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Rescue Chuck Thorndike and his grandson Chris. DC140
Badnik Power Cap: 15
The resourceful old codger is blackmailing you of all people into saving him and his grandson under threat of tattling to that blasted Zeti where my hidden base is! If this weren't basically your only lab you'd tell him where he could stuff it, but as is, you need to keep Sage safe. This isn't going to be easy, but you've gotta send someone to get the two of them.
Reward: Chuck and Chris Thorndike are freed from Zavok's clutches and delivered into your clutches!
Huh.

Well that is not bad, Like I though this would be on the 200.

Good thing we didn't tip off GUN about this.

So does Rouge trait for thievery activates here since we are stealing people off the D6 hands?
 
Alright, so, important question for you guys. Do we want to assign Sage to perform the slow process of curing Cassia? Or use her to gamble on succeeding the 140 DC to research a perfect cure? It's not as bad as it sounds since between Eggman and Sage we'll have a 40% chance (excluding modifiers, assuming we have any), but it is still a gamble
 
Alright, so, important question for you guys. Do we want to assign Sage to perform the slow process of curing Cassia? Or use her to gamble on succeeding the 140 DC to research a perfect cure? It's not as bad as it sounds since between Eggman and Sage we'll have a 40% chance (excluding modifiers, assuming we have any), but it is still a gamble
I'd rather not gamble and do the cure already.
 
Hmm... Been thinking on this... And I'm not really sure. Any suggestions, guys?
We just passed a Shattered Memories roll, so there won't be a high chance of passing the DC. The one we're most likely to proc next is for Sonic X. The DC will be 85, the bonus would give us a 26% chance of success, in comparison to a 16% chance of success. The choice is yours, depending on how much you want to try to get Sonic X's Eggman memories.

Alright, so, important question for you guys. Do we want to assign Sage to perform the slow process of curing Cassia? Or use her to gamble on succeeding the 140 DC to research a perfect cure? It's not as bad as it sounds since between Eggman and Sage we'll have a 40% chance (excluding modifiers, assuming we have any), but it is still a gamble
If you want to do gene therapy, it would be better to have her do the Black Arms research and leave the gene therapy without a hero. It's an autopass action. It's just a waste to assign a hero to it.
 
IIRC we have some bonuses for the brains actions that would net us at least on 98 at minnimum iirc.

Maybe a little more, the dice would need to roll 42 or more so we can get it.

On the other hand we need to think this well, especially since we need to think if we want to secure Chuck with a reroll or not.

Our personal of focusing on our work still has the warning, but dunno if that is from just copy and paste or that we are still under warnign.
 
Confirm Infinite is Dead
It's clear death itself is no obstacle for annoyances from your past to stick their noses into your business. If that mercenary pops up seeking vengeance for you killing him, it will be a headache. Better to be proactive.
Reward: Eggman makes sure of Infinite's fate
I am really tempted to do this right away
But It can wait a turn
 
I'm for assigning Sage for researching the cure and Starline researching the warp topaz. Since Sage doesn't count for limit action, since we are locked in studying the black arms. And Starline researching the warp topaz getting down either will allow him to better use it, giving bonus to his rollswhen he uses or we can make equipment for other units to use the warping ability and send them to look for the conch or upgrade/build badniks who can than go along with starline.
 
Can we get an update on the spreadsheet of omakes?
Will be done before voting opens

IIRC we have some bonuses for the brains actions that would net us at least on 98 at minnimum iirc.

Maybe a little more, the dice would need to roll 42 or more so we can get it.

On the other hand we need to think this well, especially since we need to think if we want to secure Chuck with a reroll or not.

Our personal of focusing on our work still has the warning, but dunno if that is from just copy and paste or that we are still under warnign.
Still has the warning
 
I'm for assigning Sage for researching the cure and Starline researching the warp topaz. Since Sage doesn't count for limit action, since we are locked in studying the black arms. And Starline researching the warp topaz getting down either will allow him to better use it, giving bonus to his rollswhen he uses or we can make equipment for other units to use the warping ability and send them to look for the conch or upgrade/build badniks who can than go along with starline.

We need to act in some manner about the Pronghorn issue, though. Next turn is our limit until they try to ditch us.

Edit: @Kingster does researching the Black Arms material has any effect on the DC for Further Researching?
 
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Either way @Kingster sorry for bothering on this, but would Rouge +15 activate for the rescue chuck and chris action?

Mostly cause I am making the maths on how much would rouge need for it.
 
We have at least until next turn for curing the sister, beyond that is not likely to happen. So researching the cure further is better. If we fail this turn, we can just start the cure on the sister next turn.
 
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So lets see.

Rouge chances:

Without thievery buff: 40 from Rouge base stats + 10 from trait + 22 from Eggman base stat + 10 from newton + 5 or 15 from egg clan + 15 from omakes (combo is +5 trickery + 5 on rescue + 5 on a rouge assigned action)

If Egg clan gives minimum bonus we get a 102 on the action.

If Egg clan gets full bonus we get a 112.

With Thievery we add another 15.

117 if Egg clan doesn't get full bonus.

Full bonus Egg clan gives 127.
 
Either way @Kingster sorry for bothering on this, but would Rouge +15 activate for the rescue chuck and chris action?

Mostly cause I am making the maths on how much would rouge need for it.
Nope, doesn't apply.

We need to act in some manner about the Pronghorn issue, though. Next turn is our limit until they try to ditch us.

Edit: @Kingster does researching the Black Arms material has any effect on the DC for Further Researching?
Nope, Eggman already has access to Gerald's research and took that into account.

Also, would doing the Gene Therapy next turn make the Pronghorns stay?

Not confirming or denying, you guys will have to take the risk.
 
This is exactly why I wish we had just done the gene therapy when it first became available. I really don't want to lose the Pronghorns because we were perpetually pushing back the opportunity to make the cure.

The more I think on it, I don't think we should gamble on making the cure. We should just do the Gene therapy without a hero, and have Sage help us with the Black Arms research
 
Yeah at this point, lets just do Gene teraphy and we can make the cure later.

They will have to stay with us if they want to thing completed after all.
 
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