I was looking through the Learning actions, most of which seem to have been unlocked as a result of us having a college of medicine in Agrabah. I'd like to propose approaching them in the following order:
- [][Learning] Tinker, Tailor, Engineer...
Because mystery box, and cool stuff. Also cheap.
- [][Learning] Getting a Leg Up
Cheapest option available, and will help with future military actions if we can help wounded soldiers with ready-made prothetics.
-[][Learning] When you wish upon a Star
Might help with figuring out what caused everything recently.
- [][Learning] The Heart-Shaped Herb
Syncs well with the proposed greenhouse this turn, and will hopefully reduce the cost/DC of other medicine-related actions.
- [][Learning] A Green Thumb...
Same, building our medical infrastructure.
- [][Learning] Train Physicians
Doctors before hospitals. Also slight revenue increase.
- [][Learning] He Ain't Heavy...
If anything happens to Chiron, we'll need this.
- [][Learning] A Spoonful of Sugar...
Capstone action. And of course...
- [][Learning] Renewal and Rejuvination
Can do anytime, but would prefer to do it once the greenhouse is up and running.
- [][Learning] Tinker, Tailor, Engineer...
Because mystery box, and cool stuff. Also cheap.
- [][Learning] Getting a Leg Up
Cheapest option available, and will help with future military actions if we can help wounded soldiers with ready-made prothetics.
-[][Learning] When you wish upon a Star
Might help with figuring out what caused everything recently.
- [][Learning] The Heart-Shaped Herb
Syncs well with the proposed greenhouse this turn, and will hopefully reduce the cost/DC of other medicine-related actions.
- [][Learning] A Green Thumb...
Same, building our medical infrastructure.
- [][Learning] Train Physicians
Doctors before hospitals. Also slight revenue increase.
- [][Learning] He Ain't Heavy...
If anything happens to Chiron, we'll need this.
- [][Learning] A Spoonful of Sugar...
Capstone action. And of course...
- [][Learning] Renewal and Rejuvination
Can do anytime, but would prefer to do it once the greenhouse is up and running.
Good point. I'd be willing to switch it, since we need beasts too, as well as beast hunt being cheaper and not creating upkeep.I'm not adverse to getting it this turn versus the beast hunt, it's just as I said previously; tossing in the greenhouse cost+upkeep along with it was a no go for me.
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