EPIC RAP BATTLES OF GREEN HILLS!

SNIVELY!

VERSUS!

BELLE THE TINKERERRRR!

BEGIN!


Snively: Snively, simply at your service

Taking out vermin who are worthless

You take me on? This oughta be a good'un

Let's hope your delivery isn't half as wooden!

I don't need you, I don't need anybody

Can't you see? Like what remains of your daddy, YOU'RE NOTHING NEXT TO ME!

Remove the B from your name because you're taking the L,

Take your branch on the family tree and have it expelled,

Mr. Tinker loved you and you paid him back well,

By helping the man who condemned him to his own personal Hell!

Belle: I was going to be nice, but you've gone too far,

Maybe I am a Robotnik, because I'm whizzing all over your stupid bars!

I don't want to downplay your successes and thefts,

But your biggest W is getting a Goth GF!

Let's Hope this little girl encounter goes better for you, buddy

Let's see how tough you are against the B Double T!

Snively? Naw

Little Colin? Certainly!

Put Junior in his place a bit painfully!

And when you cry yourself to sleep tonight, I'll ring you a little reminder you lost to me!

Snively: Are you done? Woe is me!

Those disses were like Hope after her small dreams: Ya missed me!

Yeah, I've had loss, but what can you do?

Quit worrying about me and look into who created you!

Forever lost in a world you don't understand,

Forever alone in a sea of Followers of Eggman!

Can't you see?

You and I are the same, buddy!

When he grows tired of you I'll give you a place to recoup,

You can start by licking my boots!

(Suddenly, the arena they're in's wall breaks down as Sage, Metal, Orbot and Cubot step in)

Sage
: Alone? Hardly! She's ill-spitting!

Orbot and Cubot: Bro's just mad because she's built different!

Metal: You're salty because she made you look like a BITCH!

That's easy though, call her Regina with how hard she oughta ditch!

Sage: When this scheme goes awry, here's the sitch-

Orbot: Sir, she's bodying you like the boss replacing yours to appease a witch!

Belle: Awww guys, You disproved his prattle

I'm never alone in life's endless battle!

And when he wakes up, alone and with no one else to blame for digging that ditch-

Metal: He can suck a dick, the dumbshit!

WHO WON!? WHO'S NEXT!? NOBODY! THIS WAS A RANDOM BURST OF INSPIRATION!

EPIC RAP BATTLES OF GREEN HILLLLLLSSSS!
 
I recently saw a fan theory Eggman Nega is actually a creation of Sage made to cope with the loss of her father who keeps going rouge

And now I am sad
I saw a au where sage trys to keep her aging father from dieing but sonic stops her and her father dies
She then learns sonic has a kid and decides to take away the thing he loves like he did to her

Sage has the IMMENSE capacity to be a terrifying villian
 
Do you think the Dark Legion would show up here?

Like Pretty sure Lien-Da and Dimitri probably are trying to go back to the Angel Island in this Quest. I imagine that Knuckles would be glad to have them around, despite their past.

Say what you want about him but he get used to the burden of being the Last Echidna... even if is the Dark Legion and many not be his people.

They are his species and that's more he ever have before.

Sure he will still be the Guardian but he no longer has to be burden by the fact once he die the Echidnas will be gone of the world.

Although he will keep them away from the Master Emerald.
 
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Do you think the Dark Legion would show up here?

Like Pretty sure Lien-Da and Dimitri probably are trying to go back to the Angel Island in this Quest. I imagine that Knuckles would be glad to have them around, despite their past.

Say what you want about him but he get used to the burden of being the Last Echidna... even if is the Dark Legion and many not be his people.

They are his species and that's more he ever have before.

Sure he will still be the Guardian but he no longer has to be burden by the fact once he die the Echidnas will be gone of the world.

Although he will keep them away from the Master Emerald.

There's likely a lot of Echnidas running around now, to the point where Knuckles may have a possible civil war on his hands now depending on how many ended up there and where on the timeline they sit, not to mention how many dead members of his races were also revived like say Tikal.
 
Although he will keep them away from the Master Emerald.
The Master Emerald is fundamentally different from the Archie and STC versions. Where before it was essentially a massive chaos emerald, here it's something different. We're still not exactly sure what it's relationship is with the chaos emerald, but it's not the same. Whatever energy it emits it's distinct from the chaos energy.

So we won't need to worry about Enerjak, at least from Angel Island.
 
There's likely a lot of Echnidas running around now, to the point where Knuckles may have a possible civil war on his hands now depending on how many ended up there and where on the timeline they sit, not to mention how many dead members of his races were also revived like say Tikal.

I don't think the QMs are going to revived everybody that ever die just some they would find interesting. Like Tikal is technically not even dead since her spirit lives on the Master Emerald.

I still think it would be cool for the Dark Legion after being enslaved by Pre-SGW!Eggman find their way to Angel Island and Dimitri help Knuckles rebuild Echidna society in this new world. A new chance that no one ever expected they kind to have in Pre-SGW.

I mean even Lien-Da has capacity to change base on the Ligh Mobius future and well it's not like the Dark Legion even have the capcity anymore to be nothing more than a nuisance.

The Master Emerald is fundamentally different from the Archie and STC versions. Where before it was essentially a massive chaos emerald, here it's something different. We're still not exactly sure what it's relationship is with the chaos emerald, but it's not the same. Whatever energy it emits it's distinct from the chaos energy.

Don't exactly knows what this have anything to do with the Dark Legion and possible the reemergence of the Echidna race but good to know.

It certainly would be a cool omake to have the remnants of the Dark Legion settling on Angel Island, get justa little bit of their ways back that was transformed in a mockery by Pre-SGW!Eggman while Dimitri help Knuckles and Lien-Da is force to come with the grips her brief tenure as a Grandmaster was nothing but failures and Dimitri beating on her skull it was all her fault.
 
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I do enjoy a good redemption Arc XD

Yeah me too, specially since in cannon shows in a future version that Lien-Da is fully possible to change her ways and Dimitri already change his ways in oresent cannon he just having troubles to make Lien-Da take that step as well.

It certanly don't help Lien-Da probably has a nasty tendency to blame the world for her mistakes thus Dimitri have to beat on her head that was all her fault and she don't even have Eggman to blame sinxe she was the one that seek him out.

I imagine that Dimitri would go around and deactivating all bombs in their cybernetics while he refuse to say Lien-Da was responsible he make her look like a incopetent fool for essientially enslaving them, much better to be see that way instead of someone that knew they have bombs but do nothing except wait for the "right moment" and also said nothing she have a implant that could mind control them all, that Dimitri also deactivate.

Basically this is a harsh lesson he is trying to intall on his descendent, despite the fact she once leave him in a box to die.

Either way Lien-Da for me is someone that always desire to be a leader but understand nothing what that position entails.
 
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Well, Camelot is taken care of for now. Big can take care of all that. Not like we can do anything about it for a while anyway. Pretty sure they're on another continent. I'd ask how Big even got there, but that sort of thing is Big's bread and butter...
 
Well, Camelot is taken care of for now. Big can take care of all that. Not like we can do anything about it for a while anyway. Pretty sure they're on another continent. I'd ask how Big even got there, but that sort of thing is Big's bread and butter...

Actually they are down south of us, much closer than House of Dead at least.
 
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[] WIP
Power
-[] Reclaim Your Territory: Power DC ??? - Conquering Storm + Badniks: 1x Egg Pawn (1), 2x Hotaru (10), 1x Ice Ball (6), 1x Swatbot (3)
-[] Fight Omega - Rusty Rose
-[] Upgrade Metal Sonic - Thunderbolt
Heart
-[] ???
Logistics
-[] Egg-colonize the territory: Logistics Dc 90 - Isara + Badniks: 2x Quinzon,
-[] Create a Ragnite Mine DC: 70 - Orbot&Cubot + Badniks: 1x Tunnelbot or Rebuilt Honey Shop DC???
Brains
-[] Study Black Arms Material DC 100/150 (Collab with GUN) - Dr. Starline
-[] Further Study the Disease DC140 - Sage
Trickery
-[] Rescue Chuck and Chris DC ??? - Rouge + Badniks: 1x Blowfish(Egg Clan) + 1x Newton
Mystic
-[] ???
Personal action
-[] Dr. Eggman: Try Your Hand At Woodcarving
-[] Dr. Eggman: Draw up blueprints
-[] 2x Dr: Eggman: Equip your minions with some actual decent equipment. (1x Belle, 1x Conquering Storm)

Adventure: Pronghorn Sisters (Leader), Canaan, Belle, Piastol (ship), Metal Sonic.

I guess this is a good plan for the next turn.

However I am very tempt to sacrifice our personals for another roll in getting Chuck out of the Deadly Six to minimize a failure.

The consquences of failing that action will not be pretty.
 
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Logistics
-[] Egg-colonize the territory: Logistics Dc 90 - Isara + Badniks: 2x Quinzon,
-[] Create a Ragnite Mine DC: 70 - Orbot&Cubot + Badniks: 1x Tunnelbot or Rebuilt Honey Shop DC???
What's the purpose of using the Orbot & Cubot action like that? I can't really think of anything we'll want to do with the ragnite on Turn 6. Rebuilding Honey's shop is also something we can delay. Egg Drones would help searching for the Conch on Turn 6. I don't think we need the ragnite reactor on Turn 6 if it is anything like the ring reactor. Egg Drones will also help with the assassin problem.

I like the plan otherwise though. By Reclaim Your Territory, you mean the one that gives away the location of the secret base, right? I agree that a reroll on Chuck would be good. I like researching the disease, but it bears being cautious that it could fail.
 
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Turn 5- MAY 2XXX
Soberan reward:
Eggpawn variant rolled: Normal Eggpawn
(egg pawns): 1d5 (4) Total: 4

Random badniks obtained: balkiry
(Random badnik): 1d3 (2) Total: 2

Obtained 4 egg pawn and 2 balkiry

(Convince GUN to drop the charges DC 40)
: 1d100 (17) + 9
Total: 26

Failure!

"What do you mean, you will not drop those annoying charges!?" You shout out towards the screen. You were currently speaking to Towers via video chat. It had been a few days since G.U.N. and you entered an "alliance".

"I told you already Eggman, it's not that I won't, I literally cannot do that." Towers replied unfazed by your righteous anger. "I tried to do it, but I was outvoted on that decision. The Restoration and Walters are set on keeping the charges and bringing your lackeys to Justice."

"Having to follow the whims of annoying simpletons…pathethic." You scoff at this outcome, G.U.N at its finest everyone! "You better don't tell me my other demands are null too, I already sent that blob towards you!"

Towers just sighs. "Don't worry, the rest was able to be achieved with no issue. The prisoner exchange is underway, I believe you are aware of this." You see him begin typing something, and a few moments laters, a notification of a message is sent through the Eggnet. After Sage makes a quick analysis to confirm there aren't any viruses you open it. "Just send you the broadcast frequency of Evilla's show, I really cannot believe you haven't checked it before." Towers shakes his head.

"I had no intention of paying a membership for it, was planning to hack into the frequency to get it for free, but this saves time…thanks I guess." You reply off handedly.

"If that's all, then we will keep in contact. We will prepare our team to begin studying the Black Arms specimens." Towers just replies, not particularly pleased with you. "Have a good day Eggman." The transmission cuts off.

"Stupid G.U.N. and it's bureaucracy." You grumble, losing the chance to reopen Stone's coffee shop was annoying, but not really a loss. Just need to find other ways to make income then. "Well at least that is taken care of ... .Sage, dear, can you tell the status of the recovery team?" You decide to focus on more productive things.

"It's as Commander Towers said, Father. G.U.N. troops arrived at the designated rendezvous point with Thunderbolt the Chinchilla, Starline, Stone and Conquering Storm have successfully done the exchange and are on his way here."

"At least that is taken care of. Notify me when they get here, there is stuff that needs to be done, and my lackeys need to take care of it." You grumble as you reach for a cup of Stone's coffee, taking a long sip of it and just sighing. It's tough being an evil Genius set with conquering the world.

"Actually Father-" Your child begins to say but is cut by a loud voice coming from outside your lab.

"YESYESYESYESYESYESYESYESYES!!!!" You hear the doors to the lab opening and you turn around to see a yellow and red blur run towards you.

"Oh my Chaos! It's you!!!!" A figure jumps and embraces you. Thunderbolt the Chinchilla, Starline was not kidding when he said she was a fan. "Ican'tbelieveIwasrescuedyou! This is the best day of my life!!!" The chinchilla shouts as she continues to hug you tighter and making a high pitched "eeeeeeeeehhhhhh" sounds.

You just stare annoyed at her when the sound of footsteps is heard. You look up to stare at the team you send.

"I'm very sorry Sir! I tried to warn her not to bother you but…" Stareline says, sheepishly. Behind him, a calm looking Stone and an annoyed Conquering storm can be seen.

"I believe she was too excited to listen to any of us." Agent Stone shrugs, trying to be helpful.

"It's literally like looking at a spitting image of her…" The ninja scoffs, arms crossed and an exasperated look on her face.

"Oh for the love of-" You cannot take more of this. "Get off already!" You shout as she manage to separate the Chinchilla from you, dropping her to the ground. "Not a minute in and this is already a headache to deal with." You grumble.

"Oh! Do you need an aspirin Sir!" Thunderbolt says quickly as she gets up immediately. "I'm so excited! The Doctor knows my name!" She "whispers" excitedly, as she jumps in her place.

"Okay first…no touchie." You point a finger at her as she nods enthusiastically. "Second, you work for me now, so better pull your weight."

"Of course Sir! Anything you need! You can count on me!" Thunderbolt shouts, as she makes a soldier salute.

You just sigh, you really don't want to deal with this. "Sage, call the rest of the lackeys. There is so much to be done."

"At once father!"

EGGMAN HAS OBTAINED EVILA'S TRANSMISSION NETWORK, FROM NOW ON, EVERY RIVALS REPORT WILL HAVE NEWS OF KINGS AROUND THE WORLD.

RECRUITED THUNDERBOLT THE CHINCHILLA!


Assets;
1 hidden base
1 public base (Mean Bean Machine) [COMPROMISED]
1 Chaos Emerald (Blue one)
1 Egg Mobile
1 Ragnite Lance
1 Silver Sonic Remains (Locked behind the reactor Actions)
1 Egg Darc Robot (⅖ HP)
4 Income
55+100+250= 405 Metal Units.

You guys have 2 power actions and 1 action available in each other category.
Cubot and Orbot can be assigned to a Logistics action that doesn't count for the cap.
Any action Sage takes doesn't count against the total action limit
Dr. Eggman can pick 4 Personals per turn. Other hero units can pick only 1 per turn,
This turn, your Brains Action is locked to a Collaboration with G.U.N to Study the Black Arms material, please pick the hero unit to choose to partake in the action.

NOTE: We will be modifying a bit how the raid works. Instead of having to Pass a DC, now to raid other factions, a Badnik Power Cap must be filled, and a Team of up to 3 Hero units must be chosen to send fight the faction.

Combat will take place in 2 parts, one is the badnik vs minions fight similar to how the Black Arms worked, where the badniks face against the mooks and a Hero Fight where your Hero unis fight against the Hero Units of the Faction.

Both sides must be passed for a raid to be successful, even if you defeat the heroes, you might have to deal with waves of mooks and vice versa!


Power
Power Give Them A Promotion! DC: 100
Well more put them through their paces to make them earn it. Several of your minions are much more used to commanding your robotic forces than others, time to fix that. Select one of your minions to train up to gain the prestigious title of Egg Boss!
Reward: Selected Hero unit gains the Eggboss trait and potential to increase their stats depending on the hero selected.
(QM Note: new eggbosses do not count towards Getting The Team Back Together achievement)

Train the DarcsensDC: 90 (Only Isara, The Pronghorn Sisters, Conquering Storm and Canaan may be assigned to this action)
Hmmm... If these strays are going to stick around your territory, they must pull their weight. They are mainly untrained civilians and some seem a little reluctant, but for the most part they seem to be grateful to you and willing to repay the favor for your graciousness. Good, this could be mutually beneficial...
Reward: The Darscens in your territory are trained in combat and will assist Badniks in patrolling your territory. Potential for them to be turned into A Trait similar to the Egg Clan.

Reclaim Your Territory: Power DC 60/100
Badnik Power Cap: 20
Now that you have an actual badnik force (a small one all things considered, but one nonetheless), the next course of action is clear! Time to take back what is yours!
Rewards: Contest control of nearby areas from Zavok and reclaim it as yours. Gain metal if first DC passed and factories and facilities if second meet (might need to fix them).
Note: Cannot be taken with Quietly Reclaim Your Territory. Will give away the location of your hidden base.

Upgrade Metal Sonic DC: 40/60/80/100/120/140/160/180/200
While Metal Sonic is currently fine as he is, of course, there is always room for improvement. You can still outfit him with more upgrades to make him an even better Sonic
reward: Each tier passed gives an Upgrade point to use for Metal Sonic:
Metal Cost: 30
Note: Metal Sonic cannot be assigned to this action.

[ ] Plasma Pulse: each round of combat, a 1d8 is rolled, on a 7-8, metal adds +20 to his total combat score for the round.(Doesn't stack with other upgrades except fopr those gained from copycat skill.) (1 Upgrade point)
[ ]Ring Spark: If an opponent scores a hit against Metal, the must pass a Power check of 100 (1D100+Their power+relevant traits-each person/hero unit/unot that was invovled in hitting metal) and if failed, they lose 1 HP, can only be used twice per battle. (Each unit must roll individually/separate from the rest) (1 Upgrade Point)
[ ] 6 Valve 300cc orgone engine: +5 Mystic(1 Upgrade points)
[ ] Upgraded Processing Power: +7 to Trickery and Brains (2 Upgrade Points)
[ ] Voice Module: +10 Heart to Metal: (3 Upgrade Points)
[ ] Install Leadership Module: changes Metal Mano focused for Badnik Commander. +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (3 Upgrade Points)
[ ] Increase cap in Copycat skill by 1 (1 Upgrade Point)(Can be taken multiple times, but each time the cost rises by 1)
[ ] Light Speed Attack: +10 to Metal combat rolls (3 Upgrade Points)
[ ] Chaos emerald detector: Gives metal a +50 bonus when looking for chaos emeralds (6 Upgrade Points)
[ ] Ragnite Coating: Increases Metal HP by 1 (6 HP Total) Metal doesn't lose HP when defeated in combat if the enemy base power roll is 20 or less. (3 Upgrade Points)
[ ] Ragnite reactor Core: Increases Metal power score by 5. But if any enemy defeats him in combat and their base power roll is 95 or higher, they lose 2 HP instead of the normal 1 HP.(Basically, if the enemy beats metal, and their base roll is 95 or higher, Metal loses 2 HP instead of 1) (2 Upgrade Points)
[ ] Ragnite Chaos Beam (Needs Ragnite Reactor Core): each round of combat, a 1d4 is rolled, on a 3-4, metal adds +15 to his total combat score for the round. (3 Upgrade points)
[ ] Maximum Overdrive Attack: It's a triggered ability that the QMs will activate for Metal when the situation calls for it, either because Metal decides so or Eggman orders it, Metal Base Power stat is doubled for a single combat round. After that, he takes a -10 malus for all rolls and checks for the rest of the battle. Can only be used once per battle. (4 Upgrade points)
[ ] Rocket Mode: Makes Metal space worthy, +5 bonus to combat rolls in space.

Upgrade Rusty Rose: DC: 40/70/100/130/160/190/220
Now that you have been able to calmly look over all the data you collected for Rusty Rose, you are certain you can do a better job than those fools in the Chaos Council and make her a proper killer robot!
Reward: Each tier passed gives +2 upgrade points to use.
Metal Cost: 50
Note: Rusty Rose cannot be assigned to this action.

[ ] Rusty Hammer: +5 to Combat rolls (1 Point)
[ ] Upgraded Database: +5 to Brains (1 Point)
[ ] Adaptive Combat Protocol: Increase Power +5. Power stat +5 Bonus against enemies Rusty has faced before. (2 Points)
[ ] Install Leadership Module: +5 To Logistics and Heart. Gives Minor Version of Badnik Commander. (2 Upgrade Points)
[ ] Personality Matrix Upgrade: +10 to Heart stat (3 Points)
[ ] Sage Housing And Protection Enclosure: Sage can passively ride along with Rusty, speaking with and helping her, granting her 1/3rd of Sage's stats, rounded down, when Sage has not used her Artificial Efficiency trait. (3 Points)
[ ] Ragnite Coating: Increases Rusty HP by 1 (6 HP Total) Rusty doesn't lose HP when defeated in combat if the enemy base power roll is 20 or less. (3 Upgrade Points)
[ ] Chaos emerald detector: Gives metal a +50 bonus when looking for chaos emeralds (6 Upgrade Points)
[ ] Ragnite reactor Core: Increases Rusty power score by 5. But if any enemy defeats her in combat and their base power roll is 95 or higher, she loses 2 HP instead of the normal 1 HP.(Basically, if the enemy beats Rustyl, and their base roll is 95 or higher, Rusty loses 2 HP instead of 1) (2 Upgrade Points)
[ ] Research Module: Gives Rusty +15 Bonus when assigned to Research Brain Actions (3 Upgrade Points)
[ ] Laser Hammer! (Needs Rusty Hammer): Upgrade Rusty Hammer Bonus to +10 (3 Upgrade Points).


Expand your new territory (Contested Martial Dc against the chosen faction )
Badnik power Cap: 20
Now that you have shown yourself, Zavok and the other factions, forces will be on the lookout for any advances you try to make. Ha! Let them come, you will show the fools their place! Pick a faction:
Zavok
Gun
Restoration
Reward: Expand territory, chances to gain infrastructure and Metal.

Launch Attack Zavok's Base
That Zeti dares wield your own weapons and robots against you! And he dare do so quite effectively from a very well protected base! This shall not stand, this shall not stand so swears Ivo Robotnik! Build up your own forces again and show that magical menace what the might of true genius brings!
Reward: Begins assault on Zabok's base of operations with the possibility of defeating and capturing him, restoring the Green Hill Zone to your control.
Badnik Power Cap to be filled: 100
Max of Hero units to assign: 3

Steal The Master Emerald DC:150
...This might not be the time for this but blast it all if that emerald is not the largest source of Chaos Energy on the planet! If I can manage to get the emerald back to base, power and resource management will be a thing of the past!
Reward: Begins Attack on Angel Island with the possibility of stealing The Master Emerald
Badnik Power Cap: 80
Max of Hero units to assign: 3

Launch Attack on GUN They're back!? These fools are like cockroaches. No matter. You will just put them in their place again. You did it once before, after all.
Reward: Begin assault on
GUN bases, possibility to destroy GUN completely... Again.
Badnik Power Cap: 110
Max of Hero units to assign: 3

Launch Attack On The Restoration
"The Restoration". How adorable, they believe they can stop resisting and start restoring the world from me? I am the change this world needs and these animals need to understand that! Let's see if I can't make the lesson stick this time.
Reward: Begins assault on The Restoration base of operations with possibility of destroying them entirely and taking prisoners and supplies.
Badnik Power Cap: 120
Max of Hero units to assign: 3

Launch Attack On The Empire
The Empire has managed to get a foothold into The Green Hill Zone and they don't seem too eager to leave considering how quickly they have fortified their foothold. They seem to have also brought the same woman who fought Shadow and Metal to make sure the ground is kept, but little matter. This is your land and you will show them what a *true* Empire looks like!
Reward: Begin assault on The Empire base, possibility of completely rebuffing them from Green Hill Zone, taking prisoners, and supplies.
Badnik Power Cap: 120
Max of Hero units to assign: 3

Heart
Reach Out To The Restoration: DC:120
While you acknowledge that you were the cause of almost literally every problem the resistance and now "The Restoration" has faced, you have worked together with many of their members, begrudgingly, in the past. Perhaps they would be willing to work under the banner of the Eggman Empire once more, especially in light of this new and changed world.
Reward: The Restoration "joins the empire" and begins feeding supplies and information to Eggman.

Hire A New Minion
You loathe the fact you don't have your badnik facilities at full operation, so you must rely on the fleshy hands of others. Both disgusting and frustrating, but needs must. Send someone to collect them.
Reward: The selected minion is added to the hero roster.

Roo: DC 25
Zobio & Zobiko: DC 30
Tier 2
Basil The Bernard- the Conductor DC 35
Tier 3
Goro Majima DC 90
Dr. Bad-Boon DC 45

Launch a PR Campaign DC: 100
You are well aware you aren't exactly the most... Beloved amongst the populace. Which you care little about. However, perhaps a gentler touch will endear you to your future subjects. Plus, many don't know you to begin with.
Reward: Eggman starts a spread of good PR. People unfamiliar with him and maybe even some younger people not privy to the full extent of his actions start to gain a more positive view on him.

Reach Out To Satan DC: ???
(Conquering Storm has been able to report on the leader of this "Primp Town" she ended up in, a powerful magician going by the name of Satan. Storm has reported that he exerts a complete control on those occupying his territory, though it does not appear whatever he has done effects new arrivals nearly as much as it effects those there when originally cast. A mass mind controlling magician is not a foe you'd like to have, but luckily most of your creations lack a mind that can be so easily swayed with magic! Perhaps this Satan could be convinced into an alliance?

Result: Contact made with Satan, The Prince of Darkness and Ruler of Primp Town

Contact the Black Market DC: 30/60/90
Those within the underground community of salesmen known as the Black Market are opportunistic snakes, willing to sell even to you if it lines their pockets. The greed would be sickening if it wasn't so helpful.
Reward: Potential to gain useful items and weapons from the Black Market. Each tier passed gives a different supplier.

Logistics
Build Some Badniks: DC:Autosuccess.
Metal Cost: Variable (select a badnik squad to build)
With most of your factories either taken over or destroyed, you are forced to create more of your precious Badniks by hand. Not that it is really an inconvenience! You can create a squad of them with your eyes closed and one hand tied behind your back!
It just will take time and resources to do. You need an efficient way to produce more of them but for now this will do.
Reward: Construct a squad of the selected badniks.

Make a Batch of Tarnished Blossoms DC:65
Thanks to Rusty Rose, an idea for a new type of Badnik just came to you! This will be a nice addition to your forces!
Metal Cost: 25
Reward: Made a Batch of Tarnished Blossoms, becomes available to build for free when taking the badnik building action

Build some Egg Drones DC:70
After your meeting with Agent Stone, somehow you came up with a design for a recon and scanner badnik Model...It's strange, it's like all the schematics are already in your brain just like that...Odd. Still you won't say no to this gift.
Metal Cost: 30
Reward: Batch of Egg Drones made. (Gives -10 malus to enemies trying to infiltrate your territory. and +5 To trickery Actions when Searching for stuff)

Build A Badnik Factory DC: 70
Badnik Power Cap: 15 (Construction bonuses only.)
Metal Cost: 50
There is something nostalgic about breaking ground on this badnik factory, reminding you of a time so long ago… Ah well no time for that nostalgic nonsense, there are engines of terror and destruction to be made!
Reward: Create a badnik factory that will passively make 1-2 batches of badniks per turn in exchange for Metal.

Create a Metal Mine on your new TerritoryDC: 65
Badnik Power Cap: 15 (Construction bonuses only.)
Heigh ho, heigh ho, no wait, those are for lumber yards not mines. Ah well, time to send badniks into the mines to get yourself some more Metal to power your war machine against your many foes!
Reward: Create a Mine that will passively generate Metal each turn.
(WARNING: Egg-colonize the territory must be taken first before this can be done)

Create a Ragnite Mine DC: 70
Badnik Power Cap: 15 (Construction bonuses only.)
That interesting material Ragnite seems to have been seeded all throughout Green Hills thanks to The Shattering. I am sure my brilliant mind can put it to better use than those idiots in their so-called "Empire", but I will need to get the stuff out of the ground first.
Reward: Create a Mine that will gather as much Ragnite as you'll need.

Build A Ring Reactor DC: 100
Metal Cost: 90
I need more power if I am to build any true weapons of war to retake the world and build it in my image, and these rings will provide that necessary power! Reward: Create The Ring Reactor which lowers the DC on many fabrication options and opens options for more energy intensive actions. (Lowers DCs by 10-15, unlocks creation of tier 3 badniks, and unlocks build super weapon action with HUGE DC)

Create a Robot Body for Sage DC:120
Metal Cost 50
You could never settle for anything less than the best for your daughter! She is your... well not flesh and blood but even better as she was born solely from your sheer brilliance! You must build her a suitable body and not one that would be lacking. You don't normally make actual human looking robots but its not too hard, though it is more likely to look like a robot than a person.
Reward: Sage is given a body of her own to interact with the physical world.

Egg-colonize the territory: Logistics Dc 90
Metal Cost: 120
Badnik Cap 15 (Construction bonuses only) Your new territory is a mess, simple as that, the ruins if the black arms fortress and all the conflicts happening is just littering the place. That won't do at all. Time to give this place your personal touch
Rewards: Black arms territory is urbanized. Allows us to build factories, mines, and other infrastructure here.

Create Propaganda Cartoons DC120
A wild thought has spiraled into a full blown idea as you're actually considering making an entire series of cartoons that will... not brainwash, that's such an ugly word... appropriately reeducate the public on how you should be viewed. You are the good guy, you always have been! You have been trying to bring the wonders of the modern age to this world and making marvels of machinery to make people's lives better and nothing but a certain blue rat and his foolish three tailed fox friend have stopped the great Egg-Man from saving the world! It will be hard to make the entire series and get it to the public without your usual infrastructure base, but you're the greatest mind in the world!

Reward: Create a cartoon series that paints you in a brilliant light and your many, MANY foes in a very negative light. Public opinion increases for you and public opinion decreases for most of your foes.

Rebuild Honey's Shop DC:30
Cost 20 Metal
To have a so-called hero on your side is not something even you expected, but you will not look a gift horse in the mouth. Still, she seems to have great care for her ruined place of business. Garnering further loyalty oughta be easy if you repair it. Rewards: Honey's clothes store is repaired. Loyalty boost for Honey.

Create the E-Mech DC: 60
Cost: 80 Metal
Hmmm... This is certainly one of your less impressive Mechs, but from what you can recall, it helped fight Sonic and his friends well enough. Bah, what do you have to lose? Reward: Create and gain access to the E-Mech.

Create the Mirror Fighter Beam DC: 95
Metal: 55 Fascinating! A device that allows you to create copies of any being to serve as Fighters? How very useful with your current resources! Maybe it will mean less strays. Reward: Create the Mirror Fighter Beam. The Mirror Fighters can be used as back up in combat, and have any Power Traits the Copied Hero Unit would.

Upgrade Badniks with Ragnite Plating and Armament DC: 75
This Ragnite material is most useful. Your Badniks could use them most effectively, giving them a potential boon. No time like the present to take advantage of it.
Reward: Your Badniks are upgraded with Ragnite materials.

Logistics Check In On The Mysterious Signal DC: 85
A signal has been caught from across the eastern seaboard and it is of a strange quality. From what you have been able to understand through the garbled mess, it sounds as if it could be important, but how relevant it is to you, you'd need to spend some time to find out.

Reward: Decipher the strange signals, make contact with ???

Create a Ragnite Reactor DC: 110
Ragnite clearly has many uses. Why not more thoroughly expand with it? Could be an intriguing experiment.
Reward: Gain a reactor that uses Ragnite to power your various inventions.
Note: Requires a Ragnite Mine

Fix a construction/Mech DC Autopass
Current Option:
DARC-EGG-ROBOT (2/5) Cost 60 Metal

Brains
Hack Into Zavoks data bases through the Egg-net. DC Contested Brain roll against Zavok + Chuck.
Seems like Zavok has taken control of all my systems, having configured the badniks to recognize him as supreme leader! I could try and send a virus to the current base he uses through the Eggnet to possibly snag control of the badniks, or at the very least, put viruses to cause trouble for him.
Still, it's a risk, if this goes wrong, they could have the means to trace me... No matter, I must do it!
Reward. Managed to hack into Zavok's database, unlocks options of how to debuff him, possibility to take control of badniks back to Eggman
WARNING: FAILING ROLL MIGHT REVEAL ZAVOK EGGMAN GIVE AWAY EGGMAN'S HIDDEN BASE LOCATION
Note: This action lowers the DC of Zavok's Base Raid

Make A Fake Chaos Emerald DC:100
You have to admit that with so many more interested parties after the emeralds, you may need a way to keep anyone interested in *your* emerald off the trail. Luckily the fox boy made such a tool already and your genius will only further refine it!
Reward: You make a fake Chaos Emerald. It looks and feels almost exactly identical to a real one but when analyzed or used to power a machine or mystic construct will actively sabotage the process. It can be a source of Chaos energy for Chaos casting at a -20 penalty.

Upgrade The Badniks To Ring Power: DC:60
Honestly the main reason I've never done this before is that the blasted hedgehog destroyed enough of my badniks without them having the rings he collected each time we came to blows. With him gone, this is much more viable.
Reward: Badniks can now be created with Ring Power, decreasing Metal cost and increasing their power but using Rings which aren't unlimited.

Create Ring Retrieval Units DC:50
If I am going to be switching to Ring power over chaos drives or flicky engines, I will need a steady supply of them, which is difficult considering they appear hither and yon. A specialty badnik will need to be made to collect them.
Reward: Create the Ring Tosser badniks, small non-combatant badniks designed to retrieve rings from all over the Green Hill Zone providing you a steady supply of rings.

Perform Gene Therapy On Cassia DC Autosuccess (This action must be taken twice to finish.)
No one ever said rewriting the DNA of an entire body to make sure none of a genetic disease was a day or even a week tast. To a mind less brilliant than my own, it may even be the labor or years or decades! But my mind is truly the greatest in all of the universe and while the methodical and somewhat dull pace of the process may not be as efficient as I like, this process is guaranteed to get the youngest Pronghorn back on her feet by the time the process is over.
Result: Cassia is cured of her disease and is added to Clove's character sheet, becoming The Pronghorn heroball. Pronghorns will gain MASSIVE boosts in loyalty.

Further Research Cassia's Disease DC140
I now step beyond the research of my grandfather and into the unknown beyond. I have scans of Shadow as he was to somehow carry the cure for Maria, I have all of the scans of how the disease progresses in Cassia, and I have my own brilliant mind. This disease will be conquered by a Robotnik in the name of not only the Eggman empire, but in the name of the two Robotniks lives it consumed and doomed. The might of my mind will not allow this thing to stand, not ever again.
Reward: A cure is created. This cure will be 100% effective, easily distributable, and work in a matter of hours. Cassia is cured of her disease and is added to Clove's character sheet, becoming The Pronghorn heroball. Pronghorns will gain MASSIVE boosts in loyalty. Choice

Study the Black Arms Materials: Brains Dc 100/150
Studying the remains of the Black Arms Clove obtained during the raid, feels you with a sense of worry, seeing what the Black Arms are and what they are capable of, you would prefer to keep away from this. But you also require more information. If you are going to defeat Black Doom once and for all, then learning as much from it as possible is necessary.

Reward: Study and comprehend more about the Black Arms, new actions unlocked.

Study the lance: DC 130
This lance seems to be made of ragnite, same as the one you obtained In the Camps, but seems too different, the purity and concentration is beyond anything seen before. You need to do a full research of this.
Reward: full understanding of the Lance composition, o tío s to refine ragnite on the same level,???

Brains Research Humanoid Androids DC100
You've put some thought into infiltration style badniks before, but if you're going to make a truly humanoid body for your daughter you need to understand this stuff inside and out. A trifle for a mind as brilliant as yours honestly, but nothing less than the best!
Reward: Unlock action to make a humanoid android body for Sage, bonus to spotting robots faking at being human.

Study the Zeti Biology DC: 130
The Zeti, as irritating as they are, are fascinating creatures, and great counters to anything you can make with their innate technopathy. That just means you have to work extra hard to unlock how to use it to your advantage.
Reward: Gain an understanding of Zeti Biology from tests on Zeena. Gain the ability to make counters to their innate technopathy.

Create a Ragnite Radar DC 100
Ragnite has proved an invaluable resource so far. However, you don't have the time nor care to go blindly groping for it all the time. A more precise means of discovery is necessary. Rewards: Create a Radar that can pinpoint where Ragnite is, making finding it far easier.

Create Your Own Ragnite Based Healing Kits DC: 50
You have to admit, you and your minions have... Sustained more damage than you would have liked. But apparently, Ragnite can be used as a healing source on top of everything else. What a fine material! Perfect for some quick patching up after that foolish sniper's failed assassination attempt.
Reward: Eggman builds kits that can be used for quick healing while on Adventures.

Brains Study Imperial Weaponry DC: 90
Much of The Empire's weaponry is based off of much simpler technological understandings and then bolstered by the used of ragnite. It is doubtful there is anything they could possible know that could be of benefit to you, but better to know what foolishness they use than not.

Reward: Eggman gains an understanding of Imperial Weaponry and their tech base. Gain a bonus for any sabotage efforts and ragnite research.

Find a Way to Neutralize Ragnite DC: 140
If you have Ragnite, and the Empire has Ragnite, then it's really just a matter of luck who can more successfully use it. You do not deal in pure luck if you can avoid it. Maybe you can discover exactly how to gain an invaluable advantage...
Reward: Eggman learns how to neutralize Ragnite, reducing or even completely removing its effects when used against him.

Study "Smart" AI
DC: 250
Your robots always have a varying degree of intelligence because it is much easier to just command them to do something and them understand then you personally programming every task into their little heads, but you admit, some of them are more intelligent than others through natural development in their programming. None of them hold a candal to Sage and her development however. Your daughter grew into a person all her own in what feels like the blink of an eye...

But the point of this is you could attempt to study exactly how that happened with a mind for possibly replicating the process or at least understanding it better.

Reward: Eggman understands and can potentially replicate Smart AI like Sage. A choice.
Trickery
Deepen Infiltration Into The Empire's Territory. DC:100
Stone has managed to set up a decent enough basic hideout and is beginning to send out feelers and trying to dive deeper into the politics of The Empire, to see exactly what is going on behind closed doors. If he can manage it, there will be few secrets they can hide from your new eyes and ears.
Reward: Infiltrate the Empire proper, gaining eyes and ears in their inner workings. Unlock new actions.

Infiltrate Another Faction DC Various
You've got more than enough minions to now consider sending some on deep cover missions or at least attempting to spy on some of the other factions. Granted, some of them may be more dangerous than others to attempt, but you're sure that is a sacrifice you're willing to have your minions take! Oh ho ho ho!
The Restoration DC 60
G.U.N. DC 80 (DC 70 if human or human passing)
Zavok DC 120


Sabotage Another Faction
This is what I call a "Target Rich Environment" just because there are too many people running around in what should be my empire! I don't quite have the territory or the forces to want to face them in head to head combat, but a little bit of sabotage never hurt anyone who matters, namely me. Oh ho ho ho!
Restoration DC 80
G.U.N. DC 90
Zavok DC 30
The Empire DC 40
Black Arms DC 90

Reward: Malus to the factions rolls this turn, potentially longer lasting effects. Temporarily lowers DC for base raid of selected faction.

Look For The Cacophonic Conch DC: 90
At first, I thought that the conch would not be a viable way to quickly defeat the Zeti, but I just realized that with Starline assistance, finding that artifact is actually within my means!
Obtaining that conch will be a powerful equalizer against my enemies, and a step towards reclaiming my Empire!
Rewards: Re-obtain the Cacophonic conch.

Quietly Reclaim Your Territory. Dc 80/110
Badnik Power Cap:15 (only Badniks that boost trickery or stealth)
While making a show about your return is tempting, caution might be the best…quietly infiltrating nearby areas and wresting control of those facilities could be for the best…
Reward: Reclaim territory from Zavok, taking nearby areas, none being the wiser.

Rescue Chuck Thorndike and his grandson Chris. DC140
Badnik Power Cap: 15
The resourceful old codger is blackmailing you of all people into saving him and his grandson under threat of tattling to that blasted Zeti where my hidden base is! If this weren't basically your only lab you'd tell him where he could stuff it, but as is, you need to keep Sage safe. This isn't going to be easy, but you've gotta send someone to get the two of them.
Reward: Chuck and Chris Thorndike are freed from Zavok's clutches and delivered into your clutches!

Learn about the Criminal Situation in Green Hills DC: 50
Even in such trying times, there will always be criminals and ne'er-do-wells looking to succeed at their own goals at the expense of others. It is probably best you learn Who's who amongst the riffraff, lest they interfere in your plans.
Rewards: Learn about the criminal underground in Green Hills.Further actions unlocked.

Create the Underground Egg-Road for Darcsen to Enter Your Territory DC: 75
You already have quite a few of Isara's strays to take care of, and Intel from Stone tells you the Empire is not particularly pleased by this. Oh, if they're unhappy now, they're really going to be mad when you do this and make it easier for these people to get to your territory! Ohohoho!
Reward: A hidden network is created for Darcsen to more easily escape the Empire into your territory. Opinion increased from Isara.

Infiltrate the Royal Palace DC: 100
Badnik power cap: 20
It would be Child's play to infiltrate a place with such relatively outdated security. And doing so may give you deeper insight into an enemy's inner workings. The information is yours for the taking! Reward: Infiltrate the Empire's Royal Palace. Gain important insight on their personal goings ons.

Set up a Secret Base in Empire Territory DC: 70
Ohohoho! What a devilishly delicious idea! Having a base within enemy territory is risky, but If it pays off, that's just one more way to stay safe should you be compromised. Plus, you get further information on the Empire, albeit not as much as you would from the palace. Still, knowledge is power, regardless where said knowledge comes from.

Reward: Set up a secret base within Empire territory. Potential to learn interesting info about Empire Territory here and there.

Infiltrate Primp Town... again DC 80
While you could talk to that strange sorcerer, there are other ways to get information about That place that are more your style. You're not sure what exactly you can get from this location, but with your brilliant mind you're sure you can wring some use out of it. Reward: You reestablish an infiltration within Primp Town. Further Actions unlocked

Sabotage Empire Factories DC: 50/80
Hmmph. These Imperial factories are nothing compared to the brilliance of yours! If you can't have your factories, these imbeciles are undeserving of having any either!
Reward: Empire factories are sabotaged, reducing or even stopping their ability to properly make weapons and other materials.

Explore the Ocean DC: 40/80/120/160
Cost: 20 Metal
You can't say you would normally have interest in the ocean beyond it serving as a useful dumping ground, but Captain Metal makes it quite clear it could hold fascinating but dangerous curiosities. Better to look into it now than be surprised later. Reward: Eggman does some exploration of the ocean. Chances to discover things based on the roll.

Free A Jailbird
It seems with you announcing your glorious presence, two of the potential minions you had eyes on are now either under lock and key or very severe surveillance. Well no use for it then, time to bust them out and get them back to work for the glory of the Eggman Empire!
  • Nephthys DC: 75
Note: This action will dramatically increase the DC of the "Reach Out To The Restoration" action.
Look for Signs of Rebellion or Insurrection in Empire Territory
DC: 95
You haven't seen much, but Stone has implied The Empire isn't as unified as it likes to present itself. An interesting opportunity presents itself to take advantage of this!
Reward: Chances to reach out to or assist Rebellions in Empire Territory. Destabilizes the Empire, reducing The DC of actions against them.

Look For The Sniper
DC: Contested by ???
Someone shot you! Someone actually shot you! How dare they try and kill the great Dr. Robotnik! You'll show that pest how you properly snuff out a light! You'll turn over every rock in your territory if you have to, they will be found!
Reward: ??? is found and revealed. Options unlocked in how to deal with them
Mystic
Gather Rings DC: 5/50/90
Rings are a strange naturally spawning mystic item that covered most of the world back before the transformation. It seems they have not stopped appearing in the Green Hill area and there may be some use I can make of them, if only as a source of power.
Reward: Gain rings, the amount depending on level of success and ???

Through The Ringer DC: 70
Power Rings are an abundant resource of naturally occurring chaos energy. For years, they've only been useful to you as a power supply, but others like that damn hedgehog could use them for so much more. What better place is there to have a look at your foundations than at rock bottom?
Reward: Discover uses for rings beyond power, new actions unlocked

Study The Warp Topaz DC: 70 (Only Starline May Be Assigned)
I have seen many different versions and knock off gemstones trying to match the power of The Chaos Emerald, but if Starline is to keep the thing he better study it, understand it, and fill out a full report.
Reward: The effects and powers of The Warp Topaz are completely understood and possible research into duplicating its effects unlocked.

Check The Area For Magical Objects DC: Variable
Back on Mobius I couldn't walk ten steps without tripping over some world ending gemstone, key to a mystical prison, or some other such magical nonsense. Those are all useful things to both have and prevent others from having, however, best check to see if things follow suit in this new world.
Reward: Possibly find various magical stuff from any of the worlds that have combined

Visit Elizabeth Shop Autopass (Only available this turn, after that, Elizabeth will be available on turn 8)
Hmmm... You're still a little suspicious of this Elizabeth person, but Piastol seems convinced she's on the up and up. Whatever, you have seen weirder phenomenon. If she's lying nothing happens, and if she's being truthful... Well... Best not to waste a useful resource.
Reward: Buy more of those strange cards from Elizabeth.

Research Moon Stones DC: 50 Another day, another potential source of power. These Moon Stones are as fascinating as any other discovery you have made in this strange new world. And it's yours for the taking! Ohohoho!
Reward: Gain an understanding of the usages of Moon Stones. Further Actions unlocked.


Focus On Your Work (Costs 3 personals)
There is no time to allow such frivolities! Not until the Empire is yours will you rest and relax! There is work to be done!
Reward: One action of your choice is rerolled and the higher die is taken.
INVISIBLE TEXT: Someone may check on you, you've been doing a lot of focusing on your work.

Getting Back To The Grind
Despite what that blasted hedgehog believes, you do take care to keep yourself in good physical condition, otherwise how in the world would you manage to keep one step ahead of him?
Reward: Eggman works out, potentially gaining Power on High Rolls.

Do Some General Tinkering
You are, at the end of the day, an engineer. And there's nothing good on TV right now!
Reward: Eggman tinkers with random parts, getting items dependent on roll.

Draw Up Blueprints
When I have time it is nice to simply relax and allow my mind to rest, drawing up complex machines of war and conquest and plotting out the odd invention or two
Reward: Eggman draws up blueprints for one of his many weapons of war. High rolls have him remember something that he never made, but a version of him did.

Develop a Counter
The most annoying part of having so many people surrounding me that I didn't create is that they may at any point decide they know better than I do. Always handy to have a direct counter to them on hand for that case.
Reward: Eggman develops a counter against the hero unit, negating one of their traits and granting +20 in combat against them. If the hero discovers this before it is used, it is enough to shake the most fervent of loyalties.

Try Your Hand At Woodcarving
...You may not admit it to anyone else, you may not even speak it aloud when by yourself, but in your mind you can admit the feel of Tinker's simpler tools in your hands feels just as right as a plasma torch or a hex wrench does. You just need to... get it out of your system. Certainly, do it once and get it out of the way.
Reward: Eggman attempts woodcarving.

Equip your minions with some actual decent equipment.
As much as you hate to admit it, if you want your minions to do actual decent work, that means outfitting them with the proper tools. (Choose es hero unit, Eggman will créate equipment specially for them)
Reward: chosen hero unit gets equipment that provides bonus or traits. High rolls May use metal to create them

Hire the Chaotixs:
It seems the Chaotix are out of Green Hills at the moment and are unavailable for hire.

Confirm Infinite is Dead
It's clear death itself is no obstacle for annoyances from your past to stick their noses into your business. If that mercenary pops up seeking vengeance for you killing him, it will be a headache. Better to be proactive.
Reward: Eggman makes sure of Infinite's fate

Talk to Belle
It's clear Belle is more than a passing curiosity at this point. She has been a valuable minion, and she was kind enough to assist in repairing Metal Sonic while you were resting. You should... Have a discussion with her.
Reward: Belle and Eggman talk. Regardless of whether it's good or bad, they talk.

Talk to Sage Sage is your beloved daughter, and nothing will change that. You suppose you should take some time out of your schedule to spend time with her so she doesn't feel neglected.
Reward: Eggman hangs out with Sage.

Read up on Eggman Lore
Sure, you are quite knowledgeable on the genius that is Dr. Eggman, but you can't Allow yourself to get rusty and overlooked!
Reward: Gain more insight on Eggman, potential ability to recreate something Eggman has done in the past as New Personals

Check Out The... "Local Talent"
Several of your more personal experiments are in need of "locally sourced" talent. Taking a trip into Green Hill Zone and people watching may be an excellent way to find the right people for the "job".
Reward: Dr.Starline people watches and perhaps finds subjects for a later experiment.

Talk To Orbot
You utterly refuse to entertain Cubot, you have some degree of standards even with the brilliant Dr. Eggman's tech. But Orbot is... Tolerable.
Reward: Starline talks to Orbot, potential to learn some interesting tidbits about Dr. Eggman.

Search This Base
Apparently the Eggbase you commandeered for the good Doctor is one he used to store nostalgic inventions he has no other use for. It's quite possible there could be useful items lying about.
Reward: Starline finds salvaged Eggman inventions that could potentially be repaired for his own usage.

Study The Unique Badnik
Oh you've been trying to hold yourself back but this is an Eggman original that is completely unlike any other badnik he has designed before! This Belle is an incredible feat of the doctor's brilliance, one that will never see the likes of again now that he is back in his right mind. You're sure the doctor wouldn't mind if you just took a quick peak at how it works.
Reward: Starline studies Belle

Talk to The Doctor Directly
Dr. Eggman is a busy man. But it's not like he never has any downtime. And as much as you hate to admit it, you don't think you know him as well as you'd like to think... Reward: Starline has a discussion with Dr. Eggman.

Talk to that Chinchilla
She's a small bundle of overeagerness and aggression, but she has the right idea on who to follow. Maybe you will finally find someone worthy of your companionship. Reward: Starline and Thunderbolt hang out. Possibility for them to gain a shared Trait if rolled well enough.

Study Ragnite Personally
After having been shot, you won't deny the benefits of some healing. You will leave the more thorough development to the Doctor, but you seek some extra protection.
Reward: Starline makes his own personal Ragnite healing kit.

Analyze Recording of "Sonic the Hedgehog"
According to your data, Dr. Eggman's greatest rival is that blue hedgehog. In order to assist the doctor in his plans for world Conquest, defeating that menace is a must!
Reward: Chances of Rusty of gaining a trait when fighting Sonic.

Observe the Local Wildlife
You spent some time in the surrounding forests as you marked out the defenses for the base and you observed many different kinds of animals and small creatures while out there. The flickies in particular drew your attention. Perhaps you should observe them some more…
Reward: Rusty takes some time to watch the birds.

Perform Personal Maintenance
The Doctor is keeping you in top working order, but you can also do a bit to make sure it takes less of his precious time to keep yourself in good condition.
Reward: Rusty does a bit of personal maintenance. On high rolls she gains +5 to her next national action.

Patrol The Perimeter
You must make sure that the doctor's borders are secured and none have found the hidden base. This will lead you through the heavily forested areas around the base, along a running river, through a glade that is normally a home to wildlife, and then finally returning to the base. This is only for base security and not for any other reason.
Reward: Rusty patrols the perimeter and definitely doesn't go on a nice walk where she enjoys the animals and nature surrounding the hidden base.

Spar with Metal
You must admit, you are currently... limited. You're just not as powerful as some of Dr. Eggman's other allies. If you are to properly serve him, this must change. And Metal is willing to assist in these matters.
Reward: Rusty and Metal Sonic have a spar. Potential for Rusty to gain a Power stat increase.

Study Footage Of The Hedgehog
Metal is taking some time to analyze the old footage we have of all of sonic's battles against my forces, all at once. The blasted rodent may not be around anymore, but it's always good to be prepared.
Reward: Metal +10 to his next combat against Sonic.

Do Some General Training
You cannot beat that faker if you allow yourself to grow sloppy. Time to train.
Reward: Potential +5 to Metal's next action. Potential to raise Power stat if rolled high enough

OBSERVE VIDEO/AUDIO RECORDINGS
Cubot and Orbot have set a list of videos to provide you details of the world so that you can better understand it and destroy the Blasted Hedgehog and rebuff his own banter. You will be his superior in every way, including in wits.
Reward: Metal Sonic watches Eggtube. High Rolls may increase his Heart while low rolls may decrease it further as he picks up jank slang.

Study The Foes
When you had ascended to your Neo form you were unstoppable. Until you were stopped. This should not have been possible and must be rectified to never happen again. Observe. Adapt. Overcome. Destroy.
Reward: Metal observes the footage of his battle with The Empire and Black Arms and gains +5 to his next combat roll against either faction.

Destroy Empire Property
The Empire are appropriate terror attack targets as designated by The Doctor. You still remember the humiliating footage of their valkyrie managing to match your ascended form. This is a completely tactical move and not simple vengeance, but if you have learned anything from your creator it is that attacks can have more than one benefit. The Empire will burn.
Reward: Metal Sonic launches terror attacks on Empire territory. Metal's mood improves and possibility of Metal gain and accidentally freeing more Darscens.

Look for a Worthy Opponent
You have not had any truly worthy adversaries since your recreation and with both Adversaries having been forced from the field…. Destroying Empire territory is acceptable, but you need something... More.
Reward: Metal Sonic looks for an opponent who will actually test him.

Make Coffee for the Doctor
One of the few reasons you know for certain your Robotnik kept you around is your great coffee making skills. Let's see how things go with This version of him.
Reward: Potential +5 to Stone's next action. Potential +5 to Eggman's next action as well if Rolled high enough.

Work on Your People Skills
As the Doctor's middle man (at least back in the day), you often have to communicate with others. One day that may extend beyond making simple deals and then leaving, so let's brush up on this.
Reward: Potential to raise Stone's Heart Stat.

Read The Manual
One of the few things you actually managed to pull from the wreckage and keep with you after the Shattering, the manual for the Giant Eggman Robot is now one of the few things you have left from your time with your doctor. His genius really did know no bounds as he created such a machine of destruction...
Reward: Stone spends some time going through the manual of the Giant Eggman Robot.

Interrogate Zeena
Her part in it was incredibly indirect, but it doesn't change the fact Zeena and her allies' attack on the base put the Doctor in harm's way. You almost lost him again. You will not stand for this.
Reward: Stone interrogates Zeena. Potential to gain insight and some degree of knowledge on Deadly Six operations.

Organize a Poker Night
You played Poker with Storm and that was fun, you even got to know each other a little better. Maybe productivity will increase if you spread this to the whole base.
Reward: Stone and A randomized group of Hero Units play Poker. Chances for whoever win's Trickery score to raise.

Field Work Training
The Doctor has sent you out on your first mission for him and things... could have gone better. You managed to salvage the mission and recover the objective but you feel like you could have done more. You must train yourself and become a better instrument for him to change the world! Reward: Stone gains 1d4 in either Power, Trickery, or Brains randomly selected.
Note: This option can only be selected after Stone is sent on an adventure.

Talk to a... Co-worker?
You honestly aren't sure how you feel about any of these people. But they know more about this Eggman guy than you do...
Who?
-Starline
-Rusty
-Stone
-Isara
-Conquering Storm
-Honey the Cat
Reward: Belle learns about Eggman, at least from the perspective of the selected Hero Unit. Chances to bond with the selected Hero Unit

Spend Time With A… Friend?
You have managed to make some friends here, or at least you think you have? Maybe they'd like to spend some time together? You're not exactly sure what you can do in a hidden base of a scientist, but there has to be something.
-Clove and Cassia
-Canaan
-Orbot and Cubot
-Piastol
-Sage
Reward: Belle spends some time with one of her friends and bonds with them further.

Check on Metal
You managed to repair him while Eggman was... Indisposed, but just because he's ok physically doesn't mean he's fine mentally. You should check on him.
Reward: Belle checks in on Metal, chances for them to further bond.

Tinker Time
It's in your name and you need to not really focus on what's going on right now. You can use this time to make some nice toys and trinkets! Maybe you could even make some for some of the people in the base… would they like that?
Reward: Belle takes some time to make some toys and trinkets. High rolls have her make a couple of trinkets personalized for some of your heroes.

Learn More About Eggman's Past
Your life has taken a turn for the strange nowadays. But there's no point dwelling on the past. Well, not your past at least. If you're going to be here, you're going to have gain a better understanding of why exactly All these people are so against your... Boss. At least, hopefully.
Reward: Belle learns about the history of Eggman's various enemies.

Belle Practice Engineering a Bit
After being the one to repair Metal Sonic with Isara's help, you realize you could stand to get more advanced fixing skills. There's only so much you can do, but you can certainly do this!
Reward: Belle practices more advanced engineering. Possibility to upgrade her "Last Name Makes Sense" Trait.

Catch Cassia Up
Since the two of you had been here, Cassia hasn't really had a chance to learn about this new world or any of the many timelines that seem to have crunched together. She's actually interested in learning about them so why not take the opportunity to actually teach her and maybe learn a bit about this new history as well.
Reward: The Pronghorns study up on the various histories and timelines of the sonic multiverse that have come together in The Shattering.

Talk to your New Co-Workers
You aren't quite sure what to think about these individuals....at least Orbot & Cubot are about the same.
Reward: Clove interacts with a Hero Unit. Potential to gain a Trait when on Adventures with them if rolled high enough.
Who?
-Starline
-Agent Stone
-Metal Sonic
-Belle
-Isara
-Canaan
-Piastol
-Sage

Get Some Ice Cream
You need to do something, you need to move. Cassia's awake sometimes and maybe you can get the both of you a treat for when she's feeling more lucid. It might be a bit of a walk to find some, but she's worth it.
Reward: Clove gets some ice cream for herself and Cassia.

Take another contract
Your current "Boss" wouldn't mind if you take some of your free time to take a small job in the meantime. It would beat staying all time in the base waiting for him to plan his stuff.
Reward: Canaan Takes another small time mercenary contract, higher the roll chances for better rewards, either income, items, information or meeting certain people.

Hang out with Belle.
You will admit that strange Wooden Girl intrigues you, you wonder why someone as sweet as her is with that Eggman?
Reward: Canaan spends time with Belle, chances of Belle and Her developing a trait for adventures.

Practice your marksmanship skills
It would do no good if your skills were to become rusty, especially that it seems that you will be facing tougher and more dangerous enemies. Let's fix that.
Reward; chances to upgrade Canaan Sharpshooter trait.

Hang out with some of the other people In the base. That Stone guy wasn't as bad of a guy as you thought. Even when his obsession with that Egg Shaped doctor worried you a bit, but perhaps the rest of the people on the base aren't so bad?
Reward: chances for Canaan to bond with another of Eggman's hero units.

Obtain more Firepower
If you are going to be dealing with weird alíen people, Nazis and robot pirates, you will need more weapons than just your hand gun…time to see what else you Can find.
Reward: chances for canaan to obtain weaponry that gives temp. Bonuses

Study the Boss' Robots
You are utterly amazed by these robots! They're straight out of a novel! Scary as your situation is, you have to get to know more!
Reward: Isara studies Eggman's Badniks and robotic Hero units. Possibility to become friends with a few of the latter on a high enough roll.

Find Your Fellow Prisoners
You aren't sure if this... Metal Sonic left any survivors besides you. But it couldn't hurt to check...
Reward: Isara may find the other Darscen who escaped the Camp she was "rescued" from. May unlock them as a Trait on a high enough roll.

Learn more about "Green Hills"
You admit you are in the dark about this new place you are in. Your time in the Camps didn't allow you to learn more about the nearby places to the Empire. Perhaps you could ask a few questions about the place...or even go for a stroll? There's this territory from the "Restoration" that should be safe right?
Reward: Isara learns more about Green Hills and Eggman's world. Chances for her to possible meet other people.

Get used to this world's technology
When you told Eggman about you being an Engineer he was curious about your capabilities and after a quick demonstration, he said that while your skills were "acceptable", there level of knowledge from your World doesn't compare to it. What does that mean? Fine, you will use your free time to study then! This strange technology this place has, you will learn it.
Reward: Chances for Isara to raise her Brains stat on a high roll. She gets familiarized with Eggman's level of Tech.

Speak with Doctor Eggman
You…really can't understand the man. He Can build such amazing inventions but seems to use them all for just Conquering and war? Why so focused on that? Though he Spared you and helped the other Darcsen…you really dont get him.
Reward: Isara talk s with the Doctor, ???

Study Blueprints
If you are going to pull your weight around here, you can't rely entirely on the doctor for all your engineering. You must take matters into your own hands.
Reward: Isara studies and draws up Blueprints. Possibility to unlock further personals to build things.

Watch Father's Exploits
Your father is a brilliant man, who has done many extraordinary things. You wish to further study these past adventures. Reward: Sage further studies Eggman's past adventures.

Sage Study these Other Versions of Father
Apparently, some of your father's new minions know different versions of him. Fascinating! You must know more! Reward: Sage learns about the other versions of her father from those who know them. Her reactions will vary. Potential +5 to her next Roll.

Do Some Bounty Hunting
You may be working for someone, at least for now, but scum is still out there, hurting innocent people. And you won't stand for it.
Reward: Piastol takes some personal time to hunt bounties. Potential to gain income or information.

Feed Deathhound
He is your closest companion. He's been with you through thick and thin. Time to repay the favor.
Reward: Deathhound is well taken care of Chances of Deathhound gaining temp. Bonus for next combat piastol takes part in.,

Study These New Pirates
They may think otherwise, but a pirate is a pirate at the end of the day. They will perish like any other. Reward: Piastol studies the new pirates of this world.
Potential +5 the next time she attacks a pirate if rolled high enough.

Learn about Tarot
So you're not normally one for card tricks, but you gotta say the reading you got done was pretty impressive. Maybe you could get your hands on a deck of cards and see if you can't make heads or tails of the stuff.
Reward: Piastol looks into Tarot reading and sees if she has any talent for it.

Hang out with Agent Stone
This Stone fellow is more spirited than his appearance belies. He could be a useful apprentice...
Results: Conquering Storm hangs out with Stone. Possibility for Stone's Trickery stat and Connie's Heart Stat to rise.

Engage in Some... Guilty Pleasures
While you were stuck in Primp Town, when not facing Satan, you had small moments of downtime. This allowed you to discover something... Interesting. No one can know.
Reward: Conquering Storm watches anime in secret.

Resupply
Now that you're not in actively hostile territory, you can actually take some time to resupply your stock of weapons and gear. No more reusing the same chipped kunai or improvised smoke bombs, you've actually got time and resources to get the good stuff!
Result: Storm resupplies herself and the Eggclan's stereotypical ninja weapons.

Honey Take Measurements in Secret
Blegh! Some of these folks just have no sense of fashion! They wouldn't know a cross stitch from a crossword! Time to flex your expertise, whether they like it or not!
Reward: Honey trails the various Hero Units in secret and takes their measurements in case they ever need new clothes.

Talk to your New Models- Er, Co-workers
This is certainly an eclectic bunch. You don't know if you are completely down with being an Eggman flunkie, but some seem nicer than others.
Reward: Honey talks to a fellow Hero Unit. Potential to bond with them or even gain a shared Trait if rolled high enough.

Do some Training
If you want to beat Zavok, you have to get a bit stronger. Nothing that bit of training can't help with and honestly, you're feeling a bit rusty.
Reward: Honey trains physically. Potential to raise her Power stat if rolled well enough.

Make Eggman Empire Uniforms
No no no! This is terrible! These people have absolutely no coordination in their outfits, Blegh! You will fix this if it's the last thing you ever do!
Reward: Honey designs Uniforms for all the Hero Units.

Gloat to your Parents
Ha! Small people in a small village with small dreams! That's all your folks are! Now that you're exactly where you belong, you can rub it in their faces that they should have believed in you!
Reward: Thunderbolt gloats to her parents that she works for Eggman now.

Talk to the Egg Bosses
You… You mean you ALREADY DID SERVE LORD EGGMAN!? You need to know everything about this version of you, IMMEDIATELY!
Reward: Thunderbolt talks to Conquering Storm and the Pronghorn Sisters about her alternate self.

Rebuild Your Mech
Your greatest creation, lost due to those IMBECILES! You feel... Vulnerable without your mech. You hate it.
Reward: Thunderbolt's mech is rebuilt, allowing her access to it.

Keep In Contact
While your new life working under Eggman (!!!) is great, you did actually manage to make a... friend(?) while GUN had you locked up. You're not going to be able to actually visit, but you can at least keep in contact with Wormtongue through letters.
Result: Thunderbolt begins writing letters to Grimer Wormtongue and may get some in return.

[ ] Keep Omega busy. (Must be taken each turn while Rouge is a Temp Hero Unit.)
-[ ] Current Options: Metal Sonic, Rusty Rose

Current Equipment:

EggGun: Gives +5 bonus to combat rolls (Warning, can only be equipped to hero units with a base power lower than 20) Current amount: 1 (Honey gave it back after the battle)
Give Someone an EggGun?
-Write in who:

Adventures:
666: Tokyo-To Scramble!: That Maria girl that Canaan seems so intent on finding has been sighted in the city of Tokyo-To. Now that Zavok's little invasion has been dealt with, she is "asking" to go there…and she is bringing Belle with her, for some Chaos-saken reason. I suppose you can humor them, that mercenary has been a decent minion so far.
Badnik Power Cap: 20
Maximum Amount of Hero Units allowed: 5
Obligatory Party Members:
-Canaan (Party Leader, unless Eggman is brought too)
-Belle

REMINDER: 10 HOUR MORATORIUM ONLY VOTE IN PLAN FORMAT!
 
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