We can cook off all their ammo if it comes down to it.
I am not really completely sure about that.
have to keep in mind that our thermo kinesis, when it comes to other humans are at the level of
"Slightly effect other human's internal temperatures."
and that the magical interference of using magic on a person extends to what they are wearing and holding, hence why for instance our clothes haven't caught on fire, and Una's clothes were just fine after standing in
Alpha and Omega when we first used it.
We probably will only be able to move the temperature of the gun up or down by a little bit at once as long as it is on them.
Hence why my idea was to simply keep the gun's temperature the same, so that the gunpowder doesn't ignite, though even that is not something that I would 100% bet on without testing (which sadly we won't be able to test because obviously because testing with our own gun would make a
lot of noise).
I really want to move on as soon as possible and then delve deeper into our magic because the way I see it no matter what we're going to learn here in a matter of hours I doubt it's going to help us against those soldiers if we're seen.
Seeing how one of the magic tests (the thermokinesis one) is specifically in preparation to try stopping the military from being able to shoot at us, if it is successful, it will
really help us against soldiers if we are seen.
Depending on the difference between being transformed and not, knowing what it is before hand might very well make it easier if caught since for all we know transforming might make an unwinnable situation suddenly winnable again.
Magical force to push them down without lighting them on fire and worsing the military's opinion of us even more, could be useful, and has the benefit of not being a light source that signals your location like using fire magic in the middle of the night (for instance) would.
Flight… is presumably less useful here because if I am interpretting things right actual flight won't be attained until level 5 (the fact that you can only start buying levels of flight in the store that increase flight speed after hitting level 5), and we definitely won't get there by the end of next update, and I still am not sure we'd be able to pick up Una while doing it, but on the other hand, the faster we get flight, the better we will be able to escape from similar situations in the future, and it already gives us pretty good acrobatics. A higher level of flight might given even better acrobatics and evasive maneuvers.
While I get wanting to get gone as soon as possible (and I certainly want to do the same as soon as this session is done, there are many ways that the current vote could help us if we do run into soldiers.
Though, presumably since the magic vote in this update is
Una has all the ideas
I do suspect that with this vote we would probably be doing more magic than just the ones we vote for (since we'd also be doing ones that Una would suggest), but that said, I am kind of interested to see what she comes up with?
She is more immersed in manga and more imaginative than Cerys, and could very well suggest a useful spell or ability that we questers would not, it is just a gamble if those are going to be immediately useful or not.
Seeing how there is a good chance of at least some of the voted on magic practice being immediately useful if discovered, even if Una's suggestions fall flat on the scale of immediate usefulness, we do get some benefit if we run into soldiers regardless.
Also since Una is smart for her age and is aware that we are in a dangerous situation, I am pretty sure that her suggestions probably would have that in mind, even if I am uncertain how practical her suggestions may or may not be.
Anyway now that I am back from work:
[X] Naron
(Watch Cerys roll a 1 on the next turns stealth roll
)