I'm not married to the Retinue options save for Playin' with Raven, but past experience says the thread would want the Valayan option, so...
[] Plan A Gift from the Past, a Gift for the Future
-[ ] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
- [ ] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
-[ ] Suneater's Brain: [Cost: 4 actions] Journeyman of the Odd will proc. What could you do with this cursed thing? While untainted, you can only shudder at the atrocities it has seen and ordered. Fitting then that it's ultimate will be aiding the very people he saw to destroy. 3 actions
-[ ] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action, 1 Bar of Adamant
- [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
[] Plan Playin' with Raven
- [ ] [Simple] Gate to the Sea: [Cost: 5 actions] Due end of Turn 38. Productivity like No Other will proc. Gain 1 Standing with Kraka Ravsnvake. Snorri thinks another patron might be found by the end of turn 37. Knowing of your predilection and obsessive meticulous mind for incredibly robust and powerful defensive structures, King Villi has asked if you would be willing to lend your expertise and Runic knowledge for when his Hold builds the great gates that will lie between the Varn Wyrren and the Canal from the Dumaraz. 3 actions
- [ ] Accept
-[ ] Dreng Them: [Cost: 1 retainer action] Can be taken multiple times. Additional actions add bonus modifier. The Hearth Guard will go out and slay [Write-in] monster. Gain mats, reputation and +2 bonus per action to Recruitment Dice. While your Hearth Guard were also meant to clear all the ills that assailed dwarfkind, you must admit there are many a mundane foe to slay. Send these brave dawi out on a quest to slay beasties on your behalf, earn glory and give you materials to make ever more wonders.
- [ ] Dumaraz: Gain Random Monster Mats, 10 Favour with Kraka Ravnsvake. In preparation for King Sindri's grand ambition, he has called for a great culling of the beasts that would lurk and prey on the work crews tasked with rendering the Dumaraz more easily navigable. The King has even offered any would-be hunters the chance to lay claim to the beasts killed in their work.
-[ ] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action, 1 Bar of Adamant
- [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
[] Plan Two Odd Places, One Odd Step
-[ ] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
- [ ] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
-[ ] Odd Places 9/10: [Cost: 1 action] Can be taken multiple times. Roll for usefulness. Look on Master Yorri's map and try and discover one of his marked locations. The locations will certainly be odd, but whether they'll be useful will remain to be seen. 2 Actions
-[ ] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action, 1 bar of Adamant
- [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
[] Plan Odd Things, Many Possibilities
-[ ] Render Aid: [Cost: 1 retainer action] Can be taken multiple times. Roll for usefulness, additional actions apply bonus to roll. Gain reputation and +2 bonus per action to Recruitment Dice. You formed these Hearthguard to combat all the ills that befall the dwarfen people. Send them out, render aid, earn goodwill and spread the word of your retainers and their stated mission beyond the borders of Kraka Drakk.
- [ ] Valayan Crisis: Gain 50 Favour +? with the Cult of Valaya. There have been a string of issues passing through the rumour mills. The local Clergy of Valaya find themselves on the lookout for key medicinal herbs needed in the brewing of their healing ales. Parties are being sent out, but there are simply not enough guards to defend every caravan adequately in your opinion. Send your retainers, help the Valayans help others and let everyone benefit.
-[ ] [Difficult] A Princely Wedding Gift Pt. 2: [Cost: 1 action] Due end of Turn 36. If a rune you want requires special ingredients that you don't have access to I will alert you. Apply optional structural materials and any aesthetic changes here. Gain 100 Favour with Kraka Ravnsvake. Rik Hunken waits patiently within your mind's eye, ready to be wrought into existence. 1 Action, 1 bar of Adamant
- [X] Master Rune of Wandering, Rune of Impact (Stonehorn's Horn), Rune of Grimnir (Grimnirzan)
-[ ] Dronril, Dronwut: [Cost (6 -5) =1 actions] Journeyman of the Odd and Soul of the Earth will proc. The amber that you have come to call Dronril, and the wood, creatively named Dronwut, are intrinsically tied to each other, and learning more about one is sure to teach you something about the other. 1 Action
-[ ] Firebird's Feather [Cost: 2 actions] Journeyman of the Odd will proc. You've got a feather! Its an odd little piece of deep red flaming plumage that emanates a faint heat and sometimes combusts into flames that do no lasting damage to it. Transported at great expense, barely a dent in your coffers though, and with a few notes and tales about the animal in question that it came from. A simple enough task to figure out what this thing will do. There's a large body of work regarding the firebirds of the north already, and you can use that as a good starting point in your own research. 2 Actions
If anything available is going to provide another bonus to the Rune Metal, it's Dronril and/or Dronwut. Or research progress in general.