Deepen Infiltration Into The Empire's Territory. DC:100
Stone has managed to set up a decent enough basic hideout and is beginning to send out feelers and trying to dive deeper into the politics of The Empire, to see exactly what is going on behind closed doors. If he can manage it, there will be few secrets they can hide from your new eyes and ears.
Reward: Infiltrate the Empire proper, gaining eyes and ears in their inner workings. Unlock new actions.
Infiltrate Another Faction DC Various
You've got more than enough minions to now consider sending some on deep cover missions or at least attempting to spy on some of the other factions. Granted, some of them may be more dangerous than others to attempt, but you're sure that is a sacrifice you're willing to have your minions take! Oh ho ho ho!
The Restoration DC 60
G.U.N. DC 80 (DC 70 if human or human passing)
Zavok DC 120
Sabotage Another Faction
This is what I call a "Target Rich Environment" just because there are too many people running around in what should be my empire! I don't quite have the territory or the forces to want to face them in head to head combat, but a little bit of sabotage never hurt anyone who matters, namely me. Oh ho ho ho!
Restoration DC 80
G.U.N. DC 90
Zavok DC 30
The Empire DC 40
Black Arms DC 90
Reward: Malus to the factions rolls this turn, potentially longer lasting effects. Temporarily lowers DC for base raid of selected faction.
Look For The Cacophonic Conch DC: 90
At first, I thought that the conch would not be a viable way to quickly defeat the Zeti, but I just realized that with Starline assistance, finding that artifact is actually within my means!
Obtaining that conch will be a powerful equalizer against my enemies, and a step towards reclaiming my Empire!
Rewards: Re-obtain the Cacophonic conch.
Quietly Reclaim Your Territory. Dc 80/110
Badnik Power Cap:15 (only Badniks that boost trickery or stealth)
While making a show about your return is tempting, caution might be the best…quietly infiltrating nearby areas and wresting control of those facilities could be for the best…
Reward: Reclaim territory from Zavok, taking nearby areas, none being the wiser.
Rescue Chuck Thorndike and his grandson Chris. DC140
Badnik Power Cap: 15
The resourceful old codger is blackmailing
you of all people into saving him and his grandson under threat of tattling to that blasted Zeti where my hidden base is! If this weren't basically your only lab you'd tell him where he could stuff it, but as is, you need to keep Sage safe. This isn't going to be easy, but you've gotta send someone to get the two of them.
Reward: Chuck and Chris Thorndike are freed from Zavok's clutches and delivered into
your clutches!
Learn about the Criminal Situation in Green Hills DC: 50
Even in such trying times, there will always be criminals and ne'er-do-wells looking to succeed at their own goals at the expense of others. It is probably best you learn Who's who amongst the riffraff, lest they interfere in your plans.
Rewards: Learn about the criminal underground in Green Hills.Further actions unlocked.
Create the Underground Egg-Road for Darcsen to Enter Your Territory DC: 75
You already have quite a few of Isara's strays to take care of, and Intel from Stone tells you the Empire is not particularly pleased by this. Oh, if they're unhappy now, they're really going to be mad when you do this and make it easier for these people to get to your territory! Ohohoho!
Reward: A hidden network is created for Darcsen to more easily escape the Empire into your territory. Opinion increased from Isara.
Infiltrate the Royal Palace DC: 100
Badnik power cap: 20
It would be Child's play to infiltrate a place with such relatively outdated security. And doing so may give you deeper insight into an enemy's inner workings. The information is yours for the taking! Reward: Infiltrate the Empire's Royal Palace. Gain important insight on their personal goings ons.
Set up a Secret Base in Empire Territory DC: 70
Ohohoho! What a devilishly delicious idea! Having a base within enemy territory is risky, but If it pays off, that's just one more way to stay safe should you be compromised. Plus, you get further information on the Empire, albeit not as much as you would from the palace. Still, knowledge is power, regardless where said knowledge comes from.
Reward: Set up a secret base within Empire territory. Potential to learn interesting info about Empire Territory here and there.
Infiltrate Primp Town... again DC 80
While you could talk to that strange sorcerer, there are other ways to get information about That place that are more your style. You're not sure what exactly you can get from this location, but with your brilliant mind you're sure you can wring some use out of it. Reward: You reestablish an infiltration within Primp Town. Further Actions unlocked
Sabotage Empire Factories DC: 50/80
Hmmph. These Imperial factories are nothing compared to the brilliance of yours! If you can't have your factories, these imbeciles are undeserving of having any either!
Reward: Empire factories are sabotaged, reducing or even stopping their ability to properly make weapons and other materials.
Explore the Ocean DC: 40/80/120/160
Cost: 20 Metal
You can't say you would normally have interest in the ocean beyond it serving as a useful dumping ground, but Captain Metal makes it quite clear it could hold fascinating but dangerous curiosities. Better to look into it now than be surprised later. Reward: Eggman does some exploration of the ocean. Chances to discover things based on the roll.
Free A Jailbird
It seems with you announcing your glorious presence, two of the potential minions you had eyes on are now either under lock and key or very severe surveillance. Well no use for it then, time to bust them out and get them back to work for the glory of the Eggman Empire!
Note: This action will dramatically increase the DC of the "Reach Out To The Restoration" action.
Look for Signs of Rebellion or Insurrection in Empire Territory
DC: 95
You haven't seen much, but Stone has implied The Empire isn't as unified as it likes to present itself. An interesting opportunity presents itself to take advantage of this!
Reward: Chances to reach out to or assist Rebellions in Empire Territory. Destabilizes the Empire, reducing The DC of actions against them.
Look For The Sniper
DC: Contested by ???
Someone shot you!
Someone actually shot you! How dare they try and kill the great Dr. Robotnik! You'll show that pest how you
properly snuff out a light! You'll turn over every rock in your territory if you have to, they will be found!
Reward: ??? is found and revealed. Options unlocked in how to deal with them