- Pronouns
- He/Him
I like @Nix's Warden 's god idea. And find it amusing it's a fitting god for the first custom Hero we got.
Hm. So this is basically an example of the "death god as construction," one of the leading contender-candidates I'm familiar with. The other one I can remember is, broadly speaking, "death god as sheltering fog."????: Formed during the first orkoid incursion the Lizardmen fought on Mochantia. ??? is an defensive, peaceful, but industrious god, who exults in giving souls their new tasks in their new life.
Symbols: A Scythe, A Mausoleum
Category: Death
Variety: Construction
Domain: Architecture
Methods of Worship: Burial Rites and Construction
Favored Foes: Nurgle
Blessing Thematics: The Undying, Construction Empowerment/Hastening, Defensive fortification visions.
So yeah thats just the general idea I had. I have absolutely no preference for the name, gender, or species of the new god. The only thing I really care about is that we have a Death God for our lizardmen souls to go to, and I like the idea of getting a 2 for 1 bonus here, and having the souls of the dead lizardmen construct their after life as they made their cities in reality. Gives us a Death God and a Construction/Defensive God at the same time.
Methods of Worship just seemd to fit with that idea the most, Favored Foes was Nurgle because he's really the only Chaos God that makes Undead, though I'm fine with it being just 'Chaos' itself since its going to be protecting our souls from it.
Blessing Thematics was pretty obvious, but the first is basically them being prevented from crossing over at the moment, and allowing them to keep fighting, with the rule being that regardless of what they would have after the battle, they WOULD die once the enemy was gone.
The reward for good work is more work. A fitting afterlife for Lizardmen.So yeah thats just the general idea I had. I have absolutely no preference for the name, gender, or species of the new god. The only thing I really care about is that we have a Death God for our lizardmen souls to go to, and I like the idea of getting a 2 for 1 bonus here, and having the souls of the dead lizardmen construct their after life as they made their cities in reality. Gives us a Death God and a Construction/Defensive God at the same time.
The reward for good work is more work. A fitting afterlife for Lizardmen.
The only thing I disagree with is the scythe, it feels rather out of place for the Lizardmen. Maybe an axe or a pick instead? Something that can be used in construction but also defend your home with?
*Shrug* thats entirely fine with me. The only points I'm going to argue about when it comes to the God is the Death/Architecture/Construction thing. Literally everything else I'm okay with though I might pitch some ideas as to blessing thematics depend on what kind of animal/being/personality people want to give said god.@Nix's Warden
@Undead-Spaceman
I've got some inspiration and am working on taking Nix's idea and adding a bit of pepper to it, so to speak. I had the same thought you did, skellington of space.
@Xantalos
Is Nix's comment about gods and the geomantic web true?
Ayup, it's right. The actual post should be up in a bit, I'd have had it done by now but this Mass Effect mod I'm installing is sending my computer to a halt.@Nix's Warden
@Undead-Spaceman
I've got some inspiration and am working on taking Nix's idea and adding a bit of pepper to it, so to speak. I had the same thought you did, skellington of space.
@Xantalos
Is Nix's comment about gods and the geomantic web true?
Yeah, I work 12 hours a day 3 days a week, every week, and then I'm off the next four. Its just how my schedule works out.
Thanks for the kind words though.
????: Formed during the first orkoid incursion the Lizardmen fought on Mochantia. ??? is an defensive, peaceful, but industrious god, who exults in giving souls their new tasks in their new life.
Symbols: A Scythe, A Mausoleum
Category: Death
Variety: Construction
Domain: Architecture
Methods of Worship: Burial Rites and Construction
Favored Foes: Nurgle
Blessing Thematics: The Undying, Construction Empowerment/Hastening, Defensive fortification visions.
So yeah thats just the general idea I had. I have absolutely no preference for the name, gender, or species of the new god. The only thing I really care about is that we have a Death God for our lizardmen souls to go to, and I like the idea of getting a 2 for 1 bonus here, and having the souls of the dead lizardmen construct their after life as they made their cities in reality. Gives us a Death God and a Construction/Defensive God at the same time.
Methods of Worship just seemd to fit with that idea the most, Favored Foes was Nurgle because he's really the only Chaos God that makes Undead, though I'm fine with it being just 'Chaos' itself since its going to be protecting our souls from it.
Blessing Thematics was pretty obvious, but the first is basically them being prevented from crossing over at the moment, and allowing them to keep fighting, with the rule being that regardless of what they would have after the battle, they WOULD die once the enemy was gone.
So some comments.*Shrug* thats entirely fine with me. The only points I'm going to argue about when it comes to the God is the Death/Architecture/Construction thing. Literally everything else I'm okay with though I might pitch some ideas as to blessing thematics depend on what kind of animal/being/personality people want to give said god.
What about a bladed pickaxe? Good for mining, and has another option for use as a weapon in a pinch? PLUS it looks like a scythe if you squint!The only thing I disagree with is the scythe, it feels rather out of place. Maybe an axe or a pick instead? Something that can be used in construction but also defend your home with?
*shrug* It does for me. The God Of The Dead Who's Afterlife Is Made By Those Who Reside Within It. The Lizardmen spend their entire lives building and protecting the works of the Old Ones. Their afterlife being spent doing the same is a easy transition and continuation of that story.- Now that that's said, I'll just that what draws me to a lot of these words are the images and feelings they evoke. The stories they begin to tell. Stories are hugely important to the Warp right? A stronger story makes our God stronger by default, so we should be looking for concepts which not only give us a utility but start to tell a story before we even define the god any further. Death/Construction/Architecture doesn't quite do that for me which makes me worry about it.
Name: The name of the god, and any titles it may possess.
Representation: What symbols the god is represented by.
Category: What sort of god this is. Categories are extremely broad, often one-word descriptors, such as war, magic, life/death, or excess.
Variety: What sort of god within their category this is. If it is a war god, what aspect of war does it focus on? What sort of death does a god within that category bring?
Domain: What makes the god unique. This is an aspect of reality that the god claims as their own. It is usually a very specific thing, something that is central to the god's identity and imagery.
Methods of Worship: The most ritually synergistic method of worship the god's followers conduct. While any thought, prayer or action taken under their portfolio counts towards empowering a god, the methods listed here are especially potent, and often favored in the god's holy texts.
Favored Foes: Most gods have at least one sort of being they and their followers stringently oppose in a manner fitting to their faith. This can range from anything from thieves, the nobility, all the way to entire species.
Blessing Thematics: Gods often empower their followers. The thematics listed here provide guidelines for what sort of blessings or miracles the god is capable of enacting.
Sotek Example said:[Q]Plan Super SaiyaSerpent
Name: Sotek
Symbols: Serpent, Twin-Tailed Comet
Category: War
Variety: Bloodshed
Domain: Serpents
Methods of Worship: Blood Sacrifice
Favored Foes: Orkoids
Blessing Thematics: Serpents, Venom, Blood
Does not incorporate the Seed of Fog
Formed to combat the growing ork infestations upon Mochantia, Sotek is a furious berzerker. He hungers for the hearts of the lizardmen's enemies, which they sacrifice to him in grand, bloodsoaked rituals. He blesses his followers with his divine fury, transforming their blood into venom, granting them greatly increased combat ability, and the ability to summon swarms of divinely-blessed serpents.
OOC: We're outnumbered almost 100:1 versus the orks, so we need every lizardman to count as much as possible. Sotek should help out with that by incentivizing our lizardmen to kill as many enemies as possible and granting them bonuses to do so - if it works for Khaine it can work for us! Plus I think the snake motif fits well.
Oh? Anything interesting?this Mass Effect mod I'm installing is sending my computer to a halt.
I uh...appreciate the vote man, I really do, especially after last/this turn, but 24 Hour Mortorium.
Silly me, only focused on the prose.I uh...appreciate the vote man, I really do, especially after last/this turn, but 24 Hour Mortorium.
"Death Is Slumber in the realm of mist" seems good if we want to make a death god. Resonant with lizardmen culture and the Relic Priests. I'm a little confused about how defending the godseed is supposed to work.
What other categories of Gods might we want than a death god and the war god we want? I have a vague idea about a knowledge or architecture god, who cam serve as the god of siege engineering on the side.
This was my thoughts.*Shrug* My big reason for double dipping on domains like this, is because the number of Gods we can have is tied to the Web Magnitude we can have, and Mag 9 is 'We own an entire Segmentum' and 10 is 'we own the entire galaxy'. We can have gods outside the Web, but that leaves at risk of being eaten or destroyed from what I remember, while our Web Gods are safe. So we can reasonably assume that we will have at max around 9 Gods come the late game. Sotek takes up 1 slot already as our Aggressive War God.
Gods that we also need off the top of my head are: Death, Construction, Healing/Purification, Crafting, Magic, and down the people path more a God Of Heroism. Counting Sotek thats 7 Gods. Obviously people can think we need different gods and thats fine, but with just that example line up, we're already getting tight on space. Hence my desire to combo God Domains when possible.
The idea came to me way earlier in quest, I can't remember when, but it was basically 'The Lizardmen spend their entire lives building and protecting the works of the Old Ones and their creations. Why not spend their afterlives building their own resting place as well?'