Diplomacy: 17 (Alice is a forthright child whose innocent nature and upbringing as a proper British Lady [which Lady Hortensia Waltham nee Clayton has taken up in the absence of her elder sister] means that Alice is able to talk to quite a few people and beings without giving offense, unless outside parties deign to upset things.)
VERY interesting bit of intel in Alice's character sheet. Looks like Clayton's sister is on The Spirit of Adventure too, and has taken Alice under her wing.
Adhoc vote count started by TempestK on May 22, 2021 at 4:22 PM, finished with 107 posts and 25 votes.
[X] Plan: Salty Introductions
- [X][Martial] Send a Scouting Party (East/West/North/South) to probe defenses.
--[X] North
- [X][Stewardship] Feeling Salty
- [X][Diplomacy] Making Introductions
- [X][Intrigue] Not a Stool Pigeon
- [X][Learning] Tinker, Tailor, Engineer...
- [X][Occult]Call of the Wild
- [X][Personal] Bow Flex
- [X][Personal] Correspond with Jasmine
- [X][Will Personal] Off the edge of the Map
[X] Plan: The War of Northern Aggression
- [X][Martial] Take What You Can
- [X][Stewardship] Feeling Salty
- [X][Diplomacy] Attempt to bring in nearby satraps as protectorates
-- [X] Western Satraps
- [X][Intrigue] Now Hiring!
-- [X] Have Haroud focus on a specific region
--- [X] Northern Satrapies
- [X][Learning] Mastering Magic
- [X][Occult] Tonics, Tinctures and Tablets
- [X][Personal] This Mystical Land of Magic and Sand
- [X][Personal] Cram Time
-[X][Iago Personal] You Scratch My Beak...
-- [X] Tonics, Tinctures and Tablets
- [X][Will Personal] Missing the Sea
[X] Plan Let's try talk first
-[X][Martial] Friends in Need
- [X][Stewardship] Feeling Salty
- [X][Diplomacy] Making Introductions
-[X][Intrigue] Literal Skeletons in the Closet
-[X][Learning] The Heart-Shaped Herb
- [X][Occult]Call of the Wild
- [X][Personal] Correspond with Jasmine
- [X][Personal] Bow Flex
- [X][Will Personal] Off the edge of the Map
-[X][Iago Personal] You Scratch My Beak...
--[X] Call of the Wild
[X] Plan: It's expensive but I want a catapult against aerial threats.
- [X][Martial] Engines of War
- [X][Stewardship] Expand trade district
- [X][Diplomacy] Send Envoys to the (East/West/North/South)
-[X] West: going in the opposite direction puts diplomats on the road to Agrabah, and beyond that, Egypt and Maldonia!
- [X][Intrigue] Now Hiring!
---[X] Where? – South
- [X][Learning] Tinker, Tailor, Engineer...
- [X][Occult] Tomes, Trinkets and Treasures
- [X][Personal] Correspond with Jasmine
- [X][Personal] Bow Flex
- [X][Will Personal] Speak Softly and Carry a Sharp Sword
- [X][Iago Personal] Wallowing in the Lap of Luxury
[X] Plan: Making Moves
-[X][Martial] Have the hunters look for warbeasts specifically
- [X][Stewardship] Feeling Salty
- [X][Diplomacy] Making Introductions
-[X][Intrigue]
-[X][Learning]
- [X][Occult]Call of the Wild
-[X][Personal]
-- [X] The Mage
- [X][Personal] Correspond with Jasmine
- [X][Will Personal] Off the edge of the Map
- [X][Iago Personal] Wallowing in the Lap of Luxury
[X] Neighborhood Revitalization Plan
- [X][Martial] Horrible Neighbors
- [X][Stewardship] Feeling Salty
- [X][Diplomacy] Establish a diplomatic embassy in Agrabah
- [X][Intrigue] Not a Stool Pigeon
- [X][Learning] Mastering Magic
- [X][Occult] Tomes, Trinkets and Treasures
- [X][Personal] Olds Dogs with New Tricks
- [X][Personal] Correspond with Jasmine
- [X][Will Personal] Now There's An Idea...
To note, the plan has Tinker, Tailor, Engineer... Occult has Tomes, Trinkets and Treasures as well as Tonics, Tinctures and Tablets. So being me, I got them confused when glancing at them in the tally poll I made to check the current votes, missed Call of the Wild still being there, and saw it was edited while somehow skipping past the Occult Action just below the Learning one. Nat 1 on reading there.
I wouldn't mind Call of the Wild being boosted a bit more. As a hero unit she will likely do well on the green actions we have sitting around. (hopefully)
"I see, I see," his uncle spoke with genuine cheer, his voice a booming thunder of laughter. "It's good hearing that Olympus is in such a good state." There was a subtle penetration of sorrow in his voice now, as Zeus let out a sight, his brows curling downward. "A shame my brother had to take the route he did… if I'd only known, I'd have gladly let Hades stay on Olympus to assist in the running of it alongside myself. I'd never considered it though, Hades always seemed more… standoffish."
Zagreus questioned that for a moment, as uncle Zeus could be a tad bit unconsciously derisive of others, though out of no intentional ill will. Eventually he simply nodded, criss crossed in front of the chained man in front of him, on his knees and held in restraint by glowing metallic chains taken from Hephaestus' forge, subduing the marvelous God. "I'm sorry again, uncle." He offered softly, his relative merely shaking his head with a sad smile.
"Not your fault my boy, it's your father and my brother who I have issues with currently, and I wouldn't feel right putting you at odds with your father and mother." Zeus let out a sigh before offering a slight chuckle, "Besides, I'm sure once Hades has had a chance to consider things that everything will work out. We've fought in the past, I'm sure this is another phase of his." Zagreus considered that but didn't comment, wincing at the deep growl that emerged deeper within the enormous cavern which within housed Zeus and one other being; according to his father it has been a monster before even his own existence, something that preceded the God's themselves.
So imagine his surprise when Zeus rolled his eyes with a chuckle. "Dear old pops is just upset he's been in here so long, I wouldn't let it disturb you, he's harmless."
"'Pops'?" Zagreus questioned with a tilt of the head, his gaze picking up on an emergent cool blue glow from deep within the cavern.
Instead of being answered by Zeus this time, a cold and distant voice somehow spoke right as his ears. "I am here only so long as you can contain me… and Hades cannot do so forever."
Zagreus ignored the chill that went down his back, Zeus merely frowning as if having tasted something foul, before he sighed. "Enough of that though," he spoke, the sudden glimmer of hope in his eyes taking Zagreus aback. "I have a favor to ask of you though, Zagreus."
"Anything but to ask for your own release, I suppose," he offered consolingly, his uncle smiling wide at the agreement.
"My boy… I have a son, Hercules," paternal concern shone in his eyes now, a grimace on his face. "He's probably taking things hard on himself, and I worry about how he might be doing. Would you talk to him, in whatever way you could? At least to make sure he's alright. Please, Zagreus."
The usually moody "teen" God found himself lacking any biting or witty remarks, instead resorting to a shallow nod. "I don't see that as a problem," he said with finality, "I will find your son and ensure his well being, uncle. It's the least I can do."
Zeus gave him a grateful "thank you" before Zagreus bid him farewell. On his way out, he could make out the voice once more, again speaking as if from within his own mind.
"I'll be seeing you . . . Grandson."
Martial: 17 (Zagreus has been trained by some of the greatest heroes that have passed into his father's realm. Even though he's still very young by godly standards, he can throw down like a veteran fighter.)
Stewardship: 6 (Zagreus has pretty much had his every material want handled for him by his father or the servants. He can manage his personal equipment, but that's about where his skill ends. And don't even think about asking him to handle finances.)
Diplomacy: 11 (Like with Martial, Zagreus has had access to some of the best philosophers that have ever died for his education. It's not his fault that he much more preferred to exercise his brawn over his brains, right?)
Intrigue: 14 (Zagreus' father is literally known as "The Unseen", and his fast-talking and cunning ways have definitely rubbed off on his son. If for no other reason to ensure that his dad won't be able to trick him into cleaning up after Cerberus again.)
Learning: 14 (Unlike the Philosophers, which Zagreus could distract by asking them what the sound of one hand clapping was, dead scholars were much more dogged in making sure that their student actually learned something. Pythagorus has a mean arm when it comes to getting Zagrus' attention with a stylus)
Occult: 19 (He's a god. 'Nuff said.)
Caught Between Life and death: Zagreus has an innate connection to the cycles of rebirth and life - with it he draws power from blood, the lifeblood of all mortal beings; unlike most God's, Zagreus bleeds the blood of mortal men when cut, though it behaves alike any other God's in function. When feasible for Zagreus to draw on shed blood in the vicinity, he can use it to empower himself and his weapons, giving him a +10 to Martial.
Renewal and Rebirth: If Zagreus would perish, instead his body disincorporates and he revives shortly afterwards in the Underworld. He can use the traces of blood shed there as a conduit to teleport back, allowing him to rejoin his companions, or otherwise return to the last area of civilization that he visited personally.
Scent of Tartarus: Zagreus' father is basically the boss of monsters in Greece. And they know it. He gains +10 to Diplomacy against any sapient monsters; and unless they have been issued direct orders from his father, he can usually give them orders without too much backsass.
Well at the moment she preventing herself from thinking Wonderland is anything more than a dream.
Though I suppose we should be grateful this Alice is based off the Disney version as opposed to oh say, American McGee's Alice.
Also for some reason I can't help but imagine the Cheshire Cat dropping by Egypt to touch base with Chaos.
Edit:
-Sees 'Meow' rating-
Oh dear, I think I've given the GM ideas.
To anyone interested, I edited in a character sheet as well so now you all know a bit more of where Zagreus stands in terms of others. May edit in another trait, gonna talk to Temp before I do but yeah!
Speaking of all the stat sheets etc, what's the proverbial scale you're using here?
By which I mean this sort of thing:
0-9 subpar for the average human
10-19 normal human with varying levels of training
20+ elite human/supernatural capability
Beucase for example Zag is a god (even if he's a young one) and his base martial capability is just slightly better then Aladdin who is not a trained warrior.
Honestly kind of been doing it on a case-by-case basis. So I can see how it would be a bit confusing, looking at them as a whole. So yeah, Zagreus should probably have his martial boosted by a good +10.
Speaking of all the stat sheets etc, what's the proverbial scale you're using here?
By which I mean this sort of thing:
0-9 subpar for the average human
10-19 normal human with varying levels of training
20+ elite human/supernatural capability
Beucase for example Zag is a god (even if he's a young one) and his base martial capability is just slightly better then Aladdin who is not a trained warrior.
In all fairness, Zag gets a +15 to nearly any combat situation iirc from one of his traits. Sure Al's got a trait to add half his intrigue (not sure if it's his base or his modified) but that requires that he be in a bad spot.
Actually, it requires he try to escape from a bad spot. It doesn't seem to help him fight his way out of a corner, but rather being able to spot ways to slip past.