Magical Girl Quest - The Fire That Burns

Cause they'll both be able to rest with the military in the area and not be able to once they are over the border? Dude, c'mon. At least make an argument that makes sense.

To be fair, Cerys would be on high alert anywhere; she is not my main worry, either. I am just not sure Una will make it if we push too fast.



Additionally... I still think my plan will throw a new vote at us somewhere in the afternoon; that means we can still get going then and travel another two or three hours.

What all the discussion amounts to, actually, is that we can not afford to be too slow or too fast. Which goes partly against my nature of trying to play things safe... I will think about this a bit longer over my dinner.
 
While I need to go to work soon and so can't really stick around to fine tune any plans atm I'll just say this quickly:

One thing that I think we need to do, is test out how far we can manipulate temperatures. We might have a radius of 700 metres for the sense but can we manipulate temperature that far away from us, or just sense it.

Something like this:

[] Test how far you can control temperature, whether it matches your sense of heat's range, and whether it takes more out of you to use thermokinesis from a distance by changing the temperature of things in your range a few degrees up and down (not enough to set anything on fire). If you could keep a gun being fired at you the same temperature, the bullet might not fire, protecting Una and you from getting hit by a bullet. Also practice to see how many things you can change the temperature of at once.

Which is actually precisely why I am suggesting this right now. If we can stop gunpowder from igniting anywhere within 700 metres of us, as long as there are not too many military people firing at us at once, we might be able to escape if a patrol finds us without taking any damage, though of course this wouldn't help in the worse case scenario (too many military people with guns for us to manipulate at once firing at us). Since our thermokinesis now can somewhat effect humans (and hence what humans are holding), this should be easy because rather than changing temperature, all we are doing is making sure is that the temperature stays the same. I'd probably like to test it out before the military, however I highly doubt testing things by firing our gun is a good idea. If it fails and the gun does fire, the noise made would… really not be good. Of course, this could also be used if a military vehicle tries to go after us by making the temperature too low for combustion in the engine, stopping it from following us.
 
[] Test how far you can control temperature, whether it matches your sense of heat's range, and whether it takes more out of you to use thermokinesis from a distance by changing the temperature of things in your range a few degrees up and down (not enough to set anything on fire). If you could keep a gun being fired at you the same temperature, the bullet might not fire, protecting Una and you from getting hit by a bullet. Also practice to see how many things you can change the temperature of at once.

I am sold. This one has been added to the current vote.

By the way, I was thinking about it... should I specify to only stay until around noon, then get going again?
 
By the way, have this. Consider it a non-canon sheet that depicts the top of our pantheon.

(Unaligned Front) Alea


The Hand of Fate
Stats

Health: 123,456,123,456,123,456
Base Damage: N/A
Base Resilience: 654,321,654,321
Magic Modifier: N/A

Affinity: Illusion | Prediction | Rule | Time | Space | Order | Dimension | Change | Infinity | Divinity
Weapon

N/A
Level: 612,345
Attacks per turn: 1
Affinities: N/A
Abilities: N/A
Spells

Cast the Die
Level 345,612
Base Damage: N/A
Magic Modifier: N/A
Affinity: Illusion | Prediction | Rule | Change | Infinity
Ability: Omnipresent | Perception Overwrite | Total Devastation | Affinity Kill | Affinity Kill | Affinity Kill
Abilities


Nothing is True
-Alea is capable of seeing both the past and present in it's entirety, simultaneously without any negative consequences.

Probability is All
-Aside from being able to see past and present, Alea is capable of calculating the future with an error margin of 0.000000023% and sort the possible paths by probability

Beyond Morality
-Alea can not be targeted by anything incapable of causing change on an intergalactic, trans-dimensional scale. Anything that falls short of such insane range is negated and ignored, regardless of power.

Absolute Existence
-Alea can not be attacked preemptively and their exact location is not know to anyone before they initiate a fight.

God Does Not Play Dice, God is The Dice
-Any time Alea is attacked, the attack's Magic Modifier roll becomes 1; once Cast the Die is used, Alea's Health resets to max and all negative modifiers on them are removed.

The Favour of Fate
-Albeit not truly interested in mortals, Alea does indulge in their struggles from time to time. Particularly interesting journeys or ventures may bring them to Cast the Die in a mortal's favour.



And yes, that Ability was purposefully put there three times.
 
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I am sold. This one has been added to the current vote.

By the way, I was thinking about it... should I specify to only stay until around noon, then get going again?
I really want to move on as soon as possible and then delve deeper into our magic because the way I see it no matter what we're going to learn here in a matter of hours I doubt it's going to help us against those soldiers if we're seen.


EDIT: this was just flat out wrong, ignore it.
I forget but wasn't the subject of light brought up briefly in one of the updates when inside our barrier? Because I was thinking if we could mess with our barrier a little bit we could make it basically consume light before it bounces off of us giving invisibility? Here I see I'm bad at explaining so I'm just gonna quote this.

Cloaking – Making Something Appear Invisible
Making something appear invisible means that your eyes (or some detector) can't detect it. Consider what it takes to see something. When you see things, light from the object you are viewing enters your eyes and interacts with the rods and cones in your eyes. This interaction results in an electrical impulse being sent to your brain and you perceive something. The color the object appears depends on the frequency of the light entering your eyes, the "hardware" in your eyes (cones), and what your brain does with this information. The rods only detect black and white, while the cones detect color. A black object appears black because it is absorbing the light, which is detectable to our eyes – that is, the absence or reduction of light is detectable.

For something to be invisible, all we need to do is make the light from an object not enter our eyes (a detector), and not get absorbed by the object. If all the light gets transmitted through the object, without scattering, then we don't see it. If the light gets bent around the object rather than reflecting off of it or the light reflects off the object in such a way that it does not get into a detector, then we cannot see it. If the reflected light from the object enters our eyes but cannot be distinguished from the surrounding objects, then it is camouflaged and we cannot see it. In all these cases the object is invisible or cloaked. The ideal cloak has the light bend around the object so you can see what is directly on the other side of the object, without ever seeing the object in front of you.1 This idea doesn't just apply to visible light, it applies to any electromagnetic wave and to acoustic waves too.2
 
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I really want to move on as soon as possible and then delve deeper into our magic because the way I see it no matter what we're going to learn here in a matter of hours I doubt it's going to help us against those soldiers if we're seen.
We can cook off all their ammo if it comes down to it.
I forget but wasn't the subject of light brought up briefly in one of the updates when inside our barrier? Because I was thinking if we could mess with our barrier a little bit we could make it basically consume light before it bounces off of us giving invisibility? Here I see I'm bad at explaining so I'm just gonna quote this.
That wouldn't make us invisible. Being invisible means all the light bouncing off objects from behind us needs to hit their eyes. We'd just appear as a sphere of total darkness to everyone. Including ourself.

We need light to pass through us to be invisible.
 
We can cook off all their ammo if it comes down to it.
I guess... it might not kill them, I suppose be careful not to try that on their grenades.
That wouldn't make us invisible. Being invisible means all the light bouncing off objects from behind us needs to hit their eyes. We'd just appear as a sphere of total darkness to everyone. Including ourself.
Yeah you're right, I wasn't thinking.:sour:
 
I guess... it might not kill them, I suppose be careful not to try that on their grenades.
We're a mother protecting our daughter. If it comes down to it, Cerys will kill them all with or without our vote on the matter. But yes, we should be able to make our point by heating the handles to too hot to hold for all of them... and the snipers hidden very far away. Then we cook the ammo off.

That's basically saying "I could have very easily killed all of you, but didn't want to, so I didn't."

There's much worse and more ruthless statements we could make in our position right now if pressured.
 
We can cook off all their ammo if it comes down to it.
I am not really completely sure about that.

have to keep in mind that our thermo kinesis, when it comes to other humans are at the level of

"Slightly effect other human's internal temperatures."

and that the magical interference of using magic on a person extends to what they are wearing and holding, hence why for instance our clothes haven't caught on fire, and Una's clothes were just fine after standing in Alpha and Omega when we first used it.

We probably will only be able to move the temperature of the gun up or down by a little bit at once as long as it is on them.

Hence why my idea was to simply keep the gun's temperature the same, so that the gunpowder doesn't ignite, though even that is not something that I would 100% bet on without testing (which sadly we won't be able to test because obviously because testing with our own gun would make a lot of noise).

I really want to move on as soon as possible and then delve deeper into our magic because the way I see it no matter what we're going to learn here in a matter of hours I doubt it's going to help us against those soldiers if we're seen.

Seeing how one of the magic tests (the thermokinesis one) is specifically in preparation to try stopping the military from being able to shoot at us, if it is successful, it will really help us against soldiers if we are seen.

Depending on the difference between being transformed and not, knowing what it is before hand might very well make it easier if caught since for all we know transforming might make an unwinnable situation suddenly winnable again.

Magical force to push them down without lighting them on fire and worsing the military's opinion of us even more, could be useful, and has the benefit of not being a light source that signals your location like using fire magic in the middle of the night (for instance) would.

Flight… is presumably less useful here because if I am interpretting things right actual flight won't be attained until level 5 (the fact that you can only start buying levels of flight in the store that increase flight speed after hitting level 5), and we definitely won't get there by the end of next update, and I still am not sure we'd be able to pick up Una while doing it, but on the other hand, the faster we get flight, the better we will be able to escape from similar situations in the future, and it already gives us pretty good acrobatics. A higher level of flight might given even better acrobatics and evasive maneuvers.

While I get wanting to get gone as soon as possible (and I certainly want to do the same as soon as this session is done, there are many ways that the current vote could help us if we do run into soldiers.


Though, presumably since the magic vote in this update is Una has all the ideas

I do suspect that with this vote we would probably be doing more magic than just the ones we vote for (since we'd also be doing ones that Una would suggest), but that said, I am kind of interested to see what she comes up with?

She is more immersed in manga and more imaginative than Cerys, and could very well suggest a useful spell or ability that we questers would not, it is just a gamble if those are going to be immediately useful or not.

Seeing how there is a good chance of at least some of the voted on magic practice being immediately useful if discovered, even if Una's suggestions fall flat on the scale of immediate usefulness, we do get some benefit if we run into soldiers regardless.

Also since Una is smart for her age and is aware that we are in a dangerous situation, I am pretty sure that her suggestions probably would have that in mind, even if I am uncertain how practical her suggestions may or may not be.


Anyway now that I am back from work:

[X] Naron


:V

(Watch Cerys roll a 1 on the next turns stealth roll :V)
 
La-la-la just doing some background rolls when suddenly
(In order)

7
14
43
2
1
16

Whoooo boy
funfunfunfunfunfunfun
 
Can confirm these rolls have nothing to do with you or any enemies you currently have.
Somebody just had the worst day ever
 
Can confirm these rolls have nothing to do with you or any enemies you currently have.
Somebody just had the worst day ever


God has not forsaken us!

Praise be upon Alea!



Yes, I am totally doing the devoted follower of a fictional deity I made up now. If you have any problem with that, too bad; this is how most religions are run.
 
Might as well give my thoughts on what's happening in Scotland.
A deep rumbling ran through the area, a feeling that ran down to ones very bones, spreading throughout the area. It appeared in slow bursts, the shaking causing rocks to fall from the mountains and the lake to shiver.

An hour later, the vibrations ceased, and all was still for a long moment. The land itself was silent, there was no wind even as high as it was, the water dared not move a drop. There was not a single being upon that land.

The moment passed and there was a crack, in something but nothing. A single stone, felled from the mountain, rolled and bounced all the way to the bottom of its path.

When it reached the bottom, there was silence for a time. Then there was a single, long rumble, the shaking cracking the mountain and swaying the land.

An eye opens.
I don't mind sharing at all that said thing is currently in the Scottish highlands.
We have confirmation that the being is located in the Scottish highlands and has at least one eye. There is also the fact the being was able to cause multiple tiny eartquakes; either its size is gigantic or its strength is high.

I've been looking into Scottish legendary creatures and one-eyed creatures. I first came up with the Nuckelavee, but it doesn't fit completely all the facts so I've continued my research.

I ended up finding one Scottish folkloric creature who fit the bill: the Fachan.
In Scottish folklore, the Fachan (aka Fachen, Fachin, or Peg Leg Jack) is a cruel and malevolent faerie with a very unusual appearance. It wields a spiked club, and uses it to chase away (and kill, if it can) anything that comes near it. It hates all other life, and will destroy whole farms and orchards in a single day. It is active all year, but you can recognize its lair quite easily, due to there being no trees, animals or grass, just barren ground. It only has one arm and leg, so it compensates for being extremely strong in those limbs.
If you read the first quote once more, you will realise there are no living beings, nor vegetations in the surrounding of the being's location.

So that's pretty much it. I'm fairly certain the creature is a Fachan.
 
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I never thought I would get to have that position in a Quest, to be honest.
Maybe I will take the backseat for a few days and let other people have some fun with votecrafting... yes, that sounds like a good idea.
 
I never thought I would get to have that position in a Quest, to be honest.
Maybe I will take the backseat for a few days and let other people have some fun with votecrafting... yes, that sounds like a good idea.
Nuuu... And oi, I did a few of them as well.

Or was that another quest. I think I did first few here. And Sinarblood is also a planner.
 
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