Prince Aladdin Quest (Disney Villains *Almost* Victorious)

For our intrigue action I think we should take advantage of the fact the Eastern Satraps are still reeling to establish a spy network there. It will be invaluable for learning more about lemurias mo
Conversely, I want to reach out to Sinbad, in part because he and the other pirate lords have been fighting the Deep Ones for a while and can tell us us about them. I'm not going to budge on the Sinbad, solely because it's the most bang for our buck, and with Will on it we are not only close to critting on even a low roll but as we saw last turn the heroes assigned can have a massive effect on the outcome. We would have not learned about sand magic's weakness to water had we not assigned Iago to it.
 
I'm pretty sure this is for the extra action but technically this doesn't have a reward listed.
You're right, my bad.
No reward listed. Not really sure what this would get us. A bonus to intrigue actions taken at night?
Dedicated infiltration specialists for committing thefts (or assassinations) rather than spying; with real training instead of luck and hope. I will add that to the option. Thanks again for catching that.
Interesting, though incredibly brief. I'll say 3 XP, but it's non-canon for what I have planned for Berk as of right now.

Edit: Also in regards to Selous and why there's no option for him to train soldiers like with Tai Lung? Let's just say that right now he's not that comfortable in Ababwa; so he's not about to train their military, especially since a lot of his training involves advanced weaponry for their time period.
 
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[] Plan: Sand Witch Adventure And Eastern Expansion
- [][Martial] A Soldier's Life
- [][Stewardship] Taking Aim...
-- [] Sell the Crossbows
- [][Diplomacy] Attempt to bring in nearby satraps as protectorates
-- [] Eastern Satraps
- [][Intrigue] Now Hiring!
-- []Have Haroud focus on a specific region
--- [] Eastern Satraps
- [][Learning] So Much Paperwork...
- [][Occult] It's Coarse and Rough and it gets Everywhere
- [][Personal] Visit Jasmine
- [][Will Personal] A Strong Back
-- [] A Soldier's Life
- [][Jose Personal] I'm Old, not Dead
-- [] So Much Paperwork...
- [][Selous Personal] Never Too Old
-- []Attempt to bring in nearby satraps as protectorates
- [][Adventure] Like Sands Through the Hourglass...
-- [] Aladdin
-- [] Iago
-- [] Tai Lung
-- [] Leah
- [][Equipment] Elemental Blade
-- [] Leah

Cost: 13,500
Upkeep Change: 0
 
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I'm terribly sorry be a bother but I was looking over last round.

We did this

Gains variable income, resources and possibly Hero characters.
-- [] Western Satraps
DC: 65
Cost: 5000 Gold
13 + 18 (Aladdin) + 19 (Leah) + 25 (Scheherazade) + 2 (XP) = 77

But the only thing listed in results was

New options unlocked!
Aladdin has a -10 malus to rolls next turn due to fatigue.
Malus reduced to -5 due to Life's a Zoo success.

I know we got wreaked by bandits because of the event roll but did we gain a income increase or resources? Obviously no heroes but that's fine.

And I checked over this turn but I don't think there were any new actions that related to the Western Satraps.
 
[X] Plan: Consolidation and Expansion
- [X][Martial] A Soldier's Life
With the sudden expansion of territory that Ababwa is now responsible for helping protect has almost doubled. Time to expand out the army in order to fulfill the new demands! Removes extra upkeep cost of maintaining standing forces in the north.
DC: 60 (18+11+18=+47, 87% chance of success)
Cost: 4,000 Gold
Reasoning: reduces DCs of other actions, reduces upkeep cost, should help with Northern Satrap actions
- [X][Stewardship] Taking Aim...
While this crossbow invention appears to have a lot of potential; right now all that can be produced are a few at a time in small batches. With some luck and some searching around, it should be possible to find the craftsmen needed to start making them in bulk; and from there begin stockpiling the bolts as well as the crossbows for use if needed. Adds a +10 defensive bonus against anyone attacking a city or kingdom that is stocked with Crossbows. Opens up new martial options.
-- [X] Sell the Crossbows: Gain income of 3,500 per turn, risk of individuals reverse-engineering the crossbows.
DC: 55 (11+15=+26, 71% chance of success)
Cost: 2000, Upkeep Cost of 500 per turn.
Reasoning: massive cash infusion, we need better defenses.
- [X][Diplomacy] Make a Meeting Place
Contact with the supposed Atlantis has been made. But how to get in proper contact with them? Communicate with this "Integrated Council" to secure a more reliable form of communication. And even perhaps establish a place to meet these people face-to-face on relatively neutral ground? Gains more secure and stable communications with Atlantis, new options unlocked.
DC: 55 (25+18=+43, 88% chance of success)
Cost: 1,000 Gold
Reasoning: puts us into contact with one of the friendliest, most technologically advanced factions in the setting. And I want to interact with Milo and Co.
- [X][Intrigue] Plotting a Course
This talk of pirates is intriguing. Have Haroud send out his men to investigate the rumors of these corsairs and see how much is truth and how much is grog-induced fiction. Chance to make contact with one of the pirate crews.
--[X]Sinbad
DC: 40 (27+20+13=60, 99% chance of success, 60% chance of crit)
Cost: 2000 Gold
Reasoning: reduces chance of pirate raids in the Caspian, makes Sinbad the Porter happy, intel on the sea factions, intel on Deep Ones (hopefully), advances Will's personal questline.
- [X][Learning] So Much Paperwork...
Chiron is beginning to get a bit overwhelmed with all of the potential projects falling into his lap. It may be time to arrange for a group of professionals to help him deal with the workload. If you can get them to stop arguing about whose field of study is more important... Sets up a Council of Professors, adds +1 Learning Action per turn.
DC: 120 (12+30+25=+67, 53% chance of success)
Cost: 2,000 Gold, 500 Gold Upkeep per turn after
Reasoning: Second action get!
- [X][Occult] It's Coarse and Rough and it gets Everywhere
The news of these Sand Witches trying to take Agrabah from the Sultan is rather unnerving. Zummi will delve into what records he has and can find in the libraries as well to see what information can be, ahem, dug up, on the Sand Witches. Reduces DCs involving Sand Witches, new options unlocked.
DC: 35 (12+30=+42, 99% chance of success, 68% chance of crit)
Cost: 0 Gold
Reasoning: take the war to the sand witches, possibly unlock sand magic.
- [X][Personal] Visit Jasmine
While Jasmine wants to take things slow and do courtship by letter and correspondence, a bit of spontaneity is good for a relationship, right? Drop in on Carpet with a couple of Aladdin's personal guards. She may or may not be happy to see him though... Can affect relationship with Jasmine.
DC: Variable
Reasoning: It has been two turns since we've spoken with her, and we're going to be in Agrabah anyway.
- [X][Will Personal] A Strong Back
Will is more than happy to assist his newfound friends with their tasks, though his communication skills aren't quite up to snuff. Will assists in a National task, communication trait procs.
--[X] Plotting A Course
- [X][Jose Personal] I'm Old, not Dead
Jose is more than willing to help Aladdin and Ababwa with any tasks that he can.
--[X] Too Much Paperwork
- [X][Selous Personal] Never Too Old
Selous is more than happy to lend a hand in order to feel like he's earning his keep. He can be assigned to a National Task
-- [X] A Soldier's Life
- [X][Adventure] Like Sands Through the Hourglass...
The sinister forces that have been lurking in Agrabah appear to have revealed themselves as a coven of four "sand witches". A diplomatic visit may give them an opening to exploit; but sending in a team to figure out what they're up to, and if needed take them out of the equation, is more than permissible. Jasmine and the Sultan are doing what they can, but it may not be enough. The team may also find magical trinkets and treasures accumulated by the witches that may be of use to Ababwa. Maximum of 4 heroes to a team
--[X] Aladdin
--[X] Tai Lung
--[X] Iago
--[X] Leah
-[X][Equipment] Elemental Blade
--[X] Leah

Cost: 11,000 gold, neutral upkeep, +3,500 income.

I have...a lot of XP. I'll be happy to fully fund this plan.
Edit: I have 154 XP, just counted. I can fully fund my entire plan and still have 49 xp left over.
 
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- [X][Diplomacy] Make a Meeting Place
Contact with the supposed Atlantis has been made. But how to get in proper contact with them? Communicate with this "Integrated Council" to secure a more reliable form of communication. And even perhaps establish a place to meet these people face-to-face on relatively neutral ground? Gains more secure and stable communications with Atlantis, new options unlocked.
DC: 55 (25+18=+43, 88% chance of success)
Cost: 1,000 Gold
Reasoning: puts us into contact with one of the friendliest, most technologically advanced factions in the setting. And I want to interact with Milo and Co.
Are we sure whether Milo's in charge, or Rourke? I remember hearing somewhere that the crew was loyal to Rourke up until they weren't, and that they may still be loyal.

EDIT: Also, I'd prefer our diplomacy action to be something local, like setting up an embassy in Agrabah/Xiang-Wu, or talking with EITC guy on our doorstep. We've got an entire continent between us and Atlantis.
 
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[X] Plan: Sand Witch Adventure And Eastern Expansion
- [X][Martial] A Soldier's Life
- [X][Stewardship] Taking Aim...
-- [X] Sell the Crossbows
- [X][Diplomacy] Attempt to bring in nearby satraps as protectorates
-- [X] Eastern Satraps
- [X][Intrigue] Now Hiring!
-- [X]Have Haroud focus on a specific region
--- [X] Eastern Satraps
- [X][Learning] So Much Paperwork...
- [X][Occult] It's Coarse and Rough and it gets Everywhere
- [X][Personal] Visit Jasmine
- [X][Will Personal] A Strong Back
-- [X] A Soldier's Life
- [X][Jose Personal] I'm Old, not Dead
-- [X] So Much Paperwork...
- [X][Selous Personal] Never Too Old
-- [X]Attempt to bring in nearby satraps as protectorates
- [X][Adventure] Like Sands Through the Hourglass...
-- [X] Aladdin
-- [X] Iago
-- [X] Tai Lung
-- [X] Leah
--- [X] Talk to the rescued Sand Witch
- [X][Equipment] Elemental Blade
-- [X] Leah

Cost: 13,500
Upkeep Change: 0
 
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Are we sure whether Milo's in charge, or Rourke? I remember hearing somewhere that the crew was loyal to Rourke up until they weren't, and that they may still be loyal.

EDIT: Also, I'd prefer our diplomacy action to be something local, like setting up an embassy in Agrabah/Xiang-Wu, or talking with EITC guy on our doorstep. We've got an entire continent between us and Atlantis.
TempestK has mentioned in a few posts that Atlantis has some terrible RERs to the point where he ended up getting deposed.

And Atlantis is a sea nation, and we abut the Indian Ocean and Caspian Sea. It won't be hard to get in touch.
 
Thanks for updates! I'm back.

DC of It's Coarse and Rough and it gets Everywhere lowered.
DC: 75
Cost: 0 Gold
15 + 12 (Aladdin) + 30 (Zummi) + 15 (XP) = 72
Too bad I wasn't here to whine about "can we have the lowered DC now". :V

About the Rival Report everything was said already.

- [][Martial] A Soldier's Life
With the sudden expansion of territory that Ababwa is now responsible for helping protect has almost doubled. Time to expand out the army in order to fulfill the new demands! Removes extra upkeep cost of maintaining standing forces in the north.
Tripled?

Aladdin multiple times mentioned that he'd like to learn new language, yet there still no action for that.
 
[X] Plan: Consolidation and Expansion
Sounds good for me.
I'd like to have either "[Leah Personal] Time with Cade" or "[Personal] Bigger than you Believe", but I willing to wait for the next turn.

Because we used diplomacy to get the west we added their military to ours. So no increase.
But if their forces were enough, they'd have dealt with the bandits themselves, without our help.
In addition, we are talking about the territory that needs to be protected. And the territory has tripled.
 
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