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… that is true but currently we're going to be assaulted after turn 4 like qms confirmed by the deadly six (minus two)

That's why essentially we need to set our defenses up build the death egg robot Try to find the conch call back call conquering storm back Maybe infiltrate the empire and then try to find Chuck? I don't know but that sounds like a good plan to me

We need the Conch over Chuck if only to be able to defend ourselves from the Deadly Six in Turn 4.
 
… that is true but currently we're going to be assaulted after turn 4 like qms confirmed by the deadly six (minus two)

That's why essentially we need to set our defenses up build the death egg robot Try to find the conch call back call conquering storm back Maybe infiltrate the empire and then try to find Chuck? I don't know but that sounds like a good plan to me

We can't do all of those things unfortunately...I think the exact plan depends on how much we think is enough to deal with Zavoc.

And considering the interlude straight up said that having Sage changes some actions we'll probably have to wait a bit to see what those are.
 
I'm pretty sure it isn't Selvaria's Valk gear unfortunately...but that is an interesting idea.

If we could steal her Valk gear she would be a lot easier to handle. @Kingster is that actually a possible action?



I'm inclined to have her Hack the net personally. It's by far one of the most important ones we can take and we have pretty good odds now.

Mostly suggesting Infiltrate because Cordelia really needs the help.

I supoose it could be posible? Thought the chance of that happening and the conditions for it would be hard.

Also empire could just make her more armament/find more pieces.

Also shouldn't we have completed Hero of the Darcsen or are we not there yet?

You are not even hlafway there pal. Like, need to actualyl take actions that help the Darcsen and incorporate them properly in your Empire.

Having Cordelia would help a lot for this achievemnt.

Even with Chuck's decent brain stat, he'd be fighting two Brain 40s. I'd imagine we'd inherently have a solid advantage against them. 88 vs, what I'd guess to be, low 50s at best.

Reminder it's a contested Brain rolls.

There is always the case of you guys rolling a Nat 1 against Zavok's Nat 100.

As some people that have partticipated in the Hellfish (SIMPSONS X DVV QUEST) Can attest. Dice goddess is fickle.

So don't think your nvictory is 100% secure, you have great chances, but not guaranteed
 
… that is true but currently we're going to be assaulted after turn 4 like qms confirmed by the deadly six (minus two)

That's why essentially we need to set our defenses up build the death egg robot Try to find the conch call back call conquering storm back Maybe infiltrate the empire and then try to find Chuck? I don't know but that sounds like a good plan to me
It'd only be one of them, presumably Zavok given how pissed he currently is.

If we succeed on the Hacking, we'd get the majority of our Badniks back to my understanding, weakening Zavok's incoming attack, whilst bolstering our defenses.

And thusly free up a Trickery Action for a turn so we can send someone with solid Trickery to the Empire.
 
There is always the case of you guys rolling a Nat 1 against Zavok's Nat 100.

As some people that have partticipated in the Hellfish (SIMPSONS X DVV QUEST) Can attest. Dice goddess is fickle.

So don't think your nvictory is 100% secure, you have great chances, but not guaranteed
Whilst this is true, the same can be said about the Conch and how we could roll like absolute shit in finding it.

Again.
 
Also Sage's Trickery isn't that good?

Why send her to infiltrate The Empire? Who…do they even have actual computers? Anything for her to go all digital ghost on?
 
Remember people that Starline has a +20 for infiltration bonuses and can probably be active on all the turns due to just needing to set things up and go back to base with his gem.

Still we could wait to rival reports and see what would be necessary as that could shift heavely our focus, much like what happened with Shadow and getting rammed to the wall by a certain sheep and a little purple alien.
 
Also Sage's Trickery isn't that good?

Why send her to infiltrate The Empire? Who…do they even have actual computers? Anything for her to go all digital ghost on?

It's admittidly a bit of a desperation move to find Cordelia.

Sage would be far more effective for a Brains action which we keep mentioning we need more of.

Though if we did well hacking we might not need the conch which would free up a slot to infiltrate the Empire...
 
That's fair, that's fair.

I honestly just am really against trying to send Sage under some kind of Infiltration mission. Wouldn't that take her out of our control for a few turns?
Also Sage's Trickery isn't that good?

Why send her to infiltrate The Empire? Who…do they even have actual computers? Anything for her to go all digital ghost on?

At worst the badniks will be lost since Sage will return to the Eggnet.

Like also the infiltration roll with Sage we just need to pass a 32 roll with her.

However I do undertand it's not a good idea since she lacks a physical body.
 
Have Sage hack the Eggnet to get some troops back, send Starline to retrieve Connie to get us some ninjas, maybe send the merc ladies to retrieve Chuck? Deprive the Zeti of their support so we can takenthem out while two of them are recovering?
 
Have Sage hack the Eggnet to get some troops back, send Starline to retrieve Connie to get us some ninjas, maybe send the merc ladies to retrieve Chuck? Deprive the Zeti of their support so we can takenthem out while two of them are recovering?

Hacking the Eggnet is a contested roll, we have no idea what type of traits Chuck and Zavok have to boost they rolls so we really should leave that to the very end once we done with the preparations.

Since Zavok in turn will receive a actuon to hack us back.

Also QM did say even with good stats the Dice rolls can still roll bad in our favour. So that's avery much all or nothing action that should be done ince we are ready to assault they stronghold.
 
Hacking the Eggnet is a contested roll, we have no idea what type of traits Chuck and Zavok have to boost they rolls so we really should leave that to the very end once we done with the preparations.

Since Zavok in turn will receive a actuon to hack us back.

Also QM did say even with good stats the Dice rolls can still roll bad in our favour. So that's avery much all or nothing action that should be done ince we are ready to assault they stronghold.
I really can't imagine either of them having Hacking Prevention/Counter Hacking Traits. Chuck is an engineer, while Zavok needs Chuck in the first place to even have control over the majority of our army.

And the 'we can roll like shit' thing is equally applicable to the conch.
 
I know this takes up a trickery option we'd rather use on other things. We could try sabotage against Zavok. The DC is really low and it would give them a bit of a malus going forward. If we roll well we might even cause some extra damage. Although, we would presumably be damaging our own machines.
 
I know this takes up a trickery option we'd rather use on other things. We could try sabotage against Zavok. The DC is really low and it would give them a bit of a malus going forward. If we roll well we might even cause some extra damage. Although, we would presumably be damaging our own machines.

Maybe turn after. Right now, the Conch is likely a bigger priority, and we could use the action to set up our attacks on Zavoc to get our stuff back.
 
W3 have EGGMAN AND SAGE
Two of best intelligence heros jn the game
It's a risk but every roll is a risk and it's low risk for us

One of the QMs just said victory is not a 100% guarantee.

Plus we have no idea what kind of traits Zavok and Chuck has to boost they rolls.

Plus it's also risk because they will reveive a action to Hack us back and then we run in danger to lose our badniks and suffer debuffs in our base defense id we lose the constest roll.

I really can't imagine either of them having Hacking Prevention/Counter Hacking Traits. Chuck is an engineer, while Zavok needs Chuck in the first place to even have control over the majority of our army.

And the 'we can roll like shit' thing is equally applicable to the conch.

Chuck is compared to Tails in Brains and can easily keep up with him in Sonic X so expect him has a high Brains and Zavok technopath abilities no doubt is a trait that boost rolls involving eleteonics but we don't know how much.

While we also don't have no 8dea what kind of tait Chuck even have as well.

I know this takes up a trickery option we'd rather use on other things. We could try sabotage against Zavok. The DC is really low and it would give them a bit of a malus going forward. If we roll well we might even cause some extra damage. Although, we would presumably be damaging our own machines.

The trouble we saboutage him to everybody else as well.

One reason why we can't take this action is because we want our stuff back.
 
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