The only thing the Counter Force has shown that could hurt you is the four barrelled thing, the Clocktower had a
lot of different ways.
Eliminate the greatest threat first. You rise into the sky, pulling the sphere of fire with you as you go.
Omega, can you hold back from affecting my magic? You gain speed, barely noticing when you immolate soldiers you pass over.
Omega? It doesn't respond and you grunt, putting aside your idea for the moment and starting to build your stockpile of spears.
Once you have ten, you stop, pushing the fire out of the way to let you look around.
There. You see explosions, the distant tingle of magic being used.
Under attack. Your fire rises around you, cutting off your view of the world. You feel bullets start to enter your sphere as you close and turn slightly, using their path to guide yourself into the base proper.
The fire only intensifies, none of it coming close to hitting you as you finally feel buildings in your range.
Bunkers. You flare your fires as hot as they go, hardly noticing the gunfire quickly stopping. That is, until you feel little zones of cold that you can't touch.
That armour. It doesn't seem like they can see you, but you frown, building up another ten spears.
Trying to leave? You fire a pair at the closest one, throwing him through a melting wall with a deafening crash.
Not dead. You didn't think that their armour could resist that much heat so quickly, maybe they have some kind of temporary boost?
Shaking your head, you throw four spears at the trapped soldier, nodding when they punch through him without difficulty.
One time defence? You send a single spear at another, watching him be ploughed into the wall next to him, dazedly getting up a second later.
Don't waste excess spears. You send the first spear's twin to finish him off, quickly building and sending the spears out as you pick off the soldiers wherever you can.
Nothing interrupts your execution, five minutes passing before you finish the last of those who couldn't escape. The base beneath you is completely slagged, only the HQ resisting your fires, just like the last one.
Too much effort. There is probably a few important people in there, but you aren't there to kill them, just stop them from killing you.
You turn to leave and feel something breach your flames, the warning giving you enough time to spin to the side and lift your sword in a block.
(Ignition Knight: +565 Base Resilience, +456 Magic Modifier, +204 Flight = 1225 Total Reduction
Burning Rain: +1000 Base Damage, +400 Ordnance = 1400 Total Damage
Ignition Aura: 15% Reduction (1400 - 210 = 1190)
Ignition Knight Health: 2205 - 0 = 2205)
It misses you by a hair, exploding several metres behind you and barely even ruffling you.
You have no clue where that came from, outside your range at least, so you drop your flames so you can see. Your eyes scour the ground and see nothing, flames having melted everything completely flat, so you look to the sky. It's not until you see a flash in the distance that you find them, the shot lighting up a shaded forest, still too far away to make out if it's a tank or something. Still, with the ability to see it coming, you easily dodge the next shot, the explosion barely ruffling you.
Too far for most spells. You don't want to get closer, it'll only make dodging harder.
Only one that works from here. You start building magic, waiting for them to take their next shot.
Hopefully they have some sort of recharging time.
The next shot is closer, exploding right next to you, though it's still too far to do anything.
It's getting more accurate. Well, it's a good thing you were about to obliterate it.
Your spell crosses the distance quickly, and though you can't see the person shooting at you, you can feel a sudden spike of magic as it collides with the hill.
(Juggernaut Wave: +20,000 Base Damage, +1389 Magic Modifier +2138 Faster Than You = 23,572 Total Damage
Target Is Not There)
The hill crumbles beneath your spell and you see flashes of gunfire, watching the remnants of the hill to see if the attacker is going to resurface.
Didn't get them, maybe the fall did. You purse your lips and start flying, ready to dodge any sudden shots. Which is a good thing, seeing as another shot races towards you from the shadow of the trees, a sideways kick from a sword pushing you out of danger.
A few seconds later, you feel a person enter your range, an
incredibly hot and massive gun cradled in their hands as they hide in the shadows.
Got you now. Fires quickly grow on the trees around her, spreading outwards as fas as you can push them, dropping into the trees and out of her sight.
Who's hunting who now. She jumps away from the tree she's resting on, a loud whine audible to you from two hundred metres away is quickly followed by her gun sweeping in a circle, cutting down all of the trees in a twenty metre radius.
Not going to help you. You crank up the heat and she starts gasping as the grass burns, smoke filling the air like fog.
She turns and runs, darting forwards in great leaps every so often as you start flying just above the trees, staying right on her, dragging the heat from behind forwards and doing your very best to see if you can set her on fire with air temperature alone.
Suddenly, you feel a big car of some kind enter your area, repelling heat around it and driving in a straight line towards your prey. It's too hot for you to be able to quickly make some kind of ice wall, so you just rush towards your target, feeling her start to slow down, little flames catching on the corners of her clothes.
You almost get her when you feel her start stumbling, but pull off at the last moment, the massive car ploughing through the trees and skidding to a stop next to her. A door pops open and they grab her, dragging her back into the vehicle as two people slide out of the side facing you.
How the fuck? The two of them are obviously magical girls, this close you can even tell that the girl quickly panting in the car as it tears away is as well.
Three magical girls.
You don't let up on the heat as you stare at the other two, building up magic as they quickly jump towards each other, joining hands before pointing at you and shouting in unison. "Divine Wrath" The sky splits open and you have half a second to feel the hairs on your arms tingle. OMEGA
??? POV
You'd closed both sets of eyes when your spell struck, but even then you were blinded and deafened, just the vague sense of distance between your bodies and their joined hands keeping them together.
When you can finally see again, you can't resist the urge to pump your fist, with both bodies. "HAH! And they doubted me!" You bounce on your feet, watching the dust settle with a grin.
She wasn't so tough. Or... You chuckle.
I'm just that awesome. Your mirth doesn't fade as the dust settles, waiting until you can see her body, just in case.
Something niggles at you, that new sense you'd been told about letting you feel something in the air. You hum, tightening the grip of the hands joined, ready to recast your spell, just in case.
That sense abruptly turns into pain, like something is trying to claw it's way into your head and explode out of it at the same time. Dual screams sound from your bodies as they stumble back, only kept from falling over by the grip they have on each other.
You force one of your eyes open as the cloud of dust is blown away in a burst of dark red, a wall of magic hitting yo—
You drop to your knees panting, the impact cratering the ground a dozen metres around you as you struggle.
It's too much. The sheer amount of magic coursing through you was overwhelming, flaring from your body like a living bonfire.
I can't hold this much. Sweat drips from your face as you plant your arms into the ground, barely keeping yourself from collapsing, the world melting and freezing and falling apart at the same time.
[] Hold on to it, force it under control.
[] Let some of it go, just enough to relieve the pressure.
+100xp Atomized Magical Girl Raijin
+50xp You Should Not Have Survived That