Magical Girl Quest - The Fire That Burns

Probably; I still would like to try fishing, considering we did not get to make the attempt due to being distracted.
I'd rather avoid fishing here. The MC herself said the thing underwater was very fast and it would not do to be unnecessarily reckless.

Edit: The thing was acting like the lake's sentry. I wouldn't be surprised if it would attack us for 'invading' its territory.
 
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The reason to rest is that we wiped our energy reserves on experimenting. Let it regenerate a bit first with a cuddle.

But if you want to fish...freeze them into blocks of ice to float up?
Then just drag the ice fish to shore
 
But if you want to fish...freeze them into blocks of ice to float up?
Then just drag the ice fish to shore
Bad idea. The mysterious fish is somehow able to tell where and when we are entering the water.

There are a few reasons I can think of:
  • It's really sensitive to the displacement of water particles;
  • It's capable of echolocation (including keeping it up constantly);
  • It has some form of clairvoyance similar to our own thermal sense;
  • Magic.
Whatever's the reason, it's obvious that thing underwater doesn't follow common sense.

So the best way to keep ourselves from poking it and angering it is to stay away from it and its territory.
 
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Fair enough.

[X] Darkfire

This vote does send us on our way, but lets Cerys decide how far to push herself. She is somewhat tired, but not drained.


Now back to the other topic I am interested about. I really want this sword to have a name.
But considering that almost no one seems to care about that... I will just throw out more suggestions until one sticks.

So let me see, the only one that received recognition before was Eternal Blaze. That is an okayish name, but surely I can do better.
It is really sad I can not use either mythology or Latin for the naming; both might work well.

Someone mentioned connecting it to entropy in some way.

The dictionary says:
Article:
1. A thermodynamic quantity representing the unavailability of a system's thermal energy for conversion into mechanical work, often interpreted as the degree of disorder or randomness in the system.

2. Lack of order or predictability; gradual decline into disorder.
Source: Dictionary


What can I do with that... mhm...

The first thing that comes to mind would be to call it "Disarray", which seems to be the core meaning of entropy; anything we hit with that sword will be thrown for a loop, any line we strike will be broken and any order we aim at will be destroyed.
Sounds fitting, but I am not sure about it.

As we are still Beginning and End, maybe something that makes less actual sense but sounds good... "Blazing Origin", perhaps?

Another cheesy option would be "Dragonslayer", for the simple purpose of visualising what this weapon is capable of; but that one will come to bite us if it turns out there are actual dragons around somewhere, who might take offense.


Now, there is another angle we could look at it from. Considering we are fire incarnate and can crank up the heat to insane levels, maybe an allusion to the sun would work as well? Cheating a little and pushing the smallest bit of latin into Una's head, if just because she read the words in some story or another... "Sol Gloria", the glory of the sun.


So... the new ideas are as follows:
-Disarray
-Blazing Origin
-Dragonslayer
-Sol Gloria

For reasons noted above.
Thoughts, ideas, insults?
 
By the way, I noticed that the increased level in Thermokinesis did not give us a higher range this time.
Either 700 metres is the cap, or it will take longer for our range to increase from now on.

We also went down from four attacks per round to two with our new weapon; that is fine though, seeing how much more damage it does.

We are also missing an option to upgrade the weapon in the shop; not that we are planning to buy an upgrade... still, if it not being there is anything but an error on our QM's part, there might be something about this.


By the way... could you please stop urging our QM to name our weapon for us? Especially with something as silly as this?

On that note again, however... how about we let Una name it and just give her a few of our favourites to work with? I think she would like that.
Adhoc vote count started by Naron on Aug 11, 2017 at 12:00 PM, finished with 32 posts and 7 votes.

  • [X] Relax with Una and read some books with her
    [X] Plan Travel
    -[X] Start packing up to leave this location.
    --[X] Have Una continue reading the survival guide while you're preparing.
    --[X] Eat something before leaving.
    -[X] Take your time while traveling toward the border. You want to recover the energy you lost from training.
    --[X] If she want to, Una can continue reading the guide while traveling.
    --[X] Do not stay close to the edge of lake nor the road. You don't want to take any chance of being found or attacked by that mysterious being underwater.
    -[X] Stay alert. You don't want any surprise.
 
Bad idea. The mysterious fish is somehow able to tell where and when we are entering the water.
Which we don't need to? Once it's' floating, just freeze the water in a line to the shore and reel it in.
For reasons noted above.
Thoughts, ideas, insults?
Una-bomber
By the way... could you please stop urging our QM to name our weapon for us? Especially with something as silly as this?

On that note again, however... how about we let Una name it and just give her a few of our favourites to work with? I think she would like that.
That sound best for a serious idea.
(The "named it Una" skit works well for a 1 scene joke, but it'd overstay it's welcome later)
 
Chapter is either going to be delayed or tomorrow on account of unexpected crushing headache.

That is fine; I think we need some more time to debate on this one, anyway.
Curiously, there was not a word from Sinarblood so far; I would like to have their opinion on the matter anyway.
Adhoc vote count started by Naron on Aug 11, 2017 at 1:36 PM, finished with 34 posts and 7 votes.

  • [X] Relax with Una and read some books with her
    [X] Plan Travel
    -[X] Start packing up to leave this location.
    --[X] Have Una continue reading the survival guide while you're preparing.
    --[X] Eat something before leaving.
    -[X] Take your time while traveling toward the border. You want to recover the energy you lost from training.
    --[X] If she want to, Una can continue reading the guide while traveling.
    --[X] Do not stay close to the edge of lake nor the road. You don't want to take any chance of being found or attacked by that mysterious being underwater.
    -[X] Stay alert. You don't want any surprise.
 
Which we don't need to? Once it's' floating, just freeze the water in a line to the shore and reel it in.
Except you're still poking the Thing's territory.

If someone were to poke my stuff with a stick, I'd consider this an invasion of my territory. It wouldn't matter you didn't touch it directly with your body.
 
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We are the Beginning and the End. So...

Maybe name our sword "Big Bang"? :V

I am a horrible person.

Other than vague sex jokes, there's Heat Death (entropy), Big Crunch, and Black Holes... I suppose those last two are the same thing really. Also, if individual stars count enough, Supernovas.

Or maybe some mention to a forming solar system/star. Those are kind of cool.
 
If we're going with a stellar object theme for the sword, might I suggest Pulsar, Nova, Nebula, and Singularity?
 
Commenting purely to have a reasonable watching of this.

Also, I shall offer ideas later.

Edit: Hmmmm. Ignition Aura - Modification. Involves our Ignition Aura, which is level 4, and our Thermokineses, which is level 11, and it costs 10 Exp. I think it may be worth it. Our Thermokinesis is almost tripled our Ignition Aura's level. We may want Thermokinesis to reach the triple level point, but I think we may be able to modify our Aura's area of effect, such as stretching it to certain locations, or may be able to stop it from burning friendliest and things we don't want burned easier. Or maybe we can buff it's damage by making it hotter. This is all speculation from me FYI.
 
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Commenting purely to have a reasonable watching of this.

Also, I shall offer ideas later.

Edit: Hmmmm. Ignition Aura - Modification. Involves our Ignition Aura, which is level 4, and our Thermokineses, which is level 11, and it costs 10 Exp. I think it may be worth it. Our Thermokinesis is almost tripled our Ignition Aura's level. We may want Thermokinesis to reach the triple level point, but I think we may be able to modify our Aura's area of effect, such as stretching it to certain locations, or may be able to stop it from burning friendliest and things we don't want burned easier. Or maybe we can buff it's damage by making it hotter. This is all speculation from me FYI.
Buying the modification really just lets you start doing !SCIENCE! on your Aura without the potential of accidentally-ing yourself.
It also lowers the requirements for a lot of fiddling about with your Aura.
 
That is fine; I think we need some more time to debate on this one, anyway.
Curiously, there was not a word from Sinarblood so far; I would like to have their opinion on the matter anyway.


You see right now, besides work, I also have family over, including two nieces, and I am the "fun" uncle, which means that the time in the morning I have is taken by hyper active children, and my nights have me having to play catch-up on things, (be they house work, other stories updating, etc, etc.). This is the quest that I focus on the most and put the most attention to (and hence the only one I actually vote on or discuss in depth) at the moment, but I also run into the issue of frequent interruptions when I am trying to write things, and then deciding to rewrite the whole post when I get back to it :V

Now on to the actual update itself:

So far, while I am not sure that our thermokinesis practice will actually be at a level that can stop a gun yet, being able to focus on changing the temperature of several thousand different points is marvelous, and it seems like the problem with being able to manipulate temperature at a distance is more a conceptual thing than a hard limit, and is something that can be solved in time with practice, though I am not sure if it needs more levels in thermokinesis to do so or not.

On the transformation: I find it interesting that Cerys thinks she can transform without saying the trigger words. Since I doubt that talking is actually considered a free action, being able to possibly transform on the dime is crucial. We can save transformation phrases for practice and when we have a window of opportunity where we won't be shanked for it. I honestly don't remember if you had to say your transformation phrase to transform or not in CWMGQ or not, since it has been a long time since I'd read it from the beginnning. If you did, this is one of those instances transforming without the phrase might be something that allows others to do so in the future by dint of shaping the belief that the phrase is "natural" by not needed.

If we had infinite time, I'd have liked to see how long we can hold the transformation, and find a way to extend that time but for now we don't have that luxury.


The sword is cool, and has a lot of potential as a tool for practice, seeing if we can channel certain effects through it.


As for a name… Does one name their arm? Do they name every finger on their hand? Do they name their heart? Their soul? No? Then truly one who wants to master the art of the sword should refrain from naming their blade, and acting like there is anything that divides a master and their blade.

Of course that is just my sense of aesthetics and I understand that most disagree with me :V

… Actually Cerys does share… multiple themes actually now that I think about it, with a character I had made in a quest I had planned quite a bit about but never got around to writing and that character's sword on their character sheet was listed as an unnamed blade because they had the above reasoning so thinking on it this I might actually be subconsciously linking the two in my mind.

Huh.

That is… very concerning considering who the character was and what they represented in the quest that is probably not to be.

If we do vote for letting Una name it though I have the funny image of it being a over-the-top name that Una would get embarrassed about all the time 5 years down the road :V.

Also I find it absolutely hilarious how Cerys thinks Una agreeing to never go into the water as averting a minor emergency.

I have no idea what it is but declaring it a minor emergency is a mite bit overconfident :V


As for the vote: We also have to take into account that this was the second magic testing update in a row without a day going by, so by this time we have well and truly practiced hard.

This isn't even just magical exhaustion, or just physical exhaustion either. We did use Thermokinesis to the point we started getting a bit of a headache from it and remember:

Your ability to manipulate temperature didn't really seem to use magic at all, maybe it did but it was such a small amount, but you honestly hadn't noticed any sort of drain at all. Mental, certainly, but not magically.

Thermokinesis doesn't take anything magically from Cerys but mentally instead.

So leaving now might be voting to leave when Cerys is mentally, physically, and magically, tired out and that's…

Besides that is the fact that since we are leaving in the afternoon we probably aren't going to get all that far before having to look for a place to set up camp again anyway. A camp that might not be as well hidden as our current hideout, whilst we haven't even made that great a distance forward.

Also that leaving right now is something that has to be a write in when it wasn't the last two updates (one of those being to keep going during the night), is also a bit telling.

I was actually kind of expecting the update to drag on into the night, or the next morning, though of course in retrospect that wasn't really likely (since obviously that practice wouldn't take all day logically), I just found the possibility of being able to stop the soldiers from firing and the other possibilities that the practice could have given to have been worth setting out a day later.

That said, what we have to focus on is weighing the pros and cons of leaving now when tired in multiple ways, and a good chunk of the day has already past, or leaving first thing tomorrow (aka not getting side tracked by any more magic practice that can't be done on the move) refreshed, but also farther behind then we would have been.

We need to move with haste- but the crux of the concern judging whether moving forward right this moment is simply hasty or foolhardy.

That is my current devil's advocate to the vote as it is.

(of course, if we move forward now it might be something that pushes us forward just in time to avoid worse situations down the road, the vote can be argued in many ways)
 
Now, I like to note I'm usually an all out offensive power kind of guy. But in a quest this developed already? I go for more of a DPS type while buffing our defense. And by DPS, I obviously mean Alpha and Omega and Ignition Aura.
 
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You guys don't have to keep moving forwards. You could live in your little cave for as long as the dice permit.
It's just... not a particularly good idea.

Well obviously, the devil's advocate isn't with staying in the cave for long, but for leaving in the morning instead of right now.

And even if we managed to magically avoid ever being found, more scary than the fact that the call knows where you live is when it does not, and so you never answer it.

And the world burns for it.

Though really the whole point was to play devil's advocate to generate discussion, I haven't actually cast a vote either way after all :V

(though honestly I might have gotten to this too late to actually generate any discussion before the vote closes)

Also while I have mostly kept it under control so far for the quest now my paranoia is making me swing back and forth over what choice is best :V

(though this vote is nothing like my arguing back and forth with myself on whether or not we should burn down the forest)
 
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