So... we're really doing the whole fusion of 40K with Fantasy here?

I though that was the idea right from the start

Look siblings from all races deal with family matters differently
The Primarchs whored themselves out to Chaos due to Emps A-plus parenting
Half the Eldar turned themselves into S&M freaks due to Asuryan being murdered and momma Isha getting kidnapped.

In comparison to those shitshows the Slann look stellar in their treatment of their siblings enemies as befitting of the favorite creations of the Old Ones.
I mean orks live for the fight so at least the Slanns are giving them what they want
 
Eldar = arrogant but talented older brother
Lizardmen = studious but indifferent middle brother
Orks = athletic but dumb youngest brother
Necrontyr = that angry neighbour, who constantly complains about everything

The oldest turned to drugs and debauchery, the youngest became a brute and the middle one still waits for his parents text message to decide on what to do.
 
I do wonder how the redevelopment of a Krork would be viewed by the Slann. On one hand, it'd probably be looked on as a correction to a flawed set of work from their makers and thus be an inherently good thing to exist from their perspective. But on the other hand, the Krork's existence is literally one designed as a spiteful last stab of engineered nightmare beasts to confront an endless necrontyr forces and their space gods, alongside the rising tide of the first daemons to come into existence. Which makes them the direct counterpart to the Lizardmen as they're the destroyers, not the builders.
I'm torn on the idea that the Krork were made to complete themselves. Xantalos has already said the Slann can descend into being monsters but from my perspective, the Krork were complete existences from day one because they are Monsters. The Lizardmen on the other hand weren't complete creations/static existences.The Krork are created monsters and will stay monsters because that's part of what being a monster is under Red Flag's system which this quest heavily borrows from. A Krork/Ork will never question why they want to fight. They do not have the ability to suppress that urge to fight. They fight, they kill, and lack the ability to change themselves from that state. They are complete existences in that regard. The Lizardmen on the other hand are incomplete in that they can still grow and change. They will likely stay builders, but the fact they can even try to rationalize the Orks as either failed creations or creations from other Old Ones proves to me they're incomplete existences and can grow in ways that the Old Ones couldn't see. The Lizardmen are dynamic incomplete beings. The Orks were made complete static Monsters.

I do wonder how the redevelopment of a Krork would be viewed by the Slann. On one hand, it'd probably be looked on as a correction to a flawed set of work from their makers and thus be an inherently good thing to exist from their perspective
If the Slann look at Krork and go "Good they're working as intended" I think that would mean the questers have made the Lizardmen Monsters.

I mean orks live for the fight so at least the Slanns are giving them what they want
See classic sibling dynamic. The younger annoying sibling bugs the older to get what they want.
 
I wonder if their are any craftworlds or exocidte colonies nearby (don't want to touch the empire till slaanesh and thats only so the dark eldar who are not complete monsters don't get convinced by rakarth and the others that canon dark eldar is the way to go)
We're before the Fall of the Eldar and Birth of Slaanesh, Craftworlds aren't really that big a thing and I'm not sure Exodites as we'd recognize them exist yet.
 
We're before the Fall of the Eldar and Birth of Slaanesh, Craftworlds aren't really that big a thing and I'm not sure Exodites as we'd recognize them exist yet.
Craft worlds do exist. They were exploration ships and most of them were already in use thousands of years before the fall. A combination of adventure and, later on, disassociating themselves with the Core worlds.

They were not as gigantic as they are in 40k. The Eldar docked at several worlds to take in refugees and increase their capacity, but the actual idea is already there.

Same with the Exodites. They can't have settled there after the fall, so they must have done so before. Right now is probably the height of the Eldar exodus with Craftworlds being built, refitted, and enhanced. Maybe they are already moving away.
 
Eldar = arrogant but talented older brother
Lizardmen = studious but indifferent middle brother
Orks = athletic but dumb youngest brother
Necrontyr = that angry neighbour, who constantly complains about everything

The oldest turned to drugs and debauchery, the youngest became a brute and the middle one still waits for his parents text message to decide on what to do.
Humans: The parents only came home long enough to drop the newborn in the Eldar/Lizardman's arms before getting the fuck out of dodge.
 
I'm torn on the idea that the Krork were made to complete themselves. Xantalos has already said the Slann can descend into being monsters but from my perspective, the Krork were complete existences from day one because they are Monsters. The Lizardmen on the other hand weren't complete creations/static existences.The Krork are created monsters and will stay monsters because that's part of what being a monster is under Red Flag's system which this quest heavily borrows from. A Krork/Ork will never question why they want to fight. They do not have the ability to suppress that urge to fight. They fight, they kill, and lack the ability to change themselves from that state. They are complete existences in that regard. The Lizardmen on the other hand are incomplete in that they can still grow and change. They will likely stay builders, but the fact they can even try to rationalize the Orks as either failed creations or creations from other Old Ones proves to me they're incomplete existences and can grow in ways that the Old Ones couldn't see. The Lizardmen are dynamic incomplete beings. The Orks were made complete static Monsters.
Monsters can change - it's just rare, and they aren't monsters afterwards. While on Mallus, the lizardmen were monsters, bound to the Plan and its completion. It was only with the complete derailing of that agenda, and the revelation that perhaps the Old Ones aren't dead, that their purpose became ... unbound, for lack of a better word. They're in between right now, with elements of both monster and people but not wholly either. Theoretically the same thing could happen to the orks, but it's unlikely because their overriding directive is so much bigger and broader than just 'complete the Plan'. It's a lot harder to complete the process of war to such an extent that the orks could collectively bluescreen and look for something else to possibly do.

So you guys are in a bit of a set of unique circumstances, so to speak. In narrative terms, the orks are there as one of many foils to the lizardmen, to show an aspect of their nature taken to the extreme. As for turning into Krork... well, nothing forbids monsters from becoming stronger.
 
Apropos becoming stronger. Can the Orks build something along the lines of a Power Ranger Robot? Like... 5 Orks painted in specific colours (legs are red, weapons yellow etc.) to give the resulting transformer one giant boost?

I want this to be a thing.
 
Ork: tell me something little scally boys, if you are children of the old ones, why we are make for fighting and winning?

curious.

-turning point orks
 
Monsters can change - it's just rare, and they aren't monsters afterwards. While on Mallus, the lizardmen were monsters, bound to the Plan and its completion. It was only with the complete derailing of that agenda, and the revelation that perhaps the Old Ones aren't dead, that their purpose became ... unbound, for lack of a better word. They're in between right now, with elements of both monster and people but not wholly either. Theoretically the same thing could happen to the orks, but it's unlikely because their overriding directive is so much bigger and broader than just 'complete the Plan'. It's a lot harder to complete the process of war to such an extent that the orks could collectively bluescreen and look for something else to possibly do.

So you guys are in a bit of a set of unique circumstances, so to speak. In narrative terms, the orks are there as one of many foils to the lizardmen, to show an aspect of their nature taken to the extreme. As for turning into Krork... well, nothing forbids monsters from becoming stronger.

Would it be possible if they were to conquer the entire universe, or would it require something like Error!Sans backstory, where he got trapped in the Void, an endless black nothingness, and then the endless white nothingness of the Anti-Void(Void is a sort of buffer between universes like the Hadean Warp, though distinctly less incomprehensible, while the Anti-Void is what's left behind by a destroyed universe, and as such is readily refilled with new entities and universes) for long enough to hit 'hearing voices' insanity? There's nothing for new Orks to grow out of, so they can't even fight other Orks.

Can't conquer if there's nothing to conquer. Can't fight if there's nothing to fight. It's a bit like Stitch from the first Lili and Stitch movie. Designed as a monster, but with nothing to destroy.
 
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Would it be possible if they were to conquer the entire universe, or would it require something like Error!Sans backstory, where he got trapped in the Void, an endless black nothingness, and then the endless white nothingness of the Anti-Void(Void is a sort of buffer between universes like the Hadean Warp, though distinctly less incomprehensible, while the Anti-Void is what's left behind by a destroyed universe, and as such is readily refilled with new entities and universes) for long enough to hit 'hearing voices' insanity? There's nothing for new Orks to grow out of, so they can't even fight other Orks.

Can't conquer if there's nothing to conquer. Can't fight if there's nothing to fight. It's a bit like Stitch from the first Lili and Stitch movie. Designed as a monster, but with nothing to destroy.
I'd guess not, because in the absence of other things to fight Orks fight each other. So as soon as the last external enemy was defeated they would turn on each other, fracturing into thousands of splinter empires that would probably grind themselves into near extinction before clawing their way back up to galactic conquest to do ti all over again.

That or decide to point themselves at the next nearest galaxy and go for a twofer.
 
Apropos becoming stronger. Can the Orks build something along the lines of a Power Ranger Robot? Like... 5 Orks painted in specific colours (legs are red, weapons yellow etc.) to give the resulting transformer one giant boost?
Sounds like Ork Overlord territory to me, since that's starting to exploit the mechanics of the Waaagh!!! field. For reference, Orks in Red Flag's system, which I'm cribbing off of, go Warboss->Warlord->Overlord->Apex.

Ork: tell me something little scally boys, if you are children of the old ones, why we are make for fighting and winning?

curious.

-turning point orks
You fink you'ze da best fings da Brain Boyz made, but forget dat da orks is always winning? Fink, git, fink!

Would it be possible if they were to conquer the entire universe, or would it require something like Error!Sans backstory, where he got trapped in the Void, an endless black nothingness, and then the endless white nothingness of the Anti-Void(Void is a sort of buffer between universes like the Hadean Warp, though distinctly less incomprehensible, while the Anti-Void is what's left behind by a destroyed universe, and as such is readily refilled with new entities and universes) for long enough to hit 'hearing voices' insanity? There's nothing for new Orks to grow out of, so they can't even fight other Orks.

Can't conquer if there's nothing to conquer. Can't fight if there's nothing to fight. It's a bit like Stitch from the first Lili and Stitch movie. Designed as a monster, but with nothing to destroy.
Mayhaps. Or maybe if their destructive capabilities were neutered somehow, which is easier said than done. It'd probably involve only a small segment of them at first.

Either way, probably not something that could take place any time soon.
 
Perhaps if there was a single ork in existence, with no ability to breed/produce spores left on a world that would feed it but nothing to fight. That might do something weird to the Ork, or the Ork might start fighting the rocks. Kinda a toss up.
 
The Eldar endulged themselves in their newfound position of power and instead of slipping into the role of cultivators and guides of the galaxy started their own path. One that led them away from their origins.

Going to be honest I never really understood this position. But people constantly say the Eldar are easily corrupted or susceptible or whatever. I don't think we can really comprehend how much the opposite is true.

It took 65 MILLION years before the Eldar empire began to give way. It wasn't like they fell in a human or even an Eldar lifetime. The most emotional and psychic race in the setting did their job for tens of thousands times longer than the lizardmen even existed. To talk to Isendral or any pre fall Eldar really is to talk to a being that has more centuries pass than we will see days.

The only reason that it seems short to us is that their stewardship of the galaxy was so successful that it has to be skipped to get to the point that humans come along.

The Eldar did so well for so long that if you wrote a book about the galaxies history post war in heaven. It would be a lengthy tome written of their mighty empire. Then at the end there is a single sentence that says. "Then they fell and some monkeys took over before they immediately began failing"
 
I never said "easily", only that it happened.

Edit: and to my knowledge we don't actually know how well they did for themselves. I have read no books, texts or anything of the sort, that describe the Eldar as particularly good or bad before they went on their little drug trip.
 
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Going to be honest I never really understood this position. But people constantly say the Eldar are easily corrupted or susceptible or whatever. I don't think we can really comprehend how much the opposite is true.

It took 65 MILLION years before the Eldar empire began to give way. It wasn't like they fell in a human or even an Eldar lifetime. The most emotional and psychic race in the setting did their job for tens of thousands times longer than the lizardmen even existed. To talk to Isendral or any pre fall Eldar really is to talk to a being that has more centuries pass than we will see days.

The only reason that it seems short to us is that their stewardship of the galaxy was so successful that it has to be skipped to get to the point that humans come along.

The Eldar did so well for so long that if you wrote a book about the galaxies history post war in heaven. It would be a lengthy tome written of their mighty empire. Then at the end there is a single sentence that says. "Then they fell and some monkeys took over before they immediately began failing"
I think for the eldar all we really need to do is look at what happened to the romans, han china and any other large empire that has no enemies they get bored and content and want knew things, they are assholes but no easier then humans and prob harder (they are just more phyic)
 
I think for the eldar all we really need to do is look at what happened to the romans, han china and any other large empire that has no enemies they get bored and content and want knew things...
That... isn't really the way empires function. There's no inevitable slide into decadence of the kind the Eldar get into, though with a history that many millions of years long almost anything can happen sooner or later.
 
That... isn't really the way empires function. There's no inevitable slide into decadence of the kind the Eldar get into, though with a history that many millions of years long almost anything can happen sooner or later.
I mean itkind of is since the romans fell into drinking mass drinking near its fall, the aztecs were always cruel so they doubt they count debuary is a theme for falling empires so of course the eldar are an extreme but so is the imperium in 40k and most other things
 
Plus we can't really compare them to human empires. Not just because of their differences as a species, but also because they reincarnated their own population over and over. The same people always taking the same positions or willingly abdicating to try something new would certainly bring an enormous amount of stability.

It's probably extremely boring as well.

I'm just wondering about what they did in those 60 MILLION years. The whole galaxy was either empty or settled by primitive species, barely worth the designation sapient. They obviously did not go around on a massive genocide, but they also didn't spread their technology to uplift other species.

This begs the question: what did they do during this time? It's just really suspect.
 
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