@Mister Ficser have you played or seen
Tyranny?
The conceit is some mage ruler figured out how to create a scroll of divine law, and everything comes down to rules-lawyering on how and when* they are triggered/announced by a chosen herald as a proclamation. One of the things is that ruler arranges for the herald to be killed off, since these scrolls/proclamations are a
learnable skill from exposure of being the triggering caster.
It is a plot point that overlapping (or conflicting) proclamations are Really Bad(tm) thing for geopolitical welfare.
*The player character is given a proclamation ("everyone in area X, surrender or die") which has an enforcement by a given day/month (without a YEAR). The player can explicitly sleep till past this time, and trigger the proclamation and go from having ~2 days to having ~363 days to work the problem of convincing everyone to surrender. This was reported as a bug, but it was declared a feature instead.
I have! I especially enjoyed the magic system in-game. The artifacts growing greater with use and exposure was also a cool mechanic. That your skills grow by use, barring skill trainers, was a nice touch but I felt that the perk system was fairly limited and didn't really show off the mastery you were implied to develop.
Turning the Archon of Law to your side and against the overlord that they'd previously served by use of basic logic really had me laughing during the scene.
It's been a few years since I've played it and I never did finish the DLC. I think I ended up missing a key item and getting stuck midway in.
Yeah, a large detraction to the story is how Alec's access to the Store and Quests combined with his perks and equipment boosts have trivialized any conflict. Especially recently. It's not like we needed to see Alec grind out his levels... but going from 'middling' to 'super level cap' kind of rendered any struggles for mastery meaningless.
Yep. Power, power, power. It offers a lot of options but it's not a real band-aid.
Infinite growth? Interesting idea. The actual execution creates a character that lacks the narrative ability to struggle in certain situations.
Al isn't into One Punch Man levels of that but we are reaching the point that any power ups just seem additive rather than significant.
I am surprised he does not encounter another Zeus, using a Reverse Mirror version.
Would something like that work?
There are a few versions out there. SMT has a couple different Zeus(es?) to be met. Hades will have its own.
I saw one conversation during the choosing of boons that Alchemist needs to comment on, drawing the ire of one god in particular when he agrees with them... In a way they really wouldn't like.
Probably in the post beta release. It makes sense for the system to be simplified while Alec is testing it.
I think my largest criticism of the way the main fic developed is Player One getting a traditional gaming system. It somewhat trivialized the fact that Alec's version didn't have perks by opening up its own store and instant dungeon whenever he felt like. Obviously it's far too late for this but Gaia empowering her in some other manner probably would have improved the narrative significantly.
Those would be hilarious! There really should be more Quests like that in the shop.
Alchemist has typically been pretty desperate until recently and he's been picking options which offer high risk but high reward. Unfortunately, he never really considered the fact that post-game protagonists probably need all of the therapy.
Player One was meant to be a narrative foil while also being a connection to Leslie, forcing Alchemist to remember that he's just borrowing the body and to not get too comfortable. If Player One had been saddled with the typical abilities of a Druid, I think that might have also been a good method of accomplishing the same thing without making her into a direct gamer.
She has, however, been useful in showing the Justice League and kids that Alchemist's power isn't the (Direct) reason that he seems to be unhinged.