I can't believe people are actually considering voting on almost doubling our pollution.

Truly we have strayed from the light of God, here now at the peak is when Lightning shall most fittingly strike us for our impudence.

The Tree party refuses to support this action and holds the right to claim, "I told you so," for the next seven generations. So fly on Icarus, FLY TO THE SUN, IGNORANT OF THE WAX WHICH DRIPS FROM THINE WING.

This isn't fear mongering, because pollution is bad and clearly this risks narrative consequences. So help me if this degrades our forestry stat.
The old world will burn in the fires of industry. The forests will fall, a new order will rise.
 
Does anyone know if building sewers will destroy archeological artifacts in our land?

I want an internal archeology mission, if sewers do destroy archeological artifacts.
 
What? We at Innovation 7 (14) we can Improve Standard of Living - 2PW + Innovation >10: Increases SoL by 1, -3 Temp IC no problem.
We have inno 7, not > 10 inno. If we had >10 inno we could do what you say and do a RDI that gives us 2 IC for +1 pollution.
Rapid Develop Industry - 1 PW: +1 IC and Active Development, +1 Pollution, -1 Temp IC
1 PW + Innovation 10+: +2 IC and Active Development, +1 Pollution, -2 Temp IC

Develop Industry - 1 PW: +1 IC and Active Development, -3 Temp IC
1 PW + Innovation 10+: +1 IC and Active Development, -2 Temp IC

Edit: I'm probably misreading the stats though.
 
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We have inno 7, not > 10 inno. If we had >10 inno we could do what you say and do a RDI that gives us 2 IC for +1 pollution.




Edit: I'm probably misreading the stats though.
Advanced actions are based on temp stats, not perm stats. The important number is the one in parentheses, which is 14 in this case. So yes, we have Inno > 10.
 
We have inno 7, not > 10 inno. If we had >10 inno we could do what you say and do a RDI that gives us 2 IC for +1 pollution.

Edit: I'm probably misreading the stats though.

You forgot that it's the Temp Stat not the Perm Stat that counts, didn't you? We just need to have the temp stat equal or exceed the needed number during the turn with the other actions for it to be good.

Speaking of temp stats... Uh... I think our Temp Happiness should actually be 7 at best, not 8 @Academia Nut ... Because whilst we're 4 temp SoL over Consciousness, we've also got 3 (4) Pollution to decrease SoLs effect on Happiness.

Also guys... We have 7PW this turn. We should really take the -3 temp SoL +1 perm Espionage because we really want to get Espionage over 10, and it's a decent trade I think. Especially as it doesn't require us to spend a perm Trust, or have Trust at 10 or more, which never happens because we keep spending it...

It costs 1PW which means we have 6PW left. I really think we should spend 4 of that PW doing diplomacy, then use the last 2PW on either something industrial.

Because seriously guys... The Sketch are going to be playing diplomacy games, and our main actions, aka this turn right now, are the only time we do diplomacy and espionage actions.

The mid-turn is for the factions, and they are focused on industry. Let's spend our PW on the things only we really do and trust that the factions will definitely be taking advantage of the new industrial options. Because they definitely will.
 
After considering mechanics a bit and fighting with the stats and spreadsheet, I decided that you, my friends, lack vision.

[ ] Plan Furnaces, Day and Night
-[ ] Rapid Develop Industry - 1 PW: +2 IC and Active Development, +1 Pollution, -2 Temp IC
-[ ] Rapid Develop Industry - 1 PW: +2 IC and Active Development, +1 Pollution, -2 Temp IC
-[ ] Rapid Develop Industry - 1 PW: +2 IC and Active Development, +1 Pollution, -2 Temp IC
-[ ] Build Espionage Network - 1 PW: -1 Temp Trust, +2 Temp Espionage (Kielmyr)
-[ ] Build Political Support - 1 PW + Happiness >7: +2 PW
-[ ] Build Political Support - 1 PW + Happiness >7: +2 PW
-[ ] Construct Sewer - 1 PW: -4 temp Army, +1 Sewer

That gets us to IC 18(6), 18(15) after regen, Armies 8(4), Pollution 5(13), Cons 3(21), SoL 7(19), Happiness 6(3), 6(5) if we blame rivals.

- But rails corps?
Honorable Conservative Party will invest during midturn, we just need to give them PW. Due to how IC regen works, it's actually more efficient that way, as we get more temp IC.
-But Pollution?
Yes, and? Honorable Liberal Party can build railroads and/or raise SoL during midturn, thus dealing with it, and it's not even actually dangerous for happiness if we rightfully blame perfidious Nohon and Sketch.
 
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-Khemetri - Reinforces ancient alliance. Visibly foreign. Slavery woes.
-Kielmyr - Secures Steel production. Sketch goes REEEE~
I'm leaning Kielmyr myself.
I'd be leaning to the Khemetri.
The obviously foreign nature of the Khemetri is offset by the fact that they are traditional allies, and have remained so for a while. Slavery is gone, IIRC.
The Kielmyr might look more like the DC, but you're hardly ever going to forget a Kiel spouse was born abroad regardless of the color of their skin.

Plus, I'm going to note that we accepted a bunch of Khemetri immigrants a couple years ago, both of Khem extraction and otherwise.
Minority, but now DC citizens.

I will also point out that we are major suppliers of iron ore +/-coal to the Kielmyr, as well as the other ores they need for specialty steels.
To the point where they invested in railways to keep it coming. That's why the Sketch disinvested themselves from the DC and instead of taking the money home, invested there as trade partners, to try to keep them neutralish in the ongoing geopolitical struggle.

Otherwise they were sliding into our orbit due to pure economic realities. The inertia still pulls them in this direction.
We probably want to up the funding. The Sketch are strongly incentivized to fuck with us via intrigue. Thus we can assume they will try.
I very much agree with this.
The converse of Diplomacy is Espionage, because it provides information for the converse to be executed properly.
And with the Sketch pulling their shenanigans, we need better information.

Better information has saved our butts before, with the Och.
And with Sketch agents rampant, we need those networks.
Kielmyr is the safest* pick; the DC has a longstanding friendly relationship with them. Behryvar is risky, but a friendly Tortun would be amazing. Styrmyr is honestly kinda eeeeh, because they're sitting on top of a ticking time bomb labelled ethnonationalism. Khemetri is less risky on that front, but it risks causing internal concerns about "insufficiently pure" bloodlines running the country. Black Sheep is risky for similar reasons Styrmyr is, and is also risky for the same reason Khemetri is.
So basically the options are Kielmyr, to stay safe; Behryvar, to make a grab for Syffryn supremacy; and Khemetri for a greater risk and reward. I'd recommend some serious espionage/diplomacy to probe the state of Syffryn before making a decision.
Actually, I'd argue Khemetri is the safe pick for a spouse.
Old, old allies, stable nation, future military and economic opportunities in Suez.
Kielmyr would only be my second choice. Stable nation, major trading partner, leans neutral.

A Behyrvar or Styrmyr spouse pretty much ties us too strongly into future Syffrynite shenanigans on the continent.
Which has domestic political dangers after the next time we get dragged into a Syffrynite war.
And the Black Sheep remain too unstable to be a Tier One prospect.
Hm, with that in mind, plan looks like:
[ ] Plan Engines Full Steam Ahead!
-[ ] Rapid Develop Industry - 1 PW: +2 IC and Active Development, +1 Pollution, -2 Temp IC
-[ ] Rapid Develop Industry - 1 PW: +2 IC and Active Development, +1 Pollution, -2 Temp IC
-[ ] Trans-Kyberi Railway - 1 PW, -4 Temp Army, +1 Max Development, (4 more uses to remove Undeveloped Hinterlands status, 0/30 Actions to Completion) (0 PW for the first use a turn)
-[ ] Found Kale-Yllthon Railway Company - 1 PW, -2 IC, founds company to automatically expand <X> arterial line each turn, IC refunded at end of project
-[ ] Found Kale-Yllthon Railway Company - 1 PW, -2 IC, founds company to automatically expand <X> arterial line each turn, IC refunded at end of project
-[ ] Build Espionage Network - 1 PW: -1 Temp Trust, +2 Temp Espionage (Kielmyr)
-[ ] Build Political Support - 1 PW + Happiness >7: +2 PW
-[ ] Build Political Support - 1 PW + Happiness >7: +2 PW

Stat Changes: +4 Active Development, +3 Max Development, +2 Pollution, -4 Temp IC, +2 Crown Corp, +2 Temp Espionage, -1 Temp Trust, +4 PW for next turn/phase, -4 Temp Army. Leaves us with 2 temp IC, which will give factions 8 IC to play with once it regens, 6 Pollution (Tree Party is sharpening their knives, I suspect), 4 PW, in addition to 6 more PW for midturn, giving us a total of 10 PW for factions, plus their own 6 power, for a full total of 16 total possible PW to spend.

Oh, and army falls to 4, and will regen to 6 next turn, though I assume the Royalists will abuse the fuck out of the fact that a raise army action gives them 3 temp army for 2 temp IC, and then sell old weapons to gain rearmament progress along with mad dosh :V
Not sure why you're targeting an Espionage mission at the Kielmyr.

I would suggest, assuming I understand the mechanics properly, attempting to raise Permanent Espionage instead, to Espionage 8. As given in this option:
Internal Security Sweep comes up with nothing urgent...
[] [Security] 0 PW - Exile some rabble rousers to Kyberi (-1 temp Consciousness, -1 temp Militancy, Settle Kyberi action used)
[] [Security] 0 PW - Point the People at the Sketch or Nohon or something (-3 temp Consciousness, +1 temp Militancy, ???)
[] [Security] 1 PW - Improve Security funding (-3 temp SoL, +1 Espionage)
[] [Security] 0 PW - Keep digging (-1 temp Espionage, internal security sweep continues)
Which allows us increase Permanent Espionage without burning Permanent Trust.

If the aim is actually industrial espionage(Cheap Steel et cetera), I would target the former Halvyni territories, Hespranxer and the new parts of Behryvar. Places with rails, where the turmoil of the last couple years should make it pretty easy to slide agents in to steal or otherwise acquire industrial technologies.
The Kielmyr being the best at steel doesn't make them the only ones after all.

And it prevents any friction if said agents are discovered.
 
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Too dangerous in the case of random events; random events IMHO very probable with our Cons.

@Academia Nut


Is this a valid action for "Improve Security funding" using bonds to pay for it?
Assuming the above is true, this should work;

[] [Security] 1 PW - Improve Security funding (+3 Bonds, +1 Espionage)
[ ] Plan Furnaces, Day and Night
-[ ] Rapid Develop Industry - 1 PW: +2 IC and Active Development, +1 Pollution, -2 Temp IC
-[ ] Rapid Develop Industry - 1 PW: +2 IC and Active Development, +1 Pollution, -2 Temp IC
-[ ] Rapid Develop Industry - 1 PW: +2 IC and Active Development, +1 Pollution, -2 Temp IC
-[ ] Build Political Support - 1 PW + Happiness >7: +2 PW
-[ ] Build Political Support - 1 PW + Happiness >7: +2 PW
-[ ] Issue Bonds: 1 PW - +3 temp SoL for +3 Bonds

Cons 3(22), SoL 7(22), Happiness 6(5)
 
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from a purely PW Efficiency standpoint there's only one plan, I can't think of any others that come close to it from a long-term point of view

[] [Security] 0 PW - Exile some rabble rousers to Kyberi (-1 temp Consciousness, -1 temp Militancy, Settle Kyberi action used)
[] [Security] 0 PW - Point the People at the Sketch or Nohon or something (-3 temp Consciousness, +1 temp Militancy, ???)
[] [Security] 0 PW - Keep digging (-1 temp Espionage, internal security sweep continues)

First we need to pick one of the 0 PW [Security] options as we don't have enough PW otherwise, my personal pic for this is

[] [Security] 0 PW - Exile some rabble rousers to Kyberi (-1 temp Consciousness, -1 temp Militancy, Settle Kyberi action used)

Next we come to the 5 Build Political Support, I know it's boring but any other plan is going to have to compete with this, as in every single PW we want to spend that cuts into this 5 will not just have to justify that it's useful, but also that it's time sensitive and can't wait for the midterm.

-[] Build Political Support - 1 PW + Happiness >7: +2 PW
-[]Build Political Support - 1 PW + Happiness >7: +2 PW x2
-[]Build Political Support - 1 PW + Happiness >7: +2 PW x3
-[]Build Political Support - 1 PW + Happiness >7: +2 PW x4
-[]Build Political Support - 1 PW + Happiness >7: +2 PW x5

Leaving us with two that can be spent however we want,form a PW Efficiency standpoint it has to be 2 Found <X> Railway Company, They literally save us 1PW a turn until they're done, this is comparable with Build Political Support though far less flexible.

The earlier we get them set up the better since we want to get them all done eventually anyway, the only question is if we can afford to do it now or have to put it off.


[] Found Kale-Yllthon Railway Company - 1 PW, -2 IC
[] Found Trans-Kyberi Railway Company - 1 PW, -2 IC

or if you really want

[] Found Valleyhome-Khemetri Railway Company - 1 PW, -2 IC

4 IC is a lot and will leave us at 8, I can already hear corn from here yelling at me But I'm here to tell you he doesn't actually need any more than that for the midterm

Industrial Subsidies - 1 PW: Up to -5 temp SoL for +5 temp IC

Consciousness 3 (15)
Standard of Living 7 (19)

Army Corp of Engineers - Temp IC costs for Major Infrastructure Projects, Railroads, and Sewers may be paid with Temp Armies instead of IC

What's this all the temp IC generation methods anyone can ask for, he can probably take Industrial Subsidies up 5 Temp IC without going under Temp Consciousness with our temp SoL.

No the real problem is that if we go with this plan he is going to take a lot of Rapid Develop Industry, with all it's Pollution problems.
 
Also, I just remembered to explain why the Conservatives are so gungho on the Kale-Yllthon line:

It runs through Wyrmyn and the south-western Gylruv (Not!Ukraine) territory, which is prime agricultural land. While they already have really good river access, this would massively expand the ability of farmers to get grain to market and for the markets to get equipment to the farmers. Thus it is considered to majorly strengthen traditional landowner systems.
"Strengthen traditional landowner systems". Hmm, I dunno. Can someone describe these "traditional systems" to me?
 
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