Ah yes. I am a fool.

Korak probably counts as a Kaiju if you go by destructive power alone.
During the Great Catastrophe, he purged the entirety of Lustria from all demonic presence. Which means he annihilated millions of demons spread across an area the size of South America, likely including thousands of Greater Demons. He's definitely on thé same level as the average kaiju 🐸
 
Kroak is God on earth, now if only Kermit figured that one out he wouldn't be out of a job with the rest of the Muppets.
 
I don't think so, I don't think we even have a funny name for one of our slann that might sound like his name even.

EDIT: NV "Ker'mit: Helped to rebuild and reactivate Itza's Forge Districts (Turn 6). Forced the skink Awanabil'tat to allow ceremony into the culmination of his work to restore the Geomantic Web."
 
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Actually, and I hope it's just me, but how exactly does research work for the slann action wise, and what does all of the classifications I keep see mean? Both in terms of difficulty and what constituents entering say, impossible from extreme.
 
Actually, and I hope it's just me, but how exactly does research work for the slann action wise, and what does all of the classifications I keep see mean? Both in terms of difficulty and what constituents entering say, impossible from extreme.
Difficulty classification is how many research points it takes to finish the task. Impossible for example is I believe 2500. Slann are each worth a set number of research points per turn spent researching, the exact amount depending on the generation(5th gens worth 1, each gen above that worth 5 times that of the generation below IIRC).
 
Qyuash skinks would let our lizardmen research stuff even if a bit slowly considering our own standards on such things.

basically if all our slann get mulched, then the skinks can look into bringing them back.
 
Should we also research creatures with more potent poison? For bullets or blowdarts? Since this universe has a crap ton of poisons.
 
Lizardmen Titans could be something as unimaginative (in character) as Mini-star chambers that hover above a battlefield. It would probably have no direct warfare uses, because war is the realm of the Saurus caste and not construction of megalithic structures. This Lizardmen Titan could be a battlefield support unit that uses Warp/Geomancy to buff allies and debuff enemies. I imagine a singular Slann riding this massive battle structure and being the center of gravity of a Lizardmen Army.

No Lizard infrastructure to keep the a high operational tempo going, plop down a Grand Ziggurat and your troops can now operate with Lvl 2 Web like efficiency. Fighting against hordes of Chaos, the Grand Ziggurat emits an anti-Warp field reducing warp based effects. It would be primarily designed to help Lizardmen colonisation and expansion, being a mobile base.

It could have massive city grade shields that can survive most anything thrown at it. This would require enemy Storm Troopers to infiltrate a Temple Guard protected structure. The unit could be balanced with its offensive capabilities being limited by the spells of the Slann Pilot.
 
Oculus Imperia Xenos Profile: Lizardmen - Vehrec
Oculus Imperia: Xenos Profile Lizardmen

Primitive. A word of...derrision, and dismissal, a word loaded with meaning. It is used to describe planets, cultures, peoples...entire species. Primitive, it means that something is more primal, more base, closer to nature, but also lacking what we consider civilization-whatever that may be. To the Eldar, humanity is Primitive, to humanity, the Tau's fabulous technology is only impressive compared to the vast gulf of what has been lost to Old Night and Heresy. But there is one xenos who have been called far more 'primitive' than most. Their bodies are unsophisticated, their senses are rudimentary. They wear few clothes, and adorn themselves with only pigment and prizes wrested from their kills. They make little use of metal-they are mostly of the 'stone age' despite their star faring natures. And their brains are small, uncomplicated, unimaginative. A more primitive species is hard to imagine...save for their mastery of the Warp, a mastery that none can gainsay. To them, we are the primitives. What they hew and craft might seem nothing more than a pile of rocks, but is in fact a sophisticated engine of sorcery. To the educated and enlightened, we refer to them as the Saurians. In their own tongue, their name is simply....Us. We. The People. But to the common soldiery, and I fear, to many others, they are simply 'the lizardmen', despite the lack of any manish nature.

The first contact between humanity and the...lizardmen, is a matter of conjecture. Certainly, their history is concealed, but Eldar cycles make no note of them before the last yeas of that fabulous empire, and then only as a curiosity, a set of creatures excavated from deep time and released on a galaxy that was advanced far beyond their ken. Surely, never before Old Night had they been seen by Men, and when that long Night ended...they were slow to appear. Rumors and whispers, at first-dimly gimpsed and vaugely seen on long-range auspexes, or ruins of great age that had yet never been seen before upon a world, these were the signs by which the Great Crusade first saw the Lizardmen. They kept their own council, in those days, and kept humanity at arms reach. Withdrawing, fading into the black, their ships vanishing through each Manderville point mere hours before the Great Crusade would arrive to drive them out. To most of the crusade, these black hulled ships were just another tale of fanciful superstition, something to be wiped away by the Imperial Truth.

It was far from Terra, far indeed, that one of the Emperor's sons would make first contact with the Lizardmen. For when Magnus the Red peered into the warp, he was seen by other forces. The arrival of the Lizardmen on Prospero was heralded by signs and portents, by stars and omens. And, of course, heralded by anyone watching the sky with a telescope as space was rent to permit their ship passage. At first, Magnus was cautiously warry of the xenos, but as their ship came into land he was hopeful that perhaps they might be made contact with, or even...bargained with. A division, Prospero given in part to his new neighbors, in his earliest journals, for so much of the world was vaccant. They quickly began to build a city, and cull the psychaneuren wasps, and it seemed good....until he sent forth his first messengers, and they returned with tales of reptillian savagery. One of their own number, torn apart on what seemed to be a sacrifical altar, sending the party screaming away back into the jungle. From that day, Magnus knew there could be only war between them, even if the parasitic brain-larvae had already been inside the man's skull. But Prospero was not a world of war-it was a planet of scholars and sorcery. This would be Magnus' first great test-one he would pass with distinction. But it would also give the Lizardmen his measure-and see them leave for him a gift and a warning. A warning, he far to easily threw aside.
 
The first Imperium contacts the Lizardmen would probably encounter are Rogue Traders. Its these Privateers that are tasked with scouting, pathfinding, reconnoitring and assessing all polities on the path of the Great Crusade.

These Rogues would probably start off disarmingly friendly, that would go immediately over the heads of Lizardmen. The initial contact would be layers of subterfuge of which Lizardmen (without Slann) would completely miss.

The Rogue Traders return to Crusade Fleet ladened with whatever trades they acquired with Lizardmen. Their intelligence showing a primitive and naive coalition of races that would simple to destroy.

The Crusade Fleet arrives and delivers their vague ultimatums to which the Lizardmen (Smug Slann) would want them to elaborate each point. The hostilities start, the Crusaders find the world all but unassailable. The Legio Astartes arrive to break the stalemate, they also get broken by Obstinite Walls and Cataclysmic sorcery. The Imperium sends a coalition of Legio Astartes probably including Iron Warriors, Thousand Sons, these forces find more success and begin to succeed. The entire campaign fleet gets disabled and isolated by a Warp Lightning storm in system.

The war starts to turn against the Imperium, the Smug Slann hand over their meter thick explanation of their demands. The Imperium limps away wounded, cordons off the system and any other Lizard system. The Emperor gets involved someways after the Rogue Traders return.
 
Depends a lot on how centralized you guys are at the time, I think.

Finally made enough progress to where I can call a likely date for an update. Maybe Sunday, more likely Monday. No later than that. Get hype. Well, not too hype, but, y'know. It lives.
 
Depends a lot on how centralized you guys are at the time, I think.
Well, that's as clear a signal we could receive. Let's spread widely and centralise like crazy, to be ready when the flat-Earth atheists come knocking.

Edit:
@Xantalos

Be sure to always save your work. Wouldn't want it getting lost now.
Yeah, when writing anything important I save it every 10 mins and regularly mail it to myself 😅
 
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