Worked out a potential plan for Turn 10.
Turn 10 Trial Plan
20,734+21,500-6,650=35,584
- [][Martial] Engines of War
The lack of siege engines is understandable due to the terrain around Ababwa; but it probably wouldn't be amiss to perhaps have a few in your arsenal just in case. Find an engineer to construct some using the iron-hard timber harvested from the Forest.
DC: 70
Cost: 9,000 Gold; Upkeep cost of 500 gold per turn
- [][Stewardship] More Hands on the Wheels
Sinbad needs to start delegating soon; the massive amount of land that Ababwa has accumulated so quickly means that there are hundreds of different potential ways to make more money for the kingdom, but he's unable to stop and pursue them thanks to having to focus on other issues.
DC: 100
Cost: 2,000 Gold, 500 Gold Upkeep per turn after
Hero: Helga
-[][Diplomacy] Fit for a Prince(ss)?
The Maldonian Crown Prince and his wife are expecting their first child. Sending an appropriate gift to celebrate the occasion will be a good gesture on the part of Ababwa and show that we're looking to be friends. From the information that has leaked out of the kingdom, Princess Tiana is very fond of cooking and quite skilled as well as very practical. A large supply of hard-to-get spices and ingredients sourced through Xiang-Wu and India would likely make an appropriate gift while still being of actual use to the soon-to-expand family. Improves relationship between Maldonia and Ababwa
DC: 40
Cost: 500 Gold
- [][Diplomacy] Attempt to bring in nearby satraps as protectorates
Friends help friends, but sometimes a friend needs more help than you can give them as a friend. But if they joined you as a vassal they'd probably be able to get the help they needed. Attempts to convince the leadership of a friendly satrap to join as a protectorate under Ababwa's banner. Sets up a trade office, a diplomatic outpost, inserts spies and scouts the place for any resources that they may not have realized. Gains variable income, resources and possibly Hero characters.
-- [] Eastern Satraps
DC: 80
Cost: 4000 Gold
- [][Intrigue] Plotting a Course
This talk of pirates is intriguing. Have Haroud send out his men to investigate the rumors of these corsairs and see how much is truth and how much is grog-induced fiction. Chance to make contact with one of the pirate crews.
--[]Nemo
DC: 75
Cost: 2000 Gold
- [][Intrigue] A Golden Opportunity
These rumors of strange golden items are intriguing. Send agents to scout out the southern Satraps to see who has been turning up these strange pieces, and perhaps where they're coming from.
DC: 70
Cost: 2,500
Hero: Iago
-[][Learning] Untapped Market
A missive has arrived from the far north, from a man known as Viggo Grimborn. He is apparently in the business of capturing dragons, and was pointed in your direction by the Elite Global Hunstmen's Club. He's interested in possibly selling dragons to you rather than to Bludvist, and seems very interested in the concept of a menagerie. Frosting of course is over the moon at the idea. Send someone up north to see what Viggo has to offer, and what he's asking for them. Unlocks other opportunities.
DC: 75110
Cost: 4,000 Gold
- [][Learning] Getting a Leg Up
Chiron's prosthetic leg is a marvel, and one that, if developed correctly, could very well assist many who have lost limbs. It will require hiring engineers to work with the doctors in order to figure out the right mechanics and the best compromise between limb functionality and structural integrity. Allows for the construction of advanced prosthetics for those that have lost limbs. (Think Hiccup's leg from How to Train Your Dragon).
DC: 80
Cost: 3,000 Gold
- [][Occult] Now you See Me
The example provided by Leah and Cabe of the potion of invisibility had left quite the impression. Even if they were short-lived they could make for a powerful tool in the hands of your army's scouts... or the agents of Haroud's network. Commission as large a batch of the potions to be made as possible. Reduces DCs for scouting and intelligence gathering actions.
DC: 75
Cost: 6,000 Gold, Upkeep cost of 1,000 Gold per turn to keep the potions stocked up.
Hero: Leah
Personals:
Aladdin: Spree thieves, recruitment or learning English
- [][Jose Personal] Learning Arabic
Jose is able to communicate thanks to his knowledge of languages, but it seems his grasp of Arabic isn't as comprehensive as anyone had thought. He'd been using quotes from books as a way to make his needs known, which Scherezade realized after speaking with him for a bit. Time to add another language to his lexicon!
Learning DC: 60
- [][Tai Lung Personal] Inner peace
Tai Lung seems desperate for some mental and spiritual equilibrium. As such he's working hard on achieving it through a combination of meditation and going slowly through martial art forms. They do seem to help him control his temper... Suppresses Neverchosen trait for the next turn.
DC: 40
- [][Selous Personal] Linguistic Exercises
While his Zulu and Swahili are excellent, Selous' Arabic is barely passable. Best to remedy this is he intends to stay here for any length of time, especially if he doesn't want to constantly need to ask for someone to interpret for him.
Learning DC: 70
Price:
33,000 gold. Yeesh...Still, if we pull it off, that's 2 Stewardship actions and correspondingly more funds to bring in, and we might see an income boost from Nemo, the prosthetics action, and reaching out to Viggo, as well as bringing in the Eastern Satraps peacefully. I want to take the two language-learning actions since we have GM confirmation that they'll synchronize and boost their odds of success. And I'm happy to put Tai Lung on an action, but sans that he really could use some Inner Peace. Maybe the Eastern Satraps action? He'll offer a +11 bonus, which isn't much, but it has the side-effect of raising his profile, establishing him as someone trustworthy, and may reduce the DC of his Wandering Master personal.
Also, after talking with Jones, I'm 90% sure that the Nemo action will have a lowered DC.