770.M43 - And The Sector
New
HeroCooky
Unverified Monstergirl
The history of the Storlar Sector (and most of its surrounding areas) can be summed up as such: a very long time where even looking at it makes the Hymnals attempting to Sing We Were bleed from their eyes, ears, noses, mouths, and other facial openings, then a long time of utter nothingness as the majority of all life was wiped away and what little survived did the equivalent of rocking back and forth curled up like a ball in the corner of the room, only for humanity to come in, kicking in the metaphorical door to assert dominance and trade all over the Sector.
Some civilizations flourished when the Federation (the other one) popped up and sent peacekeepers, colonization fleets, terraformation armadas, trade convoys, and so forth to establish a hold over the Sector that was more than a digital claim not even the most deluded of map painters could justify.
Then the whole "Birth of another Chaos God" clusterfuck happened, and the Sector shit the bed.
Violently.
Decade after decade, century after century, Storlar was sight and home to what could only be called a cavalcade of fuck-ups, slaughters, madness, and idiocy on a scale not seen since the day an actual war was fought over if it was to be Taco Tuesday or Taco Thursday (it was resolved to have tacos on Sundays).
Believe it or not, the last two millennia were the most peaceful the Sector had ever seen.
Star Child help us all.
You Have 3 [Three] Actions. Currently Active ISC: [Green Horizons Colonization LTD]. Current Symphony: [Grand Design]. Current Warp Tremors: [High - Slow Decrease].
(6-Hour Moratorium)
[] [Free] Consecrate In Sacred Sand (Write-In Two [2] Sub-Sectors)
Works of generations started today.
(Gain: Two Consecrated Sub-Sectors.)
[] [General] Develop The Federations'...
-[] Food Production XXI (0/2) - [3x 50% Discounts]
-[] Civilian Infrastructure XXI (0/2) - [7x 50% Discounts]
-[] Heavy Industry XXI (0/2) - [5x 50% Discounts]
-[] Void Industry XXIII (0/2) - [2x 50% Discounts]
-[] Medical Services XXI (0/2) - [2x 50% Discounts]
-[] Military Industry XXI (0/2) - [4x 50% Discounts]
(Gain: A boost in production focusing on the chosen option.)
[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
[Song] - A Tribe Called Celestia - +0.50 Research per Action Spent.
Children Of The Omnissian Daughter - +0.50 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.55 Research Banked)
[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Stargrove Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [Military] Create Fifty Grand Armies (Write-in Names) for (Sub-Sectors) or Thirty-Five Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Fifty Grand Armies or Thirty-Five Knight Orders.)
[] [Military] Fleet Construction - (32.000 Points per Action)
-[] 20x Nomadic Fleets [Automatic] (0.8/1)
Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker, Celestial Fanfare, Watchmen, Light-Sworn.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (1.000 DP)] - [1.000 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
[] [Military] Construct Three [God/Bio]-Engine Legions (25x Grandis, 15x Modeste Immensus, 8x Immensa Immensus, 4x Magnificus, 2x Momentus, 1x Deus Machina)
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: (Bio) Titan/s and specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)
[] [Military] The Ancient's [Webbed Nests/Earthen Nuts/Half-Recalled Neighmare//Defiant Creature/Cherry Ice Cacti/Flesh And Bones/Rooted Grail/Heralded Halls/Ratified Treatise/Scared Cat/Brave New World] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: Three plundered Ancient Sites.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
There is war to be had and battle to be made. Send troops to resolve issues, squash opposition to the Star Child and Humanity and all Their Protectorates, and send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Sub-Sectors from Claimed Sub-Sectors. Scouting Efficiency: N/A (95% Three+ Sub-Sectors, 75% Five+ Sub-Sectors, 45% Nine+ Sub-Sectors.)
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct Ten Melodies (0.0/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 21
Uncovered: Dominion
Secret: N/A
Star Child: Cogitation II, Liberation II, Spirit II, and Shatter II.
Kil'drabi: Family III
Irrita: Plants III, and Hunger III.
Msk'fa: Comfort III, and Retribution III.
Dirut: Peace II, Clockwork II, Candle II, Sunset III, and Dawn III.
Lamenter: Duty II, Honor II, Glory II, Unwavering II, and Cherish II.
Gain: Ten Melodies newly Conducted.)
[] [Psykana] Sing four Songs (Choose at least Three below.) - (0.7/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III, Prophecy III, Revenant III, Oblivion III, and Thule III.
Secret: Perception III, Silence III, Grounding III, and Slumber III.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness III, Brutality III, Mercy III, The Star, Love III, Cogitation I, Spirit I, Shatter I, and Liberation I.
Kil'drabi: Void III, Struggle III, Paths III, Community III, and Family II.
Irrita: Growth III, Plants II, Harmony III, and Hunger II.
Msk'fa: Comfort II, Revenge III, and Retribution II.
Dirut: Time III, Clockwork I, Candle I, Sunset II, Dawn II, and Peace I.
Lamenter: Duty I, Honor I, Glory I, Unwavering I, and Cherish I.
Gain: Four Songs.)
[] [Psykana] Sing Two Symphonies (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: Two Symphonies.)
[] [General/Psykana] Construct A Second Grand Note (3/13) - (Auto-Completes in 790.M43)
One tune, carried through the Warp, at all times, at all reaches, through one conduit powered by a shackled Black Hole, by which the eyes and reach of the Federation shall be elevated beyond all things. Costly to create but invaluable to possess...particularly in multiples.
(Gain: The Grand Note, a miniaturized Astronomican, with a range of 1.000 LYs. Reduces Warp Travel Times by x5 within its Radius.)
[] [Faith] Sigils (Input 8 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill], [Grow], [Flower], [Impale], [Drink]
Subjects: [Us], [Them], [We], [Offspring], [Parent/s]
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous], [Health], [Nutrition], [Withering]
Location: [Abyss], [Core], [Heaven], [Void], [Self], [Place]
Information: Sigils consist out of 3-5 Words.
Gain: 8 Sigils of the Faith. These enable your Faith Orders to create Small Miracles on the field of battle and at home.)
[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)
[] [Knightly Orders] Investigate Technological Upgrades (2/3)
Some aspects of the Knights could benefit from being wholly replaced instead of merely upgraded to account for advancing technology.
(Gain: Improved Armiger Knights.)
[] [Chapter] Cross The Rubicon - (0/0.5)
Let it be done.
(Gain: All Lamenters become Primaris.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)
Some civilizations flourished when the Federation (the other one) popped up and sent peacekeepers, colonization fleets, terraformation armadas, trade convoys, and so forth to establish a hold over the Sector that was more than a digital claim not even the most deluded of map painters could justify.
Then the whole "Birth of another Chaos God" clusterfuck happened, and the Sector shit the bed.
Violently.
Decade after decade, century after century, Storlar was sight and home to what could only be called a cavalcade of fuck-ups, slaughters, madness, and idiocy on a scale not seen since the day an actual war was fought over if it was to be Taco Tuesday or Taco Thursday (it was resolved to have tacos on Sundays).
Believe it or not, the last two millennia were the most peaceful the Sector had ever seen.
Star Child help us all.
You Have 3 [Three] Actions. Currently Active ISC: [Green Horizons Colonization LTD]. Current Symphony: [Grand Design]. Current Warp Tremors: [High - Slow Decrease].
(6-Hour Moratorium)
[Green Horizons Colonization LTD] - Settlement Invigoration Directive - Newly colonized Sub-Sectors will not have a Vulnerability Period to invasions due to quick-started industry and military installations.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
[Sixteen Tons Cooperative] - Industrialized Workers Of The Star Child - Reduce the cost of improving Heavy Industry by 50% (rounded down).
[Primum Non Nocere] - Panaceum - Adds 25% Progress to Medical Services Developments. Reduces all effects of Diseases when sponsored.
[Sales Club Wholesalers] - Yeenidawg- Adds 25% Progress to Food Production/Military Industry Developments.
[New Dawn R&D] - Anomaly Identified - Uncover Points of Interest (PoI) within and without your territory every Turn this ISC is sponsored. PoI include (but are not limited to) new colonizable systems, Economic Boons, Military Relevant Resources or Locations, and more.
[Federation Post] - Messenger Fleet - Reduce the cost of improving Civilian Infrastructure by 50% (rounded down).
[Sixteen Tons Cooperative] - Industrialized Workers Of The Star Child - Reduce the cost of improving Heavy Industry by 50% (rounded down).
[Primum Non Nocere] - Panaceum - Adds 25% Progress to Medical Services Developments. Reduces all effects of Diseases when sponsored.
[Sales Club Wholesalers] - Yeenidawg- Adds 25% Progress to Food Production/Military Industry Developments.
The Devouring Mechadendrite - 20x Choirs.
A Glint of Genius - 40x Choirs.
Heartbeat of Industry - 50x Choirs
Unto Works Generational - 50x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs
Hippity Hoppity - 100x Choirs
Hiss of the Steam Valve - 555x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Dutiful Spirits - 555x Choirs
Class Is In Session - 60x Choirs
See The Seer - 555x Choirs
Love Unto Death - 6.400x Choirs
A Trusted Map - 555x Choirs
Ashen Fields - 1.302x Choirs
We Were - 5.555x Choirs
Final Mercy - 10.000x Choirs
A Tribe called Celestia - 500x Choirs
A Glint of Genius - 40x Choirs.
Heartbeat of Industry - 50x Choirs
Unto Works Generational - 50x Choirs
See No Evil, Speak No Evil, Hear No Evil, Do No Evil - 500x Choirs
Hippity Hoppity - 100x Choirs
Hiss of the Steam Valve - 555x Choirs
Foretold Luminous Paths Seen - 100x Choirs
Dutiful Spirits - 555x Choirs
Class Is In Session - 60x Choirs
See The Seer - 555x Choirs
Love Unto Death - 6.400x Choirs
A Trusted Map - 555x Choirs
Ashen Fields - 1.302x Choirs
We Were - 5.555x Choirs
Final Mercy - 10.000x Choirs
A Tribe called Celestia - 500x Choirs
Warp Tremor Levels: [Warp Storm] - [High] - [Medium] - [Restive] - [Calm] - [Still]
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.
Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.
Deus Mechanicus Incarnate - Oh Motive Force, Oh Machine God, Oh Omnissiah, Awaken one of your Daughters. Grant her Stable Soul. Grant her Righteouss Awareness. Grant her Your Hand. We shall protect her from all that will come. That is our Pledge. That is our Soul. By your Will. Let it be done. +1 Warp Tremors per Turn. Auto-Shuts off after Activation.
Not Today - Allows the Souls of the slain to return to life once more, bodies restored in safety and any harm on mind and soul removed. +1 Warp Tremors per Turn. This increases by +1 every Turn.
Recycling - Every Daemon killed while this Symphony is active will have a miniscule chance to be ripped apart and be used to calm the Warp. +0.25 Warp Tremors per Turn. This can be reduced by escalating levels of warfare against Chaos Entities.
None - Allow The Warp To Calm
A Cry For The Future - Gain 0.25 Actions for every Total Action spent. Actions gained this way are rounded up. +1 Warp Tremors per Turn.
Grand Design - All Research Actions have their effects enhanced to the best possible degree they can provide. +0.25 Warp Tremors per Turn. This increased by 0.25 every Turn.
Lament Me Not - Whenever this Symphony is Sung after a great tragedy or great loss of life, the Warp will calm with the tears of the grieving and the mourning of the living.
Deus Mechanicus Incarnate - Oh Motive Force, Oh Machine God, Oh Omnissiah, Awaken one of your Daughters. Grant her Stable Soul. Grant her Righteouss Awareness. Grant her Your Hand. We shall protect her from all that will come. That is our Pledge. That is our Soul. By your Will. Let it be done. +1 Warp Tremors per Turn. Auto-Shuts off after Activation.
Not Today - Allows the Souls of the slain to return to life once more, bodies restored in safety and any harm on mind and soul removed. +1 Warp Tremors per Turn. This increases by +1 every Turn.
Recycling - Every Daemon killed while this Symphony is active will have a miniscule chance to be ripped apart and be used to calm the Warp. +0.25 Warp Tremors per Turn. This can be reduced by escalating levels of warfare against Chaos Entities.
[] [Free] Consecrate In Sacred Sand (Write-In Two [2] Sub-Sectors)
Works of generations started today.
(Gain: Two Consecrated Sub-Sectors.)
[] [General] Develop The Federations'...
-[] Food Production XXI (0/2) - [3x 50% Discounts]
-[] Civilian Infrastructure XXI (0/2) - [7x 50% Discounts]
-[] Heavy Industry XXI (0/2) - [5x 50% Discounts]
-[] Void Industry XXIII (0/2) - [2x 50% Discounts]
-[] Medical Services XXI (0/2) - [2x 50% Discounts]
-[] Military Industry XXI (0/2) - [4x 50% Discounts]
(Gain: A boost in production focusing on the chosen option.)
[] [General] Research:
01001101 01100001 01100100 00100000 01000010 01101001 01101110 01101000 01100001 01110010 01101001 01100011 00100000 01010011 01100011 01110010 01100101 01100101 01100011 01101000 01101001 01101110 01100111 00100001
-[X] Bubble Drive Prototype - Will complete in 900.M43
(Gain: Bubble Drive Prototype)
-[] Project: Immortal Biosphere MK.I (2/15)
(Gain: Improve Rejuvenat Access to 75%.)
-[] Grandis Dreadnought (0/8)
(Gain: Further improve upon your Dreadnoughts.)
-[] Novel Infantry-Grade Weapons and Armor Development V (0/5)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development IV (0/2)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development V (0/3)
(Gain: Cheaper Infantry Weapons.)
-[] Logistical Infantry-Grade Armor Development V (0/3)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [2 DP Equipment] (4/5)
(Gain: Standardize 2 [Two] 2 DP Ship Equipments across all new Designs.)
-[] Shipyard Automatization VIII (0/20)
(Gain: 4 SBGs every Turn.)
(Gain: Bubble Drive Prototype)
-[] Project: Immortal Biosphere MK.I (2/15)
(Gain: Improve Rejuvenat Access to 75%.)
-[] Grandis Dreadnought (0/8)
(Gain: Further improve upon your Dreadnoughts.)
-[] Novel Infantry-Grade Weapons and Armor Development V (0/5)
(Gain: Infantry Weapons and Armor Upgrades.)
-[] Experimental Infantry-Grade Weapons and Armor Development IV (0/2)
(Gain: New Infantry Weapons and Armors.)
-[] Logistical Infantry-Grade Weapons Development V (0/3)
(Gain: Cheaper Infantry Weapons.)
-[] Logistical Infantry-Grade Armor Development V (0/3)
(Gain: Cheaper Infantry Armor.)
-[] Ship Equipment Standardization III - [2 DP Equipment] (4/5)
(Gain: Standardize 2 [Two] 2 DP Ship Equipments across all new Designs.)
-[] Shipyard Automatization VIII (0/20)
(Gain: 4 SBGs every Turn.)
-[] Doomseer Anti-Warp Weaponry and Armor (0/5)
There are some materials that repell psychic phenomena and works, which, in the right hands, prove to be a boon in our anti-daemon efforts. Thanks to them now understood, we can enact armor and weapon research to equip the Abyssal Order with equipment that will strike fear into the impossible and the ruinous.
(Gain: Anti-Daemon Equipment.)
-[] Starry Stellar Psyker Staves (19/30)
The ability to create psychic focii has long served the Stargrove Federation and the Celestial Choir well, and with millennia of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body sunburns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Starry Celestial Psychic Hoods (0/12)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Celestial Psychic Hoods are equipment that shields your Psykers from backlash to varying, but at least notable, degrees.)
-[] Numeralis Aethyrmetric - Legality (0/150)
Ceasing reality is one thing. Altering it another. Altering it to your specifications...
There are some materials that repell psychic phenomena and works, which, in the right hands, prove to be a boon in our anti-daemon efforts. Thanks to them now understood, we can enact armor and weapon research to equip the Abyssal Order with equipment that will strike fear into the impossible and the ruinous.
(Gain: Anti-Daemon Equipment.)
-[] Starry Stellar Psyker Staves (19/30)
The ability to create psychic focii has long served the Stargrove Federation and the Celestial Choir well, and with millennia of knowledge and familiarity comes the ability to strive further than yesterday. With the Sun Melody having become a measuring stick upon which one can see progress, it is estimated that further refinement will be capable of reducing the damages incurred into "mere" full-body sunburns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Starry Celestial Psychic Hoods (0/12)
Thanks to the work done in figuring out how to psychically tune and shape cloth and metals to weave together into one whole, a "Psychic Hood" for the layperson, the Celestial Choir is eager to not only begin large-scale dissemination of knowledge and practice but also delve deeper into their understanding of how they function and can be improved.
(Gain: Celestial Psychic Hoods are equipment that shields your Psykers from backlash to varying, but at least notable, degrees.)
-[] Numeralis Aethyrmetric - Legality (0/150)
Ceasing reality is one thing. Altering it another. Altering it to your specifications...
Hereteks Refuge - Reduce Research Cost by 20%, Rounded Up. +0.20 Research per Action Spent.
Academic Publishing Institutes - +0.15 Research per Action Spent.
Noosphere Unity - +0.05 Research per Action Spent.
[Song] - A Glint of Genius - +0.40 Research per Action Spent.
[Song] - A Tribe Called Celestia - +0.50 Research per Action Spent.
Children Of The Omnissian Daughter - +0.50 Research per Action Spent.
The Psycademia 'Wings of our Crucible' - Allows Psytech to be researched under [General].
(0.55 Research Banked)
[] [General] Ministry of Subversion, Infiltration, and Interstellar Communication
A new age of peace dawns on the Stargrove Federation, and with it rises the required needs of its various branches and plans to come to fruition, from subverting hostile polities to maintaining friendly relations with good neighbors. Thanks to an expansion in resources, the Ministry of SIIC can now focus on multiple things simultaneously.
[] [AUTOMATIC] Sub-Sector Subversion (Choose Two)
With the allocated funds, a slow subversion of two Sub-Sectors can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] Sub-Sectors simultaneously to the Stargrove Federation without Action cost.)
With the allocated funds, a slow subversion of two Sub-Sectors can be undertaken. However, these efforts can be focused and accelerated with dedicated attention.
(Gain: Allows you to slowly convert two [2] Sub-Sectors simultaneously to the Stargrove Federation without Action cost.)
Sub-Sector Ishanu
Suspected Subversion Time: Where The Clans Live ~40 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers | Focused Attention
N/A
Suspected Subversion Time: N/A
Modifiers: N/A
Suspected Subversion Time: Where The Clans Live ~40 Years
Modifiers: The Clans Do Not Bow -All Diplomatic Modifiers | Focused Attention
N/A
Suspected Subversion Time: N/A
Modifiers: N/A
[] ISC Access - (Van Zandt Free Duchy/Mashan Temple Authority)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Stargrove Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Van Zandt Free Duchy/Mashan Temple Authority.)
[] [AUTOMATIC] Improve Relations
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Both Mashan Temple Authority and Van Zandt Free Duchy.
Gain: Slowly improved relations.)
The Federation's ISCs are eager to spread their markets and customer bases beyond the Stargrove Federation, willing to brave the (relatively safe and profitable) unknown.
(Gain: Disables one random ISC per Turn and significantly improves relations with the Van Zandt Free Duchy/Mashan Temple Authority.)
[] [AUTOMATIC] Improve Relations
Though tedious work, improving relations over time with steady hands instead of bold declarations and treaties will enable more of the latter to be wrought without any complications.
(Targets: Both Mashan Temple Authority and Van Zandt Free Duchy.
Gain: Slowly improved relations.)
Van Zandt Free Duchy
Current Relations: Honor-Bound Allies
Trend: Happy.
Modifiers: N/A
Mashan Temple Authority
Current Relations: Allies
Trend: Solid.
Modifiers: N/A
Current Relations: Honor-Bound Allies
Trend: Happy.
Modifiers: N/A
Mashan Temple Authority
Current Relations: Allies
Trend: Solid.
Modifiers: N/A
[] [Military] Create Fifty Grand Armies (Write-in Names) for (Sub-Sectors) or Thirty-Five Knight Orders (Write-in Names)
Grand Armies are composed of 2 SAGs per Sub-Sector System, which are composed of 4 Units each. Though each SAG will have its own Battle Standard and Motto, only those existing will be recorded in detail. A Grand Army requires you to specify each SAG as either Light, Medium, or Heavy, with the further moniker of Infantry/Mechanized/Tanks/Augmetic Legions Formations attached. All other specializations will be taken care of within the Grand Army itself. A Knight Order contains 20 War-Packs, one War-Pack consisting of One Questoris per Four Armigers, of variable Patterns.
(Gain: Fifty Grand Armies or Thirty-Five Knight Orders.)
[] [Military] Fleet Construction - (32.000 Points per Action)
-[] 20x Nomadic Fleets [Automatic] (0.8/1)
Chose Names for Fleets: Triumph of Obliteration, Unfettered Zeal, Pathfinding Maw, Causal Wound, Tombmaker, Celestial Fanfare, Watchmen, Light-Sworn.
See Informational - Military Forces for Fleet Compositions/Point Values.
(Gain: Fleets.)
[] [Military] Design New Voidship Classes - [Available: Destroyer (1 DP), Frigate (2 DP), Light Cruiser/Freighter (4 DP), Heavy Cruiser/Freighter (8 DP), Grand Cruiser (16 DP), Temple Ship (25 DP), Battleship (50 DP), Dreadnought (1.000 DP)] - [1.000 DP]
From what we can tell, thanks to our history, what information we, the Kil'drabi, Yeeni, and the archives of our planets tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a proud Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Information: Ship Classes requiring more DP than you possess take more than one Action to design.
Gain: Newly designed and built Ship Class/es.)
[] [Military] Construct Three [God/Bio]-Engine Legions (25x Grandis, 15x Modeste Immensus, 8x Immensa Immensus, 4x Magnificus, 2x Momentus, 1x Deus Machina)
00101011 00101011 00101011 01001001 01101110 01101001 01110100 01101001 01100001 01110100 01100101 00100000 01010000 01110010 01101111 01110100 01101111 01100011 01101111 01101100 01101100 00111010 00100000 01000010 01101001 01100111 00100000 01001110 01110101 01110100 00101011 00101011 00101011
(Proposed (and Valid) Designs: Tetrapod
Gain: (Bio) Titan/s and specialized ship/s capable of moving them. A sketch is Mandatory for Modeste Immensus and up. No AI or Reference Images allowed.)
[] [Military] The Ancient's [Webbed Nests/Earthen Nuts/Half-Recalled Neighmare//Defiant Creature/Cherry Ice Cacti/Flesh And Bones/Rooted Grail/Heralded Halls/Ratified Treatise/Scared Cat/Brave New World] - (Write-In Military Forces)
Hippity Hoppity has revealed to us a site where technology, rites, knowledge, or culture of the Ancients yet remain...if not how intact. It is far away from our borders, and thus the fleet sent there to uncover the truth must be guarded.
(Gain: Three plundered Ancient Sites.)
[] [Military] Begin Military Operations (Assign SAG/s) (Choose Location/s) (Designate Objective/s)
-[] Seyfert
-[] Flag Armada Nova, Nebula, Quasar, Pulsar, Ashen Star, Broken Void, Magnetar, Singularity, Voidfire, Stellar Conflagration, Eclipse, Hypernova, Redshift, Blueshift, Ion Storm, Stellarum, Aetherflare, Gravastar, Radiance, Starborn, Pillars of Creation, Orion, Hyades, Ophiuchus, Rosette, Event Horizon, Black Dwarf, Tachyon, Eridanus, Umbra, and x22 Other Flag Armadas.
(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Flag Armada World Sap (37/37 Ship Capacity)
(37x War-Worlds)
(5x Aquarius-Class Fleet Tenders, 2x Hercules-Class Battleships, 3x Virgo-Class Fleet Carriers, 1x Cassiopeia-Class Arsenal Ship, 16x Phoenix-Class Arc Cruisers, 17x Lepus-Class Grand Cruisers, 5x Cancer-Class Assault Cruiser)
-[] Flag Armada World Sap (37/37 Ship Capacity)
(37x War-Worlds)
-[] Sector Battle Group Sphinx, Centaur, Werewolf, Minotaur, Leviathan, Basilisk, Hydralisk, Necrolisk, Kraken, Gorgon, Gryphon, Wyvern, Dragon, Cyclops, Phoenix, Garuda, Enfield, Anansi, Umbra, Scylla, Chimera, K'uk'ulkan, Neko, Elegua, Mountain Fog, Scything Wing, Thule Triumph, Knight's Watch, Saga Of Luthaire, Burned Offering, Healing Fire, Watchwomen, Ogun, Obatala, Yemaya, Oshun, Shango, Oya, Hungry Claws, Dusty Paths, Bared Talon, Pale Harbinger, Azure Dominion, Veilward Sentinels, Eclipse Vanguard, Iron Oath, Dustborn Armada, Gloaming Spear, Sepulchral Reach, Solar Requiem, Sable Covenant, Gilded Revenant, Voidborne Pact, Celestial Dirge, Umbral Tide, Warden Phalanx, Spectral Bastion, Ashen Concord, Midnight Ember, Ivory Pharos, Hallowed Zenith, Stormward Phalanx, Ebon Crusade, Twilight Convocation, Aegis Eternal, Solar Mantle, Gloaming Citadel, Iron Hymn, Sentinel's Vow, Gilded Terminus, Aether Ascendant, Wraithforged Armada, Titan's Wake, Dawnbound Pact, Obsidian Path, Chalice of Stars, Crimson Passage, Horizon Vow, Sovereign's Mantle, Pyre of Concord, Exalted Wake, Gilded Spire, Sunward Bastion, Evernight Spear, Nova Crucible, And 278x Other SBGs. (40/40 Ship Capacity) - [2x SBGs Auto-Production]
(2x Lepus-Class Grand Cruisers, 4x Leo-Class Vanguard Cruiser, 1x Cancer-class Assault Cruiser, 11x Libra-Class Light Carrier, 8x Scorpio-Class Light Cruiser, 2x Corona-class Void Bastion, 4x Andromeda-Class Pathfinder Ships, 6x Crux-Class Heavy Frigate, 2x Vela Chrono Frigate, 2x Lupus Torpedo Destroyers, 2x Aries Corvette)
-[] Sector Battle Group Overflow (19/10 Ship Capacity)
(1x Aquarius-Primus Fleet Tender, 1x Cassiopeia-Class Arsenal Ship, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship)
-[] Flag Armada Black Cat (102/0 Ship Capacity)
(61x Little Paw-Class Missile Destroyer, 23x Mother Cat Troopship, 15x Cat's Fang-Class Lancer, 2x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
(2x Lepus-Class Grand Cruisers, 4x Leo-Class Vanguard Cruiser, 1x Cancer-class Assault Cruiser, 11x Libra-Class Light Carrier, 8x Scorpio-Class Light Cruiser, 2x Corona-class Void Bastion, 4x Andromeda-Class Pathfinder Ships, 6x Crux-Class Heavy Frigate, 2x Vela Chrono Frigate, 2x Lupus Torpedo Destroyers, 2x Aries Corvette)
-[] Sector Battle Group Overflow (19/10 Ship Capacity)
(1x Aquarius-Primus Fleet Tender, 1x Cassiopeia-Class Arsenal Ship, 1x Cancer-Class Assault Cruiser, 16x Serpens-Class Stealth Destroyer, 1x Hercules-Class Battleship)
-[] Flag Armada Black Cat (102/0 Ship Capacity)
(61x Little Paw-Class Missile Destroyer, 23x Mother Cat Troopship, 15x Cat's Fang-Class Lancer, 2x Tomcat-Class Artillery Cruiser, 1x Black Cat's Claw)
-[] Nomadic Fleet 'Once-Forgotten-Joy', 'Thrum-Of-The-Journey', 'Illuminators-Of-The-Road-Not-Traveled', 'Bastion-Of-Pathways', 'Trade-Guardians', 'Winged-Deliverance', 'Dust-Upon-The-Winds', 'Beat-Of-Oiled-Drums', 'Lanterns-Against-Dark-Times', 'Stellar-Harvesters', 'Purpose-Of-Unity', 'Unimpeded-Festival', 'Abundance-Of-Flowering-Stars', 'Memories-Of-Healing-Tunes', 'Hopes-Of-Long-Yearned-Truths', 'Sighs-Born-From-Content-Minds', 'Trailblazing-Adventurers', 'Shield-Of-Far-Flung-Homes', 'Thorny-Candlebringers', 'Roaring-Sands', 'Heraldic-Ambition', 'Lights-Within-Darkness', 'Creation-Of-Hope', 'Crests-Within-Shields', 'Cards-Of-Foretold-Dusk', 'Hymns-Upon-Ichor', 'Unburdened-Breaths', 'Seasoned-Sojourners', 'Black-Glass-Callers', 'Painful-Truths', 'Joy-Of-Untread-Paths', 'Gaze-Under-Shimmering-Stars', 'Protector-Of-Aeons', 'Verdant-Breaths', 'Sharp-Talon'd-Seers', And 60x More. (49/50 Ship Capacity)
(5x Andromeda-Secundus Pathfinder Ship, 1x Herald of the Path-Class Battlecolony, 6x Fortress of the Record-Class Heavy Cruiser, 12x Sentinel of the Creed-Class Light Cruiser, 30x Warden of the Writ-Class Frigate)
(5x Andromeda-Secundus Pathfinder Ship, 1x Herald of the Path-Class Battlecolony, 6x Fortress of the Record-Class Heavy Cruiser, 12x Sentinel of the Creed-Class Light Cruiser, 30x Warden of the Writ-Class Frigate)
-[] Invasion Fleet 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, and 15. (84/90 Ship Capacity)
(9x Andromeda-Class Pathfinder Ships, 80x Taurus Troopships, 4x Lupus-Class Torpedo Destroyer)
(9x Andromeda-Class Pathfinder Ships, 80x Taurus Troopships, 4x Lupus-Class Torpedo Destroyer)
-[] LRAD Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Theta, Iota, Kappa, Lambda, Mu, Nu, Xi, Omicron, Pi, Rho, Sigma, Tau, Upsilon, Phi, Chi, Psi, Omega. (50/50 Ship Capacity)
(2x Phoenix-Class Arc Cruisers, 2x Pegasus-Class Command Cruiser, 3x Draco-Class Artillery Cruiser, 10x Hydrus-Class Rad Cruiser, 4x Gemini-Class Liturgical Cruiser, 5x Andromeda-Class Pathfinder Ships, 10x Scutum-Class Shield Frigate, 10x Sagittarius Lance Frigate)
-[] Task Fleet 'Peacekeeper' (117/80 Ship Capacity)
(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 77x Lupus-Secundus Torpedo Destroyer, 27x Taurus-S Troopship)
-[] Task Fleet Beta, Gamma. (20/20)
(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
(2x Phoenix-Class Arc Cruisers, 2x Pegasus-Class Command Cruiser, 3x Draco-Class Artillery Cruiser, 10x Hydrus-Class Rad Cruiser, 4x Gemini-Class Liturgical Cruiser, 5x Andromeda-Class Pathfinder Ships, 10x Scutum-Class Shield Frigate, 10x Sagittarius Lance Frigate)
-[] Task Fleet 'Peacekeeper' (117/80 Ship Capacity)
(8x Andromeda-Secundus Pathfinder Ship, 24x Aries-Tertium Corvette, 77x Lupus-Secundus Torpedo Destroyer, 27x Taurus-S Troopship)
-[] Task Fleet Beta, Gamma. (20/20)
(2x Andromeda-Secundus Pathfinder Ship, 14x Sagitarrius-Tertium, 6x Libra-Quartus Light Carrier)
-[] Logistic Fleet Mermaid, Cherub, Nymph, Dryad, Slyph, Seraph, Eidolon, Tennyo, Apsara, Yakshina, Jengu, Hulder, Kinnari, Zduhać, Fenghuang, Siren, Gamayun, Snallygaster, and 10x others. (20/20 Ship Capacity)
(2x Andromeda-Secundus Pathfinder Ship, 9x Columba-Class Logistics Freighter, 9x Delphinus-Class Commissary Freighter, 1x Leo-Class Vanguard Cruiser, 1x Libra-Class Light Carrier)
(2x Andromeda-Secundus Pathfinder Ship, 9x Columba-Class Logistics Freighter, 9x Delphinus-Class Commissary Freighter, 1x Leo-Class Vanguard Cruiser, 1x Libra-Class Light Carrier)
-[] Temple Ship/s
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha
(375x Pyxis-Tertium Scout Sloop, 138x Pyxis-Secundus Advanced Scout Sloop, 464x Silken Leaf Ranging Scouts, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet "No Way Back", "None Left Behind", "Tears Can Wait". (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
(The Pantagruel, The Divine Spark, The Last Word, The Seeker of Light, The Gargantua, The Fleeting Moment, A Feather From A Wing, A Word of Peace)
-[] Independent Operations Task Force
(13x Chamleon-Class Infiltration Carrier (0/13 SAG Capacity))
-[] Scout Fleet Alpha
(375x Pyxis-Tertium Scout Sloop, 138x Pyxis-Secundus Advanced Scout Sloop, 464x Silken Leaf Ranging Scouts, 1x Spirit of Discovery Scout-Class Light Cruiser)
-[] Evacuation Fleet "No Way Back", "None Left Behind", "Tears Can Wait". (30/30 Ship Capacity)
(4x Rustbucket-Class Conveyance Ship, 20x Auriga-Class Emergency Response Freighter, 5x Canis-Major Class Bulk Transport Liner, 10x Canis-Minor Class Bulk Transport Hauler)
-[] Legion Fleet 'Legacy' (125/125)
-[] Legion Fleet 'Dominion' (125/125)
-[] Legion Fleet 'Endurance' (125/125)
(12x Andromeda-Secundus Pathfinder Ship, 20x Lighthouse-Class Scout Destroyer, 10x Paragon-Class Escort Destroyer (0/5 Companies), 10x Mournful Clarion-Class Boarding Ship (0/5 Companies), 10x Odyssey-Class Boarding Ship (0/10 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter, 10x Thunderer-Class Artillery Frigate (0/4 Companies), 8x Principality-Class Vanguard Strike Cruiser (0/8 Companies), 10x Bloody Midnight-Class Light Cruiser (0/8 Companies), 8x Dominion-Class Vanguard Strike Cruiser (0/4 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 8x Apollo-Class Strike Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 2x Eternal Cry-Class Temple Ship (0/16 Companies), 4x Tears of the Void (0/80 Companies), 1x Mobile Chapter Fortress-Class Battleship (0/10 Companies)
-[] Legion Fleet 'Dominion' (125/125)
-[] Legion Fleet 'Endurance' (125/125)
(12x Andromeda-Secundus Pathfinder Ship, 20x Lighthouse-Class Scout Destroyer, 10x Paragon-Class Escort Destroyer (0/5 Companies), 10x Mournful Clarion-Class Boarding Ship (0/5 Companies), 10x Odyssey-Class Boarding Ship (0/10 Companies), 10x Resurgence Mk.3-Class Torpedo Hunter, 10x Thunderer-Class Artillery Frigate (0/4 Companies), 8x Principality-Class Vanguard Strike Cruiser (0/8 Companies), 10x Bloody Midnight-Class Light Cruiser (0/8 Companies), 8x Dominion-Class Vanguard Strike Cruiser (0/4 Companies), 10x Bloody Sunset-Class Light Cruiser (0/8 Companies), 8x Apollo-Class Strike Cruiser (0/8 Companies), 4x Thunderous Gunnery-Class Heavy Cruiser (0/8 Companies), 2x Eternal Cry-Class Temple Ship (0/16 Companies), 4x Tears of the Void (0/80 Companies), 1x Mobile Chapter Fortress-Class Battleship (0/10 Companies)
(Gain: Military dispatched to put down opposition violently. Scouts are sent to look at other systems.
Scouting Range: ~10 Sub-Sectors from Claimed Sub-Sectors. Scouting Efficiency: N/A (95% Three+ Sub-Sectors, 75% Five+ Sub-Sectors, 45% Nine+ Sub-Sectors.)
Note: For use outside your territory or in support of forces specified within another Action.)
[] [Psykana] Conduct Ten Melodies (0.0/1 - Auto Complete) - [Choose Melody]
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come. As there are 10 Celestial Choirs free to pursue research, the High Council can ask them to pursue a target instead of what comes close. This will, naturally, be lost once they dip below 10 Choirs.
(Total: 21
Uncovered: Dominion
Secret: N/A
Star Child: Cogitation II, Liberation II, Spirit II, and Shatter II.
Kil'drabi: Family III
Irrita: Plants III, and Hunger III.
Msk'fa: Comfort III, and Retribution III.
Dirut: Peace II, Clockwork II, Candle II, Sunset III, and Dawn III.
Lamenter: Duty II, Honor II, Glory II, Unwavering II, and Cherish II.
Gain: Ten Melodies newly Conducted.)
[] [Psykana] Sing four Songs (Choose at least Three below.) - (0.7/1 - Auto Complete) - [Choose Song]
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Uncovered: Technology III, Prophecy III, Revenant III, Oblivion III, and Thule III.
Secret: Perception III, Silence III, Grounding III, and Slumber III.
Star Child: Protection III, Fire III, The Sun V, Humanity III, Creativity III, Song III, The Home III, Logic III, Unity III, Progress III, Compassion III, Hope III, Health III, Death III, Justice III, Wisdom III, Innovation III, Machinery III, Ruthlessness III, Brutality III, Mercy III, The Star, Love III, Cogitation I, Spirit I, Shatter I, and Liberation I.
Kil'drabi: Void III, Struggle III, Paths III, Community III, and Family II.
Irrita: Growth III, Plants II, Harmony III, and Hunger II.
Msk'fa: Comfort II, Revenge III, and Retribution II.
Dirut: Time III, Clockwork I, Candle I, Sunset II, Dawn II, and Peace I.
Lamenter: Duty I, Honor I, Glory I, Unwavering I, and Cherish I.
Gain: Four Songs.)
[] [Psykana] Sing Two Symphonies (Choose Five Songs)
Words beyond meaning, songs beyond uttering, a hum of power that is the Warp reveling in its own power unleashed. A Symphony crafted from labor centuries long, and one that shall burn itself into history eternal, both mortal and Immaterial.
(Gain: Two Symphonies.)
[] [General/Psykana] Construct A Second Grand Note (3/13) - (Auto-Completes in 790.M43)
One tune, carried through the Warp, at all times, at all reaches, through one conduit powered by a shackled Black Hole, by which the eyes and reach of the Federation shall be elevated beyond all things. Costly to create but invaluable to possess...particularly in multiples.
(Gain: The Grand Note, a miniaturized Astronomican, with a range of 1.000 LYs. Reduces Warp Travel Times by x5 within its Radius.)
[] [Faith] Sigils (Input 8 Sigils)
Words of the Faith, given Shape and Weight by Faith and Fervor.
(Actions: [Fly], [Soar], [Nuke], [Heat], [Chill], [Grow], [Flower], [Impale], [Drink]
Subjects: [Us], [Them], [We], [Offspring], [Parent/s]
Effects: [Joy], [Hurt], [Faith], [Wings], [Righteous], [Health], [Nutrition], [Withering]
Location: [Abyss], [Core], [Heaven], [Void], [Self], [Place]
Information: Sigils consist out of 3-5 Words.
Gain: 8 Sigils of the Faith. These enable your Faith Orders to create Small Miracles on the field of battle and at home.)
[] [Faith] An Unborn Guide Sought Out (Write-In)
...
(Gain: Guidance on how to deal with or gain something.)
[] [Knightly Orders] Investigate Technological Upgrades (2/3)
Some aspects of the Knights could benefit from being wholly replaced instead of merely upgraded to account for advancing technology.
(Gain: Improved Armiger Knights.)
[] [Chapter] Cross The Rubicon - (0/0.5)
Let it be done.
(Gain: All Lamenters become Primaris.)
[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)