So, just so I am caught up, Isendral's husband made the Ayac right? And that the storm is either Slannesh being borne or the at least the eye of terror being made. We can either let it happen or try and stop it but no idea what either would do. And that the dark muses are hella stupid to think they could control this. That's what I could grok from the prophecy with the new information gleaned and analysis we have made. Anything I'm missing?
 
So, just so I am caught up, Isendral's husband made the Ayac right? And that the storm is either Slannesh being borne or the at least the eye of terror being made. We can either let it happen or try and stop it but no idea what either would do. And that the dark muses are hella stupid to think they could control this. That's what I could grok from the prophecy with the new information gleaned and analysis we have made. Anything I'm missing?
IIRC I'm pretty sure the Aya are a joint project between Isendral and her husband.

For the storm, its *probably* Slaanesh. We can either go all the way in just riding out the storm or try to shank Slaanesh. We can't do both. We go all the way in one or the other.

My theory is that the Dark Muses used near Beast level Ork pirates to put out a hit on Isendral and her husband, and her husband's sleeping place got wrecked by the ship the Orks were using. And the ship is not of Ork make.

As for the Dark Muses themselves, the Eldar don't lack for arrogance, that's for sure.
 
would we be able to make a sacred site on itza before we teleport him and the orks start to swarm the city?
Not before - the ritual lasts the entire turn, so you'd be building it amidst a besieging.

Can we set up more consistent communication? Like, if we use what Isendral made as basis for making our own psychic ansible would we be able to keep up a conversation? If so, what benefits would that have other than morale?
You'll be able to set up more consistent communication, yeah, though not until after this arc is up. Benefits wise, you'll be able to help them out on missions across the galaxy, which will advance their storylines and further their search for the Old Ones.

Do we have the divine knowhow to juice them with rituals or would that require more research? Or explode them.
There's an option somewhere down the divine tech tree to have god-themed rituals, but you can't juice the gods themselves with said rituals.

So 256% total boost inside the web? Hot dog.
How much space would a Magnitude 3 ritual be able to bring into the Web for a single turn?
Not sure how you got that number, and it's not quite per se (though the numbers are just shorthand and don't precisely quantify stuff anyway) - it's more like your weapons also get the 60% buff as well as your bodies.

Can Rituals be used to boost research? Either to manifest potent analysis spells, run costly experiments, or just straight up buff the Slann?
Nah, or at least not right now. If that ever becomes the case it'll be as a background process, otherwise you guys would just use that function every turn anyway.

Can we use Rituals to build cities? And if so, would each city need to be a separate Mag 1 Ritual or could the higher magnitudes produce more? If the latter, would they be limited to producing their equivalent in Mag 1 rituals or would the numbers be as exponential as the area?
Nope, or not right now at the least - they're too broadly destructive.

How much more badass are the starwalkers with what we've sent them? Considering how much of a boost VIEST is and that they could spend a turn cranking out the output of a Level 5 Web 5 city.
Enough to be named characters, that's for sure! More seriously, they're basically intended to be mini-factions of your main empire at some point, so they're not as big as you guys are due to a lack of infrastructure, but they have other gimmicks.

Do we know the cost/benefit analysis of letting a Slann join Ayotzl rather than become a Relic Priest? Would the spiritual effort saved by not having to maintain their own stability, being sheltered within the great shell, outweigh, or at least equalize, the more limited access to the Materium?
Moot question anyway, slann don't interact with gods in a subservient sense.

Are the principles of the WAAAAGH! compatible with our own teamwork modifiers or do the Web and Communion basically cover all the same bases?
Yeah, the Waaagh!!! and you are pretty fundamentally incompatible - its main principles are 'fight' and 'get ready to fight', everything else it does is an outgrowth of that.

How powerful would a WAAAAGH! need to be for us to refine it into a Godseed?
…good question. Probably stronger than you'd like it to be.

@Xantalos if we research and finish the rock and if we talk to Isendral again, will we finish the rock before we talk to her? Or will we have to talk to her the turn afterwards to tell her about whatever the rock is?
Nah, if you research it and have a talk with her on the same turn, you'd be able to tell her.
 
Not sure how you got that number, and it's not quite per se (though the numbers are just shorthand and don't precisely quantify stuff anyway) - it's more like your weapons also get the 60% buff as well as your bodies
Tools are force multipliers so two compounding 60% boosts. Additively it's still 120% which is ridiculous on its own.
To clarify using different numbers, if a sword that makes it three times easier to cut through something is swung with three times the force, that produces nine times the cutting, rather than six.
Moot question anyway, slann don't interact with gods in a subservient sense.
No, but that doesn't mean they can't benefit from them. Like, is allowing Ayotzl to guard their souls so they can focus their energy on other things that different from allowing a Temple Guard to guard their bodies for the same? He guards the souls of non-worshipers anyway right?
…good question. Probably stronger than you'd like it to be.
So, at the very least, space capable. Would we be able to refine it after beating them down or would we basically have to capture the Warboss without weakening the Waaaagh and do something like our headsplosion ritual to retain enough energy for refinement?
Yeah, the Waaagh!!! and you are pretty fundamentally incompatible - its main principles are 'fight' and 'get ready to fight', everything else it does is an outgrowth of that.
I meant more the concept of a shared psychic field. Possibly boosting "Build" and "Defend Projects". The Geomantic Web and Sublime Communion cover similar functions but that doesn't necessarily mean having another system coming from a different angle wouldn't be an improvement.

I never did get a clear answer on if rituals can be used to apply Web buffs outside the normal coverage, and how Magnitudes would affect duration and AoE.
 
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Tools are force multipliers so two compounding 60% boosts. Additively it's still 120% which is ridiculous on its own.
To clarify using different numbers, if a sword that makes it three times easier to cut through something is swung with three times the force, that produces nine times the cutting, rather than six.
Yeah, but if you do that with 60 you get 3,600, not 256. Or am I missing something? Numbers aren't my strong suit.

No, but that doesn't mean they can't benefit from them. Like, is allowing Ayotzl to guard their souls so they can focus their energy on other things that different from allowing a Temple Guard to guard their bodies for the same? He guards the souls of non-worshipers anyway right?
In this case, it does mean that. There's two reasons for this - on the meta/Doylist side of things, slann are aaall the way on the arcane side of the spectrum when it comes to magic, and they admit no power but that of the Old Ones into themselves. Thematically speaking the two are separate. From a Watsonian/ingame perspective, there's also stuff going on with their souls that prevents this sort of thing.

So, at the very least, space capable. Would we be able to refine it after beating them down or would we basically have to capture the Warboss without weakening the Waaaagh and do something like our headsplosion ritual to retain enough energy for refinement?
You'd need the Waaagh!!! to be strong enough for some aspect of the field itself to be capable of manifesting into realspace, and the exact measure needed to extract a legit godseed out of it … it'd likely be a ritual of some kind, yeah.

I meant more the concept of a shared psychic field. Possibly boosting "Build" and "Defend Projects". The Geomantic Web and Sublime Communion cover similar functions but that doesn't necessarily mean having another system coming from a different angle wouldn't be an improvement.

I never did get a clear answer on if rituals can be used to apply Web buffs outside the normal coverage, and how Magnitudes would affect duration and AoE.
Ah - yeah, that can't happen. If it were, it'd have been built into you guys already.

Rituals, no, or at least not now. There will eventually be infrastructure-based ways to extend the Web around armies you send outside of it, though.

I thought Itza's was already built, the action would just be figuring out how to turn it on. Or was that the Metropolis Preservation Barrier?
That was the shield, yeah. Itza's Emerald Pools had to be left behind in the evacuation, so they're under a Deliverance shield right now. The records for how to build it are probably somewhere in the First City's archives, but between finding said manual and then actually building it, it'd take the normal amount of time.
 
Just remembered a question from all these questions about rituals (though I'm decently sure the answer is 'no'), but @Xantalos would it be possible to use a Geomantic Ritual to give the Ayacmanik a temporary boost of some sort? Something similar (maybe just to a lesser degree or something) like what our lizardmen get inside the Web itself.
 
You'd need the Waaagh!!! to be strong enough for some aspect of the field itself to be capable of manifesting into realspace, and the exact measure needed to extract a legit godseed out of it … it'd likely be a ritual of some kind, yeah.
Honestly, we wouldn't even need a full Godseed, just some of the Brutality and Cunning extracted and welded to our resident God of Aggressive Warfare.

The really high level version would be to extract technology from Mekboys, but that sounds like something to be done when we are significantly more powerful.
 
So random thought, others have mentioned that the shiny rock we found might be a Soul Stone. But if you think about it why would Pre-Fall Eldar have a Soul Stone when they have no worry about dying as they will just be reborn.

But that is easily explained if we look at things from another direction, perhaps in Pre-Fall Eldar Society Soul Stones weren't a tool to defend one's soul from Slaanesh but instead they were tools of Assassination meant to trap the soul of the target to make sure they don't reincarnate and allowing you to keep them as a trophy. It's only later on that the tool was altered into a means of protecting the Craftworld Eldar from Slaanesh, gaining positive religious connotations during the process.
 
Yeah, but if you do that with 60 you get 3,600, not 256. Or am I missing something? Numbers aren't my strong suit.
1.6*1.6=2.56.
It's interesting that Slann Construction is so much less efficient than classic slannpower.
So, rituals can boost any enchantment, the earth shaping ones are just most efficient, right? Does that mean rituals can benefit from VIEST? Do Slann know any AoE buff spells that could be used to boost city builders, even if they can't build cities themselves?
Does Slann Spawning: Physical Construction or Slann Spiritual Architecture Analysis do anything on their own or are they solely point sinks to unlock Slann Spawning?
So random thought, others have mentioned that the shiny rock we found might be a Soul Stone. But if you think about it why would Pre-Fall Eldar have a Soul Stone when they have no worry about dying as they will just be reborn.

But that is easily explained if we look at things from another direction, perhaps in Pre-Fall Eldar Society Soul Stones weren't a tool to defend one's soul from Slaanesh but instead they were tools of Assassination meant to trap the soul of the target to make sure they don't reincarnate and allowing you to keep them as a trophy. It's only later on that the tool was altered into a means of protecting the Craftworld Eldar from Slaanesh, gaining positive religious connotations during the process.
Soul Stones are also known as Tears of Isha. Aka, the magical gems used to initiate contact with the gods and channel miracles. A mortal avatar/high priest of Kurnous having one would be very reasonable.
 
So random thought, others have mentioned that the shiny rock we found might be a Soul Stone. But if you think about it why would Pre-Fall Eldar have a Soul Stone when they have no worry about dying as they will just be reborn.

But that is easily explained if we look at things from another direction, perhaps in Pre-Fall Eldar Society Soul Stones weren't a tool to defend one's soul from Slaanesh but instead they were tools of Assassination meant to trap the soul of the target to make sure they don't reincarnate and allowing you to keep them as a trophy. It's only later on that the tool was altered into a means of protecting the Craftworld Eldar from Slaanesh, gaining positive religious connotations during the process.
The Tears of Isha were originally a means that the Eldar could communicate with their gods.

And since Isendral and her husband are very closely connected, It's likely that they use them for that.
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It is also said that the first Spirit Stones were crafted from her tears so that the gods and mortals would be able to communicate with each other once more through the barrier erected between the Immaterium and the Materium. One of these stones was given to Isha and the rest were handed over to the Aeldari so that their prayers might be heard.
 
I stand corrected then, still find it funny how a communication device was able to be repurposed into a soul catching method.

It makes sense in some ways, given how they were probably spiritual communication devices designed to interface with eldar souls. A bridge to nowhere could well be someone that a soul could sleep under.
 
It makes sense in some ways, given how they were probably spiritual communication devices designed to interface with eldar souls. A bridge to nowhere could well be someone that a soul could sleep under.
Also, they're most heavily tied to Isha and Isha is still alive. She may be helping things along, even if other miracles or communication are beyond her power.
 
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It's interesting that Slann Construction is so much less efficient than classic slannpower.
It's all the fiddly little shit you have to do.

A slann is no doubt capable of telekinetically taking a million individual stone blocks and individually slotting them into position, but doing so takes a lot of time and attention to detail. Slann do best at tasks where the bottleneck is "ability to understand insanely complicated ideas" or "raw magical force." Neither of those is the big problem when building a pyramid, because then the problem is "holy shit do we have a lot of rocks to move." Something that kroxigor and skinks were literally designed to do

If kroxigor and skinks weren't capable of being more efficient in the long run as a labor force than the slann are, the Old Ones probably wouldn't have bothered creating them in the first place.
 
Caste Concept - Tetugon - The Froggy Ninja
Allow me to expand once more:
Let us take the base combat power of a Saurus as 10 and the base equipment modifier as 2 for a total combat power of 20. Inside the Web, Saurus combat power becomes 16 and the equipment modifier becomes 3.2, for a total combat power of 51.2. 51.2/20=2.56 so their power inside the web is 256% of their base power.
It's all the fiddly little shit you have to do.

A slann is no doubt capable of telekinetically taking a million individual stone blocks and individually slotting them into position, but doing so takes a lot of time and attention to detail. Slann do best at tasks where the bottleneck is "ability to understand insanely complicated ideas" or "raw magical force." Neither of those is the big problem when building a pyramid, because then the problem is "holy shit do we have a lot of rocks to move." Something that kroxigor and skinks were literally designed to do

If kroxigor and skinks weren't capable of being more efficient in the long run as a labor force than the slann are, the Old Ones probably wouldn't have bothered creating them in the first place.
I meant more in comparison between generations. A first generation is worth a full tenth of a second gen for construction, compared to the <1% when engaged in basically any other task. Normal Lizardmen are always going to be more efficient in the long term at anything they can actually do because there's way more of them, but usually a given generation's Slann with be consistently better than a lower generation by the same amount. What does population actually do for us, aside from war? City actions are based on infrastructure and web magnitude, so a city at 1/10 population is going to get the same amount done as a city at 10/10, to my understanding.

Where do Necrons stand vis a vis free will? They rebelled against the C'Tan and such but the C'Tan also ate their souls.
Also, Caste Concept: Teguton
Their presence in the Tablets of the Old Ones confirm: The Warm-bloods are part of the Great Plan. This means that the Lizardmen must, at times, treat with them. This, unfortunately, is a task to which the cold, regimented minds gifted to them by the Old Ones were not perfectly suited. Nonetheless, if there exists a problem sufficient Slannpower cannot solve, the Lizardmen have never encountered it. Thus were the Teguton (lit:warm-lizards) spawned.
The Teguton are fairly unassuming in form, standing two meters tall and with few outstanding traits outside of their dappled, black and white scales and body length tails. The uniqueness of this caste exists within their trifold soul. Their outermost soul consists almost entirely of sensory elements which, in normal quantities, allow ensouled beings to have an instinctive grasp of each other, and a subconscious distaste for soulless entities, as well as the normal structures required to interface with the body. The second layer in, however, is extremely malleable, even for a construct of spirit stuff, and is able to take on the general shape of spirits detected by their finely tuned outer layer. This is all under the control of the cold blooded, logical core of a true Lizardman.
The Teguton's unique spiritual constitution allows it to filter data through different perspectives, in order to predict Warm-blood behavior and process existing behavior into a logic more easily digestible to their scaled kin. Additionally, when directly interacting with a warm blood, their mirroring reaches even greater heights, able to filter their own goals through a mirrored emotional structure custom fit to the species they are dealing with, passively read their mood moment to moment and become, to all outside appearances, a fellow Warm-blood of particular insight and grace.
Though their strategic and diplomatic talents are valuable to Lizardmen society, the delicacy with which their souls must be formed to avoid risking corruption or allowing their simulated emotions to affect their core decision making process relegate this breed to rarity even greater than that of Skink Priests, with any but the most advanced cities being unable to produce them without direct Slann supervision.
A/N: Social Caste concept based on the Giant Black and White Tegu, a species of lizard that is both friendly enough to keep as a companion animal and also the only species of lizard known to be warm blooded. They're nowhere near as complex or powerful as Slann, but the specifics of their spiritual architecture means it's a good idea to have a 5th Gen on hand for monitoring and fiddly bits.
 
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The Necrons had souls to start with?

I thought that was one of their major issues with the Old Ones. They wanted souls and the Old Ones were like 'but why?'
 
The Necrons had souls to start with?

I thought that was one of their major issues with the Old Ones. They wanted souls and the Old Ones were like 'but why?'
The necrons indeed had souls to start with.

The biotransference, to all accounts, robbed them of those. Somehow. Metaphysically it doesnt make too much sense, but that's what happened, so it has to make sense somehow.

Key here is the fact that the necrons didnt know their shiny new robot bodies came with downsides.
 
The necrons indeed had souls to start with.

The biotransference, to all accounts, robbed them of those. Somehow. Metaphysically it doesnt make too much sense, but that's what happened, so it has to make sense somehow.

Key here is the fact that the necrons didnt know their shiny new robot bodies came with downsides.
There's two main reasonings. Classical reason is that C'Tan found out souls are delicious, in this particular AU, souls allow for non-deterministic events (which doesn't really make sense because they're not random either but that's neither here nor there) which the C'Tan were confused and annoyed by. So that's another reason to want them gone.
 
There's two main reasonings. Classical reason is that C'Tan found out souls are delicious, in this particular AU, souls allow for non-deterministic events (which doesn't really make sense because they're not random either but that's neither here nor there) which the C'Tan were confused and annoyed by. So that's another reason to want them gone.
Oh yeah i'm the beta for this quest, just to be clear.

I keep on forgetting to tell people im not just some random poster.
 
Key here is the fact that the necrons didnt know their shiny new robot bodies came with downsides.
Though at least a minority were going "Doesn't this deal seem just a little too good to be true?" when Mephet'ran (AKA the Deceiver, though the Necrontyr didn't know that title at the time) offered the deal. But since this was an 'all or nothing' agreement, the doubters were chained and dragged into the bio-furnaces.

I suspect that among those that retained their minds after the conversion, there was a certain amount of "I told you so :anger:" floating around the tac-net.
 
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