What should your focus for the rest of the Quest be?


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Out of curiosity, can we know what sort of stuff we unlock there? Or is it something that we have no knowledge of, because the Imperium doesn't ever do that for the general populace?
You do not know, as those things are stuff the people you have under your aegis simply never had.
And hopefully get some more benefits so that Expansion isn't just a net loss in AP. That doesn't really make sense but that's how it works so far.
It does though? Like, you aren't the Imperium, you don't go to a planet, plant a flag, and tell them to pay taxes...or else. You are the Candle Keepers, you are trying to get a better Age started here. That includes directing production capacity to cover the weaknesses and shortcomings of planets and systems before you raise them up like all others.

The Imperium conquers and rules.
The Candle Keepers integrate and lead.
 
isn't this + system monitors enough to stop any casual probes?

[X] Construction Boom
[X] A Temple For The Body.../

QoL goes brrrr




we were at medical service nulla before we intergated so the next level we should be building to is medical service 2 right now not 1
-[] Medical Services II
@Godwinson since herocooky correct what level medical services we should be building to can you update your plan to reflect that please?
 
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You do not know, as those things are stuff the people you have under your aegis simply never had.
Well, with that it seems like it's a very good idea to get it, then.
@Godwinson since herocooky correct what level medical services we should be building to can you update your plan to reflect that please?
Done. I assume it wouldn't have caused a problem, but it's still nice to have the right details down.
 
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Adhoc vote count started by Woltaire on Mar 10, 2024 at 10:53 AM, finished with 86 posts and 36 votes.
 
Vote closed
Scheduled vote count started by HeroCooky on Mar 9, 2024 at 4:22 PM, finished with 87 posts and 36 votes.
 
250.M42 - A Moment To Breathe
With the integration of Corcrat and the Neumidian system, a moment of pause entered the Candle Keepers, a moment of digestion of their acquired holdings, and the integration of the economic and political systems now within its borders. Though Khara was far less of a problem in that regard, as it had been integrated from the ground up akin to a new colony in all but name, Corcrat already boasted of over ten millennia of history and culture that made integration a bit of a problem.

However, none of those couldn't be paved over with the march of time and the spending of resources to uplift the planet. Few grumbled when streets and trains began to run again, entire cities started to be rebuilt and refugees already resigned to live out the rest of their lives could return to the places of their birth where jobs and industry aplenty awaited their eager hands. Fewer were miserly when taxes were used to create clinics and healthcare centers, diseases once more common vanishing with the advent of massive vaccination campaigns, and millions of children lived in perfect health where before they would have had to contend with diseases permanently lodged within their bodies.

None were anything but grateful at the massive station slowly assembling itself over their world, native ships and industry aiding the shipments of workers and machines from Droma to establish the giant structure where a projected two hundred thousand would live and work, laboring to construct the massive ships of their much-upgraded and expanded SDF. Many eagerly purchased telescopes to look into the skies, watching as the skeletal corpse of the first Light Cruiser Monitor built within their system slowly grew week by week, projected to be finished in a mere four decades.

Likewise, the matter of faith was not neglected, as the faith and certainty of the various faithful within Neudmidia had begun to wane after being abandoned; though those belonging to the Cult Mechanicus were less affected, there was still a large crisis of faith brewing among the people. But when offered a new hope, a light at the end of a seemingly endless tunnel, the people of Corcrat eagerly abandoned the burgeoning False Faiths and Heretical Preachers who were trying to take advantage of them. With every day, the ranks and pews of the people praying their tribute and homage to the Five increased, the bells of the Nursery-Temples joined by the hymns of millions within their interiors across every system of the Star Child's Federation, and millions more would be welcomed by the faithful in ceremony and celebration as they were washed of their long past or cleansed for the long road ahead if they were young life born newly.

The war against the Orks was not over, but for the first time in nearly a century, it felt like there was a pause and a moment to breathe.

Time to make the next offensive the last one.


You Have 3 [Three] Actions.
[] [General] Construct Something
-[] Food Production II

-[] Civilian Infrastructure II
-[] Heavy Industry III
-[] Void Industry VIII
-[] Medical Services III

-[] Military Industry IV
(Gain: A boost in production focusing on the chosen option.)

[] [General] A Ship Worth The Name (0/4)
The Kil'drabi Battlecolony is a marvel of ingenious and studious engineering, something that all who worked on it can be proud of and remember for their lives, handing down the pride and accomplishment for generations to be drawn upon for strength and hope in bleak days and bleaker moments. Yet, for the Candle Keepers, it is a waste of effort, a massive ship barely scratching upon what it could be, scarcely able to give what it was designed to do, and better off rebuilt at once. The Kil'drabi are heralds of what those who bend to the will of the Star Child could gain, and to let them fly in such a ship is an insult to Their Majesty. Rip out the sub-par and replace it all.
(Gain: The Kil'drabi Pact of Our New Path Battlecolony is retrofitted to adhere to the technological standards of the Candle Keepers.)

[] [Military] Enacting The Plan (0/2)
With most of the planning already done, the expansion and correction of your current designs can be undertaken in a speedy fashion that will result in outsized effects.
(Gain: Design Turn to create one Scout, one Destroyer, and one Frigate, and build all three.)

[] [Military] Raise Two Specialised [Light/Medium/Heavy] [Infantry/Mechanized] Unit - [Choose: Sabotage/Assault/Engineering/Demolition/Ogryn]/ Construct A Warp Ship - [Choose a Design]
With a chosen direction, your Military can now focus on giving the Units you will raise the proper training for the right job. Sabotage Units will focus on raiding and disrupting the enemy with lighting raids and plundering logistics; Assault Units will punch through the enemy in weak points and sow confusion with overwhelming firepower; Engineering Units will focus on creating fortifications and using turrets, mines, and barricades; Demolition Units will be comprised out of heavy weaponry squads with plenty of explosives, from mines to rockets; and Ogryn Units will be Ogryns armored in heavy metals and armed with shields and Beatin' Sticks led by men and women with spiffy hats that will not be disobeyed. Infantry Units consist mainly of boots on the ground, while Mechanized Units are equipped with vehicles that increase mobility and durability at the cost of logistics and all-terrain capability. Light Units are better for Low-Logistic scenarios, while Medium Units rely more on regular shipments yet strike a good balance between supply consumption and effectiveness. Ships are produced at these rates: Two Destroyers or One Frigate per decade.
(Gain: Chosen Military Units/Ships.)

[][Military] Design A New Voidship Class - [Available: Destroyer, Frigate, Light Cruiser]
From what we can tell, thanks to our history, what information we have available, and what the Kil'drabi and the Governor of Droma III tell us, the difference between a prosperous interstellar polity and one naught but ash is the strength of their navy. At the moment, we have the beginning of a nascent Void Fleet, yet purely defending against our enemies is a great way to get ground down into dust over time; we need to be able to bring the fight to them.
(Gain: A newly designed and built Ship Class.)

[] [Military] A Task For Specialists (Assign Unit/s) (Choose Location/s) (Designate Objective/s)
-[] (1/1) Medium Engineering Unit
-[] (1/1) Medium Assault Unit
-[] (6/6) Droman Coral Assault Unit
-[] (2/2) Droman Tideswarm Heavy Demolition Unit
-[] (2/2) Corcrat Heavy Mechanized Assault Unit
-[] (1/1) Budget Arms Light Tank Unit
-[] (2/2) Lamenters Space Marine Squad
-[] (2/2) Lamenters Space Marine Scout Platoon
-[] (2/5) Celestial Choirs
-[] Task Fleet Alpha
(4x Aries-Class Corvettes, 1x Sagittarius-Class Artillery Frigate, 1x Taurus-Class Troopship (0/4 Capacity))
-[] Kil'drabi Auxiliary Fleet
(1x Pact of Our New Path Battlecolony)
-[-] Lamenters Chapter Fleet
(3x Risen Dirge-Class Boarding Ships (0/3 Capacity - Space Marines Only))

There is war to be had and battle to be made. Send troops to resolve issues and squash opposition to the Star Child and Humanity and all Their Protectorates. Or send ships to scout neighboring systems to understand what is happening there.
(Gain: Military dispatched to put down opposition violently. Scouts are dispatched to look at other systems.
Scouting Range: 1 System from Claimed Systems.
Note: For use outside your territory or in support of forces specified within another Action.)

[] [Psykana] Conduct a Melody (Choose one below.) (0.2/1 - Auto Complete)
The Celestial Choir has been given the means; with time, they shall conduct their songs. They will listen to the Warp and filter out the false whispers from the slumbering guidance of the Star Child. In halting prayer and stumbling humming, the truth will be stripped until nothing but it remains in the hands of those who shall make it anew into power to be wielded by the Choirs to come.
(Secret: Slumber, Silence, Perception, and Grounding.
Star Child: Hope, Compassion, Humanity, Song, Mercy, Creativity, Health, Unity, Innovation, Machinery, Logic, Progress, Protection II, Justice, Wisdom, The Sun II, The Home, Death, Ruthlessness, Brutality, and Fire II.
Kil'drabi: Paths, The Void, Struggle, Community, and Family.
Gain: A Melody newly Conducted.)

[] [Psykana] Sing a Song (Choose at least Three below.)
Mere Melodies are not the end of the journey, nor should they be the start. They are the middle, from which all things shall grow and wither.
(Available: Protection I, Fire I, The Sun I.
Gain: A Song.
Sung: Dirge for the Innocent.)

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
The Candle Keepers have been fighting the good fight for nearly 250 years, a fourth of a millennium. In this time, thousands have perished to give people hope, security, and a better life and pave the way for those who come after to stride further and with growing security and pride into the great unknown and black abyss shrinking before the light of the Star Child. Within those 250 years, we have fought against a constant barrage of Orks, worshippers of Chaos, and those who tried to turn traitors to their fellow people, with the first of many Xeno Protectorates established, and its people turned into faithful worshippers and adherents to the Droman Creed. Yet, though now temples ring with the sounds of bells and the hymns of choirs signing united, and our systems teem with the faithful eager to build a better future against the coming of the dark, many had to give their lives to reach this point...and many more will follow. Do these people, who are now forever lost to the soil of worlds and the greedy grasp of the void, deserve to be forgotten? Does their memory not deserve to be honored and remembered? They do, and though some bodies shall never be recovered, their names deserve to be carved for eternity. The only question then arises...where should they be carved into? And how grand would these monuments be if we made multiple instead of one?
(Gain: The Candle Keepers discuss how to honor the fallen and the forgotten. Variable Action Cost.)

[] [Faith] Souls Artificial and Minds Constructed
With five of the Psykana Experiments revealed to be not ravening monsters that wish to kill all soul-bearing life to devour, but wounded, terrified, and faithful beings seeking aid from the only source of comfort they had ever gained (the Star Child), questions have come up from various corners. Did they have souls? They should; the Celestial Choir said they felt a Song of Mercy sung by the Five-One for their wounds and minds. And yet, what nature does a soul constructed by malevolent monsters into crafted flesh-psykana automata take?
(Gain: Nail down the soul-doctrine aspects of the Cult of the Star Child.)

[] [Faith] Technology Given Or Earned
Technology is the most fundamental aspect of creation in the name of the Omnissiah, a motion of worship and change that defies the base existence of nature by pulling everything back until only the cosmic machine remains. Technology is holy; it is worship and an act of pure faith. Yet, what of technology made by the Xenos? We know they will bend to the Star Child and become more than they thought they'd be in Their service, but what of their, and our, technology? Will we make use of what machines they use, and will we allow them to make use of ours? Or will lines be drawn never to be crossed upon pain of punishment? Maybe we will dictate tests and demand proof to give what we have gained in freedom and worship.
(Gain: Nail down the Xeno Uplift-doctrine aspects of the Cult of the Star Child.)

[] [Chapter] From The Top Again (1.5/2)
The Chapter still needs more Companies filled before Chyron is willing to shift his mindset of emergency to one of merely acute danger for the Chapter. After that, the real work begins.
(Gain: The Lamenters fill out two more Companies.)

[] [Other] Take Care Of [Future Or Current Problems]
(Write-In the problem being addressed.)

AN: Lamenters Ships added only for bookkeeping. You don't have control over them. Yet.
Also, I am feeling generous, so your first Light Cruiser Design Action will only be 1 Action.
 
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[X] Plan: Heavy Metal
-[X] [Military] Enacting The Plan (0/2) x2
-[X] [General] Construct Something
--[X] Heavy Industry III


I'd like to commit to doing at least one bread-and-butter project every turn, to try to get to 5 in as many of them as we can. This is a compromise, because Heavy Industry probably will help with any military stuff, and of course Enacting the Plan is pretty efficient.

Next turn we can design a Light Cruiser as well.
 
[X] Plan: A Full Set
- [X][Military] Enacting The Plan (0/2)
- [X][Military] Design A New Voidship Class (Light Cruiser)

I'm not totally onboard with this, but with our first Light Cruiser being a single-action to design, it makes it technically possible to create a Scout, a Destroyer, a Frigate, and a Light Cruiser all in a single turn, as a coordinated set of design decisions for a coherent doctrine.
 
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[] [Faith] Souls Artificial and Minds Constructed
Is sitting there for a long time and I personally would like to see to it.

[] [Faith] Monuments for Martyrs, Graves for the Forgotten
Also sound intresting
 
[X] Plan: Heavy Metal

I prefer this, especially since we should scout Perfindia to make sure it doesn't fall to chaos.
 
[X] Plan: Heavy Metal
-[X] [Military] Enacting The Plan (0/2) x2
-[X] [General] Construct Something
--[X] Heavy Industry III


I'd like to commit to doing at least one bread-and-butter project every turn, to try to get to 5 in as many of them as we can. This is a compromise, because Heavy Industry probably will help with any military stuff, and of course Enacting the Plan is pretty efficient.

Next turn we can design a Light Cruiser as well.
We should also do "[] [Faith] Technology Given Or Earned", let the assumed-fully-loyal Xeno have full access to our tech so they can lead better lives and be more effective allies.

[X] Plan: Heavy Metal
[] [General] A Ship Worth The Name (0/4)
@HeroCooky
If the Kil'drabi had access to the tech needed, would they slowly progress on this on their own?
 
[X] Plan: Heavy Metal

After we end the Orks it would be good to do the Honor of the Fallen faith option, it would be a neat combo with the end of the war and well i'm a sucker for this giagantic monements types of action, like if it is possible i would like to use 2 actions or even 3 on this, because well this will be their resting place and create a more human way to honor the common soldier and all that
 
Progress!

Our gains are digested and we have more work to do, all is well.

I'm thinking we definitely want to probe the next system down the chain though next turn.

[X] Plan: Heavy Metal

But with a proper scout ship, we can--in fact--afford to start scouting.
 
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perfinida, silista or gnatiila?

The one that's got some black on it, if that's Chaos like we fear, we want to try and interfere before they're utterly beyond saving.

EDIT: @HeroCooky, has Void Infrastructure stopped giving us extra DP? By my count, Destroyers should be at 7 and Frigates should be at 10 with 7 points in the field.
 
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