I want to talk of a little headcanon or worldbulding with xanatos: about the eldar aspect warrior.

I mean is intersting you have "aspect" of a god and their nature and have based of two and three....and yet, the aspect warrior represent diferent aspect of khaine that far exceed of that, almost what....6 or 8 aspects?.

If I have to guess, is because the complex and strange mind of the eldar, they can be contradictory and complex and unlike the mind of lizardman and human, they can process more of the warp growing contradiction and paradox, this is why they can used the aspect system, a pshycological barrier that serve by aislating diferent aspect of a psyque and activating at will, in this way and eldar can murder hundred of human and not filling remorse at all: he just shut down that part and kept apart from it.

Compare to that the lizardman are....rustic or a least very blunt, in fact one can said they are savage beast with mental comand imprint in their minds like a sort of robot, in a way is a cleaver idea of the old one: you dont disrupt the savagary nature of the lizardman but given a sort of comand imprint in their minds so the channel that into something productive(read: whatever the old wants), which explain why skinn can only channel two winds.

In fact I will said that if we surprass the eldar in raw power, they could surprass us in number of tricks they could off, in part because their mind are structure in order of understanding the warp.

....or that is how I see it.
 
Say I'm curious @Xantalos would Kroak have been able to assist in dispelling the Mind Fog, and if so, how?

Also, once it's finally gone, will the Relic Priests and Kroak get more talkative, or will there not really be a change since they're still mostly dead?
 
Say I'm curious @Xantalos would Kroak have been able to assist in dispelling the Mind Fog, and if so, how?

Also, once it's finally gone, will the Relic Priests and Kroak get more talkative, or will there not really be a change since they're still mostly dead?
Not actively, but Ten-zlati would've been able to help with the dispels and such because he's basically equivalent to a 3rd Gen Slann. You could've also unlocked the ability to do rituals after going through a fair few techs, though you wouldn't have gotten the boosting effect you do now, and the fog would probably be gone by the time you got them if you really focused on dispelling it.

Funnily enough, I think Kroak would've had the toughest time getting rid of the fog, but come out of it the most advanced compared to the other starts. You guys are second-fastest next to Chaacalot.

The Relic Priests aren't super affected by the fog, being dead, but you will be able to figure out how to talk with them a hell of a lot quicker once it's gone, so kinda yes.

@Razios: part of it is just lore conflicting with the systems I've buikt, but part of it is also that the Eldar are just better at building gods than almost anyone else. Pound for pound an Eldar god will always be more potent, powerful, and effective in their domains than another god of the same strength.
 
@Razios: part of it is just lore conflicting with the systems I've buikt, but part of it is also that the Eldar are just better at building gods than almost anyone else. Pound for pound an Eldar god will always be more potent, powerful, and effective in their domains than another god of the same strength.
Technically, they didn't build their gods did they? The Old Ones did.

Though, it probably helped that every single Eldar is a psyker.
 
Technically, they didn't build their gods did they? The Old Ones did.

Though, it probably helped that every single Eldar is a psyker.
Hard to say, it was in the ancient past that it happened after all.

Oh, forgot to address this:
I mean they do that to every Chaos Deamon anyway...

@Xantalos, asked earlier but forgot to tag, do we need a specific level of infrastructure, resources, or forge districts to get dino armor?
Just forge districts.
 
Not actively, but Ten-zlati would've been able to help with the dispels and such because he's basically equivalent to a 3rd Gen Slann. You could've also unlocked the ability to do rituals after going through a fair few techs, though you wouldn't have gotten the boosting effect you do now, and the fog would probably be gone by the time you got them if you really focused on dispelling it.

Funnily enough, I think Kroak would've had the toughest time getting rid of the fog, but come out of it the most advanced compared to the other starts. You guys are second-fastest next to Chaacalot.

The Relic Priests aren't super affected by the fog, being dead, but you will be able to figure out how to talk with them a hell of a lot quicker once it's gone, so kinda yes.

@Razios: part of it is just lore conflicting with the systems I've buikt, but part of it is also that the Eldar are just better at building gods than almost anyone else. Pound for pound an Eldar god will always be more potent, powerful, and effective in their domains than another god of the same strength.
Thanks for clearing that up. Did you like the Monster Hunter suggestions?

If your ever looking for more ideas, just trawl through the series wikis, they got some crazy shit there.
 
Thanks for clearing that up. Did you like the Monster Hunter suggestions?

If your ever looking for more ideas, just trawl through the series wikis, they got some crazy shit there.
I did! Just haven't had much time to go through and comment on each one, but the series will very clearly be a good batch of ideas for me. My thanks for bringing it up!
 
Tech Concept - Spellscales - AbZHz101
Research Concept: Spellscale Tattoos

Saurus are a breed spawned for battle. This is known. They have an instinctive grasp on how to use any weapon to great effect at the moment of their conception. This is to be Saurus. However, also true is that they were never designed with the ability to cast magic. The Old Ones' unknowable reasons for this exist. But it must be considered that Magic is both tool and weapon; thus by definition, Saurus must have an inborn ability to understand the tactical and practical uses of Magic in conflict. They will likely never rise to the mastery of the Slann or even truly a Skink Priest, but their performance can be considered... Adequate.

Thus the position that maybe even without the ability to truly cast magic on their own, a workaround could be designed. Weaving a conduit of ink, blood, and the magic itself into intricate and seemingly delicate designs... A tattoo can act as a reservoir of energies connected to the Geomantic Web. Then at the bearer's command, the energy is channeled in methods pre-proscribed by the architect of the design itself, creating a spell from one who is not a mage.

Warmbloods rarely understand magic to even a basic degree and therefore hold it in awe. And that awe quickly becomes fear when used against them. An entire line of Saurus (or any other members of the lizardmen) "casting" a Bolt of Ashqy, Searing Doom, or Shadowbolt; or being connected through the design to all fall under a single Asqy's Aegis, Rigidity of Body and Mind, or Amaranth force the opposition to deal with a foe who controls powers that they cannot comprehend. Especially if their own mages had previously thought the Winds to have ebbed.
 
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Research Concept: Spellscale Tattoos

Saurus are a bread spawned for battle. This is known. They have an instinctive grasp on how to use any weapon to great effect at the moment of their conception. This is to be Saurus. However, also true is that they were never designed with the ability to cast magic. The Old Ones' unknowable reasons for this exist. But it must be considered that Magic is both tool and weapon; thus by definition, Saurus must have an inborn ability to understand the tactical and practical uses of Magic in conflict. They will likely never rise to the mastery of the Slann or even truly a Skink Priest, but their performance can be considered... Adequate.

Thus the position that maybe even without the ability to truly cast magic on their own, a workaround could be designed. Weaving a conduit of ink, blood, and the magic itself into intricate and seemingly delicate designs... A tattoo can act as a reservoir of energies connected to the Geomantic Web. Then at the bearer's command, the energy is channeled in methods pre-proscribed by the architect of the design itself, creating a spell from one who is not a mage.

Warmbloods rarely understand magic to even a basic degree and therefore hold it in awe. And that awe quickly becomes fear when used against them. An entire line of Saurus (or any other members of the lizardmen) "casting" a Bolt of Ashqy, Searing Doom, or Shadowbolt; or being connected through the design to all fall under a single Asqy's Aegis, Rigidity of Body and Mind, or Amaranth force the opposition to deal with a foe who controls powers that they cannot comprehend. Especially if their own mages had previously thought the Winds to have ebbed.
@Xantalos. Once we get the lizardman soul tech line worked out and the more advanced body mod things, is there any particular reason that would stop the Slann from designing special spawning spells that make these reservoir tattoos an inherently grown marking for Saurus?

Besides it butting up against the Old One's design decisions and certain practicality of expense issues.
 
Eh, if we're asking body mod things.

Xantalos, would Chameleon Saurus be a thing we could now, and also how effective would Winged Saurus Warriors be?

Also, would completely amphibious/aquatic lizardmen be possible, that way we could construct new cities underwater?
 
Eh, if we're asking body mod things.

Xantalos, would Chameleon Saurus be a thing we could now, and also how effective would Winged Saurus Warriors be?

Also, would completely amphibious/aquatic lizardmen be possible, that way we could construct new cities underwater?
That Cue concept from EVA would be a good start for amphibious lizardmen to my thinking.
 
@Xantalos. Once we get the lizardman soul tech line worked out and the more advanced body mod things, is there any particular reason that would stop the Slann from designing special spawning spells that make these reservoir tattoos an inherently grown marking for Saurus?

Besides it butting up against the Old One's design decisions and certain practicality of expense issues.
The way I'm thinking of it is that it'd be a feature that ends up toggling on and off depending on what level of the geomantic web they're being exposed to. Like, if you're in a level 7 area the effects would be more pronounced than a level 4 area.
 
Eh, if we're asking body mod things.

Xantalos, would Chameleon Saurus be a thing we could now, and also how effective would Winged Saurus Warriors be?

Also, would completely amphibious/aquatic lizardmen be possible, that way we could construct new cities underwater?
You could, though almost certainly not to the level the chameleon skinks are, and they'd be a relatively rare breed, as befitting their special-ops focus.

Winged Saurus ... Probably a higher-end mod, truthfully. Saurus weigh several tons as it is so it'll take some level of magical density before they can casually start defying physics. Probably best not to focus on it for the moment, though winged skinks could work in a more scouting role.

And yeah, aquatic lizardmen would certainly be a thing! I'd classify that as an environmental alteration though, something not really as a separate breed but more a set of adaptations that lizardmen would be able to develop as they moved into different environments. Lets you set up cities on atmosphereless moons, deep underwater, etc.
 
You could, though almost certainly not to the level the chameleon skinks are, and they'd be a relatively rare breed, as befitting their special-ops focus.

Winged Saurus ... Probably a higher-end mod, truthfully. Saurus weigh several tons as it is so it'll take some level of magical density before they can casually start defying physics. Probably best not to focus on it for the moment, though winged skinks could work in a more scouting role.

And yeah, aquatic lizardmen would certainly be a thing! I'd classify that as an environmental alteration though, something not really as a separate breed but more a set of adaptations that lizardmen would be able to develop as they moved into different environments. Lets you set up cities on atmosphereless moons, deep underwater, etc.
Thanks!
I'm fine with the lower numbers, given how the Chameleon sub-breed works, I just think we need something for beefier special ops then the fragile and ranged focus skinks.

Right that idea's in the 'To Do Later' pile.

Cool. So while we obviously aren't going to do it now, could we create them now if we wanted, and would it be a new research project each time? One project for underwater, one for vaccum, ect?
 
Winged Saurus ... Probably a higher-end mod, truthfully. Saurus weigh several tons as it is so it'll take some level of magical density before they can casually start defying physics. Probably best not to focus on it for the moment, though winged skinks could work in a more scouting role.
In honestly if we want a winged fighter that doesn't have a mount it may be best to create a specialized variant for the job I mean it's not like we don't already have plenty of flying reptile like monsters to uplift.

And darn now I'm imagining giant angry frogs as a type of deep strike infantry or more directly combat based spec ops trooper, we already have magic toads after all and that jumping would a great way to get being enemy lines! I am in no way more biased due to my name why would you ask?
 
Winged Saurus ... Probably a higher-end mod, truthfully. Saurus weigh several tons as it is so it'll take some level of magical density before they can casually start defying physics. Probably best not to focus on it for the moment, though winged skinks could work in a more scouting role.

Are jetpack saurus more or less reasonable in this case?

As in, saurus with built in magic jetpacks. (actually, how reasonable would normal magic jetpacks be in comparison?)
 
If we got a Skink Preist of the Grey Wind... Would they naturally be a Chameleon Skink Priest?

Also we should make some. They should help against the Mind Fog.
 
If we got a Skink Preist of the Grey Wind... Would they naturally be a Chameleon Skink Priest?

Also we should make some. They should help against the Mind Fog.
Skinks can't do shit against the mind fog. Besides we need Chamon Priests for the magical forging districts, and by the time Turn...8 comes around the Fog will be either dead or about to die anyway.
 
In honestly if we want a winged fighter that doesn't have a mount it may be best to create a specialized variant for the job I mean it's not like we don't already have plenty of flying reptile like monsters to uplift.

And darn now I'm imagining giant angry frogs as a type of deep strike infantry or more directly combat based spec ops trooper, we already have magic toads after all and that jumping would a great way to get being enemy lines! I am in no way more biased due to my name why would you ask?
I have something for you.



EDF 5 is a hilarious game.
 
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