- Pronouns
- They/Them
Also aren't we close to upgrading Military above Adequate, btw?
Also aren't we close to upgrading Military above Adequate, btw?
Yeah, I know, my reasoning was more that revealing Iron Tigers, if/when things get worse or if people start eyeing us as a target for invasions could be helpful for getting those people to back off. Basically, I want our Iron Tigers ready as a threat.We only need enough to secure our shores. Let's not stick our dick into the woodchipper of foreign military interventions. I think economic and cultural soft power would probably be better at keeping things from getting too dumb.
Yeah, I know, my reasoning was more that revealing Iron Tigers, if/when things get worse or if people start eyeing us as a target for invasions could be helpful for getting those people to back off. Basically, I want our Iron Tigers ready as a threat.
Fair. But they're also an impressive weapons system unlike anything our enemies are likely to possess.ITs are really more of a last resort TBH because they require foreign boots on Guangchou clay. That's why we're rushing towards modernizing the airy - planes and missiles can sink enemy ships and transports before they touch our shores.
Seconded. We have the luxury of having no land borders and no worries about land invasions as primary means of invasion; so long as we control our airspace and seaspace we can avoid ever having a land invasion.ITs are really more of a last resort TBH because they require foreign boots on Guangchou clay. That's why we're rushing towards modernizing the airy - planes and missiles can sink enemy ships and transports before they touch our shores.
Seconded. We have the luxury of having no land borders and no worries about land invasions as primary means of invasion; so long as we control our airspace and seaspace we can avoid ever having a land invasion.
The followup question, why not a navy? Billy Mitchell answered that question in the 1920s in the US in OTL.
I still think the best way we demonstrate ITs is in support of someone else's land-based operations as a "surprise we have super-duper tank-like vehicles that can help a lot". Whether that be with the NVA kicking Pol Pot's ass when he crosses the line or if our buddy Hua in China needs a hand or something else, they're a great foreign-intervention-tool for us and a great defense-of-last-resort but our first resort should indeed be air power.
Once again, we run into "bestest possible" also being somewhat expensive, impractical, and narrow-spectrum as a solution; once again, we find it opposed by "good enough" being cheap, practical and broad-spectrum-effective.
Seems like that's been coming up a lot in a lot of different fields. Fascinating.
Official Policy: "If a worker of Guangchou wants to fuck off and fuck around with military matters and using violence as their goal and primary occupation in life, they are free to suffer the consequences when they find out others may not like that very much."What is Guangchou's ideas and official policy on their nationals going mercenary?
If the US brings a carrier battle group knocking, I'm pretty sure that's one of those "loss conditions for the world" because something tells me Russia and China would be rather violently interested in what was going on there and that's going to end up being a bloody mess.
So things China would ignore (or go hands-off on) which are still hazardous are primary targets. Stuff like Pol Pot deciding to violently disagree with our foreign policy. Having the perfect tool for a problem that's extremely unlikely isn't as valuable as having a "good enough" tool for a situation that comes up again and again.
And it's not like sinking it would make there stop being a fight going on in our neighborhood. Or that Anti-submarine warfare isn't a field of study and operation.
We have win conditions but not lose conditions (and of the win conditions I see Test of Time or Can't Unionise as the most practical, because Rep and PO are currency and keeping them in the bank is not super-conscionable, zeroing CO is a bad idea, 5 hour workweek has some knock-on psychological effects like not working at all, and Impossibru would take a lot of doing).
Re: the vote - You're winning 5-2. The last non-intense vote was 6-0, the vote when I raised hell was like 9-6. Considering I'm actively not-raising-hell and instead endorsing your plan, the 5-2 is okay.
Re: nuclear reactors - I actually spent a bit of time studying power plants of various types writing for the Star Wars quest in my sig (when you give a crystal-energy-scientist a chance to study lightsaber crystals and lightsaber construction you get some interesting results.)
Conclusion being that the VVER-440 schematics we got are for a Pressurized Water Reactor. At a really crude level, it uses fission to heat water in a pressurized pipe in order to boil water in a different pipe in order to turn a turbine with the steam before cooling the "different pipe" water to recirculate it.
They have a bunch of neat safety features that make them great for a country just getting into nuclear power: they tend to not go into a runaway-reaction state because of a couple of negative feedback loops. The radiation is contained to the pressurized pipe so the "different pipe" is un-irradiated. If functional power is lost to the reactor it'll shut down rather than running amok.
On the negative end, the metallurgy requirements can be tricky and there's some challenges with getting and maintaining fuel quality, and there's the usual radiation hazards of operation.
With other countries starting to interact with us, being able to wave nuclear power around is probably a good idea.
Don't forget that you may roll with maluses~I'd like to take advantage of our bonuses to leap-frog it tbh: +6 Reactor +6 Any Technology +5 Nuclear Expansion is a +17 to the reactor action. That means we're into... molten salt fast reactor territory.
There's a saying in a roguelike I play when people are in position to get a first win but have some unexplored regions they're interested in pursuing to explore extended endgame areas:I'd like to take advantage of our bonuses to leap-frog it tbh: +6 Reactor +6 Any Technology +5 Nuclear Expansion is a +17 to the reactor action. That means we're into... molten salt fast reactor territory.
There's a saying in a roguelike I play when people are in position to get a first win but have some unexplored regions they're interested in pursuing to explore extended endgame areas:
Just Go Win.
Far as I'm aware, we're still working on our first real powerplant win, our first nuclear-anything win. There is no prize for exceeding our energy needs by a factor of 10 vs factor of 100.
Just go win. VVER-440 is a reactor that's still a win to get anywhere on this upcoming plan.
When good is on the table and you reject it to chase perfect, we lose both marginally and overall compared with taking the good on the table and then spinning it up into excellent. If we add in electrification to get reasonable electricity coverage to all our people (what kind of electricity coverage are we looking at presently?)
Watt I'm saying is, I don't understand your resistance to empowering our citizens currently, because I'm amped about getting what we can get, and if you find the puns revolting, they'll be the crown joule of my next turn plan.