Starfleet Design Bureau

[X] Polyferride Alloy (+1 Cost) [Prototype] (One Success Roll: Maximum Warp Increase [0.1 - 0.4])
 
[X] Polyferride Alloy (+1 Cost) [Prototype] (One Success Roll: Maximum Warp Increase [0.1 - 0.4])
 
[X] Polyferride Alloy (+1 Cost) [Prototype] (One Success Roll: Maximum Warp Increase [0.1 - 0.4])
 
Polyferride seems to be what's canonically used.
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Polyferranide

Polyferranide was a mineral found in deposits, sometimes nearly pure. It was used to seal the warp coils of Federation starships such as the Intrepid-class to prevent them from burning out. In 2372, the USS Voyager crew detected deposits of polyferranide on a Delta Quadrant moon, though they...

That means its probably a good option regardless of cost.
 
[X] Polyferride Alloy (+1 Cost) [Prototype] (One Success Roll: Maximum Warp Increase [0.1 - 0.4])
 
[X] Polyferride Alloy (+1 Cost) [Prototype] (One Success Roll: Maximum Warp Increase [0.1 - 0.4])
 
[X] Polyferride Alloy (+1 Cost) [Prototype] (One Success Roll: Maximum Warp Increase [0.1 - 0.4])

Might as well turn this into a sprinting warp nacelle.
 
[X] Polyferride Alloy (+1 Cost) [Prototype] (One Success Roll: Maximum Warp Increase [0.1 - 0.4])

I might be wrong about this, but the way I see it, a nacelle design that's optimized for high maximum warp factors could still be used to make a ship that cruises at a higher speed, because (as we've seen previously) we can do various tricks to increase a ship's cruising performance. So, we can either make a ship that sprints really fast, or make a ship that's still acceptably quick when sprinting even with substantial optimization for cruising velocities.
 
[X] Polyferride Alloy (+1 Cost) [Prototype] (One Success Roll: Maximum Warp Increase [0.1 - 0.4])
 
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