What should your focus for the rest of the Quest be?


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Adhoc vote count started by Woltaire on Mar 10, 2024 at 8:47 PM, finished with 170 posts and 20 votes.

  • [X] Plan: New Model Navy
    -[X] [Scout] Circinus-class Scout Sloop
    -[X] [Destroyer] Lupus-class Torpedo Destroyer
    -[X] [Frigate] Crux-class Missile Frigate
    [X] Plan: New Age Navy
    -[X] [Destroyer] Lupus-class Torpedo Destroyer
    --[X] Length -1.300 Meters (+1 DP)
    --[X] Width - 250 Meters (+1 DP)
    --[X] Acceleration - 7.5 Gravities
    --[X] Armor - Single Hull
    --[X] Shields - Three Emitters
    --[X] Weapons - 2x 2x60 Torpedo Tubes/1x Light Rotary Macrocannon Turret (-4 DP)
    --[X] Equipment - Superior Gravitmetric Engine Calculations/Emergency Manuever Engines/Advanced Alloying/Armored Life Pods (-4 DP)
    -[X] [Frigate] Nemean Lion Class Frigate
    --[X] Length - 1.700
    --[X] Width - 400
    --[X] Acceleration - 6
    --[X] Armor - Thick Single Hull (-1DP)
    --[X] Weapons - Small Hangars and Light Rotary Macro-Cannon (-3DP)
    --[X] Equipment - Armored Bridges, Advanced Alloying and Tuned Shields, Strict Pilot Training (4DP)
    -[X] [Scout] Zephyrus Class Scout
    --[X] Length - 1.200 (+2DP)
    --[X] Width - 200 (+2DP)
    --[X] Acceleration - 8 Gravities (-1DP)
    --[X] Shields - Two Emitters (+1DP)
    --[X] Weapons - 2x60m Torpedos and Light Missiles
    --[X] Equipment - Superior Gravimetric Engine Calculations, Enhanced Supply Generation and Emergency Maneuver Engines (-3DP)
    -[X] Acceleration - 7 (+1DP)
    -[X] Armor - Single Hull
    -[X] Shields - Three Emmitters
    -[X] Weapons - x2 Light Rotary Macrocannon Turrets (+4DP)
    -[X] Equipment - Auto Loaders, Superior Gravimetric Engine Calculations, Armored Lifepods (+4 DP)
    [X] Godwinson
 
The post I was replying to only mentioned the rotary cannon in terms of offense, I was pointing out that my plan also had the hanger bays.
 
[X] Plan: New Model Navy

I would have liked to go with my own take on the Aries, but this is pretty good.


Though I will say that I think the Scout ship should have Enhanced Supply Generation to better suit its role as a scout, maybe replacing emergency maneuver engines if necessary b/c if they're out scouting, that's not gonna help much without backup.
 
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I've made an adjustment that doesn't change the numbers overall for the Lupus--it was rightfully pointed out while I was out that the 4x80 Meter tubes are better than having 2x60 Meter Tubes built twice.

I thought we had more salvos with two setups, but it shakes out to being just plain worse across the board since the 2 DP tubes get 8 salvos with 4 tubes vs 6 salvos with 2. So I've swapped the torps out with the superior model.

And with that, I really need to be in bed.
 
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The Nemean Lion-class feels like it's being designed for this turn alone, ignoring that next turn we're going to have a proper Light Cruiser carrier. It has one mixed squadron of 12 bombers/fighters with Strict Pilot Training. If you add it to a fleet that has a Libra its contribution is both tiny and far less capable. It's also burning a DP on an enhancement that only affects one weapon, and isn't bringing any particular new capability to a fleet.
 
The Nemean Lion-class feels like it's being designed for this turn alone, ignoring that next turn we're going to have a proper Light Cruiser carrier. It has one mixed squadron of 12 bombers/fighters with Strict Pilot Training. If you add it to a fleet that has a Libra its contribution is both tiny and far less capable. It's also burning a DP on an enhancement that only affects one weapon, and isn't bringing any particular new capability to a fleet.

I imagine the Taurus will pivot to having an Assault Boat loadout when the Libra gets rolled out, and that's fine.
 
I imagine the Taurus will pivot to having an Assault Boat loadout when the Libra gets rolled out, and that's fine.
Speaking of Assault Boats, after the Lamenters are done with their current build up project they will likely get the option to build themselves a proper strike cruiser (or at least something approaching a proper strike cruiser). I hope we can contribute to that.
 
Right now our ships don't have the range (in terms of warp-jump capability) for that to be something we need to worry about. We can always slap on ESG later when we finally finish the Navigator-Song.
Still, we're only halfway there towards getting all the melodies required and with enhanced supply generation already equipped we wouldn't need to spend an action to refit them to work at farther ranges.
 
Vote closed
Scheduled vote count started by HeroCooky on Mar 10, 2024 at 12:19 PM, finished with 44 posts and 24 votes.

  • [X] Plan: New Model Navy
    -[X] [Scout] Circinus-class Scout Sloop
    -[X] [Destroyer] Lupus-class Torpedo Destroyer
    -[X] [Frigate] Crux-class Missile Frigate
    [X] Plan: New Age Navy
    -[X] [Destroyer] Lupus-class Torpedo Destroyer
    --[X] Length -1.300 Meters (+1 DP)
    --[X] Width - 250 Meters (+1 DP)
    --[X] Acceleration - 7.5 Gravities
    --[X] Armor - Single Hull
    --[X] Shields - Three Emitters
    --[X] Weapons - 2x 2x60 Torpedo Tubes/1x Light Rotary Macrocannon Turret (-4 DP)
    --[X] Equipment - Superior Gravitmetric Engine Calculations/Emergency Manuever Engines/Advanced Alloying/Armored Life Pods (-4 DP)
    -[X] [Frigate] Nemean Lion Class Frigate
    --[X] Length - 1.700
    --[X] Width - 400
    --[X] Acceleration - 6
    --[X] Armor - Thick Single Hull (-1DP)
    --[X] Weapons - Small Hangars and Light Rotary Macro-Cannon (-3DP)
    --[X] Equipment - Armored Bridges, Advanced Alloying and Tuned Shields, Strict Pilot Training (4DP)
    -[X] [Scout] Zephyrus Class Scout
    --[X] Length - 1.200 (+2DP)
    --[X] Width - 200 (+2DP)
    --[X] Acceleration - 8 Gravities (-1DP)
    --[X] Shields - Two Emitters (+1DP)
    --[X] Weapons - 2x60m Torpedos and Light Missiles
    --[X] Equipment - Superior Gravimetric Engine Calculations, Enhanced Supply Generation and Emergency Maneuver Engines (-3DP)
    [X] Godwinson
 
260.M42 - By Immediate Need
At the end of the decade, three new ships and three new designs enter the service of the Candle Keepers in service to the Star Child:

The Circinus-Class Scout Sloop, named after an Ogryn who worked as a look-out in the days of that historical revolution against the Dark Priests, and one which takes after him: quick, agile, and willing to fight if it means getting the correct information given to him to those who could make us of such. The crew of the first of their class are sent off with fanfare and farewells, services held for their benefit all across the stars, and prayers holding the names of the crew on the lips of the people as they undergo the trying task of scouting beyond the safe embrace of friendly territory into hostile systems.

The second is the Lupus-Class Torpedo Destroyer, named after an Ogryn woman who had become a minor patron of an Aries' Macro-Cannon Loading Crew when she took over loading duty after most were injured or killed after a breaching shot hit, keeping the cannon firing with barely any loss of fire rate. Equipped with a mass of torpedoes and a Light Rotary Macro-Cannon, this class will make any Capital Ship think twice before engaging, especially once they fly in packs.

The third class is the Crux-Class Missile Frigate, named after an Ogryn beloved for his, admittedly simple, sleight-of-hand trick he used to entertain children on Khara in their crèches by making more than one bar of chocolate appear in his hands, and because he fought viciously when a stray band of Orks managed to break through the defenses of a village he was currently within. Hardened and filled with a will to utterly destroy any foe who dares to approach, the Crux-Class is more than equipped to make any ship regret closing range or break through any but the most determined blockades.

These three ships represent the beginning of something new for the Candle Keepers: the beginning of a more effective fleet created by Doctrine...and not by immediate need.

A fleet they may require far faster than before, as the Circinus reported back in the waning weeks of 259.M42 from her journey into Perfinda, finding three things of note within the system.

The first is a strange space station between Drixxus and Ixxus, the two inhabited planets of the system. Nobody of the Candle Keepers, not even those traveled leaders of Corcrat, have any map showing the station's existence. Still, the crew of the Circinus is adamant that it wasn't affiliated with the forces on Drixxus and Ixxus.

The second thing of note is that the two inhabited worlds of the Perfinda system are made up of feudal societies that haven't fallen after the Imperium pulled their administrators and Ruling castes out of the system. Yet, what is happening in the societies' planet-side is a mystery.

What is happening overall, though, isn't.

Chaos.

There is a small Chaos Fleet there; three ships of unknown classification, though at least one Light Cruiser, sit atop Drixxus and disgorge or consume craft ascending or descending from the surface. We can only guess what is happening, but that is enough to make people demand that the fleet be sent over before it is too late.

Chapter Mastery Chyron is at the forefront of those calls, outright saying that he will sally out with his fleet to assail these traitors to humanity once the ships are fueled, with or without support.

It seems the pause of hostilities is over.



You Have 3 [Three] Actions.
[] [General] Construct Something
-[] Food Production II
-[] Civilian Infrastructure II
-[] Heavy Industry IV
-[] Void Industry VIII
-[] Medical Services III
-[] Military Industry IV

(Gain: A boost in production focusing on the chosen option.)

[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)

[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Three Scouts, Two Destroyers, or One Frigate per decade.
(Gain: Chosen Military Units/Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] A Task For Specialists (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Cradle Medium Engineering Unit
-[] (1/1) Cradle Medium Assault Unit
-[] (6/6) Droman Coral Medium Assault Unit
-[] (2/2) Droman Tideswarm Heavy Demolition Unit
-[] (2/2) Corcrat Heavy Mechanized Assault Unit
-[] (1/1) Budget Arms Light Tank Unit
-[] (2/2) Lamenters Space Marine Squad
-[] (4/4) Lamenters Space Marine Scout Platoon
-[] (4/7) Celestial Choirs
-[] Task Fleet Alpha

(6x Aries-Class Corvettes, 1x Lupus-Class Torpedo Destroyer, 1x Crux-Class Missile Frigate, 1x Sagittarius-Class Artillery Frigate, 1x Taurus-Class Troopship (0/4 Capacity))
-[] Scout Fleet Alpha
(1x Circinus-Class Scout Sloop)

-[] Kil'drabi Auxiliary Fleet
(1x Pact of Our New Path Battlecolony)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (0/3 Capacity - Space Marines Only))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems. Scouting Efficiency: ~12.5%
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.4/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I.
Gain: A Song.
Sung: Dirge for the Innocent.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)

[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] SUFFER NOT THE TRAITORS TO LIVE (0/?)
Chaos Marines have been spotted leading the Chaos forces on Drixxus and Ixxus. We shall not permit their foul taint from spreading any further! These people deserve better than to be abandoned by the Imperium and thrown to the predations of those vile traitors to everything the Emperor stands for! For Those We Cherish, We Die In Glory!
(Gain: The Lamenters fill out two more Companies.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)

AN: Scouting Unlocked! Your Map of the Sector has been updated to show the revealed systems and the estimated* fleet strengths within.
Void Ship Construction has been updated with the desings and DP.

*Estimated due to Scouting taking time, and you are operating on 10 Year Turns. So you need a minimum number of scouts per system under surveillance to keep and eye on things...or they may report something not actually true. Meaning that, every turn, there is a certain % that I am just being a funny little kitty cat lying to your face about what is in a system. >:3
 
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Looking at the map it isn't too late to save what's left of them. Thankfully their navy is weaker than ours, unless our scouts missed some ships.
 
The Circinus-Class Scout Sloop, named after an Ogryn who worked as a look-out in the days of that historical revolution against the Dark Priests, and one which takes after him: quick, agile, and willing to fight if it means getting the correct information given to him to those who could make us of such. The crew of the first of their class are sent off with fanfare and farewells, services held for their benefit all across the stars, and prayers holding the names of the crew on the lips of the people as they undergo the trying task of scouting beyond the safe embrace of friendly territory into hostile systems.

The second is the Lupus-Class Torpedo Destroyer, named after an Ogryn woman who had become a minor patron of an Aries' Macro-Cannon Loading Crew when she took over loading duty after most were injured or killed after a breaching shot hit, keeping the cannon firing with barely any loss of fire rate. Equipped with a mass of torpedoes and a Light Rotary Macro-Cannon, this class will make any Capital Ship think twice before engaging, especially once they fly in packs.

The third class is the Crux-Class Missile Frigate, named after an Ogryn beloved for his, admittedly simple, sleight-of-hand trick he used to entertain children on Khara in their crèches by making more than one bar of chocolate appear in his hands, and because he fought viciously when a stray band of Orks managed to break through the defenses of a village he was currently within. Hardened and filled with a will to utterly destroy any foe who dares to approach, the Crux-Class is more than equipped to make any ship regret closing range or break through any but the most determined blockades.
these tales of naming the ships just prove even more why ogryn are the best.
 
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