The Long Founding (Warhammer 40k)

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Well for one thing it combo well enough with their other traits to make Chaos and other infiltration basically a non-starter.
I now wonder what was going through everyone's heads after pretty much most if not all their infiltration attempts failed? For that matter has any inquisitors asked the Keepers advice on that kind of thing after numerous attempts failing over the last few hundred or even thousand years?
 
Question, are the Keepers of Truth allowed to know about Grey Knights as both chapters either have a focus that's basically the same, that of killing Chaos
 
I'm gonna be honest I kinda just want to build a basic Blood Angels Successor next not anything fancy no traitor geneseed, no Chimeric gene seed just a good old back to basics successor to the best Primarch
 
so, i mentioned earlier that I want to make the Fenris chapter the anti Tzeentch chapter, but I don't play the game and I've realized I don't actually know how Tzeentch armies fight apart from having lots of sorcerors, so I can't really make a good counter for them. can someone else help with this?
 
Combine that with the extremely toxic planet that melted even Nurglite forces, and you've got a tailor-made anti-Nurgle Chapter.

I also have some ideas for Tzeentch and Slaanesh. It's Khorne who is ironically the trickiest.

I believe that a good anti-Chaos God Chapter needs to be good at countering the gimmick of that Chaos God. An anti-Nurgle Chapter for example needs to counter disease and toxicity (poison immunity, flamers etc).

Doing that is harder with Khorne, I feel. His gimmick (war and bloodshed) is a lot broader than those of the other Gods in a galaxy like 40K.
I actually don't think that would make a particularly good anti-Nurgle Chapter though. All things being equal, we aren't going to be able to beat the forces of Nurgle in a test of durability. Not consistently anyways. We should instead focus on hitting Nurgle's main weakness, their lack of speed.

However, with a bit of modification, I think this Chapter would serve very well as our anti-Slaanesh force. Place the Chapter on Pertana IV, and you've got Astartes who can withstand the sensory attacks and devastating alpha strikes of a Slaaneshi force well enough to break said fragile units over their knees. Bonus points for taking Blademasters as well.
Personally? I feel like, White scars with Tons and tons of vindicators, Attack bikes with mortars pulled from guard regiments, Whirlwinds. Shoot and Scoot, Never letting khorne gain the taste of war, Snatching Mortar shells from the Jaws of victory.


White scars are my personal best bet to base a anti-khorne faction on. Guerilla warfare is still something that would fall under khorne domain, Hell he probably Love Guerilla ambushes! Close in fights to the knife in the dirtiest muddy fighting you can find! Artillery? Whole lot less glory and skulls in that, no melee, No honor, No skull taking and glory, Just choking mud, Iron rain and an enemy always a step out of reach.
My issue with that is that artillery doesn't really take best advantage of an Astartes supersoldier nature. It's really more of a Guard weapon.

Instead, may I propose a White Scars-Iron Hands mixture with Marksmen, Extra Rhinos, and Heavy Weaponry? Maybe Artillery Specialists as well if we wish to pay the Influence price.

I'm thinking a fully mechanized Astartes force, with a Rhino or Razorback for every squad. Like with most Chapters, things begin with the Devastators. They open up with their heavy weapons, focusing especially on any vehicles or the like which could help the enemy close the distance. As the Khornates charge, they are whittled down more and more by devastatingly accurate heavy weapons fire. Then, just before the Khornates can get into charging range, the Astartes hop on their Rbinos and fall back. The cycle then repeats, with each kiting luring the Khornates further and further from their original objective.
 
Just a silly question but of the Chapters you guys have made which is you favorite so far?
Depends too much on what I'm looking for honestly. If I'm thinking in terms of 'Fucking Inquisitors/Assassins/Schemers', then the Light Bringers are definitely glorious because they fit in and serve that role. If we're talking 'How do we revive the murdered dream of the Great Crusade', then the Keepers of Truth absolutely serve the role we created them for with the Imperial Academy and Imperial Bulwark.

But just in terms of 'general, all round glorious chapter'... The Dark Peregrines are fun but suffer from the way they were seen as a 'Anti-Traitor Guardsman' Space Marine in a way. The Verdant Eyes are brilliant, particularly with showing up the Eldar and working with them the way that it should happen. But are also too small in impact which fits considering their role was more or less 'make a standard Space Marines Chapter with a natural quirk or three due to their situation'.

Which basically leaves us with the Steel Champions because they serve the role they were made for, do so in a way that reveals some quirks that are good and/or narratively interesting (Guilliman's Exception allowing them to be a Double-Strength/Reinforced Chapter takes the cake there) and yet that isn't all there is to them. There's all that lore about their vendettas and how they keep records of people and factions in the setting being bastards to the point other groups will pull back someone because what they're going to do causes too much trouble. There's the fact they are effectively blood brothers with who 'should' be their blood rivals, the Imperial Fists whilst having a massive vendetta against their true brothers. And then there's the Jars.

Soooo... Yeah, probably the Steel Champions I feel. Just due to the way they took what they ended up with, ran far with it and didn't just 'stick to their lane' narratively.
 
So it's a chapter that by existing manages to piss off the forces of chaos, the word bearers and the ecclesiarchy all at once. Which is hilariously supported in turn by all who enjoy seeing that happen. They only tend to become an even bigger annoyance after someone tries to squash them and they keep daemon eating monsters as pets.

And Fabius Bile probably only turns up there on occasion to have a vacation in disguise. Sipping coffee while surrounded by people who all agree that there are no gods.
 
Huh, just had a thought. Due to the Dark Peregrines issues with their reputation, do they actually tend to base themselves out of Imperial Bulwark territories due to that cutting down on outbreaks of fanatical 'traitor' purging when they visited a system because they just needed a top up of fuel and supplies? Or does it interact oddly @undead frog ?
 
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