- Location
- Luton Airport
I mean, I'll admit I went for Syracuse for our primary enemy for the very gamey reason that I didn't think @Cetashwayo would let us neuter Taras as easily if we'd chosen them as our Nemesis.
Turns out that we aren't allowed to eliminate Taras anyway.I mean, I'll admit I went for Syracuse for our primacy enemy for the very gamey reason that I didn't think @Cetashwayo would let us neuter Taras as easily if we'd chosen then as our Nemesis.
Well, if they super-hated us, then we probably couldn't diplomance them now, so it's true in a way.
Intervening in Kreyka certainly what most put me off the Drakonia program. But if they'd had a less aggressive anti-pirate plan, I might have been interested. I saw the Kreyka intervention as a high risk, high reward gambit. I also saw the plan to take the island of Issa as a similarly high risk high reward gambit. Pursuing both goals together seemed a bit much to me.
And of course, I was roleplaying a more pious citizen when I voted.
If either of those policies were to be enacted by user motion, I think the expedition to take Issa would be the best policy to pursue, since it would attack the pirates while also perhaps securing land for a colony that gives us room to set up some of our poorer population as citizen farmers, which would be nice with all the poor Metics Exoria is attracting.
If we did manage to secure Kreyka as an allied democracy, it would give us an ally to help us in anti-piracy operations, which has its advantages. Personally, the choice would be so much easier if far-away Syrakousai had not been chosen as our main enemy! I'd much rather Korinthos were our declared enemy. As things stand, I don't want to entangle ourselves too much in the Adriatic or with attacking barbaroi because the balloon could go up in Sicily at any moment and letting our declared enemy win seems a bad idea. But so far as I can see, we gain little from helping contain Syrakousai. Feh!
Is it possible to introduce other things in our user motion? Like military reform? Or bringing Pythagoreans to Eretria? Or embiggening the Temple of Divine Marriage so it is something truly impressive for the area?
fasquardon
Pretty sure that the idea is that we can attempt one of the projects of the losing "party" and even that is probably connected to some increased cost since anything else defeats the whole purpose of having to choose between options in the first place.
And while I admit that the Syrakouse nemesis seems so far have been pretty un-important I have little doubt that it will become more relevant in the future and from a historical perspective it is probably the option that changed the most - a strong league/state on Sicily could easily derail a lot of history. Plus for me personally it carries the possibility l of a closer relationship with Carriage which besides being an interesting and powerful ally/adversary to have might be another way to get my god damn mercenaries included in our armed forces...
Thracian skirmishers can be expended without cutting into our tribute revenue after the war.there's nothing particularly better about Thracian skirmishers over the better Iapygian ones.
Not the temples, it would be too expensive to put them multiple in at once and would further extend the construction of the Hill.
Not sure what the use is besides to cushion your own casualties. Besides being politically unreliable and expensive, mercenaries aren't necessarily better quality than your own troops, they're just available year-round, but the big mercenary glut doesn't happen until after the Peloponnesian War ends; before then most mercenaries employed are support troops, but the war creates a massive group of skilled veterans, sometimes in cities that have lost or have been struck with poverty. You'd get some skirmishers, but there's nothing particularly better about Thracian skirmishers over the better Iapygian ones.
I mean.
My exact intentions in trying to shore up southwestern diplomacy and bury the hatchet with Taras are to provide us more leeway in the future to do the fun Adriatic stuff that I actually want. If we can find a durable peace with our immediate neighbors and build up solid enough Sicilian & Italiote coalitions to pin Syrakousai in place, then we'll have a more secure opportunity to enjoy the bounties of our backyard. It'll still not make up for our disastrous initial diplomatic choices, but we can't turn back the clock there.I think that we will eventually have to accept, however, that we either need to commit to fighting Corinth or abandon our ambitions in the Adriatic. We may not be ready to take that step yet, but we need to prepare for it.
And for the war to come to us if we don't come to it.
About the only way which I would want to hire mercenaries is if we expressly have plenty of land that we can settle them on and just straight-up turn them into a colony of some sort.
Actually, think about the sort of image that would give to the rest of Hellas if we specifically did that, offering to help exiled Hellenes set up colonies around the Adriatic -- that's a powerful synergy with the history of Eretria Eskhata and this. We stay out of the war in Hellas, and we offer immigration to Metics and colonial aid to destroyed cities?
Mercenaries are loyal to nothing but coin and cannot and should not be trusted. They know this as well as we do; therefore, let us not discuss or even dignify the idea of bringing such brutish men who do not fight for glory or the safety of their homes, but for whom violence is their stock in trade, as a merchant might sell you wares. You can only trust that the mercenary will follow the master with the largest pile of gold and silver. No; better to rely on our own spears and shields and those of our allies. Losing a soldier means losing a citizen, yes, or a loyal metic sworn to defend his home, but is that not for the better? For it forces us to consider whether war is in the interests of our citizens and whether or not we wish to expose the beating heart and lifeblood of our city to the fortunes of war. Far easier to speak of war when you presume some brute, bought and paid for, is the one who will do the dying.
So say I - Ariston, son of Antikles.
Well, as you are tirelessly reminding us losing a soldier means a citizen so I do indeed think that having some additional meatshields on the battlefield is no bad idea. And especially when it comes to stuff like sieges or lengthy campaigns like the one we might see in Sicily or pacification efforts against stuff like the Brutii, Dauni or the Samnites having soldiers who don't want go home and harvest seems like an useful investment.
And then there is the hope of recruiting soldiers of certain specialities like for example Gallic or nomad cavalry/archers or the famous Cretan archers that could supplement our own forces nicely. Or even have an effect similar to the one of Hedorion the mercenary and inspire some changes at home.
One of the most respected men of our city and the man responsible for laying the foundations for our superior( or at least perceived as such) military was a mercenary. As were quite a few of the founders of one of our elite troops (the cavalry one) if I am not mistaken so I find it very strange that we of all people would suddenly decry them as immoral men with no standing or honour....
The advantages that cavalry bring to raiding, to scouting, and to field battles are immense, especially because we actually understand how to use them. If we were fighting a war against a major opponent, and had the option to hire a band of six hundred professional cavalry for a year, is there any doubt that we would take them eagerly? They would be an immense force multiplier. Also, a single mercenary cavalry unit by itself does not really have much prospect of staging a successful coup, especially if they're not even Greek.
The Kleos Exoria would violently protest the arrival of mercenary cavalry.
Honestly, I'm entirely in favor of that -- a small professional force alongside a martial democracy isn't nearly the threat that a large professional force in a civilian democracy becomes.I mean obviously this is part of the drawback of having elite professional units. It contributes extremely well to a martial culture, but then this is a martial culture that brooks few intrusions into its ranks by outside forces except in areas they are obviously deficient. The most likely way for Eretria to develop militarily in a more professional direction is for the expansion of these forces and the development of institutions to prevent this this enlarged professional force from turning against democracy, much later.
Yeah, I'm convinced more and more that Eretria must not employ mercenaries in the standard manner, of hiring fighting men with the promise of coin, and going down the road of explicitly promising land in exchange for military service takes us down the road that broke Rome. Instead, I present the following notion -- Eretria knows no mercenaries, only allies. If we wish to have more fighting strength, then offer those mercenaries places in our next colony, where they will become citizens of a new home, alongside the adventurous citizens of the Epulian cities. Immigration as Metics and the founding of new cities is how we should gain fighting strength from those dispossessed Hellenes. Give them the dignity of fighting for their home and for their friends, rather than fighting for coin.
I mean obviously this is part of the drawback of having elite professional units. It contributes extremely well to a martial culture, but then this is a martial culture that brooks few intrusions into its ranks by outside forces except in areas they are obviously deficient. The most likely way for Eretria to develop militarily in a more professional direction is for the expansion of these forces and the development of institutions to prevent this this enlarged professional force from turning against democracy, much later.