Nix's Warden
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Not quite as such - upping a magnitude is more akin to shifting gears on a car or busting through one of a series of ceilings than sliding up a scale of power - it's only when you've accumulated enough power to catalyze those new levels of bonuses that they start being seen. When you get close you'll start getting rumblings though.Actually a question @Xantalos I know the Geomantic Web won't go up a Magnitude for other 15 or so cities, but as we build new cities and the web is expanded, are the Geomantic Ritual's noticeably increased in potency, even if their magnitude doesn't change?
Pretty much every direction, yeah - I'm actually rolling on whether any of them stumble into the fight or not. They're usually fairly solitary, so it's not implausible for them to be basically spread out across the ring.Twenty? That's an impressively Large Number for those things, given how powerful I think they are. Cool. Since none of them have wandered into that Orkoid furball I guess we can find them in every other direction. Oh, that actually makes me wonder, is our little arrangement of cities in the middle of the Ring's width?
If we modified Sotek to have an aspect of Death by Combat, which is really the only sort of death Lizardmen need to worry about, would he end up generating an afterlife on his own or do we need to get a Death God in their own right first? Or am I reaching to far with this particular question.
Insightful! And I'm going to try to make afterlife shenanigans possible no matter what sort of death god gets made, so there's no real need to worry overmuch about that.Eh, I'm pretty sure making a death god of say, repose and eternity would fit with the fog daemon's themes of torpor, sloth, and stagnation to offer a bit more on the meter- I think Xantalos said something like 250-350 depending on similarities.
This is mostly on-target - the other gods will always take at least the most devoted of their followers to their side regardless, but it is possible for you guys to influence whether non-noteworthy worshipers stay in a centralized afterlife or if they go to the expanded dwellings of the other gods, with the death one acting more in a Hades-like judgement-assignment function.To be fair, repose is a bit more than sleep with connotations of tranquility and peace as well- but I don't necessarily disagree but I think our lizardmen might not mind all things considered. But I also see this primary afterlife as more like a waiting area for more specialized roles. That's where I see our spirits primarily coming from, necromantic divination from our god of knowledge, ghost warriors with Sotek, etc. I'll also note Morr isn't a very martial god IIRC but still has plenty of fuck necromancy powers. Primarily because it interferes with the peace of his charges.
I guess it's ultimately a question of whether we want to emphasize one general purpose afterlife or the chief afterlife as primarily a springboard into our various other gods' afterlives.
Very cool. Am I right in conceptualizing how they look as similar to a less horrific version of the final form of Godzilla from Shin Godzilla? Is that about the right scale?Pretty much every direction, yeah - I'm actually rolling on whether any of them stumble into the fight or not. They're usually fairly solitary, so it's not implausible for them to be basically spread out across the ring.
I think I may have touched on this before somewhere? I feel like I have at some point. But hey, too lazy to search the thread and I don't mind repeating, if I am.Very cool. Am I right in conceptualizing how they look as similar to a less horrific version of the final form of Godzilla from Shin Godzilla? Is that about the right scale?
Coooool.I think I may have touched on this before somewhere? I feel like I have at some point. But hey, too lazy to search the thread and I don't mind repeating, if I am.
Think of ... a supersized Komodo Dragon seems like the best analogy. But with a shorter tail. Armored scales and such, obviously, not like the skin the real ones have. They can stand up on their hind legs to fight, but they spend most of their time on all fours. They're ... slightly bigger than Godzilla, actually? They're tall enough that their bellies can scrape the canopy. And their stomachs tend to glow if they've been eating a lot, as their pseudo-magical digestive systems turn what they eat into some sort of plasma. Their undersides kinda light up like Smaug from the Hobbit movies when they're getting ready to fire their lasers.
Oh god I forgot how many size changes Godzilla went through.
Niiiice.Oh god I forgot how many size changes Godzilla went through.
They're something like 40-50 meters high at the shoulder but a few hundred tall when they stand on their hind legs. Can't figure exact numbers right now, but imperator titan type scale.
Wise words, wise words indeed.
Awwwwwessssssome.Wise words, wise words indeed.
That'll probably be something I'll be inclined to allow in the future, Bungie, whenever reaching space becomes a thing. It'll almost certainly only be a subsection of the species adapted for fighting on the hull of your starships or something, though.
There's also the Urobuchi one that broke 300 meters, but I couldn't find a good one with him included.Oh god I forgot how many size changes Godzilla went through.
They're something like 40-50 meters high at the shoulder but a few hundred tall when they stand on their hind legs. Can't figure exact numbers right now, but imperator titan type scale.
Eh... Honestly, the thought of a non-Hero Unit becoming a deity... Makes my inner Lore-Geek go... Why? If godhood was that easily obtained or given... then being a god looses significance in the setting to me
Yeah, but you only get the ability to control them at mag 4. Mag 5 lets you upgrade them, put magical armor and focusing lenses and magitek power fields on their claws and stuff. This is to let them fight at an actual imperator-class level, unarmored they're equal to a really weak Warlord-class or thereabouts.There's also the Urobuchi one that broke 300 meters, but I couldn't find a good one with him included.
Imperator Titan scale sounds horrifying though, are we going to get a research project to do something with them?
Thank you and I hope to see a mention about it next turn. Also, I forgot to mention that the Shaxesh's scales are as durable as steel. Do with that knowledge as you will.Neat creature, bioticgrunt! Supersnakes have always been a thing I've had a fondness for ever since I discovered how big anacondas were.
You mean as durable as steel, right?Thank you and I hope to see a mention about it next turn. Also, I forgot to mention that the Shaxesh's scales are as thick as steel. Do with that knowledge as you will.
Yep, let me correct my post
It really is, because even on four legs a Thunder Lizard is going to tower about a dozen meters over a Warlord Battle Titan, if they have the 33 meter height most commonly listed.There's also the Urobuchi one that broke 300 meters, but I couldn't find a good one with him included.
Imperator Titan scale sounds horrifying though, are we going to get a research project to do something with them?
Since this is Warhammer, I can only assume they use it to listen for the orders from their daemonic masters intent on our destruction.
You see nothingSince this is Warhammer, I can only assume they use it to listen for the orders from their daemonic masters intent on our destruction.
ADORABLE and I think I have a pretty novel use for them if the plan I think will win wins.It really is, because even on four legs a Thunder Lizard is going to tower about a dozen meters over a Warlord Battle Titan, if they have the 33 meter height most commonly listed.
Anyway I was bored since I just woke up and decided to try my hand at a creature.
Als'woogen
Discovered 30 years AE(After Evacuation) north of Hexoatl by Lord Mahultep of the Fifth Generation the Als'woogen is a palm sized hexapodal monkey, similar in coloration to the Lustrian Golden Skull Lemur. With a thick coat of yellow fur and a meter long prehensile tail which likes to curl around Lizardmen limbs the Als'woogen lives in the lower branches of a species of motile Mochantian tree which has evolved to have its leaves be thousands of man sized venus flytraps with primitive eyespots. In order to avoid being trapped and digested by the flytraps, the Als'woogen excretes a sugary scent from scent glands in its wrists that soothes the tree. In return for the defense against flying predators provided by the tree, the Als'woogen has been seen eating the parasites and fungoids, which are also often motile, which plague their home trees. Their large eyes are their primary form of danger identification, their acute vision quite good at piercing the camouflage of Mochantian predators. Surprisingly, when one considers the size of their auditory cortext, nearly an eighth of their brain, they make almost no vocalizations beyond quiet hums and taps. The current theory is that they use it for finding dangers they can't see.
Docile in nature the Als'woogen is a surprisingly gentle and curious creature, and is essentially dependent on their home trees for protection. Multiple Skinks have expressed opinions that their presence is soothing, while others claim they taste good. Both sides agree that they are particularly good at grooming frills, keeping the many many small parasitic insects which fill the jungle atmosphere of Mochantia out. The primary Skink Priest assistant of Lord Mahultep, one Neta'Heck, is in the first camp and can usually now be found with an Als'woogen individual somewhere on his person as he scribes the endless reams of notes dictated by Lord Mahultep as his Lord explores around Hexoatl.
Yes, cute monkey fluff balls.
ADORABLE and I think I have a pretty novel use for them if the plan I think will win wins.
Speaking of which, vote tally time since discussion on plans seems to have mostly concluded.
If it picks up again in the next few days I'll leave it open, but if not it can be considered closed.
Hmm. Well, the majority of the votes for names I can see are all around the same general idea of 'name it after Sotek/City of Serpents' or something of that nature. I can always just edit it to fit better.Yay!
Something to note though is that that city name thing is from RandomDwarf's voting post messing with the tally.
South or west is fine with me, though at the moment I'd prefer south for ease of troop travel to that city.Hmm. Well, the majority of the votes for names I can see are all around the same general idea of 'name it after Sotek/City of Serpents' or something of that nature. I can always just edit it to fit better.
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SON OF A GUN I totally forgot to ask which direction you guys wanted to found the new city in. I really need to get a free map program and make a crude representation of what Mochanita looks like mapwise, that's partially what I made it so geographically simple for. D'you folks have an opinion on where you want it to be founded? I assume to the west, away from the orks, but just to be sure.