Prince Aladdin Quest (Disney Villains *Almost* Victorious)

We are not doing diplomacy with the Northern Satraps! These guys are partying while their people beg for help outside their very gates - they have demonstrated themselves quite incapable and unworthy of rulership! A diplomatic integration would leave them in positions of (subordinate) authority, which I'm not down with. I suggested Take What You Want last turn, and the info we've gleaned only makes me twice as determined to do it now.
 
Normally, I'd be all on board for that. But the thing is that we have the Huntsman's Guild parked in our literal backyard right now, and where they go, the Queen of Hearts will follow. Wonderland's going to be attacking next turn. As for the Northern Satraps, be it the iron fist or the velvet glove, either way the end result is the same - they get folded into Ababwa and placed under our direct authority.
 
We are not doing diplomacy with the Northern Satraps! These guys are partying while their people beg for help outside their very gates - they have demonstrated themselves quite incapable and unworthy of rulership! A diplomatic integration would leave them in positions of (subordinate) authority, which I'm not down with. I suggested Take What You Want last turn, and the info we've gleaned only makes me twice as determined to do it now.

Hmm...

On the one hand I'm rather against coming off as a conquest type kingdom. I'd much rather have people join us as friends and then work with them to solve their problems.

On the other hand they do come off like out of touch entitled elites that only care about their own luxuries and power while their cities and citizens rot. I don't like it happening in real life and I don't like it here either.

...and it would free up diplomacy to finally get a embassy in Agrabah...

Hmm...

I could be persuaded here I think.
 
On the other hand they do come off like out of touch entitled elites that only care about their own luxuries and power while their cities and citizens rot. I don't like it happening in real life and I don't like it here either.
To me they came off as the nobles from masque of the red death, that poe story where a bunch of rich assholes lock the gates of their mansion to avoid the "Red death" (black plague) and party despite the common folk suffering. I really want them gone
 
The crossbows main advantage isn't really its ability to fire a arrow. It's its ease of use.

Using a bow takes all kinds of training and skill to be proficient at it.

But you could easily train a bunch of commoners how to load and arm a crossbow and use its simple aim and pull trigger firing mechanism.

Suddenly you have a very useful mass volley of fairly powerful arrows every few minutes. No years of practice required.
 
Thanks for update!

Whelp. Those rolls... Yet, despite that, we somehow succeed.

Learning, I think we're all pretty set on the Heart-Shaped Herb. Immediate income boost and helps other medicine-related Learning actions. Once we get a good Learning hero, I want to do Too Much Paperwork.

Occult, we're only a single roll away from getting Leah as an independent hero unit.
I think you misremember things:
- [][Learning] A Green Thumb...
I'm all for Heart-Shaped Herb. And Green Thumb won't give us anything immediately, because it only lessening expenses on hospitals and such, and we don't have any, currently.
But a Hero...
 
This talk of shortbows and crossbows is reminding me of The Slingshot channel on YT. He invented full auto crossbows and an addition to a bow that he called the "instant legolas," which allowed for better accuracy and made it incredibly easy to nock and fire a bow and even turns it into a semiauto weapon. That would be a HILLARIOUS invention from amilitary standpoint. IIRC the tech in them is all pre-industrial as well.
 
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Honestly as a Ck3 player this totally in favor of invading the satraps from the north, and it depends on if we find someone with good stast there I might think about not executing them or letting them die in the dungeon.
 
Wonderland's going to be attacking next turn.
That is yet to be seen.
To me they came off as the nobles from masque of the red death, that poe story where a bunch of rich assholes lock the gates of their mansion to avoid the "Red death" (black plague) and party despite the common folk suffering. I really want them gone
Welllll...
Well prospero in his abbey is a direct reference to masque of the red death so I think that's just about right.
Bingo, got some inspiration while wiki-walking and after the rolls the North had... oof.
Really good turn...that being said, Aladdins gripes about a crossbow´s low rate of fire could be remedied by finding blueprints for a Chu-Ko-Nu
Well then...
This talk of shortbows and crossbows is reminding me of The Slingshot channel on YT. He invented full auto crossbows and an addition to a bow that he called the "instant legolas," which allowed makes it incredibly easy to nock and fire a bow and even turns it into a semiauto weapon. That would be a HILLARIOUS invention from amilitary standpoint. IIRC the tech in them is all pre-industrial as well.
Really now? *scribbling sounds*
Honestly as a Ck3 player this totally in favor of invading the satraps from the north, and it depends on if we find someone with good stast there I might think about not executing them or letting them die in the dungeon.
Let's dial back the ITG a bit. But yeah, things in the North are about as bad as they can get barring a Nat 1.
 
Really now? *scribbling sounds*
Yep!
If you want I can post vids of them. They're quite entertaining as well as being excellent displays of the devices and how they function.
I don't think they'll be as good on mounted forces because they tend to use shortbows as opposed to slapping this thing on an english longbow, but even they they'd be a sizeable advantage especially if they are preloaded and treated as magazines like those on a gun. Take a bandolier of 5-shot I.L.s and just swap them out when one's depleted or even better make the instant legolas itself like a top-fed shotgun. When you're out of shots, just slip the arrows in to refill it.
 
One more action for a new hero unit, which will help a lot with the heart-shaped herb. (Now to self-hope planners don't want to jump it early.)
These rolls though are a good argument for stacking bonuses.
 
I think my favorite part of writing this entire update was honestly the diplomacy action.
 
No I'm not; that's the flavor text Temp used for the "Call of the Wild" roll section, but Leah's training action is "Call of the Wild". "Green Thumb" is a DC 50 Learning action
Not a flavor text. That's an OOC explanation of the results of the action.

but Leah's training action is "Call of the Wild". "Green Thumb" is a DC 50 Learning action
Yet, that said that we need to use Green Thumb to make her a hero now, not Call of the Wild:
Barring a natural 1 Green Thumb need only be taken once more to unlock Leah as a Hero Unit.
 
Honestly as a Ck3 player this totally in favor of invading the satraps from the north, and it depends on if we find someone with good stast there I might think about not executing them or letting them die in the dungeon.
It would be extremely OOC for us to remove heads for any but the absolute worst offenses, Gregor Clegane-level bullshit. But a man can keep his head and lose his satrapy, left to survive as the peasantry they failed might. It might be crueler than the swing of a blade, in fact.

They certainly will have built no loyalty amongst the masses. Hell, I'd rather treat with the raiders and bandits themselves.

Maintain the responsibilities of your position or see them given to another.
 
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Yes, I read that, given the action names, I took that to be a misprint on TempestK's part. @TempestK , if you could clarify the issue please?
It was a mis-type on my part.
It would be extremely OOC for us to remove heads for any but the absolute worst offenses, Gregor Clegane-level bullshit. But a man can keep his head and lose his satrapy, left to survive as the peasantry they failed might. It might be crueler than the swing of a blade, in fact.

They certainly will have built no loyalty amongst the masses. Hell, I'd rather treat with the raiders and bandits themselves.
Interesting thought there...
 
It would be extremely OOC for us to remove heads for any but the absolute worst offenses, Gregor Clegane-level bullshit. But a man can keep his head and lose his satrapy, left to survive as the peasantry they failed might. It might be crueler than the swing of a blade, in fact.

They certainly will have built no loyalty amongst the masses. Hell, I'd rather treat with the raiders and bandits themselves.

Maintain the responsibilities of your position or see them given to another.

You have missed the part that is a reference to how I play in the real CK3, if the prisoner is not going to give me money to free him or you execute him or leave him in prison until he dies.
 
Okay edited both the typo and also the action result name in the spoiler to avoid future confusion.
You have missed the part that is a reference to how I play in the real CK3, if the prisoner is not going to give me money to free him or you execute him or leave him in prison until he dies.
I'm kind of failing to see how that's relevant to this?
 
You have missed the part that is a reference to how I play in the real CK3, if the prisoner is not going to give me money to free him or you execute him or leave him in prison until he dies.
I saw. It just doesn't translate well here for multiple reasons. For one, if we stripped someone of their title here we'd take everything they have anyway. Ransom, outside of game mechanics, is something that applies when the other guy has something you just can't pocket without acceding to their release. It would be more if they were sovereigns of some distant power we can't directly touch.

Yours is an understandable sentiment, but it wouldn't fit here specifically for both practical and RP reasons.
 
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I saw. It just doesn't translate well here for multiple reasons. For one, if we stripped someone of their title here we'd take everything they have anyway. Ransom, outside of game mechanics, is something that applies when the other guy has something you just can't pocket without acceding to their release. It would be more if they were sovereigns of some distant power we can't directly touch.

Yours is an understandable sentiment, but it wouldn't fit here specifically for both practical and RP reasons.
I think it's obvious that it was a meta joke, nothing serious, I'm sorry I'll put it next time.
PS: The part of the execution to invade the satrapa is another matter.
 
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