I wonder what happens if you give Diana the potion of youth? She was made real by Gaia but she was already adult sized. Does she magically become a kid because it's Gaia's magic enforcing the youth?

Side note, I'd actually give Diana access to the potions of youth in this instance. She's been around for decades at this point doing hero work. She's probably got a couple old friends who probably wouldn't mind being in their prime again. Like Alan Scott, Ted Grant or Jay Garrick.
I think it would work on her, because she was a kid when Mordred did the kid world trick.
 
Well, damn. Seeing Terra-tan fumble in a productive direction for once is pretty sweet.

I suppose Kent Nelson and maybe batman might be good candidates for this youth treatment. To give them years back even if Kent will still likely retire.

Not a huge game changer at the moment but they could be fantastically valuable after some research.

Kent isn't suicidal, but he's old and made peace with his mortality. He's ready to die and return to Inza.

Someone seems to have forgotten that Alchemist isn't technically a hero. He does good deeds and is on the side of law and order, but isn't himself a hero, just a paid emergency responder.

Where is this again?

The name hasn't been given yet. It's from another game that was released back during the PS3/Xbox360 era though.

How long will the cats live?

Did they get life extension?

See if Turtles can get Awoken>

None of the cats were kittens to begin with, which was intentional on Alchemist's part. Adult cats don't typically experience major personality changes without external influences.
Not especially. Old age and sickness can still claim them, but you'd need a metahuman to successfully hunt them now.
Awoken turtles tend to get in fights with evil-sealing trees before getting swallowed by extra-dimensional holes.

Protip: Don't can your evil, dispose of it in an environmentally friendly manner instead.

Why do I get a feeling Ra's, Black Adam or another Immortal will get a potion?

What was Captain Atom trying to do? Time off is in his contract, right?

Just introduce himself and see what Player One was complaining about. If he didn't drink some badly made alcohol made out behind the barracks in 'Nam I'd be surprised. But hearing that a kid is making it in the kitchen is still something that should definitely be investigated.

I think it would work on her, because she was a kid when Mordred did the kid world trick.

Diana wasn't formed as an adult. I don't think it could revert her to a stage earlier than Child, but it would have an effect.

Edit: Sorry Sk8late, missed you while I was doing the other responses.

Klarion the Chaos Lord was never actually a child. Like the Angels of the Silver City, he was created in his current form. He doesn't have a lesser form to revert to, but he might pretend he did for some greater plot.

Or for the shits and giggles.
 
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....is it wrong of me to think of weaponizing the youth potions by forcing a enemy to ingest it multiple times? like say force feeding darkseid enough to turn him into a baby? or better yet, doomsday?
 
....is it wrong of me to think of weaponizing the youth potions by forcing a enemy to ingest it multiple times? like say force feeding darkseid enough to turn him into a baby? or better yet, doomsday?
That seems like a waste though. Alchemist might have ten of the potions, but they're supposed to be super rare and you'd have to take a villain back multiple steps to restart them as a child or baby.
 
That seems like a waste though. Alchemist might have ten of the potions, but they're supposed to be super rare and you'd have to take a villain back multiple steps to restart them as a child or baby.
but the reward might be worth it, darkseid is unkillable due to being a mere puppet of a greater body, but his mortal body only gains a connection to it during his adult years after taking the omega force, so potentially able to permanently lock away darkseid from the universe by revertting him to pre omega force and then trapping him in stasis forever.
 
I'm sure there are other memory erasure spells besides the Harry Potter Obiliviate. AD&D's (2nd edition) "forget" is a wash since it only works for a few minutes (IIRC it's 1 round/level), making it almost useless. I always wondered if there was a splat book that had a higher level improved version of it that let you take up to 1 year/level.
Heck, he can probably purchase a "Neuralyzer" from the Men in Black movies. Far less precious than a youth potion for reverting somebody like Ras al Ghul back to being a baby. Although the Neuralyzer might be limited to 99 years.
 
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It is probably possible to make a band of adventurers out of the cats. They do, I believe, have a degree of exploration and... glory(?) in their nature. The thing is, that it would take extensive conditioning to get them to think of it that way. That this is a chance to explore new and interesting places that could potentially add to their territory, and that there are so many opportunities to prove that they are Best Cat. The thing is that this was always a pretty time-intensive plan. These felines are not mentally prepared for boss-battles. They would need extensive training in the nature of the threat, so that they would know how to mentally approach the challenges involved. Most of these challenges are based upon games, and games follow a very different logic to the logic of the world that cats would be familiar with, even cats with gamer powers.

He tried to turn them into a bunch of... let's say "inappropriately matured" soldiers, by offering them a deal based upon things that he thought that they would already like, when they were under no pressure to pursue such. For this to work, they need to be slowly ingratiated into the culture, trained for more intense combat, and had a deal that was actually negotiated rather than just offered. All of this is a massive time-sink which, well, the whole point of involving them was to save time...
 
One issue the author should think about is whether or not potions can be scientifically studied and reverse-engineered, and if Alchemist thinks it's worth the hassle of taking the Brew Potion Feat.

It is way too risky to tell the Justice League about the Elixir of Youth, but even basic DND potions have the potential to revolutionize medicine if they can scientifically studied by Ray Palmer (the Atom) or Ted Kord (the Blue Beetle) now that STAR Labs isn't a trustworthy option.

=Cure Light Wounds.

=Cure Paralysis (*cough*BARBARA!!!*cough*).

=Cure Disease.

=Cure Blindness/Deafness.

=Remove Curse.
Player One: "Great, now we just need to supersize it and you can cure Gotham."
Alchemist: "..." looks over to Constantine.
Constantine: "Listen love, there isn't enough magic in the world to do.?"
Alchemist: "There might be away, I just need an hourglass, one of us needs to learn to play the trumpet, a crossbow, three goats and a witch doctor."
Constantine: "Ah, going old school. You work on all the other stuff I think I know a witch doctor of some repute." starts dialing. "Hay Dr. V."
Dr. Voodoo: " No, and don't ever call me Dr. V."
 
Player One: "Great, now we just need to supersize it and you can cure Gotham."
Alchemist: "..." looks over to Constantine.
Constantine: "Listen love, there isn't enough magic in the world to do.?"
Alchemist: "There might be away, I just need an hourglass, one of us needs to learn to play the trumpet, a crossbow, three goats and a witch doctor."
Constantine: "Ah, going old school. You work on all the other stuff I think I know a witch doctor of some repute." starts dialing. "Hay Dr. V."
Dr. Voodoo: " No, and don't ever call me Dr. V."
One issue the author should think about is whether or not potions can be scientifically studied and reverse-engineered, and if Alchemist thinks it's worth the hassle of taking the Brew Potion Feat.

It is way too risky to tell the Justice League about the Elixir of Youth, but even basic DND potions have the potential to revolutionize medicine if they can scientifically studied by Ray Palmer (the Atom) or Ted Kord (the Blue Beetle) now that STAR Labs isn't a trustworthy option.

=Cure Light Wounds.
=Cure Paralysis (*cough*BARBARA!!!*cough*).
=Cure Disease.
=Cure Blindness/Deafness.
=Remove Curse.
The problem is that potions in AD&D were designed NOT to be mass producible because the caster has to put a bit of himself into each potion. Recall that there is an XP cost to create a potion.
 
The problem is that potions in AD&D were designed NOT to be mass producible because the caster has to put a bit of himself into each potion. Recall that there is an XP cost to create a potion.
except he has access to a Exp Grinder? what else do you call a world that spawns endless waves of zombies when your a White Mage?
 
I suspect that the xp cost has been replaced with a gold cost, given the Permanency cost. Then again, that likely applies to Alchemist, I wouldn't care to rely upon spells behaving the same way for non-gamers, and if magic is required for that style of brewing, then it greatly limits the available labourer pool, until some power-levelling at least...
 
Potions may not require experience, but they do require esoteric components that would likely be difficult to acquire on a low-magic Earth, as well as requiring magic to actively be added at various steps.

For example, the Elixir of Youth is a mixture of Ginseng Juice, Adder Fangs, a dead Spider, a Scorpion Tail and a small Heart that's still beating.

Alchemist isn't aware of what all spells are required, if it's at least one or possibly more to attune the Elixir to its purpose, but he can tell that at least one of the needed spells is either Life or some form of necromancy.
While he's opposed to raising the dead or the other obviously evil spells, there's still a lot of good possibilities that can be explored within that school.

And one of the things to remember. In DC? Power is often legitimately corrupting, it's practically a rule.
 
And one of the things to remember. In DC? Power is often legitimately corrupting, it's practically a rule.
This reminds me please oh please don't have Nabu be a Lawful Evil in this YJ. The best Nabu's are the ones like in "Dark Shard" or "Life Ore Death" where beings like him are treated like they should be as Extreme ORDER aligned Entity (they are treated in D&D terms)
The whole situation is just terrible when you take into account the fact that the Team and the League broke their Word to Nabu about finding him a Host 3 times and also treated him as nothing but a weapon.

These are all Huge things that you should never do to a being a being of ORDER. The fact that he gave them a second chance is alot of leeway on his part.

The traveling merchant (another story in the Dark Shard series)a good point of pointing this out in the latest chapters ( it's the threadmark 7.16 Where Shadows Lie) how the whole situation was just all The Stupid and its not all Nabu's fault.

Sorry for the Rant
 
Could Alchemist use a couple of those Youth Potions to reverse engineer the formula?

I can actually answer this!

No.

As much as he claims to be a wizard, he's not actually an apprenticed or trained wizard/alchemist. He's missing a lot of the basics and fundamentals that would be necessary to do that.

Arcane Sight is actually helping him to learn more about spell forms and structures than the various spells or magical skills he's picked up. Given some time to watch actual magicians (Kaldur, Giovanni, and Aquaman come to mind) manipulate and tweak their magic and he could start to do more than just fill magic into a spell structure and let it go.
Hell, at the moment the only spell he can actually modulate is Create/Destroy Water because it's got power controls built into it, and the skills Transmutation and Convert.

As to the Elixir itself... No recipe has actually been provided in canon, but if I was going to explain its ingredients and properties;
The ginseng juice would offer longevity, the small heart likely came from some small animal, perhaps a salamander for the property of regeneration and have that powered by Greater Restoration. The various venomous animal components trap and then invert some kind of aging curse, perhaps an imitation of a Ghost or Banshees Horrifying Visage.

I really don't think Alchemist needs more ways to power. He already has the largest toolbox of powers in DC.

You're pretty much right. His goal isn't power at this point so much as defense. He's got enough gun, and he's mobile as all hell but if he got pinned down somehow (Dimension anchor would no-sell teleportation) then he goes down pretty easy. Duffy wasn't able to hurt him much by way of her weapon of choice but someone with a more powerful weapon landing a sneak attack would wreck him because he's not built to tank it.


You're fine. I love good questions and suggestions.

I've got an idea for Nabu, no small part of which comes down to the fact that his depiction in Young Justice doesn't make sense!

You'll see more when I actually get to it, but to offer a teaser to the idea:
The scales are imbalanced for far too long a time if we go by the YJ timeline. Something else must be at play, but the question is what?
 
find magic ritual for equivalence trade, trade potion of youth for potion of age
have superman drink the potion while in the sun somehow, boom behold superman prime 1 million.
 
Found the spell I was thinking of for the inversion.

I knew it existed, but I couldn't remember the name. I kept thinking Time Slip, but that's a blue mage spell in Final Fantasy 5.

dungeons.fandom.com

Age Other (Dread Codex Spell)

This spell causes magical aging in the target. All of the normal effects of aging apply (e.g. ability score adjustments) as if the target had aged those years naturally. By means of this spell, the target ages 1d10 years. A successful saving throw negates the aging. A greater restoration...
 
The scales are imbalanced for far too long a time if we go by the YJ timeline. Something else must be at play, but the question is what?
I always figured it had to do with how the powers/alignments/sides worked. Chaos is like a person, go anywhere at any time, where as Order is like a train, it has a path it follows and structures it needs built to run. When the power cuts out, a person/chaos just drops, but the train/order will continue on by its momentum for quiet a while; a sudden stop, like a wall or barricade in the way, and a person/chaos bounces, picks itself up and finds another way around, but the train/order will be a hell of mess.
 
I always figured it had to do with how the powers/alignments/sides worked. Chaos is like a person, go anywhere at any time, where as Order is like a train, it has a path it follows and structures it needs built to run. When the power cuts out, a person/chaos just drops, but the train/order will continue on by its momentum for quiet a while; a sudden stop, like a wall or barricade in the way, and a person/chaos bounces, picks itself up and finds another way around, but the train/order will be a hell of mess.

That's a fantastic metaphor.
Not what I'm going for, but I love the comparison. It's a very good observation on the strengths and weaknesses between Order and Chaos.

A champion of Order is the leader of a well-trained army. Every unit has a job and if they do it well, they're a force to be reckoned with.
A champion of Chaos is a single agent. Immensely flexible, often able to do things that Order is simply too rigid to accomplish.
Swap the two, and both are much more likely to fail. An army in chaos will devour itself and a sole agent of order can often be captured and trapped when they follow the same methodology to the point of failure without adapting.

Huh. Reminded of the isometric RPG Tyranny, talking about that.
 
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