I, for one, am continually amused by more people bouncing off the barrier. I just have this image of the various villains lined up to try ramming the barrier with their heads and bouncing.
I, for one, am continually amused by more people bouncing off the barrier. I just have this image of the various villains lined up to try ramming the barrier with their heads and bouncing.
Oo-De-Lally, Oo-De-Lally, Golly, What a Mess
Turn 1: Consolidation
Prince John Diplomacy Check: 1d100+15 (I am King)-25 (Phony King of England)-30 (Robin Hood); 79 ⇒ 39
Maid Marian Contest: 1d100-15 (Against the King)+10 (Personal Dislike)+30 (Star-Crossed); 34 ⇒ 59
Maid Marian Success
Find Robin
DC 120 60
Maid Marian Intrigue Check: 1d100+15 (Star-Crossed)+10 (Familiar Turf)-15 (Twists and Turns); 57 ⇒ 67
Success
Preparations
DC 20/40/60/80
Martial Check: 1d100+21+24+7+4+16-15-15(Tired and Weak)+10+10+10; 25 ⇒ 97
Stewardship Check: 1d100+7+9+12+18+15-10-15(Tired and Weak)+10+10+10; 30 ⇒ 96
MASSIVE ALL-AROUND SUCCESS!
Attack!
DC 180
Cauldronborn Intrigue Check: 1d100+10+15 (Overwhelming numbers)-15 (Twists and Turns); 16 ⇒ 26
Critical Failure!
When the Upheaval shook the world, Prince John wasted no time in sending out scouts to figure out just what had happened. To his shock, England had been converted into a patchwork tapestry of itself, with each patch representing different time periods, most of them dominated by pale, monkey-like creatures. What was worse, a monstrous being calling itself the Horned King had raised an army of the dead and was currently marching on all the patches, hell-bent on conquering everything in his sight.
John, in all his cowardly wisdom, decided to cut his losses and get the fuck out. He abandoned Nottingham castle with the Sheriff and most of the army and boarded a ship headed for the Isle of Naboombu. At his advisor's urging, John turned on all the charm he could muster to try and convince Maid Marian to join them in their flight, so neither his mother or brother (if either was alive and managed to reach him) would flay him for leaving her behind. Unfortunately, it was no use; her love for Robin and her dislike for John won out over John's "diplomacy". What a shocker (NOT). She fled into Sherwood Forest with Lady Kluck, searching for Robin and the townsfolk.
No one knows what happened to what is probably the last Plantagenet king after that. And if the people are honest, they hope the ship sank. Or at the very least, John suffered some form of karma in wherever he fled to.
Finding Robin's camp was relatively easy, considering that Marian had been taken there before by Robin after the Tournament of the Golden Arrow. She wasted no time in warning John and the townsfolk of the coming threat, and that they had been abandoned by the royal family. Everyone was a bit stuck on what to do, except for Marian, who spent her time tending to a wounded Robin.
Once he woke up and heard everything from John (Marian had been forced to rest by Lady Kluck), Robin wasted no time in getting everything in order. Traps were set, weapons were taken from Nottingham or made then handed out, training was given, hiding places were created, and defenses were set up all over the forest. Despite various health problems, injuries, and all-around bodily weakness, they were determined to pull through and worked as hard as they could to prepare for the coming storm.
When the attack came, it was… underwhelming.
Seriously, for a horde of the undead, they did not put up that great of a fight. Sherwood's defenses worked superbly. Despite their numbers, the dead kept getting turned around by the forest and picked off by traps or hidden Merry Persons, or pinned against a palisade and destroyed. Also, the fire helped. Turns out, all those wive's tales about setting zombies on fire were spot on. They were kinda lucky they didn't burn the forest down.
Hell, the defense went so well, the hordes retreated from the forest en masse, not just failing to conquer the forest, but also abandoning the towns of Darby, Lincoln, and Nottingham.
Needless to say, it was a massive morale boost for Robin Hood and his Merry Persons. They spent the night in Nottingham celebrating. Messages were sent to the other two towns, telling of what had been done, providing the party with more celebratory members, as well as increasing the band's numbers with folks that were a bit less impoverished, more hearty, and all-around stronger.
The party lasted for two days, before shifting focus. Robin Hood and Lady Marian finally got married. And with that, Robin was elevated to Lord over Sherwood and the surrounding towns, to the objection of absolutely no one. After that, the people had even more reason to celebrate and thus continued to party for the rest of the week.
Marian took Robin to Prince John's bed later that night for a bit of their own… celebrating.
???
DC 50
Roll: 1d100+30 (Star-crossed); 74 ⇒ 104
… Oh, my~.
Robin Hood's Merry Persons victorious!
The Horned King has lost Sherwood Forest and the surrounding lands! This is a humiliating defeat!
Sherwood has gained a reputation:
"Beacon of Rebellion": Sherwood is now known as the place that utterly trounced the Horned King. If rebellious elements are looking for shelter, they will go here. It has also earned the ire of the Horned King himself.
All parties have had their Occult increased by +1!
Robin Hood's Merry Persons Martial has increased by +3!
Robin Hood's Merry Persons Stewardship has increased by +2!
Robin Hood's Stewardship has increased by +3!
Little John's Stewardship has increased by +2!
Maid Marian's Martial has increased by +2!
Maid Marian's Intrigue has increased by +1!
Martial: 4+2=6: (Marian is a Lady, not a fighter. However, her experience in several of Robin's scraps, and recent events, has given her a bit of fighting spirit.)
Stewardship: 18 (Being a noblewoman has taught Marian a thing or two about running things. She was brought up to be a possible ruler, and it shows.)
Diplomacy: 23 (Where Robin has a roguish charm, Marian is genuinely sweet and caring. That tends to get her more favors than her lover, but she digresses.)
Intrigue: 6+1: 7 (Marian never had much reason to sneak around, but being around Robin Hood does teach one some things.)
Learning: 13 (Marian was given an education befitting her station. Still, given the fact that this was a woman's twelfth-century education, that's not saying much.)
Occult: 5+1=6 (Marian enjoyed reading about stories of magic when she was younger. Though she's mostly grown out of it, the Upheaval has given her more reason to get back into it.)
Traits:
"Star-Crossed": Marian is head-over-heels of Robin Hood, a fact that has been exploited before. When someone tries to lure her and Robin into a situation to put him at a disadvantage, she must make an Intrigue check to not be deceived with a -10 modifier. However, she gains a +30 modifier to Diplomacy contests when told to do something that would deliberately harm Robin, and a +15 to any actions designed to help him.
"Constant Encouragement": Marian has often been a voice of positivity and encouragement. She can devote her time trying to raise people's spirits or provide basic support (water runs, medical care, etc.), giving a +10 to the actions of Robin's band.
"Heir Apparent": Given the fact that John has abandoned the country, Marian is Richard's only heir. Should something happen to Richard, she would inherit the throne of England.
"God and King Richard!": Marian is very loyal to King Richard. Any person who tries to claim the throne of England must make a diplomacy check of 90, or Marian will find them hostile. Even then, she will not take the claim seriously. Also, if the King asks Marian to do something, the motivation gives her a +10 bonus to all rolls concerning that task.
???: Oh, my~.
Martial: 16 (Kluck may be a lady-in-waiting, but she's no slouch. Just ask all those football players guards she beat up at the Tournament of the Golden Arrow.
Stewardship: 15 (Being the Lady-in-Waiting to a noblewoman has let Kluck in on a few tricks of the trade. She also has a bit of experience organizing things herself.)
Diplomacy: 17 (Kluck is very easy to get along with, and has a very life-of-the-party attitude when excited.)
Intrigue: 4 (Kluck is a very loud and visible person, especially when fired up. Sneaking is not something she does easily.)
Learning: 9 (Despite being a lady-in-waiting, Kluck never had much in the realms of formal education. She was only taught what was necessary for her to be a reliable partner for Marian.)
Occult: 3+1=4 (Kluck never took much stock in old wive's tales. Recent events and fights have shifted her perspective.)
Traits:
"Lady-in-Waiting Awaiting": Kluck is, first and foremost, Marian's Lady-in-Waiting. When working together, she gives a +10 to all rolls Marian makes. In combat, Kluck can take over for Marian, replacing her Martial score with her own.
"Excited Hen": Kluck is very energetic. In a party environment, she gains a +10 to all rolls. When excited, she gains a +5 to Martial, but takes a -5 to Intrigue.
"On, Wisconsin!": Kluck would be very good at… a certain sport. +15 to Martial when fighting a mob.
"Wise Words": Kluck has had a lot of experience reassuring Marian about her relationship and multiple other things. +5 to Diplomacy when it comes to giving advice.
"God and King Richard!": Kluck is very loyal to King Richard. Any person who tries to claim the throne of England must make a diplomacy check of 90, or she will find them hostile. Even then, she will not take the claim seriously. Also, if the King asks Kluck to do something, the motivation gives her a +5 bonus to all rolls concerning that task.
Wow, I missed a lot! Did not see Hercules and Zagreus getting along so well. But I am glad it happened. Man, what dirty cowards those two "kings" were. Still, great for Notthingham to beat the Horned King so badly.
Jerusalem.
One of the holiest and oldest cities in the world. It lies amongst the mountains between the Mediterranean and the Dead Sea. Once it was the capital of the ancient kingdom of Israel. This revered city is distinct in the fact that it is greatly revered by all three of the Abrahemic religions, three of the largest religions in the world. Jews, Christians and Muslims have for a long time made pilgrimages to this magnificent city. It is said that you never visit Jerusalem. You merely return.
Here, says the Torah, did Solomon command the construction of the mighty temple devoted to the Lord.
Here, says the Bible, was Jesus crucified, buried and resurrected.
Here, says the Quran, was Mohammed taken before arriving to heaven above.
And it's because of these very reasons - because of this city's location; because of its importance; because of what it symbolizes -
that the city has often seen bloodshed.
From the moment the Canaanites were defeated around a thousand years before Christ, until the modern day, many wars have been waged here between different groups.
And among all of these wars there was a series of them that got a certain name.
The wars that the Christan world waged to reclaim Jerusalem from Islamic rule.
The Crusades.
This was the third war that had been waged. Three of the greatest kings in Europe had organized it before leading it into battle.
But misfortune struck and one king had died before even reaching the Holy Land, while the other had left the war.
Battles had broken out, bloodshed had been spilled and it all seemed that the war would end as they all would end.
And then came the storm, and the world itself went mad.
The wind howled and tore down the mightiest of buildings. Lightning arched through the sky before crashing to earth. In the face of nature the folly of the people couldn't do anything but pause the war to seek protection. And all meanwhile they could feel that something was wrong in their very bones.
No one knows how long the storm was. Some say it lasted hours, other days and some even say it lasted for weeks. But in the end the storm vanished as it never had been there. And yet the wrongness they felt didn't vanish.
No one is sure when they first realized it.
Was it the fact that the city itself had changed? Some buildings and districts had changed, old and new damage had vanished in some places and at other places it looked like it had aged hundreds of years.
Was it the fact that the arts in the city had changed? The people in the motifs could still be recognized but they had changed. No one could recognize what kind of people were now pictured in the art.
Was it once they realized that their own supply lines started to vanish after a while?
Or maybe it simply was once they realized that the inhabitants of Jerusalem had changed to something they wouldn't recognize?
Is it really a wonder then that the war stopped because the only familiar thing the Crusaders and Muslims could find in this mad world was each other?
But it wasn't until they were able to get their news from the homelands, from the rest of the world that it really sunk in.
The storm may have ended... But the madness had only begun
And the world itself had changed itself completely.
-----------------
It is at this time that a shadow finds himself slinking around the city, watching the city and its inhabitants. It's not the first time he has done this, he has been keeping an eye on how the people have been doing since the Upheaval. But the soldiers are starting to get restless, and he feels it is the time to do something before they do anything foolish.
After a while he finds a very specific house belonging to one of the leaders of the Crusaders. Quickly checking though the house he finds it empty - the person he seeks doesn't seem to be there.
After a short while of thinking, the Shadow decides to be a bit more…direct, so to say. Just so he can more easily find his target.
And it is so, that the leader of the Muslim soldiers finds himself getting a suprise vistit. The closest soldiers of the leader are startled at the sudden appearance of the Shadow. Before they can attack the threat though they are waved down by their leader. He has recognized the Shadow and knows that if he wanted them harm he wouldn't have shown himself. They would probably haven't discovered the Shadow at all if he so wanted.
With a nod and a smile words are exchanged between the leader and the Shadow.
A while later the Shadow finds himself outside a damaged church at the outskirts of the city. He easily sees the soldiers the leader of the Muslims has placed outside. It was the compromise they made after all, all so they can intervene if the Shadow is shown to have ill intent towards his target. They wouldn't need it though - the Shadow is merely here to help. So thinks the Shadow while he steps into the church.
-----------------
The inside of the church is dark; only part of the walkway towards the altar is illuminated by the sun, thanks to a hole in the roof. While there were few worshippers that were here a moment ago, they all left when the crusader walked in.
Before the great cross at the altar stands the large crusader, down on one knee. His helmet lies on the floor next to him, but in the darkness it is still hard to see his face. He prays and contemplates, about the Upheaval, what has happened and the latest news he has got.
"I may have finally taken this city," he whispers in a quiet tone. "But in exchange I have lost everything." His contemplation is suddenly interrupted by soft footsteps that break the silence in the church.
"What do you want", growls the Crusader in Arabic without turning around. "Can you let me grieve in peace?"
"I desire permission to speak with you," answers a male voice in English, with the hint of an Arabic accent.
"If you want to speak with a grieving Crusader, go and find someone else," says the Crusader in a dismissing tone, while also switching back to his native English.
"I wanted to speak with you personally, my lord." inists the stranger. "Your feathery friend told me where you would be."
"Tch. Goddamnit Sal, didn't I tell you I wanted to be alone for a while," mumbles the crusader irritatingly. The crusader sighs before he turns his head to look at the stranger.
Standing in the lone light of the church is a man. The man is clad in a white robe and wears a red sash. His forearms are covered in bracelets and the man's hood hides his face in the shadows.
The Crusader's eyes narrows at the sight before he slowly changes the grip on his sword
"What is one of your kind even doing here in this city?" asks the Crusader suspiciously.
"When you say your kind do you mean me being human?" asks the stranger. "Because you know, that seems a bit spec…"
"You know what I mean," growls the Crusader and cuts the man off. "What is the Young Man of the Mountain doing here?"
"Ah, so even in your world we still exist, '' says the stranger, looking a bit lost in his thoughts. He quickly regains his bearings though before he continues speaking. "Well anyway, the Mountain seems to have changed a bit since the upheaval. The people have changed and there seems to be someone else in charge."
"Very well then," sighs the Crusader. "What do you want to talk about?"
The stranger stays silent for a moment before he instead decides to ask:
"Are you well, my Lord?"
"..Of course I am not well," comes a near silent whisper from the Crusader. He twitches for a moment and then, he simply lets it all out.
"My Kingdom is gone!" roars the Crusader suddenly, surprising the stranger. He rises to his feet and his mere presence seems to loom over the stranger.
"The dead themselves have taken over it!" he continues to bellow and starts to walk around at the altar .
"My allies and friends in France, Sicily and the rest of the world are gone." Hints of despair start to leak out in his voice.
"My family, are they well? How is brother John doing? Little Marion that darling, is she still alive? Did her old sweetheart, that brat from Loxley, survive?"
The Crusader comes to a stop, before turning to the stranger.
"And on top of that" the Crusader nearly spits out. "The Holy See itself has vanished". All energy seemingly goes out of him and he slumps down to the ground.
A dead silence settles itself in the church for a moment. Not even the soft footsteps of the stranger is able to break it. The stranger that has wandered closer to the altar, crunches himself down so he can be at eye level with the Crusader.
"Listen, you don't know if they are all dead," says the stranger in a soft tone.. "They may still be alive. For all we know there may still be people living deeper inland."
"You can't give up now. Your men need you now more than ever. Rise ser Richard, a king shouldn't mope when there are duties left to do."
The Crusader shivers, they quake in his very bones and yet. He looks up towards the stranger. Their eyes meet and the eyes of a man stares into the eyes of a lion. The man doesn't flinch.
"Heh," mutters the Crusader. "I must say, I never expected to get a pep talk from a Hashashin"
He takes a deep breath before he grasps the outstretched hand.
"You are right," he says while pulling himself up. "My soldiers are here. They need me now and I can help them directly." The stranger backs out to the light while the king collects himself for a moment
"There is still much to do," says the king and steps out in the light. "Rest I can do when I lies in my grave." In sunlight shining through the broken roof can the man finally make out all details about the crusader. The crusader is a large humanoid lion, clad in crusader armor that has seen better days. He looks exhausted and gloomy, but has been able to regain some energy and cheer. For a short moment he simply stands there in the sunlight with his eyes closed. After discarding his dark thoughts he snaps his eyes open.
"Let's go then", says ser Richard Lionheart, King of England and the last leader of the Third Crusade . He turns toward the exit before he starts to march out from the church. "Saladin will probably need some help to keep the peace between our groups. After all, I don't think we will go anywhere for a while at least."
"Very well then," says the Assassin with a smile, before he turns to follow the king. "I guess that I can at least lend a hand to this city."
The End
The King of England
Ser Richard Lionheart
Martial: 25 - (Not only one of the Third Crusades great leaders but also someone that once wished to become a true knight.)
Stewardship: 5 - (While he did manage to collect the money for the crusade, there is a reason he mostly let his brother handle the finances.)
Diplomacy: 18 - (As a king he is very used to proper etiquette fitting a noble. On top of that he has also managed to gain the respect and love from the masses.)
Intrigue: 12 - (While he is used to the intrigue of the courts he is not that used to sneak around in person.)
Learning: 12 - (While he isn't exactly a man of science he did get a proper education as a king.)
Occult: 10 - (Richard has always held a certain fascination for the stories of old and the tales that the bards used to sing. Something that came to be useful in this mad world.)
Traits:
"Crusader King" - Richard Lionheart was one of the leaders of the Third Crusade and as such he is well versed in the art of warfare. +20 To all rolls involving an army so long as Lionheart leads it.
"Chivalry of the Knights" - The stories about brave knights have always struck a chord inside RIchard, and therefore he tries to emulate them. +5 to Diplomacy when interacting with commoners and +10 to Martial rolls involving fighting with swords, shields or lances. Can also use these weapons, with the same bonus, when he fights in heavy armor or on a horse
"Game of the Court" - As a king he used to the deceptive nature of the court and its nobles. +10 to Intrigue and Diplomacy when interacting with those considered to be nobles or belonging to high society. Will not activate if he considers the people he interacts with as family though.
"Tales of Knight and the Fey" - Richard has always liked the stories the bard used to sing. As such he is well versed in the old fairy tales. +10 to Learning and Occult when studying or investigating anything relating to the Fey (including those relating to the Arthurian Mythos).)
"King of Nothing" - Every turn Richard needs to roll a 1d4. On a 1 he needs to focus this turn on actions that could lead him to find people he knows or retaking England. Any actions he partakes in that doesn't involve any of these topics gain a -20 to the roll.
The Young Man of the Mountain
"The Shadow" Martial: 12 - (While he has a knack for fighting he hasn't ever led any groups in battle)
Stewardship: 8 - (Raised in his mountain order that operates in small groups, he is not used to run any larger groups finances)
Diplomacy: 14 - (Can easily be seen as a kind stranger for most people)
Intrigue: 25 - (Trained as an assassin since his early life, he is an expert on subterfuge)
Learning: 12 - (Has a good mind that was honed in the mountain order)
Occult: 14 - (The Order of Assassin is well acumed to objects some may consider to be supernatural)
Traits:
"Master of Shadows" - +10 Diplomacy when trying to stay icognite. +20 to Intrigue when he personally tries to stay hidden, infiltrate a place, steal something, scout a location, assassinate someone or does something else that can consider to be sneaky.
"Everything is Permitted" - Can add half of his base Intrigue to his Martial when he is fighting in close combat
"Ancillary: Hidden Blade'' - +10 to Martial or Intrigue when he tries to execute any surprise attacks or assasination attempts.
A/N: Finally it's done. I had a bit of trouble writing this, because this is actually the very first omake I have ever written. It's actually the first story post I have ever posted too. Therefore I hope you comment what you thought about it.
Also I am not sure if everyone saw it, but I did hint that Saladin is some kind of bird here. The reason I did it is because Saladin took an eagle as his emblem. The emblem is now famous as the Eagle of Saladin.
Finally I would also like to thank TirrelessTravler for looking through this omake beforehand.
I'm only saying this because I'm an Assassin's Creed nerd and this just rankles at me personally, so sorry in advance, but it's Everything is Permitted (yes, I know it's picky).
Other than that, great job! This has me rethinking my own Sherwood Forest omakes
I'm only saying this because I'm an Assassin's Creed nerd and this just rankles at me personally, so sorry in advance, but it's Everything is Permitted (yes, I know it's picky).
Other than that, great job! This has me rethinking my own Sherwood Forest omakes
Fixed and thanks.
Also, for all we know maybe all that got through England to Sherwood was a letter from Richard to John. And when John didn't managed to get Marion, maybe he decided to travel somewere else so he isn't about to face a disappointed King.
While this was probably not true when Villain Victorious first was created, funny enough so own Disney actually that film now.
The film was produced by Fox animation Studios.
And Disney did buy up Fox a while ago.
While I'm not too familiar with it, I don't actually see any AC content in that omake beyond appearances for the Assassin? They're an actual historical group y'know.
While I'm not too familiar with it, I don't actually see any AC content in that omake beyond appearances for the Assassin? They're an actual historical group y'know.
On the other hand, this iteration of him is probably also a talking animal (because he's from a version of Robin Hood where the characters are), and he's kind of a bloody-minded warrior type who may well be institutionally hostile to both Agrabah and Ababwa because, well, we're Disney Fantasy Muslims and he's Disney Fantasy Crusader.
On the other hand, this iteration of him is probably also a talking animal (because he's from a version of Robin Hood where the characters are), and he's kind of a bloody-minded warrior type who may well be institutionally hostile to both Agrabah and Ababwa because, well, we're Disney Fantasy Muslims and he's Disney Fantasy Crusader.