What should your focus for the rest of the Quest be?


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240.M42 - The Choirs Sung
With the obliteration of the Ork Mega Rokk, a sense of calm began to descend upon the peoples of Droma, Ubraka, and Neumidia, though, for the first two, such peace was of a far different nature than to the latter.

For the latter, it was the calm that ensued when the fighting was over, when the first people began to realize that they had won, but the majority still cautiously gripped their weapons and sought enemies that weren't there. In all fairness, the clean-up from the survivors of the Mega Rokk would continue for five more months, where Orks would be beaten back into primordial sludge and dispersed into atoms whenever they popped up...but for the people of Corcrat?

The war was over. They had won! The Orks were dead; long live the Candle Keepers, long live the Lamenters, and long live their Leaders!

Like lightning did the realization that they had won shoot through the veins and hearts and souls of every person upon that ash-covered planet, whose surface glowed with bioluminescent colors and was warmed by rivers of lava. There was the expectation of parades of their victorious soldiers, of the heroic crews! Festivals, games, a day off! Celebrations of this day for centuries to come! They Had Won! LONG LIVE CORCRAT!

...

...none came. There were no celebrations.

Instead, a few of their leaders appeared on the rare televisions and ubiquitous vox systems on the planet and delivered a speech as troops began to smash doors and crack heads of private security details as they attempted to arrest traitors and cowards.

The small group of their leaders told them of the planned betrayal, of how two-thirds of the government wanted to sell them all out, how they wished to become pirates in all but name, that the loyalty of their people, the sacrifices made in flesh, blood, and tears was nothing to them but a chip to barter and haggle with. How they wanted to sell them to the first people who found them like they were clothes.

And how the Candle Keepers, enraged, rejected such a notion. How they had informed those still loyal to the people of Corcrat of the planned betrayal, and how they did not come here seeking conquest, but friends.

And friends they would have, these leaders vowed, for those who come to Corcrat with a sword shall perish by it, and those who come with open hands in friendship shall find them clasped in friendship.

The five months it took to exterminate any remaining Orkish presence within the Neumidian system utterly were five months filled with utterly brutal violence upon the planet of Corcrat, as the leaders who had spoken of their former peer's treachery fought with the aid of the Candle Keepers and Lamenters against the forces of the Traitors, a tragedy made by those unwilling to accept they had been duped. To accept that those who they looked up to in reverence were nothing more than scum.

But they were beaten, and the soldiers were offered leniency.

Their traitorous masters were offered none, even as they begged for crumbs of such as they were led to their execution by firing squad.

Corcrat joined the Candle Keepers four months later, the ink on the joining document glinting with the light of a human world free of the Imperium and the Xenos.

But did I not talk about a calm that had descended upon Droma and Ubraka? I did.

You see, after nearly sixty years of breathing free air, away from the stench of the Orks, the last person who had been held in their vile human pens had died, breathing the last of their life.

And when that breath left their lungs, when it passed their lips...the Choirs began to sing.

It was a mournful tune heard by all worshippers of the Star Child, a song of loss and tears. A lament of what could have been had the universe been a fairer, more just place. It was a dirge of memories spilled upon the canvas of the galaxy, of lives snuffed out and wrenched into terror and horror, pain and anguish.

The Choirs sang this tune for all who had perished upon Khara, all who had never wished for such a thing, those who merely wanted to live in peace, wanted to laugh and weep in the good and hard times of the world they tended to. Those who wanted no part in war and no role in suffering.

The Choirs sang the Dirge for the Innocent as they made all within Droma and Khara spill the bitter tears of the Star Child, unable to save the souls of those now forever gone as they had not yet been born.

The Song left behind a pain in the lungs and hearts and chests of the people, the kind that came from gut-wrenching loss and the catharsis of crying until there were no tears left to shed unto the ground. It was a good pain, the one which cleansed the soul of pain and anguish by allowing it all to leave, by allowing space to grow where the good things may once more dwell.

It was a dirge for those who should have never suffered.



You Have 3 [Three] Actions. You have 1 [One] Extra Action thanks to growing to 3 [Three] Systems!
[] [General] Construct Something

-[] Food Production II
-[] Civilian Infrastructure
-[] Heavy Industry III
-[] Void Industry VII
-[] Medical Services II

-[] Military Industry IV
(Gain: A boost in production focusing on the chosen option.)

[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)

[] [Military] Enacting The Plan (0/2)
With most of the planning already done, the expansion and correction of your current designs can be undertaken in a speedy fashion that will result in outsized effects.
(Gain: Design Turn to create one Scout, one Destroyer, and one Frigate, and build all three.)

[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Two Destroyers or One Frigate per decade.
(Gain: Chosen Military Units/Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] A Task For Specialists (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Medium Engineering Unit
-[] (1/1) Medium Assault Unit
-[] (6/6) Droman Coral Assault Unit
-[] (2/2) Droman Tideswarm Heavy Demolition Unit
-[] (2/2) Corcrat Heavy Mechanized Assault Unit
-[] (1/1) Budget Arms Light Tank Unit

-[] (2/2) Lamenters Space Marine Squad
-[] (2/2) Lamenters Space Marine Scout Platoon
-[] (2/5) Celestial Choirs
-[] Task Fleet Alpha
(4x Aries-Class Corvettes, 1x Sagittarius-Class Artillery Frigate, 1x Taurus-Class Troopship (0/4 Capacity))
-[] Kil'drabi Auxiliary Fleet
(1x Pact of Our New Path Battlecolony)

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I.
Gain: A Song.
Sung: Dirge for the Innocent.)

[] [Faith] Nursery-Temples Beyond The Cradles
Corcrat and Khara have been liberated from the oppression and hateful touch of those who shall be expunged from the history of the galaxy for their vile actions and presence. And with liberation comes the need to have faith in a new system, one brought by the heralds of a better age, an Age of Understanding and Progress! Let us create those temples where the young shall learn of better days and where the old will dream of the galaxy to come. Let us march hand in hand, share the power that gives strength and pride to every woman and man under our protection, let those new faithful lend a hand, and build that very Age we shall all create for future generations!
(Gain: Nursery-Temples are constructed within your realm, aiding the population in staving off Chaos Influence and strengthening their belief in the Droman Creed.)

[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)

[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] From The Top Again (1/2)
The Chapter still needs more Companies filled before Chyron is willing to shift his mindset of emergency to one of merely acute danger for the Chapter. After that, the real work begins.
(Gain: The Lamenters fill out two more Companies.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)

AN: Psykana will now be auto-completed at .2 progress per Turn, randomly chosen from those available. At ten available (not occupied) Choirs, progress can be targeted instead.

Also, I can only write so fast, I still have a life to get to! Be more divided! Argue, debate, stab somebody with Voodoo Dolls! :mob: Hiss! :V
 
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250.M42 - A Moment To Breathe
With the integration of Corcrat and the Neumidian system, a moment of pause entered the Candle Keepers, a moment of digestion of their acquired holdings, and the integration of the economic and political systems now within its borders. Though Khara was far less of a problem in that regard, as it had been integrated from the ground up akin to a new colony in all but name, Corcrat already boasted of over ten millennia of history and culture that made integration a bit of a problem.

However, none of those couldn't be paved over with the march of time and the spending of resources to uplift the planet. Few grumbled when streets and trains began to run again, entire cities started to be rebuilt and refugees already resigned to live out the rest of their lives could return to the places of their birth where jobs and industry aplenty awaited their eager hands. Fewer were miserly when taxes were used to create clinics and healthcare centers, diseases once more common vanishing with the advent of massive vaccination campaigns, and millions of children lived in perfect health where before they would have had to contend with diseases permanently lodged within their bodies.

None were anything but grateful at the massive station slowly assembling itself over their world, native ships and industry aiding the shipments of workers and machines from Droma to establish the giant structure where a projected two hundred thousand would live and work, laboring to construct the massive ships of their much-upgraded and expanded SDF. Many eagerly purchased telescopes to look into the skies, watching as the skeletal corpse of the first Light Cruiser Monitor built within their system slowly grew week by week, projected to be finished in a mere four decades.

Likewise, the matter of faith was not neglected, as the faith and certainty of the various faithful within Neudmidia had begun to wane after being abandoned; though those belonging to the Cult Mechanicus were less affected, there was still a large crisis of faith brewing among the people. But when offered a new hope, a light at the end of a seemingly endless tunnel, the people of Corcrat eagerly abandoned the burgeoning False Faiths and Heretical Preachers who were trying to take advantage of them. With every day, the ranks and pews of the people praying their tribute and homage to the Five increased, the bells of the Nursery-Temples joined by the hymns of millions within their interiors across every system of the Star Child's Federation, and millions more would be welcomed by the faithful in ceremony and celebration as they were washed of their long past or cleansed for the long road ahead if they were young life born newly.

The war against the Orks was not over, but for the first time in nearly a century, it felt like there was a pause and a moment to breathe.

Time to make the next offensive the last one.


You Have 3 [Three] Actions.
[] [General] Construct Something
-[] Food Production II

-[] Civilian Infrastructure II
-[] Heavy Industry III
-[] Void Industry VIII
-[] Medical Services III

-[] Military Industry IV
(Gain: A boost in production focusing on the chosen option.)

[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)

[] [Military] Enacting The Plan (0/2)
With most of the planning already done, the expansion and correction of your current designs can be undertaken in a speedy fashion that will result in outsized effects.
(Gain: Design Turn to create one Scout, one Destroyer, and one Frigate, and build all three.)

[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Two Destroyers or One Frigate per decade.
(Gain: Chosen Military Units/Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] A Task For Specialists (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Medium Engineering Unit
-[] (1/1) Medium Assault Unit
-[] (6/6) Droman Coral Assault Unit
-[] (2/2) Droman Tideswarm Heavy Demolition Unit
-[] (2/2) Corcrat Heavy Mechanized Assault Unit
-[] (1/1) Budget Arms Light Tank Unit
-[] (2/2) Lamenters Space Marine Squad
-[] (2/2) Lamenters Space Marine Scout Platoon
-[] (2/5) Celestial Choirs
-[] Task Fleet Alpha
(4x Aries-Class Corvettes, 1x Sagittarius-Class Artillery Frigate, 1x Taurus-Class Troopship (0/4 Capacity))
-[] Kil'drabi Auxiliary Fleet
(1x Pact of Our New Path Battlecolony)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (0/3 Capacity - Space Marines Only))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I.
Gain: A Song.
Sung: Dirge for the Innocent.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)

[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] From The Top Again (1.5/2)
The Chapter still needs more Companies filled before Chyron is willing to shift his mindset of emergency to one of merely acute danger for the Chapter. After that, the real work begins.
(Gain: The Lamenters fill out two more Companies.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)

AN: Lamenters Ships added only for bookkeeping. You don't have control over them. Yet.
Also, I am feeling generous, so your first Light Cruiser Design Action will only be 1 Action.
 
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251.M42 - Creating The Navy
With the pause in offensive hostilities against the Orks, the minds of the various Councils and military leaders turn toward the only sensible path forward: creating the navy might that will see the next offensive the last one, if possible, against the local Orks.

Though the Candle Keepers do not lack any soldiers now, their ranks swelling with volunteers beyond what could reasonably be transported, the void is a wholly different nature, as Task Fleet Alpha has taken a rather harsh trashing and will, momentarily, rely on the native SDFs of the three systems to bear the brunt of any probing attacks.

With the rest of the governmental bodies of the Candle Keepers agreeing to invest in the creation of new designs to be fielded against the Orks, and the need to then produce them in sufficient quantities to carry the offensive, those immersed in the mysteries and secrets of the Omnissiah and the Motive Force begin to draft and create the various ships which will become the mainstay of the fleets for possibly a millenia to come.

The military would like to remind those designers to consider that scout ships will be used to fly in advance of the fleet and gather information in the systems surrounding the Candle Keepers and do not take active military resources to do so. They should be quick and able to survive surprise attacks, but they should not be expensive to build. If possible, the absolute lowest possible expenditure should be considered here.



Design Competition.
(6-Hour Moratorium)
[] [Write-In 1 Scout, 1 Destroyer, 1 Frigate]

Current Available DP: 6
[] [Destroyer] Class Name
-[] Sketch (Purely Optional)
-[] Length
- 1.200/1.300/1.400/1.500/1.600 Meters
-[] Width - 200/250/300/350/400 Meters
-[] Acceleration - 6/6.5/7/7.5/8 Gravities
-[] Armor - Outer Coating/Thin Single Hull/Single Hull/Thick Single Hull/Thin Double Hull
-[] Shields - None/Singular Emitter/Two Emitters/Three Emitters/One Array
-[] Weapons - (Write-In, Example: Type/Mounting.)
-[] Equipment - (Write-In, Example: #1, #2, #3.)

Current Available DP: 8
[] [Frigate] Class Name
-[] Sketch (Purely Optional)
-[] Length
- 1.600/1.700/1.800/1.900/2.000 Meters
-[] Width - 350/400/450/500/550 Meters
-[] Acceleration - 5/5.5/6/6.5/7 Gravities
-[] Armor - Thin Single Hull/Single Hull/Thick Single Hull/Thin Double Hull/Medium Double Hull
-[] Shields - Singular Emitter/Two Emitters/Three Emitters/One Array/Two Arrays
-[] Weapons - (Write-In, Example: Type/Mounting.)
-[] Equipment - (Write-In, Example: #1, #2, #3.)
 
260.M42 - By Immediate Need
At the end of the decade, three new ships and three new designs enter the service of the Candle Keepers in service to the Star Child:

The Circinus-Class Scout Sloop, named after an Ogryn who worked as a look-out in the days of that historical revolution against the Dark Priests, and one which takes after him: quick, agile, and willing to fight if it means getting the correct information given to him to those who could make us of such. The crew of the first of their class are sent off with fanfare and farewells, services held for their benefit all across the stars, and prayers holding the names of the crew on the lips of the people as they undergo the trying task of scouting beyond the safe embrace of friendly territory into hostile systems.

The second is the Lupus-Class Torpedo Destroyer, named after an Ogryn woman who had become a minor patron of an Aries' Macro-Cannon Loading Crew when she took over loading duty after most were injured or killed after a breaching shot hit, keeping the cannon firing with barely any loss of fire rate. Equipped with a mass of torpedoes and a Light Rotary Macro-Cannon, this class will make any Capital Ship think twice before engaging, especially once they fly in packs.

The third class is the Crux-Class Missile Frigate, named after an Ogryn beloved for his, admittedly simple, sleight-of-hand trick he used to entertain children on Khara in their crèches by making more than one bar of chocolate appear in his hands, and because he fought viciously when a stray band of Orks managed to break through the defenses of a village he was currently within. Hardened and filled with a will to utterly destroy any foe who dares to approach, the Crux-Class is more than equipped to make any ship regret closing range or break through any but the most determined blockades.

These three ships represent the beginning of something new for the Candle Keepers: the beginning of a more effective fleet created by Doctrine...and not by immediate need.

A fleet they may require far faster than before, as the Circinus reported back in the waning weeks of 259.M42 from her journey into Perfinda, finding three things of note within the system.

The first is a strange space station between Drixxus and Ixxus, the two inhabited planets of the system. Nobody of the Candle Keepers, not even those traveled leaders of Corcrat, have any map showing the station's existence. Still, the crew of the Circinus is adamant that it wasn't affiliated with the forces on Drixxus and Ixxus.

The second thing of note is that the two inhabited worlds of the Perfinda system are made up of feudal societies that haven't fallen after the Imperium pulled their administrators and Ruling castes out of the system. Yet, what is happening in the societies' planet-side is a mystery.

What is happening overall, though, isn't.

Chaos.

There is a small Chaos Fleet there; three ships of unknown classification, though at least one Light Cruiser, sit atop Drixxus and disgorge or consume craft ascending or descending from the surface. We can only guess what is happening, but that is enough to make people demand that the fleet be sent over before it is too late.

Chapter Mastery Chyron is at the forefront of those calls, outright saying that he will sally out with his fleet to assail these traitors to humanity once the ships are fueled, with or without support.

It seems the pause of hostilities is over.



You Have 3 [Three] Actions.
[] [General] Construct Something
-[] Food Production II
-[] Civilian Infrastructure II
-[] Heavy Industry IV
-[] Void Industry VIII
-[] Medical Services III
-[] Military Industry IV

(Gain: A boost in production focusing on the chosen option.)

[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)

[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Three Scouts, Two Destroyers, or One Frigate per decade.
(Gain: Chosen Military Units/Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] A Task For Specialists (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Cradle Medium Engineering Unit
-[] (1/1) Cradle Medium Assault Unit
-[] (6/6) Droman Coral Medium Assault Unit
-[] (2/2) Droman Tideswarm Heavy Demolition Unit
-[] (2/2) Corcrat Heavy Mechanized Assault Unit
-[] (1/1) Budget Arms Light Tank Unit
-[] (2/2) Lamenters Space Marine Squad
-[] (4/4) Lamenters Space Marine Scout Platoon
-[] (4/7) Celestial Choirs
-[] Task Fleet Alpha

(6x Aries-Class Corvettes, 1x Lupus-Class Torpedo Destroyer, 1x Crux-Class Missile Frigate, 1x Sagittarius-Class Artillery Frigate, 1x Taurus-Class Troopship (0/4 Capacity))
-[] Scout Fleet Alpha
(1x Circinus-Class Scout Sloop)

-[] Kil'drabi Auxiliary Fleet
(1x Pact of Our New Path Battlecolony)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (0/3 Capacity - Space Marines Only))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems. Scouting Efficiency: ~12.5%
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.4/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I.
Gain: A Song.
Sung: Dirge for the Innocent.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)

[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] SUFFER NOT THE TRAITORS TO LIVE (0/?)
Chaos Marines have been spotted leading the Chaos forces on Drixxus and Ixxus. We shall not permit their foul taint from spreading any further! These people deserve better than to be abandoned by the Imperium and thrown to the predations of those vile traitors to everything the Emperor stands for! For Those We Cherish, We Die In Glory!
(Gain: The Lamenters fill out two more Companies.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)

AN: Scouting Unlocked! Your Map of the Sector has been updated to show the revealed systems and the estimated* fleet strengths within.
Void Ship Construction has been updated with the desings and DP.

*Estimated due to Scouting taking time, and you are operating on 10 Year Turns. So you need a minimum number of scouts per system under surveillance to keep and eye on things...or they may report something not actually true. Meaning that, every turn, there is a certain % that I am just being a funny little kitty cat lying to your face about what is in a system. >:3
 
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266.M42 - HIS ANGELS HAVE ARRIVED
Task Fleet Alpha arrived in Perfinda, not with a thunderclap or a quiet whisper, but an insult.

And not just any insult, but an insult by the Chapter Master of the Lamenters Space Marine Chapter hurled across the entire system the very second the fleet materialized in the Materium once again, moments before its engines ignited and all set out at the best possible speed of 5.5g.

At first, it seemed that the Chaos fleet was more than eager to cross cannons and fight to the last...until their ships stopped aligning themselves for a frontal charge.

And turned around 180°, several dozen transports racing from the surface of Ixxus and Drixxus to arrive onboard, before every ship raced away from Task Fleet Alpha at speeds that left engines glowing hot and flaking materials, several parts of their vessels breaking apart at the speeds they were flying. Much to the dismay and anger of all crew and Chapter Master Chyron, the fleet managed to eke out just enough speed to stay away from their righteous doom, vanishing into the twisting embrace of the Warp.

The only thing the fleet could gather from the trio of escaping ships was a uniting color scheme: Blue, Silver, and Green, likely indicating allegiance to the same Warlord or Warband.

Regardless of their escape, the twin planets, still teeming with cultists and daemons, needed to be dealt with and the faithful souls on them saved.

The station could be dealt with afterward.



Jacques had been young when the world had started to change. When he was but a boy, he had prayed to the God-Emperor like all other people within his fishing village, thanking Him On Holy Terra for their catches and success in fishing, praising Him for the dawn and the sunset, the wind and the rain, all that was good and right in the world. And, though he knew it was selfish, Jacques had thanked the Master of Mankind for his mother and father, his sisters and brothers, his friends...and, once he turned older and boyhood gave way to manhood, Julia. Even now, nearly sixty years later, there was still an ache within his heart when he thought of her, though he knew not why.

Was it because he had loved her like only a boy could love a girl when he knew not what love even was?

Or because she had etched that feeling into his soul with her foul witchery?

Whatever the reason, Jacques also remembered hearing her screams atop the pire and the scent of her roasting flesh and melting fat and cooking muscles.

But such was the fate of all witches, and he had not raised a hand when she had been taken, for she had raised her foul magics against his family. The young boy, a mere month away from becoming a man, had been orphaned and impoverished by her burning hands, and he knew only rage in those days.

Rage that the Witch Seekers knew well to meld into dogged determination to bring that foul ilk to justice wherever they popped up, believing themselves safe just because the God-Emperor had recalled his Divine Emissaries to the stars once again, leaving behind only the priestesses of his words.

He had hunted them willingly, though he never had the intelligence to become more than a Witch Hunter, always under a full-fledged Witch Seeker, finding and burning those men and women who thought themselves above the reign of the God-Emperor.

But the world changed when he was young.

A rare witch soon became the occasional cultist before they became bands, then cabals, before villages began to vanish entirely with regularity and without a trace. Then cabals became roving gangs of cultists led by monsters and filled by mutants before things turned for the worse yet again.

Daemons began to appear.

And it was here that Jacques showed his true skills, for he may be a passable Witch Hunter, but he was an ideal Daemon Slayer. Where others fell into rage or panic, he only felt the lapping of waves upon his mind, the gentle calls of the birds nesting on the roofs of his childhood village, and the kiss of the sun. Others felt their malignant grasp; he felt only the need to end the Daemon, and they agreed in turn, charging him with hatred etched upon their red and grotesquely elongated skulls.

Ever since they first appeared, ever since the kingdoms of Ixxus had united together to strike against the Red King's Armies of cultists, heretics, mutants, and daemons, ever since the united armies had been destroyed by a beam of white-blue-purple lancing from the very heavens themselves, and ever since the stars themselves had begun to fall from the skies...ever since he had grown white hair and his arms moved stiffer, his breath came harder, and his eyes saw with ever less clarity...he had slain 87 daemons in full.

And today, looking at the mass of monsters outside this castle's gates, just one more bastion against the heretics that would soon be lost, he was determined to make it 88 before he died. No man escaped the scythe of death, and he would be no different. His age allowed nothing else, but he would die standing, or he would not die at all.

But there was no need to rush, not when he could yet take the place of one more young boy pressed into wearing arms and armor far too young, not when his arms could yet swing steel against the coming of the dark. Not while his voice yet carried with it the determination and the courage to stand tall in the hearts of all who listened to him, and so he turned from the edge of the parapet to address the assembling soldiers below and all along the walls, each watching him like he would singlehandedly deliver them to victory. Maybe he would...if he could.

"You know I don't care for long speeches," Jacques said, folding his arms behind his back as he stared at his men, hard eyes meeting desperate ones. "So I will tell you simply this: We can win this fight." There was no mutter shooting through the ranks; he had drilled them well enough to listen and to wait. "Many will die, but more will live, and most of the dead will lay outside these walls than inside. So long as you hold," he continued, beginning his speech to make them remember who they were and for what they fought.

"THE SKIES!" A voice suddenly interrupted him, the door to the inner keep thrown open by the frazzled-looking High Priestess of this castle and duchy, her eyes wide and a manic grin on her face that made Jacques instinctively place a hand upon the pommel of his sword. "LOOK TO THE SKIES! HIS ANGELS HAVE ARRIVED!" She continued, pointing up, and people followed her outstretched hand, surprise and gasps of shock erupting from all who stared up. "LORD SLAYER, OUR PRAYERS WERE ANSWERED! THE HOLY VOICE CASTER HAS ANSWERED!" She continued in with a voice and energy only those bordering on hysteria could muster, and Jacques could not blame her as he looked into the sky...and saw it blackened and lit up in equal measure by great boxy things descending slowly and tears of stars rain like flaming arrows down upon the world all around him.

"THE LAMENTER ANGELS HAVE ARRIVED!" The High Priestess shouted...and collapsed. Her old heart could not take the stress and elation anymore.

Jacques, Lord Slayer of the Order of the Final Bastion, could only stare into the sky and remember an old sermon he was told as a boy.

'There are many horrors lying in wait for prey and the weak souls of man in the stars. Yet, there are Angles within them, too, riding on fiery wings from the sky to deliver the faithful from the Mutant, the Monster, and the Witch.'



Drixxus and Ixxus have been (mostly) cleansed and liberated, most cultists and the "Red King" slain, their daemons beaten back into the Warp, and a cohesive rule of law once more established upon these two war-torn worlds after a short campaign of merely six years. Most of the cultures across the two worlds are primitives, and those who aren't are the descendants of Mechanicum Adherents who stayed behind when the Imperium pulled out from these two Feudal Worlds.

However, with their liberation, but the failure to catch the Chaos Marines, there comes another problem: most of the people here have taken to worship the Lamenters and offer allegiance and undying loyalty to them. Something that has given Chyron the opportunity to do what his Chapter hasn't had in...longer than he can actually remember.

A (set of) homeworld(s).

The benefits are straightforward: a steady recruitment base of already hardened people used to war against harsh odds, plenty of opportunity to earn experience for his Scouts and Neophytes by hunting lurking cultists and other plagues, somewhere to set down roots and develop industries for the Chapters exclusive use, and a way to shield the Candle Keepers from active harm by way of the Imperium for quite some time in repayment of their invaluable aid given to the Lamenters.

The downside is that the two worlds will need heavy investment before they can be raised enough to satisfy him and return the investment of the Chapter's resources. Something the Candle Keepers would find far more digestible.

In the end, he decided to:
(2-Hour Moratorium)
[] Claim Perfinda For The Chapter.
(The Lamenters grow distant from the Candle Keepers...
Gain: Perfinda joins as a system without any negatives...or benefits to the Star Child's Realm.)

[] Leave Perfinda For The Candle Keepers
(Gain: Perfinda. The Lamenters grow more accustomed to being a part of the Candle Keepers...
+2 Food Production, -1 Everything Else. 2 Action Integration.)

AN: Void Ship Construction updated!
 
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270.M42 - 621 Years Overdue
Though the people of Drixxus and Ixxus were rather disappointed that the Angels of the Emperor would not stay around to govern them, they settled swiftly enough after being told to accept governance and aid from the Candle Keepers. Soon, millions began working somewhat eagerly, if still cautiously, with the Candle Keepers on nearly all matters pertaining to the uplift of their people and worlds, their eagerness growing with the first shipment of machines and goods delivered. Hands filled with medicine and goods freely offered never stay filled for long, after all. What did remain, potentially, filled was the station around which Drixxus and Ixxus circle, the ancient construction of clear human origin if the signals it emits are anything to trust.

And by the Star Child are those adhering closer to the Omnissiah and Motive Force side of the Star Child praying that these signals are to trust, as they identify the station to have been built in 648.M24.

As in...the station was built during the Dark Age of Technology.

...WHAT THE FUCK?! Or so was the typical reaction of everyone who realized how old the station was and that this system wasn't a major Cult Mechanicus Bastion, all focused on studying everything within and without the station hovering between Drixxus and Ixxus.

Once people stopped freaking out, a consensus emerged aboard the fleets above the twin-planets, with most agreeing that the station has either evaded notice so far, or that the Mechanicus has already stripped it of everything of note.

Still, it's a DAoT station.

It must be investigated!



But away from the freakouts of Task Fleet Alpha, two ships were undergoing their own journeys, one its first, and the other now merely one more run across the breadth of a sub-sector without any siblings to aid it.

The first is the Libra, the name-giver of its class, the first Light Cruiser, the first genuine Carrier of the Candle Keepers, and potentially the mightiest carrier humanity has built within the last ten thousand years. Named after an Ogryn Woman who could consistently count to three on her own and chosen as leader by her compatriots because of this massive feat of intelligence, she became well known for using a beacon to guide bombing runs into Ork positions on Corcrat with her squad, a spirit that the designers would like to have the line inherit.

The second ship is the Circinus, having anchored at Cradle Station after another long run into the depths of the stars, with news from the distant systems of Theta-Sigma 44c, Ultima Sigritta, and End of Line. Theta-Sigma 44c is home to a Xeno species that may be hostile to humans. The reason for the possibility is that the Circinus encountered a beacon that transmitted with Imperial Codes that the decimation of the local Xeno population is 621 years overdue. The scouts did not make further inquiries as they soon were targeted by what they believed, at first, to be a weapon strike against them, but later revealed itself to be merely a satellite striking their shields. Nonetheless, they fled, and any contact with the Xenos there must be made by someone with the actual authority granted to negotiate with them. Ultima Sigritta was...lifeless. There had been a colony on that salt world, but now there wasn't. That was the extent of exciting things to be found there. In contrast, End of Line seems to be swarming with ships, some even darting into the Warp during the few days the scouts observed their patterns and identified several vox broadcasts from the trio of linked asteroid stations tentatively named "Three Siblings." After being deciphered, the scouts believe they have encountered what seems to be the local pirate den. Fun!



You Have 3 [Three] Actions. You have 1 [One] additional Action. This is a lie.
(2-Hour Moratorium)
[] [General] Construct Something
-[] Food Production III

-[] Civilian Infrastructure II
-[] Heavy Industry IV
-[] Void Industry VIII
-[] Medical Services III
-[] Military Industry IV

(Gain: A boost in production focusing on the chosen option.)

[] [General] Integrate Perfinda (0/2)
Two planets for the price of one!
(+2 to Food Production, -1 to Everything Else.)

[] [General] RANSACK THAT STATION!
DO IT! DO IT! DO IT! DO IT! DO IT! DO IT! RAAAAAAAA-
(Gain: You take a relaxed gander through the DAoT station.)

[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)

[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Three Scouts, Two Destroyers, or One Frigate per decade. One Light Cruiser per two decades.
(Gain: Chosen Military Units/Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser (0/2)]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] Begin Military Operations (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Cradle Medium Engineering Unit
-[] (1/1) Cradle Medium Assault Unit
-[] (6/6) Droman Coral Medium Assault Unit
-[] (2/2) Droman Tideswarm Heavy Demolition Unit
-[] (2/2) Corcrat Heavy Mechanized Assault Unit
-[] (1/1) Budget Arms Light Tank Unit
-[] (2/2) Lamenters Space Marine Squad
-[] (4/4) Lamenters Space Marine Scout Platoon
-[] (4/7) Celestial Choirs
-[] Task Fleet Alpha

(6x Aries-Class Corvettes, 1x Lupus-Class Torpedo Destroyer, 1x Crux-Class Missile Frigate, 1x Sagittarius-Class Artillery Frigate, 1x Libra-class Light Carrier, 1x Taurus-Class Troopship (0/4 Capacity))
-[] Scout Fleet Alpha
(1x Circinus-Class Scout Sloop)
-[] Kil'drabi Auxiliary Fleet
(1x Pact of Our New Path Battlecolony)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (0/3 Capacity - Space Marines Only))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems. Scouting Efficiency: ~8.3%
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.6/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I.
Gain: A Song.
Sung: Dirge for the Innocent.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)

[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] A Suit Worthy Of The Name (0/5)
With the business on Drixxus and Ixxus done, Chapter Master Chyron is now convinced that, with the possibility of encountering Chaos Marines as high as ever, the main priority of the Lamenters should be the construction of Space Marine Armor. Luckily, Cradle Station has several blueprints, but Chyron is reluctant to use them due to the connotations the Crusade-era designs carry. Instead, he will use the Chapter and Candle Keepers' technical expertise to build a new pattern of Power Armor untainted by history.
(Gain: The Lamenters gain actual Space Marine-rated Power Armor.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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272.M42 - Are Machine Spirits Souls
With the debates growing louder by the day and the need for a resolution applicable to the entire Creed mounting, Teeln, Prophet of the Star Child, eventually called for a pan-territorial congress of all priests willing or able to attend and decide the way forward regarding the questions plaguing the faithful of the Star Child.

Can Artificial Life born from Flesh have a Soul?
Does Artificial Life born by the Motive Force within Machines possess a Soul?
Are Machine Spirits Souls?
Should we strive to create Artificial Life ourselves?
Is there Artificial Life that is Anathema to the Star Child?

Eventually, the answers arrived:
(6-Hour Moratorium)
[] (Write-In)

AN: Wrote the wrong Action, and have a lot of things still to do today, so you get a bare-bones version that gets the gist across. Just keep in mind: Any AI acceptance will get the (actual) Mechanicum to ram several battlefleets down your throat should you get any non-horrifically-insane-or-Chaos-corrupted-beyond-saving AI and they find out. There is a reason folk don't like AI. Read why here.
 
Last edited:
280.M42 - Not. Part. Of. The Book.
The debate on the matter of Artificial Souls, Artificial Life, and all the questions surrounding these topics came after nearly three years of intense theological debate and scholarly arguments within the Cradle to an end, the thousands of scholars, priests, monks, nuns, laypeople, watchers, soldiers, and more who had attended to either give their side of the long-running debates around this topic or to watch in the hopes that some entertainment in the forms of physical violence would ensue. Sadly for those hoping for the latter, the presence of Teel, Prophet of the Star Child, prevented such a thing, as nobody wanted to appear immature or take away any weight their arguments or side of the debate had, with fewer attempting anything underhanded to move him to intercede on their behalf, and less succeeding in gathering more than an unamused stare.

But, with the end of something, so too came the ending remarks of those wishing to lend their side one more push and shove, trying to get it accepted as canon instead of heresy or apostasy like the Particularist and Anti-Particularist Cults had been declared some time ago. (A sentence that would have spelled brutal repression and extermination within the Imperium but carried with it censure, suppression, and rehabilitative labor for those holding such views within the Candle Keepers.) One of those closing speakers was "Laurentius the Crowned," an adherent to the general line of thought penned by Priest Evreaux Origen of Droma III.

Laurentius was named such due to an industrial accident in their youth, slicing the top of their head off, yet not enough to do more than scrape the uppermost layers of their skull. The resultant wound was treated swiftly, but a transplant of skin to their head had the unintended side-effect of growing white hair once more, where most believed Laurentius would have to accept a bald spot. The problem was that they had blond hair, and the framing of the shock-white hair gave them the resemblance of a crown born atop their head, thus the moniker "The Crowned."

Regardless of such details, their closing argument was lengthy but held the weight of an emerging consensus within the hall...and a faint trace of parental approval from somewhere.

[Key elements of Priest Evreaux Origen's work include a lengthy discussion of what makes something artificial. It highlights intent as the key element of artifice. A regular person born of an iron womb who then grew up as normal was not artificial, but a clone grown as a slave-soldier was, with Servitors occupying a slightly awkward grey area. Instead, the Five-Fold Criterion determines whether the Star-Child Wills that an Artificial Life is Ensouled. These five points are...
1) History: in order to be a Life, a Life must be able to be lived.
2) Affinity: A Life is not a Life entirely divorced and divided from others, and thus, a creature that cannot communicate and cannot befriend others cannot be said to have a soul, no matter how intelligent.
3) Sapience: that is to say that, as beloved as they are, and as much as they may have souls, pet animals of the sort found on many worlds are not Ensouled in the same way as a person would be, though their lives should still be valued, for cruelty to those lesser than you is a sign of madness.
4) Capacity to Believe. A Soul may well reject the Star Child: Xenos that do so, as damned as they are, and as much as those who do so and attack the Star Child's followers are to be killed, are still People, are still Beings With Souls.
5) An Understanding of Themselves. "I think, therefore I am," as said by the Great Ancient Philosopher Plotos the Great, conqueror of an entire Terran Kingdom, or so the records we have indicate.]

[Then we must ask, can the Motive Force within a Machine create Artificial Life with a Soul? The answer is yes; see the points beyond. But are Machine Spirits Souls? In most cases, no, though there are always exceptions, through the above criteria. Instead, they are what might be called Transient souls, lowercase, such as that which might define animals. Within the boundaries and will of the Omnissiah, though, these Machine Spirits, when they die, are recycled and are thus to be Honored as part of the Cycle of the Omnissiah-and-Motive-Force, even when they do not count as Soul.]

[To create an Artificial Life that follows most but not all of the Five Points is Hubris, and to do so with all of the Five Points intending to use them as a tool is not just Hubris but also Cruelty and Slavery. That is to say, a Servitor, while awkward, fits essentially none of the points, but an attempt to create a Sapient, History-having, Affinity-possessing, Believing being who through a lack of
Themselves can be controlled is simply an exercise in skirting the laws of Slavery.]

[Is there Artificial Life that is Anathema to the Star Child? In this, Origen vigorously rejects the claim, as to use the framing of Anathema is to stigmatize Souls. Instead, in the manner of the Ultra-Radical Traditionalist Crusaders faction that has grown more influential with the continued Conquests of Liberty enacted by the Faith, he claims that there are also non-Artificfial Souls that can become Anathema by the Paths they walk and by their deeds, such as someone who warps themselves into a monster under Chaos, a Soul born in the Star Child's light that nonetheless becomes something Inhuman--and Origen of Droma III is more skeptical of Xenos than many, thus this phrase--something not merely to be led away from Evil, as even someone who has worshiped Chaos but recognized Their Folly can, but instead to be destroyed. So yes, there is Artificial Life that is Anathema to the Star Child, though it is still Ensouled and must be Judged by its Deeds.]

[Finally, any and all of this may be ignored by the provision of a Miracle, through which even those beyond redemption can become something better through the will of the Star Child or through which a Soul may be accidentally created.]


Naturally, no closing statement radically upset the balance of things, and after a swift week of short discussions, a prayer, and a sermon by Teeln, Prophet of the Star Child, it was decreed that Priest Evreaux Origen's work would be considered Official Canon, and the entire hall let out a collective breath of relief as stress and worry began to slough off of the winners and losers of this debate, the concern about grappling with false beliefs not yet settling in.

That is, until one woman from way in the back piped up, getting the attention of an aide and eventually a Loud Hailer to speak. "I, and some of my friends, have a question regarding the part about the pre-existence of souls," she said, and a measure of instinctual alarm began to raise its head within the hundreds of assembled faithful. "Because that has us asking if we could, theoretically, measure the moment something gains a Soul? And there are arguments about what this means about free will... are the Souls created always destined to be put into place? Can a soul remember the time before it was a person?"

There was a moment as everyone within the hall looked at her where one could hear a pin drop. A moment that Teeln, Prophet of the Star Child, used to send Bnuy a message that he wouldn't be able to attend her tonight as things had just gotten complicated.

And then some fool of a monk opened their mouth, and six years of vicious debate followed, only resolved by the unilateral decision to simply...remove that part from the book. If Origen of Droma III wants to have it put back, he can always resurrect himself. Until then...

Not. Part. Of. The Book.



AN: All sections in []-Brackets were written by @The Laurent. I claim no credit, doubly so for the last part of the narrative. (Except the Teeln/Bnuy part.)



You Have 3 [Three] Actions.
(6-Hour Moratorium)
[] [General] Construct Something
-[] Food Production III
-[] Civilian Infrastructure II
-[] Heavy Industry IV
-[] Void Industry VIII
-[] Medical Services III
-[] Military Industry IV

(Gain: A boost in production focusing on the chosen option.)

[] [General] Integrate Perfinda (1/2)
Two planets for the price of one!
(+2 to Food Production, -1 to Everything Else.)

[] [General] RANSACK THAT STATION!
DO IT! DO IT! DO IT! DO IT! DO IT! DO IT! RAAAAAAAA-
(Gain: You take a relaxed gander through the DAoT station.)

[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)

[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Three Scouts, Two Destroyers, or One Frigate per decade. One Light Cruiser per two decades.
(Gain: Chosen Military Units/Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser (0/2)]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] Begin Military Operations (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Cradle Medium Engineering Unit
-[] (1/1) Cradle Medium Assault Unit
-[] (6/6) Droman Coral Medium Assault Unit
-[] (2/2) Droman Tideswarm Heavy Demolition Unit
-[] (2/2) Corcrat Heavy Mechanized Assault Unit
-[] (1/1) Budget Arms Light Tank Unit
-[] (2/2) Lamenters Space Marine Squad
-[] (4/4) Lamenters Space Marine Scout Platoon
-[] (4/7) Celestial Choirs
-[] Task Fleet Alpha
(6x Aries-Class Corvettes, 1x Lupus-Class Torpedo Destroyer, 1x Crux-Class Missile Frigate, 1x Sagittarius-Class Artillery Frigate, 1x Libra-class Light Carrier, 1x Taurus-Class Troopship (0/4 Capacity))
-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop)

-[] Kil'drabi Auxiliary Fleet
(1x Pact of Our New Path Battlecolony)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (0/3 Capacity - Space Marines Only))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems. Scouting Efficiency: ~33.3%
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.8/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity II, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I, Humanity I.
Gain: A Song.
Sung: Dirge for the Innocent.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Brotherhoods, Sisterhoods, Siblinghoods, And Orders of Faith
It is undeniable that many marching within our military are those most dedicated to spreading the light of the Star Child. Yet, questions have arisen from those seeking to contribute to the liberation of the galaxy, who either failed to enter the military by being too dedicated to the mission and failing to see the objectives that need to be taken or by failing some other criteria. Some of those questions are if it would not be beneficial if some manner of Faith Militant organization or organizations could be created, or allowed to be created, with others asking for a formal creation of Faith Orders to bolster the ranks of the soldiery with those utterly dedicated to the mission, lending strength, surety, and a bulwark against the horrors of the galaxy to all within.
(Gain: Nail down the Faith Militant aspects of the Cult of the Star Child.)

[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] A Suit Worthy Of The Name (0.5/5)
With the business on Drixxus and Ixxus done, Chapter Master Chyron is now convinced that, with the possibility of encountering Chaos Marines as high as ever, the main priority of the Lamenters should be the construction of Space Marine Armor. Luckily, Cradle Station has several blueprints, but Chyron is reluctant to use them due to the connotations the Crusade-era designs carry. Instead, he will use the Chapter and Candle Keepers' technical expertise to build a new pattern of Power Armor untainted by history.
(Gain: The Lamenters gain actual Space Marine-rated Power Armor.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
281.M42 - Shrine To The Omnissiah
When the order came from up top, the already frothing masses of Lay Technicians, Enginseers, Transmechanics, Lexmechanics, Acolytes, and more who had either been born from the masses of technicians within Cradle Station or those who could prove a direct link (either directly or through apprenticeships) to the Cult Mechanicum began a storm, a veritable assault, against the DAoT Station floating innocently within the void, unknowing of the prodding, searching, violating mass of writhing humanity and mechadendrites about to enter its holds.

When the first highly fought-for (this is to be taken literally) shuttles landed in one bay or hangar, those within walked into the station awed, humbled, and utterly willing to spend the rest of their insignificant existences in this place in exchange for just one crumb of Knowledge delivered unto them from the height of humanity.

After these early masses left their landing zones, such emotions of religious awe and supplication soon turned into hopeful confusion.

Hopeful confusion turned into baffled and deliberate incognizance, reverend walking paces replaced by quick steps.

Deliberate incognizance turned into worried steps and darting ocular implements as the second groups began to land.

Worried steps turned into runs, faces growing with anger, crushed hopes, and bubbling insanity.

Until...

Until...

Until the third group heard howling throughout the noosphere and through the hallways, galleries, and halls, such utter fury and wrath screamed through that medium of logic and through the air that whatever they believed would be found and encountered...wouldn't be.

The station was empty. Of everything. Every machine, every cogitator, every production line and warehouse.

All things within...had been taken out; even the internals in the walls hadn't been spared if they were of high enough interest to those who had taken all.

No.

Who had stolen everything!

One thing remained on the station: a shrine. Constructed in the command center of the station.

A shrine to the Omnissiah.

Whatever loyalties to Mars, to the Crimson Priesthood, had remained within those old enough to remember still a time before the Candle Keepers or who had been given such reverence to that far-distant world and birthplace of technological miracles, whatever crumb of faithfulness remained...it was shattered. Desecrated. Ripped. Apart. Put into the trash and burned until the ashes were but glass.

When the Imperium had forsaken this system, it had not failed to take everything of worth from this place, and in doing so, it had earned itself a priesthood of those learned in the Lower and Higher Mysteries of the Machine now utterly devoted to tearing out every implant and prosthesis those who had done so possessed.

Even after months of searching nothing turned up, only an Acolyte who suffered a nervous breakdown and began scribbling a mess of technical data onto the floors and walls of the station with their las-pistol. Interestingly enough, said scribbling turned out to be the engine schematics commonly used by the ships of the Candle, except they had an improved fuel efficiency of 0.03%. Yet, before those who were interrogating the Acolyte could start opening their skull, the local Choir freshly arrived crashed that thought and took the Acolyte under their care. Apparently, they had manifested their latent psychic powers and drawn upon them to get something in their collective desperation.

Yet...it wasn't all bad news.

Okay, it was bad news all around, but though there was no highly-coveted STC fragment or archeotech here, the station itself still existed! It was still a massive piece of void infrastructure, and many things could be placed within! Most of the connections still worked for the manufacturing halls, and the local uplift efforts would be massively improved by any industry or infrastructure placed into the skies! In fact, it would be massively cheaper to get the ball of self-sufficiency rolling now!

But what should be put here:
(Update in 9 Hours)
[] (Write-In 3 [Three] Levels of Infrastructure/Industry to gain.)
 
290.M42 - Stood The Stalwart SDF
Ubraka has been attacked by the Orks again; seven Destroyers and a Kroozer of unknown configuration have hit the system, intending to lay waste to that world once more, gleefully shouting and clamoring over the vox their primitive and despicable boasts and warcries.

Yet, against them stood the stalwart SDF, crewed by the descendants of those they had once so abominably enslaved, and the two Battlecolonies of the Kil'drabi, the second of which had joined its sibling in their vigil over the system not even a month prior.

Battle is joined, Macro-Cannons, Railguns, and Lances flash against the "Dakka" of the Orks, fighters from the primary defense station rise and swat their Orkish opponents out of the void, roaring engines spew fire as ships move and dip, a thousand thousand ways ensue to die and perish between the lines once drawn and then discarded once the ships tangle in ranges closer to a knife-fight than a duel of stellar proportions.

The results are husks and shattered ships drifting through the void, crew vox-xing their positions within their life pods to the rescue ships, and the Kil'drabi viciously shattering any still-intact Ork vessel into a hundred pieces with entire volleys of railgun slugs thrown across the void. Their ships have managed to mostly stay intact, and what damage had been sustained can be quickly repaired with in-system resources, but their human counterparts were not so lucky. Half of the Ubrakan SDF has been destroyed, and the other half is badly mauled. Only the Light Cruiser Monitor remains intact enough to sally out again, while the rest would be doomed to fight and die from within the local dockyards.

Still, there is one upside: the mobile fleet elements of the Orks in Itani have been depleted, and the Candle Keepers' military planners are eying the two systems with interest. Perhaps a raiding campaign is in order to secure the path forward for invasion or an exterminatus? The Orks do not seem well-poised to resist a swift strike against them, in and out in the blink of an eye, especially their now vulnerable void assets.

Yet, aside from that, the ransacked station now called Promethian Dawn between Ixxus and Drixxus has begun with the production of a myriad of civilian products, from hab-blocks to trains, for use locally and within the entire federation. The future for that system seems bright as their quality of life is projected to rise to the standard within a mere three decades!



You Have 3 [Three] Actions.
(6-Hour Moratorium)
[] [General] Construct Something
-[] Food Production V
-[] Civilian Infrastructure V
-[] Heavy Industry II
-[] Void Industry VII
-[] Medical Services II

-[] Military Industry III
(Gain: A boost in production focusing on the chosen option.)

[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)

[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Three Scouts, Two Destroyers, or One Frigate per decade. One Light Cruiser per two decades.
(Gain: Chosen Military Units/Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser (0/2)]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] Begin Military Operations (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Cradle Medium Engineering Unit
-[] (1/1) Cradle Medium Assault Unit
-[] (6/6) Droman Coral Medium Assault Unit
-[] (2/2) Droman Tideswarm Heavy Demolition Unit
-[] (2/2) Corcrat Heavy Mechanized Assault Unit
-[] (1/1) Budget Arms Light Tank Unit
-[] (3/3) Lamenters Space Marine Squad
-[] (4/4) Lamenters Space Marine Scout Platoon
-[] (3/7) Celestial Choirs
-[] Task Fleet Alpha
(6x Aries-Class Corvettes, 1x Lupus-Class Torpedo Destroyer, 1x Crux-Class Missile Frigate, 1x Sagittarius-Class Artillery Frigate, 1x Libra-class Light Carrier, 1x Taurus-Class Troopship (0/4 Capacity))
-[] Scout Fleet Alpha
(4x Circinus-Class Scout Sloop)
-[] Kil'drabi Auxiliary Fleet
(2x Pact of Our New Path Battlecolony)

-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (0/3 Capacity - Space Marines Only))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems. Scouting Efficiency: ~33.3%
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.0/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Uncovered: Technology.
Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity II, Song, Mercy, Creativity II, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I, Humanity I, Creativity I.
Gain: A Song.
Sung: Dirge for the Innocent.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Brotherhoods, Sisterhoods, Siblinghoods, And Orders of Faith
It is undeniable that many marching within our military are those most dedicated to spreading the light of the Star Child. Yet, questions have arisen from those seeking to contribute to the liberation of the galaxy, who either failed to enter the military by being too dedicated to the mission and failing to see the objectives that need to be taken or by failing some other criteria. Some of those questions are if it would not be beneficial if some manner of Faith Militant organization or organizations could be created, or allowed to be created, with others asking for a formal creation of Faith Orders to bolster the ranks of the soldiery with those utterly dedicated to the mission, lending strength, surety, and a bulwark against the horrors of the galaxy to all within.
(Gain: Nail down the Faith Militant aspects of the Cult of the Star Child.)

[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] A Suit Worthy Of The Name (1/5)
With the business on Drixxus and Ixxus done, Chapter Master Chyron is now convinced that, with the possibility of encountering Chaos Marines as high as ever, the main priority of the Lamenters should be the construction of Space Marine Armor. Luckily, Cradle Station has several blueprints, but Chyron is reluctant to use them due to the connotations the Crusade-era designs carry. Instead, he will use the Chapter and Candle Keepers' technical expertise to build a new pattern of Power Armor untainted by history.
(Gain: The Lamenters gain actual Space Marine-rated Power Armor.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
 
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