The infiltration of the Voxxian Ringyards has continued apace, beginning in lockstep with the continued withdrawal of naval assets from Voxx Primus to other parts of the Free Duchy in response to an alleged increase in Drukhari Raids.
Similarly, efforts have been spent in Voxx Secundus to seed agents and saboteurs into the general populations in jobs that will not immediately churn through them before requesting replacements to increase efficiency in subverting the local populace and PDF to our side.
Beyond that, nothing new can be reported that isn't the continued increase in penetration of the general populace, Upper Hives, and Hive Spires of Voxx Primus.
Ah, so that's the reason why. I do feel bad for the victims of those raids and we're gonna have to deal with them again when the Dutchy starts losing ground.
Hah, I love how it needs to be mentioned change in jobs on the agri-world leads to the increase of efficiency in the infiltration since they're not dying right away due to how it is there.
Good information all round.
-[] Evacuation Fleets - (0/4)
Oh sweet it did work out with half an action shaved off. Glad to see.
-[] Enhanced Factory Servitors (0/2)
(Gain: Tiny increase in mostly automated industries.)
AHHHHHH, damn it all! its only two actions and we COULD do it but at this point we need to acutally build shit, which includes doing the combat researches for our missiles, and such since those need time as well to be built and spread. So another tiny increase that WILL help a lot in a lot of things and will be a thing to go for once we take Voxx Primus and Secundus. At least we have something to look forward to.
-[] Creative Anti-Gravity Military Utilization
(Gain: Prototype Grav-Chute Infantry)
Oh shit, that seems pretty good. So something like Drop Troopers then? I wonder how those work and how they would differ from other types of drops. I don't think we're give it a gamble until after the war though, shame.
Voxx Primus
Ordered Subversion Time-Frame: ~90 Years
Suspected Time to Discover our Efforts: ~60 Years
Modifiers: +~20 Years to Discover thanks to Void Station Subversion Efforts and Templars.
Oh shit, the Templars did pay off. We have 60 years but I'm leaning more to an early discovery around 40 years. I think we'll be good and if can really push it back another decade to only 20 more years until things were ready I'd be happy and trigger it then.
still overall a good turn for it and helps us a lot.
[] [Military] Fill Out Sector Battle Group
-[] Minotaur (1/2.5)
-[] Leviathan (0/2.5)
-[] Basilisk (0/2.5)
-[] Hydralisk (0/2.5)
-[] Necrolisk (0/2.5)
okay, thanks for small mercies. it will still take 3 actions to build an SBG but it will overall to the next one and make that one only cost 2. I'm positive the Enhanced Factory Servitors will help reduce that to two action per SBG but I don't think we can wait for that.
You will now have the option to try and target the shield generators or turn the guns around to the local SDF/Fleet or attempt to blow the plasma generators to take out large portions of the Ringyard from the equation when you begin your invasion.
This will increase in power with ore time and attention.
I think we build up to attempt of them at once or just go with turning off/destroying the Shield Generators to let the lamenters have an easy time to teleport there and take them.
It would take an Action to have an [Fleet Uprising] trigger ready for the Invasion, and would push back the Time to Discovery by a Turn.
Or if we can do this to get some of the ships over to our side and pair it with the turning the guns on the fleet and SDF. If we do this I would push for using the guns on the Fleet and SDF. we will be taking over some which will give us holes in the defense grid we can slip though to focus on defeating the SDF and Fleet stationed there and then come back for the other stations. I think this is worth it as well since it would help delay the Time to Discovery as well as stack the odds more in our favor with the SDF/Fleet splitting for us.
Wrong words. It didn't budge enough industry to make your polity-wide Actions buy you more Actions.
It did budge your primary cultures to no longer be rabidly averse to automatization and autonomous machines.
Ohhhh so that's what it was was damn. but it makes sense and we had to ease them into it. that's fair, then how did the increase happen then?
also the reason autonomous machines were bad or distrusted because apparently fucking deamon for Machine Spirits or tech can be summoned through fucking circuits somehow and when you don't know that's the cause or believe its because of it being autonomous. So fair enough, we just need to be careful about it.
Yep. Either that, or they detect your approach and bail. Destroyed nine ships so far, had seven escape.
Ah, well we destroyed a good amount but with Dogmatic 5/5, the Dutchy no doubt considers those lives well spent for the info they did manage to get and report back. I think they saw the slow increase with the 3rd SBG but I think we do move the 4th and 5th SBG's in a neighboring system out of sight of that. and given how the Dutchy has seen us just chilling there doing nothing, they recalled the reinforcements they sent to Voxx Primus for an enemy actively attacking them.
That definitely means we should have the 4th SBG in a different system, just to make sure they can't discover it.
definitely, system adjacent to them so they can respond quickly if the Dutchy sends out a force.
I mean, a .5 action save on Evac Fleets is basically a 1-action save. So we've saved a total of TWO actions.
that will help us get the 5th SBG quicker and remember we should be getting a 4th action for that turn if we get up to 5 SBG's built. So would have been three actions saved? or just two and a bonus action.
No, it is the [Gain One Action This Turn] threshold, and the minimum amount of ships you need to have a chance to win without playing dirty as all hell.
Remember that they roll 3d6 Drop Lowest in combat, while you roll 2d6 Flat.
that... is very different when how I read that. I thought it was enough to make a victory in our favors and push them out of system and then they would come back with the bulk of the fleet, and that the infiltration and focus on stations and such would make that more certain since its more dirty plays by us.
Right I remember, but surely with how much we stacked against them AND the fleets if we had 5 SBG's and the Lamenters even they would struggle to claim a really victory that wasn't just 'how many can we take with us before we die?'
Five SBGs + Lamenters is what I said is needed else you merely tie with Van Zandt and are forced to spend 3 Actions to send in more ships.
Defender's Advantage.
And [Ominous Cutting Ships Looming Ominously].
Oh shit, right. They would know all the hiding and ambush points, all of them grouped up already and having the stations. half their strength is in the defenses and the strange ships... so that does imply the ships have something pretty big in them that would be problems and require the extra Metal for this that will incur us losses. I would think with how the stations would turn on the SDF/fleet and degrade their strength before meeting our forces will help with that or reck any cohesion/formation they would have with that happening. I guess not.
wow that was way off what I thought was meant, oh well. its doable with trying to get a 6th SBG done and having .5 banked for a replacement SBG to swap out with a Frontline one.
Five SBGs + Lamenters are needed to win in a 1v1 where the dice fall in your favor, if you do not have dirty tricks working for you.
Fucking hell either those stations or those [Cutting] ships.... Maybe we should do Holy Sigils in case.
and that's sorta of the confusion I think. Its the 'you need ( 5/6 v 1) to win given the stations and forces there but it would be lower needed or be able to push out the Dutchy from there if supplmented by the dirty actions like subverting the SDF/Fleet and the Defense Stations. The dice are unpredictable and you never know with them. That changes things a bit, anything got any other ideas for dirty tricks to pull?
We need a focused infiltration/corruption action of the Arbites and other enforcement forces on Voxx Primus. That will 100% push back the clock by a minimum of 10 years if not more.
Wait didn't we already do that? like before we did the Office of propaganda but after the explanation of everything and the coloring of the option Trigger the revolution? the infiltrating the Arbites and paying them off or the like? I could have swore we did that already.
Open up the thread, stoked to see reduced SBG and Civ Fleet numbers. Read the thread, people are in despair and we should have already had those numbers
Same old, Same old. Quests never change, though to be fair it wasn't the case at first and was due to book keeping and a check on production numbers, turns out QM didn't update the increased ship numbers from last time so that's why the Ship building needed less actions.
I think its more about trying to get our golden scenario for Voxx Primus and struggling to get their focus done first before the others to make sure its all done by whatever date the Revolution kicks off.
The Defense Station one is the one The Laurent has written up, WoG says that an Infiltration of the Military Ships will buy us another turn of delay, and the Propaganda Office says that infiltrating and turning the Food Ships is equally as important as the Defense Stations if we don't want everyone to starve.
I mean, the infiltration of Military ships will buy us another turn AND be able to try Hijack/munity the ship into joining our side and splitting the Dutchy forces there even more. So I would say that action is good choice overall. I do think we have to try to infiltrate the Food ships, we should do that a turn or two before we trigger the revolution or next turn.
You'd need a grounding song for me to answer that. You can get several dozen after all. But broadly. Depends on the Song and the Psytech being used. So maybe.
Fair enough and it's not like we're hurting for ones to choose from. Just look at the informational post I did and look for songs starting with Grounding first or the title of a song that looks like it would be a grounding.