Actually a question @Xantalos I know the Geomantic Web won't go up a Magnitude for other 15 or so cities, but as we build new cities and the web is expanded, are the Geomantic Ritual's noticeably increased in potency, even if their magnitude doesn't change?
 
Creature Concept - Shaxesh - Semi-Canon bioticgrunt
Shaxesh

Description:

Serpentine creatures capable of reaching a length of 60 feet with pitch black scales and blood red eyes. Infrared is the Shaxesh main means of perception in the world as they are capable of seeing the body heat of their prey. They have forked tongues, like all snakes, that allows them to smell and track their prey. Shaxesh possess two elongated fangs that allow it to inject a deadly venom into its prey that will kill it in a matter of minutes. The venom produced by the Shaxesh is composed of necrotoxins and myotoxins which makes it incredibly lethal to those injected with it. They main means of killing prey is to coil their bodies around their prey and inject large amounts of venom into the prey's body. It's rare for a Shaxesh to live to a milliena but those that do are the most dangerous of their kind. A Shaxesh that have lived up to millennia reach a length of 100 feet and a small crown of scales begins to form on their head.

History:

The discovery of the Shaxesh species was made by the Slann Iztlup when the Central continent was first examined by the Sublime Communion. Iztlup found a member of the species living in the denser areas of the continent's jungle feeding upon a large arachnid-like creature in a gruesome display. Through observation of the creature in the material world and gazing into the creature's mind reveals that the species is solitary in nature. The shaxesh are capable of living up to several centuries or even a millenium if their fortunate. Shaxesh mate will ever 250 years and lay a clutch of six eggs in damp caves which are incubated by a toad-like creature. The toad-like creature serves as a protector and caretaker of Shaxesh younglings in exchange for shredded skin to make nest and culling of their tadpoles.

The shaxesh was relegated as a creature of interest as either a warbeast or harvest the poison produced by the Shaxesh fangs.
 
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Actually a question @Xantalos I know the Geomantic Web won't go up a Magnitude for other 15 or so cities, but as we build new cities and the web is expanded, are the Geomantic Ritual's noticeably increased in potency, even if their magnitude doesn't change?
Not quite as such - upping a magnitude is more akin to shifting gears on a car or busting through one of a series of ceilings than sliding up a scale of power - it's only when you've accumulated enough power to catalyze those new levels of bonuses that they start being seen. When you get close you'll start getting rumblings though.

Neat creature, bioticgrunt! Supersnakes have always been a thing I've had a fondness for ever since I discovered how big anacondas were.

Twenty? That's an impressively Large Number for those things, given how powerful I think they are. Cool. Since none of them have wandered into that Orkoid furball I guess we can find them in every other direction. Oh, that actually makes me wonder, is our little arrangement of cities in the middle of the Ring's width?

If we modified Sotek to have an aspect of Death by Combat, which is really the only sort of death Lizardmen need to worry about, would he end up generating an afterlife on his own or do we need to get a Death God in their own right first? Or am I reaching to far with this particular question.
Pretty much every direction, yeah - I'm actually rolling on whether any of them stumble into the fight or not. They're usually fairly solitary, so it's not implausible for them to be basically spread out across the ring.

You guys are basically in the middle of its width, yeah - easier for me to track things that way.

Not quite - you'd have to basically turn him into a death god, albiet a martially-inclined one in the flavor of Odin or something, for him to generate his own afterlife. If you did want to go the monotheistic route and use one god for everything, it's possible, just look at the skaven. It'd just involve whatever God you used picking up more and more aspects as you powered up, and being able to manifest more and more of them at once. Essentially fulfilling the same role as a pantheon, just different flavor and such.

Eh, I'm pretty sure making a death god of say, repose and eternity would fit with the fog daemon's themes of torpor, sloth, and stagnation to offer a bit more on the meter- I think Xantalos said something like 250-350 depending on similarities.
Insightful! And I'm going to try to make afterlife shenanigans possible no matter what sort of death god gets made, so there's no real need to worry overmuch about that.

To be fair, repose is a bit more than sleep with connotations of tranquility and peace as well- but I don't necessarily disagree but I think our lizardmen might not mind all things considered. But I also see this primary afterlife as more like a waiting area for more specialized roles. That's where I see our spirits primarily coming from, necromantic divination from our god of knowledge, ghost warriors with Sotek, etc. I'll also note Morr isn't a very martial god IIRC but still has plenty of fuck necromancy powers. Primarily because it interferes with the peace of his charges.

I guess it's ultimately a question of whether we want to emphasize one general purpose afterlife or the chief afterlife as primarily a springboard into our various other gods' afterlives.
This is mostly on-target - the other gods will always take at least the most devoted of their followers to their side regardless, but it is possible for you guys to influence whether non-noteworthy worshipers stay in a centralized afterlife or if they go to the expanded dwellings of the other gods, with the death one acting more in a Hades-like judgement-assignment function.
 
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Pretty much every direction, yeah - I'm actually rolling on whether any of them stumble into the fight or not. They're usually fairly solitary, so it's not implausible for them to be basically spread out across the ring.
Very cool. Am I right in conceptualizing how they look as similar to a less horrific version of the final form of Godzilla from Shin Godzilla? Is that about the right scale?
 
Very cool. Am I right in conceptualizing how they look as similar to a less horrific version of the final form of Godzilla from Shin Godzilla? Is that about the right scale?
I think I may have touched on this before somewhere? I feel like I have at some point. But hey, too lazy to search the thread and I don't mind repeating, if I am.

Think of ... a supersized Komodo Dragon seems like the best analogy. But with a shorter tail. Armored scales and such, obviously, not like the skin the real ones have. They can stand up on their hind legs to fight, but they spend most of their time on all fours. They're ... slightly bigger than Godzilla, actually? They're tall enough that their bellies can scrape the canopy. And their stomachs tend to glow if they've been eating a lot, as their pseudo-magical digestive systems turn what they eat into some sort of plasma. Their undersides kinda light up like Smaug from the Hobbit movies when they're getting ready to fire their lasers.
 
I think I may have touched on this before somewhere? I feel like I have at some point. But hey, too lazy to search the thread and I don't mind repeating, if I am.

Think of ... a supersized Komodo Dragon seems like the best analogy. But with a shorter tail. Armored scales and such, obviously, not like the skin the real ones have. They can stand up on their hind legs to fight, but they spend most of their time on all fours. They're ... slightly bigger than Godzilla, actually? They're tall enough that their bellies can scrape the canopy. And their stomachs tend to glow if they've been eating a lot, as their pseudo-magical digestive systems turn what they eat into some sort of plasma. Their undersides kinda light up like Smaug from the Hobbit movies when they're getting ready to fire their lasers.
Coooool.
 
Oh god I forgot how many size changes Godzilla went through.

They're something like 40-50 meters high at the shoulder but a few hundred tall when they stand on their hind legs. Can't figure exact numbers right now, but imperator titan type scale.
Niiiice.

Say, when we get the time, could we make space flight capable pseudo-dragons out of our Salamanders? Or just pseudo-dragons from Salamanders in general?
 
Wise words, wise words indeed.

That'll probably be something I'll be inclined to allow in the future, Bungie, whenever reaching space becomes a thing. It'll almost certainly only be a subsection of the species adapted for fighting on the hull of your starships or something, though.
Awwwwwessssssome.
 
Oh god I forgot how many size changes Godzilla went through.

They're something like 40-50 meters high at the shoulder but a few hundred tall when they stand on their hind legs. Can't figure exact numbers right now, but imperator titan type scale.
There's also the Urobuchi one that broke 300 meters, but I couldn't find a good one with him included.

Imperator Titan scale sounds horrifying though, are we going to get a research project to do something with them?
 
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Eh... Honestly, the thought of a non-Hero Unit becoming a deity... Makes my inner Lore-Geek go... Why? If godhood was that easily obtained or given... then being a god looses significance in the setting to me

We ARE playing the lizardmen, you know, aka the guys who could easily BE considered gods if you use just a slightly different definition. We can get away with stuff and do things with the warp you'd pretty much need Magnus or the Emperor to match in terms of skill level. That means we can trim the fat off and accelerate the process more than anyone save the old ones themselves.

Remember, to anyone else, the sotek tablets are portents of great omen that are extremely difficult to read

To the Slann they're an instruction manual. A very IMPORTANT instruction manual, but still an instruction manual.
 
There's also the Urobuchi one that broke 300 meters, but I couldn't find a good one with him included.

Imperator Titan scale sounds horrifying though, are we going to get a research project to do something with them?
Yeah, but you only get the ability to control them at mag 4. Mag 5 lets you upgrade them, put magical armor and focusing lenses and magitek power fields on their claws and stuff. This is to let them fight at an actual imperator-class level, unarmored they're equal to a really weak Warlord-class or thereabouts.
 
Neat creature, bioticgrunt! Supersnakes have always been a thing I've had a fondness for ever since I discovered how big anacondas were.
Thank you and I hope to see a mention about it next turn. Also, I forgot to mention that the Shaxesh's scales are as durable as steel. Do with that knowledge as you will.
 
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Creature Concept - Als'woogen - Canon - BungieONI
There's also the Urobuchi one that broke 300 meters, but I couldn't find a good one with him included.

Imperator Titan scale sounds horrifying though, are we going to get a research project to do something with them?
It really is, because even on four legs a Thunder Lizard is going to tower about a dozen meters over a Warlord Battle Titan, if they have the 33 meter height most commonly listed.

Anyway I was bored since I just woke up and decided to try my hand at a creature.


Als'woogen

Discovered 30 years AE(After Evacuation) north of Hexoatl by Lord Mahultep of the Fifth Generation the Als'woogen is a palm sized hexapodal monkey, similar in coloration to the Lustrian Golden Skull Lemur. With a thick coat of yellow fur and a meter long prehensile tail which likes to curl around Lizardmen limbs, the Als'woogen lives in the lower branches of a species of motile Mochantian tree. Which has evolved to have its leaves be thousands of man sized venus flytraps with primitive eyespots. In order to avoid being trapped and digested by the flytraps, the Als'woogen excretes a sugary scent from scent glands in its wrists that soothes the tree. In return for the defense against flying predators provided by the tree, the Als'woogen has been seen eating the parasites and fungoids, which are also often motile, which plague their home trees. Their large eyes are their primary form of danger identification, their acute vision quite good at piercing the camouflage of Mochantian predators. Surprisingly, when one considers the size of their auditory cortext, nearly an eighth of their brain, they make almost no vocalizations beyond quiet hums and taps. The current theory is that they use it for finding dangers they can't see.

Docile in nature the Als'woogen is a surprisingly gentle and curious creature, and is essentially dependent on their home trees for protection. Multiple Skinks have expressed opinions that their presence is soothing, while others claim they taste good. Both sides agree that they are particularly good at grooming frills, keeping the many many small parasitic insects which fill the jungle atmosphere of Mochantia out. The primary Skink Priest assistant of Lord Mahultep, one Neta'Heck, is in the first camp and can usually now be found with an Als'woogen individual somewhere on his person as he scribes the endless reams of notes dictated by Lord Mahultep as his Lord explores around Hexoatl.



Yes, cute monkey fluff balls.
 
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You mean as durable as steel, right?


It really is, because even on four legs a Thunder Lizard is going to tower about a dozen meters over a Warlord Battle Titan, if they have the 33 meter height most commonly listed.

Anyway I was bored since I just woke up and decided to try my hand at a creature.


Als'woogen

Discovered 30 years AE(After Evacuation) north of Hexoatl by Lord Mahultep of the Fifth Generation the Als'woogen is a palm sized hexapodal monkey, similar in coloration to the Lustrian Golden Skull Lemur. With a thick coat of yellow fur and a meter long prehensile tail which likes to curl around Lizardmen limbs the Als'woogen lives in the lower branches of a species of motile Mochantian tree which has evolved to have its leaves be thousands of man sized venus flytraps with primitive eyespots. In order to avoid being trapped and digested by the flytraps, the Als'woogen excretes a sugary scent from scent glands in its wrists that soothes the tree. In return for the defense against flying predators provided by the tree, the Als'woogen has been seen eating the parasites and fungoids, which are also often motile, which plague their home trees. Their large eyes are their primary form of danger identification, their acute vision quite good at piercing the camouflage of Mochantian predators. Surprisingly, when one considers the size of their auditory cortext, nearly an eighth of their brain, they make almost no vocalizations beyond quiet hums and taps. The current theory is that they use it for finding dangers they can't see.

Docile in nature the Als'woogen is a surprisingly gentle and curious creature, and is essentially dependent on their home trees for protection. Multiple Skinks have expressed opinions that their presence is soothing, while others claim they taste good. Both sides agree that they are particularly good at grooming frills, keeping the many many small parasitic insects which fill the jungle atmosphere of Mochantia out. The primary Skink Priest assistant of Lord Mahultep, one Neta'Heck, is in the first camp and can usually now be found with an Als'woogen individual somewhere on his person as he scribes the endless reams of notes dictated by Lord Mahultep as his Lord explores around Hexoatl.



Yes, cute monkey fluff balls.
ADORABLE and I think I have a pretty novel use for them if the plan I think will win wins.

Speaking of which, vote tally time since discussion on plans seems to have mostly concluded.

If it picks up again in the next few days I'll leave it open, but if not it can be considered closed.
Adhoc vote count started by Xantalos on Jan 9, 2019 at 3:25 AM, finished with 185 posts and 24 votes.

Adhoc vote count started by Xantalos on Jan 9, 2019 at 3:25 AM, finished with 185 posts and 24 votes.
 
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ADORABLE and I think I have a pretty novel use for them if the plan I think will win wins.

Speaking of which, vote tally time since discussion on plans seems to have mostly concluded.

If it picks up again in the next few days I'll leave it open, but if not it can be considered closed.

Yay!

Something to note though is that that city name thing is from RandomDwarf's voting post messing with the tally.
 
Yay!

Something to note though is that that city name thing is from RandomDwarf's voting post messing with the tally.
Hmm. Well, the majority of the votes for names I can see are all around the same general idea of 'name it after Sotek/City of Serpents' or something of that nature. I can always just edit it to fit better.
...
SON OF A GUN I totally forgot to ask which direction you guys wanted to found the new city in. I really need to get a free map program and make a crude representation of what Mochanita looks like mapwise, that's partially what I made it so geographically simple for. D'you folks have an opinion on where you want it to be founded? I assume to the west, away from the orks, but just to be sure.
 
Hmm. Well, the majority of the votes for names I can see are all around the same general idea of 'name it after Sotek/City of Serpents' or something of that nature. I can always just edit it to fit better.
...
SON OF A GUN I totally forgot to ask which direction you guys wanted to found the new city in. I really need to get a free map program and make a crude representation of what Mochanita looks like mapwise, that's partially what I made it so geographically simple for. D'you folks have an opinion on where you want it to be founded? I assume to the west, away from the orks, but just to be sure.
South or west is fine with me, though at the moment I'd prefer south for ease of troop travel to that city.
 
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