On a multi-12 hour shift thing again? If it helps, the format of that vote's essentially gonna be ripped straight from the god sheets on the front page, with an addition of 'pls do a short writeup of what sort of god you intend to have this be'. And I won't be closing it for ... honestly a good while, I want everyone to be able to contribute to this, and you've been a massive part of this game.
Yeah, I work 12 hours a day 3 days a week, every week, and then I'm off the next four. Its just how my schedule works out.
Thanks for the kind words though.
????: Formed during the first orkoid incursion the Lizardmen fought on Mochantia. ??? is an defensive, peaceful, but industrious god, who exults in giving souls their new tasks in their new life.
Symbols: A Scythe, A Mausoleum
Category: Death
Variety: Construction
Domain: Architecture
Methods of Worship: Burial Rites and Construction
Favored Foes: Nurgle
Blessing Thematics: The Undying, Construction Empowerment/Hastening, Defensive fortification visions.
So yeah thats just the general idea I had. I have absolutely no preference for the name, gender, or species of the new god. The only thing I really care about is that we have a Death God for our lizardmen souls to go to, and I like the idea of getting a 2 for 1 bonus here, and having the souls of the dead lizardmen construct their after life as they made their cities in reality. Gives us a Death God and a Construction/Defensive God at the same time.
Methods of Worship just seemd to fit with that idea the most, Favored Foes was Nurgle because he's really the only Chaos God that makes Undead, though I'm fine with it being just 'Chaos' itself since its going to be protecting our souls from it.
Blessing Thematics was pretty obvious, but the first is basically them being prevented from crossing over at the moment, and allowing them to keep fighting, with the rule being that regardless of what they would have after the battle, they WOULD die once the enemy was gone.