Habstab
HabStab
- Location
- Richmond, MO
Non Canon though pretty sweet!
You get a question and answer, a +10 to the next Shattered Memories roll or a Mystery Box
Hmm... Been thinking on this... And I'm not really sure. Any suggestions, guys?
Non Canon though pretty sweet!
You get a question and answer, a +10 to the next Shattered Memories roll or a Mystery Box
Mystery boxes are usually fun.Hmm... Been thinking on this... And I'm not really sure. Any suggestions, guys?
Huh.Rescue Chuck Thorndike and his grandson Chris. DC140
Badnik Power Cap: 15
The resourceful old codger is blackmailing you of all people into saving him and his grandson under threat of tattling to that blasted Zeti where my hidden base is! If this weren't basically your only lab you'd tell him where he could stuff it, but as is, you need to keep Sage safe. This isn't going to be easy, but you've gotta send someone to get the two of them.
Reward: Chuck and Chris Thorndike are freed from Zavok's clutches and delivered into your clutches!
I really want to try.Or use her to gamble on succeeding the 140 DC to research a perfect cure?
I'd rather not gamble and do the cure already.Alright, so, important question for you guys. Do we want to assign Sage to perform the slow process of curing Cassia? Or use her to gamble on succeeding the 140 DC to research a perfect cure? It's not as bad as it sounds since between Eggman and Sage we'll have a 40% chance (excluding modifiers, assuming we have any), but it is still a gamble
We just passed a Shattered Memories roll, so there won't be a high chance of passing the DC. The one we're most likely to proc next is for Sonic X. The DC will be 85, the bonus would give us a 26% chance of success, in comparison to a 16% chance of success. The choice is yours, depending on how much you want to try to get Sonic X's Eggman memories.Hmm... Been thinking on this... And I'm not really sure. Any suggestions, guys?
If you want to do gene therapy, it would be better to have her do the Black Arms research and leave the gene therapy without a hero. It's an autopass action. It's just a waste to assign a hero to it.Alright, so, important question for you guys. Do we want to assign Sage to perform the slow process of curing Cassia? Or use her to gamble on succeeding the 140 DC to research a perfect cure? It's not as bad as it sounds since between Eggman and Sage we'll have a 40% chance (excluding modifiers, assuming we have any), but it is still a gamble
I am really tempted to do this right awayConfirm Infinite is Dead
It's clear death itself is no obstacle for annoyances from your past to stick their noses into your business. If that mercenary pops up seeking vengeance for you killing him, it will be a headache. Better to be proactive.
Reward: Eggman makes sure of Infinite's fate
As much as I love mystery boxes, we have a chance to get Sonic X memories soon. I suggest taking the +10.Hmm... Been thinking on this... And I'm not really sure. Any suggestions, guys?
Will be done before voting opens
Still has the warningIIRC we have some bonuses for the brains actions that would net us at least on 98 at minnimum iirc.
Maybe a little more, the dice would need to roll 42 or more so we can get it.
On the other hand we need to think this well, especially since we need to think if we want to secure Chuck with a reroll or not.
Our personal of focusing on our work still has the warning, but dunno if that is from just copy and paste or that we are still under warnign.
I'm for assigning Sage for researching the cure and Starline researching the warp topaz. Since Sage doesn't count for limit action, since we are locked in studying the black arms. And Starline researching the warp topaz getting down either will allow him to better use it, giving bonus to his rollswhen he uses or we can make equipment for other units to use the warping ability and send them to look for the conch or upgrade/build badniks who can than go along with starline.
Let's just go ahead and cure them, then!We need to act in some manner about the Pronghorn issue, though. Next turn is our limit until they try to ditch us.
Edit: @Kingster does researching the Black Arms material has any effect on the DC for Further Researching?
Nope, doesn't apply.Either way @Kingster sorry for bothering on this, but would Rouge +15 activate for the rescue chuck and chris action?
Mostly cause I am making the maths on how much would rouge need for it.
Nope, Eggman already has access to Gerald's research and took that into account.We need to act in some manner about the Pronghorn issue, though. Next turn is our limit until they try to ditch us.
Edit: @Kingster does researching the Black Arms material has any effect on the DC for Further Researching?
Also, would doing the Gene Therapy next turn make the Pronghorns stay?