Spawning Subset Concept - Cipatcli Kroxigors - EVA-Saiyajin
- Pronouns
- He/Him
Spawning Subset Concept:
Cipactli Kroxigor:
A subspecies of the Kroxigor, these hulking Lizardmen are characterized physically by two main aspects: a universal and without exception Sacred Spawning of Tzunki, and elongated snouts. The base kind are already excellent swimmers to the point of easily being characterized as amphibious, the Cipatcli Kroxigor can live in aquatic environments as easily as land-based ones.
But what truly makes them stand out is their unique ability garnering them the nickname, Warp Hunters.
Despite appearances, they do not actually casually traverse the Warp. Rather, the symbolic and conceptual ties to large bodies of "water" present in their bodily design and origins is amplified. The aetheric does not care for the same laws of reality as the physical realm, and like the enigmatic entity that once swam the Sea of Souls, the Cipactli swim beyond their own personal realities. By harnessing a unique mindset reflected in the Warp, this subspecies of Kroxigors views the various planes akin to the difference between states of matter-that is, like moving from a solid environment to an aquatic one.
It is not the Warp they can enter, but rather what some call the "spirit realm". On Mallus, ghosts and wraiths whose biological functions were severed remained on the material realm, usually for intense personal and emotional reasons or the result of aetheric complications. In essence, their soul remains clinging to the material rather than going entirely into the Warp, akin to changing their existence from biological forms with souls in the Warp to soul forms residing in the material realm and the edges of the Warp.
The Cipactli Kroxigors can enter this spirit realm, bodies becoming indistinct and ethereal, nearly invisible save for the way light and other particles play around them as a vague outline as they pass through the physically indistinct form. Material bound solely to the physical realm passes through them as if they were not there, only certain exotic energy and arcane matter or aetherically affected solids able to interact with them. Despite the apparent immunity to typical harm, this state of being is based strongly on intent and the interaction between thoughts and emotions in the Warp. Thus, attacking an enemy, and the resultant mingling of existence and desire to attack and destroy, brings the Kroxigors out of the spirit realm. Between that and their typical intellect and straightforward, simpleminded nature, they utilize the stealth properties of their abilities to serve more as ambush predators than as assassins. Though perhaps that might change with enough understanding from a tactical standpoint...their ability to pass through walls and ground allows for incredibly devastating surprise attacks deep behind enemy lines with physical might one would not expect so far from conventional front lines.
Moreover, while in spirit form, gravity does not have the same hold on them. There is a certain capacity for three dimensional movement depending on their location. In atmosphere and on solid ground, they are surprisingly nimble, leaping about as if deep in the ocean and cradled by the water from gravity's touch, yet without the restricting forces that would slow them in such a situation-a contradiction of the laws of the universe. They are not effectively airborne, but they stretch the limits of terrestrial motion. When surrounded by mass, such as being underground, they can effectively "swim" underground. It is effectively based on a skewed perception of how the laws of reality work, keeping them from falling off the planet. This makes them...reasonably adept as scouts, being able to literally move through all manner of terrain and environment, and dodge ranged attacks with movements that make the eye twitch at the violation of physical rightness, their intangible nature, and near invisibility. However, support is necessary, usually from Skinks or Slann, to determine what they have learned given their mindset. And given they retain the singleminded nature of the common breed, it is not uncommon at all for them to remain "scouting", sticking to one place even as they are surrounded by an enemy that has discovered them, or risking discovery by staying immobile as enemy formations get closer and closer.
It is not uncommon for their initial attacks to start with the gaping maw and sharp teeth appearing first as the Cipatcli lunges forward like a crocodilian bursting from the water at its prey. They emerge from the spirit realm not immediately, but in a sequence, as if emerging from a lake showing only the reflected sky, the part of their body aimed at border appearing first, followed by the rest of it.
But like their common cousins, the Cipactli can serve just as well outside of combat. They can traverse architecture and developing sites to apply their strength in places their weight and mass would otherwise be a hindrance, for example, either by flowing around it or straight through it.
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Cipactli is Nahuatl for "crocodile" or "caiman"
Spirit realm stuff based on information from Liber Necris.
Cipactli Kroxigor:
A subspecies of the Kroxigor, these hulking Lizardmen are characterized physically by two main aspects: a universal and without exception Sacred Spawning of Tzunki, and elongated snouts. The base kind are already excellent swimmers to the point of easily being characterized as amphibious, the Cipatcli Kroxigor can live in aquatic environments as easily as land-based ones.
But what truly makes them stand out is their unique ability garnering them the nickname, Warp Hunters.
Despite appearances, they do not actually casually traverse the Warp. Rather, the symbolic and conceptual ties to large bodies of "water" present in their bodily design and origins is amplified. The aetheric does not care for the same laws of reality as the physical realm, and like the enigmatic entity that once swam the Sea of Souls, the Cipactli swim beyond their own personal realities. By harnessing a unique mindset reflected in the Warp, this subspecies of Kroxigors views the various planes akin to the difference between states of matter-that is, like moving from a solid environment to an aquatic one.
It is not the Warp they can enter, but rather what some call the "spirit realm". On Mallus, ghosts and wraiths whose biological functions were severed remained on the material realm, usually for intense personal and emotional reasons or the result of aetheric complications. In essence, their soul remains clinging to the material rather than going entirely into the Warp, akin to changing their existence from biological forms with souls in the Warp to soul forms residing in the material realm and the edges of the Warp.
The Cipactli Kroxigors can enter this spirit realm, bodies becoming indistinct and ethereal, nearly invisible save for the way light and other particles play around them as a vague outline as they pass through the physically indistinct form. Material bound solely to the physical realm passes through them as if they were not there, only certain exotic energy and arcane matter or aetherically affected solids able to interact with them. Despite the apparent immunity to typical harm, this state of being is based strongly on intent and the interaction between thoughts and emotions in the Warp. Thus, attacking an enemy, and the resultant mingling of existence and desire to attack and destroy, brings the Kroxigors out of the spirit realm. Between that and their typical intellect and straightforward, simpleminded nature, they utilize the stealth properties of their abilities to serve more as ambush predators than as assassins. Though perhaps that might change with enough understanding from a tactical standpoint...their ability to pass through walls and ground allows for incredibly devastating surprise attacks deep behind enemy lines with physical might one would not expect so far from conventional front lines.
Moreover, while in spirit form, gravity does not have the same hold on them. There is a certain capacity for three dimensional movement depending on their location. In atmosphere and on solid ground, they are surprisingly nimble, leaping about as if deep in the ocean and cradled by the water from gravity's touch, yet without the restricting forces that would slow them in such a situation-a contradiction of the laws of the universe. They are not effectively airborne, but they stretch the limits of terrestrial motion. When surrounded by mass, such as being underground, they can effectively "swim" underground. It is effectively based on a skewed perception of how the laws of reality work, keeping them from falling off the planet. This makes them...reasonably adept as scouts, being able to literally move through all manner of terrain and environment, and dodge ranged attacks with movements that make the eye twitch at the violation of physical rightness, their intangible nature, and near invisibility. However, support is necessary, usually from Skinks or Slann, to determine what they have learned given their mindset. And given they retain the singleminded nature of the common breed, it is not uncommon at all for them to remain "scouting", sticking to one place even as they are surrounded by an enemy that has discovered them, or risking discovery by staying immobile as enemy formations get closer and closer.
It is not uncommon for their initial attacks to start with the gaping maw and sharp teeth appearing first as the Cipatcli lunges forward like a crocodilian bursting from the water at its prey. They emerge from the spirit realm not immediately, but in a sequence, as if emerging from a lake showing only the reflected sky, the part of their body aimed at border appearing first, followed by the rest of it.
But like their common cousins, the Cipactli can serve just as well outside of combat. They can traverse architecture and developing sites to apply their strength in places their weight and mass would otherwise be a hindrance, for example, either by flowing around it or straight through it.
---
Cipactli is Nahuatl for "crocodile" or "caiman"
Spirit realm stuff based on information from Liber Necris.
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