' cause. However, most of them wound up killed in transit, and the people of Penancia felt it was their fault. Despite the fact no one in the Imperium even slightly blames them for it - it's not like they were the ones flying the blasted ships - the people of Penancia II have taken to flagellation and ritual scarring of themselves en masse, to atone for failing the rest of humanity.
    --[X]1 Charges of Adaptive Gene-Seed.
    --[X]1 Charges of Potent Gene-Seed.
    [X] Plan Croc Hunters
 
Here is a list of possible names for this chapter what do you all think:

1. The Helldivers
2. The Sons of Democracy
3. The Wardens of Liberty
4. The Keepers of Liberty
5. The Sons of Atherena
6. The Liberators
7. The Guardian Knights
8. The Penitent Guard
9. The Bringers of Liberty
10. The Freedom Guard
 
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