Basically even ignoring the exclusivity of gaining superhuman powers, the benefits of being able to chose your power/risks, and the question of supply vs. demand it is easy to justify charging six digit prices for powers.
So I wanted to get an idea of how these numbers compared with Cauldron's offerings. After all we know for a fact people were more then willing to purchase Cauldron's powers despite them being
incredibly shady so they probably provide a good idea of the current market.
The best details we get, AFAIK, on the topic are from
Battery's interlude. The key facts I've found are:
- Battery had a maximum budget of $735,000 (730,000 in property + 5,000 college fund).
- Cauldron requires two thirds up front and the last third over six years.
- Even with the 2/3 down-payment ($1,102,500 total) Battery could not afford a power capable of taking on a Striker 7.
- Cauldron's payscale was broken down into 6 colors (white, sky-blue, dark blue, purple, red, crimson) with dark blue representing several million dollars and crimson hundreds of millions.
- Battery's budget got her into the white and sky-blue categories.
- The "R" factor (presumably randomness) with a value of 5 represented a 4% chance of unwanted physical changes, 0.5% chance of undisguisable physical changes, and a general category of power rather then a specific power.
- In exchange for 3 factors Battery got a sufficient discount to make it into the dark blue category.
- Even with her dark blue category power Battery wasn't able to take down Madcap in seven attempts with her eighth only succeeding because she had Legend helping.
So what can we take away from this?
Well for starters we have enough data to make some price estimates. White and sky-blue are in the million or less category, crimson is over a hundred million, and dark blue is multiple (single digit) millions. From that I'd guess Cauldron's price structure was something along the lines of:
- White: $0 to $499,999
- Sky-Blue: $500,000 to $1,499,999
- Dark-Blue: $1,500,000 to $4,999,999
- Purple: $5,000,000 to $9,999,999
- Red: $10,000,000 to $99,999,999
- Crimson: $100,000,000+
I put things quite heavily towards the lower end of the payment spectrum (4/6 under 10 mil) because realistically that is what most clients are going to be able to afford so it makes sense to have the most divisions down there. As for the boundaries I chose; well we know Dark-Blue must have a minimum price above 1.1 million otherwise Battery would have qualified for some but it also can't but
too high above that since 3 favors brought it into reach price wise and too high a discount would have been noted. I figure a 30% discount is reasonable, 10% per favor, and that brings Battery's available funds just up into the 1.5 million range ($1,575,000). Other then that I tried to peak reasonable boundaries humans would divide things up into. Things essentially ended up:
- Sub-million
- Around a million
- Low millions
- High millions
- Tens of millions
- Hundreds of millions
which all seems quite reasonable for a product targeted at
individuals and considering that the Mayor of Brockton Bay managed to afford to buy a fairly decent power for his son (Triumph) without any noteworthy mutations.
Now for comparison what can Shipwright offer up? Well for starters he has a much more limited selection of power options. While Cauldron had basically every power under the sun Shipwright has 6 serums he can offer up:
- Strike Boost Serum
- Barret Boost Serum
- Physical Heal Serum
- Unknown Serum
- Unknown Serum
- Unknown Serum
with the Linker Core Mutation being
separate from this since it didn't require the Tech Enhancement training and the 6 serums is explicitly referring to that. Looking at Aeris' skill tree I'm guessing one of the Unknown Serums will be based off Defense Gain but only be available upon Tim's second training. I doubt either System Purge or Fortify Spirit will end up as Serums simply because the first isn't that different from Physical Heal Serum and the latter while reasonable for a temporary buff doesn't make sense as a permanent mutation which all the Serums seem to be capable of thanks to Mutagenics. I'd say there is probably another serum under Barret Boost but it is hard to guess what that would be. The last Unknown Serum being under Defense Gain and so only available after the second training.
Basically though right now there are only four powers we know of that we can offer in the future (once unlocked). One offensive Brute power (Strike Boost), one defensive Brute power (Physical Heal), one Blaster power (Barret Boost), and one Trump power (Linker Core). Of these the first comes with a minor mutation, the next two mild mutations, and the last is mostly random.
So we probably couldn't get away with charging the upper ratings since we can't really offer high "O" ratings (probably Originality) and while our powers aren't really
random they would have a high "R" rating simply for the guaranty of mutation. Plus from what we've seen the "P" value probably won't be that high since these powers seem more middle of the range then anything. At least
individually.
One of the things that separates us from Cauldron is that we can stack powers to create what are essentially grab bags. Of course we'd probably want to charge more for multiple powers. This may not seem fair at first since 3 serums costs us the same regardless of how many people they go to but each person we give a stronger power (IE: multiple serums) to means fewer heroes overall. Plus it also increases the risk, and need to verify their integrity, since the more powerful the client the worse it would be if they turn villainous.
If we were to use Cauldrons pricing scale as a guide I'd probably go with something along the lines of:
- White (<$500,000): 1 x Barret Boost Mutagenic or 1 x Physical Heal Mutagenic.
- Sky-Blue (<$1,500,000): 1 x Strike Boost Mutagenic or 2 x White Powers.
- Dark Blue (<$5,000,000): Strike Boost Mutagentic and one White Power.
- Purple (<$10,000,000): All 3 Powers.
As for how Linker Cores would be priced; well that is an interesting story. For starters odds are we'd be scanning all our customers for Linker Cores, regardless of what they buy, so there is the question of selling test results to people. Then setting that aside we probably shouldn't offer the Linker Core Mutation to anyone without at least 3 mutations since that prevents any Severe Mutations which are pretty sucky. On top of that Linker Core Mutations should probably be pretty cheap since 80% of the time they are only worth 1 spell
or less without a device. Probably classify them as White grade.
What would make things expensive would be getting a
Device since that dramatically increases a Mage's power (double spell slots + free Barrier Jacket). Training would further increase the price. The prices for these would probably vary with Linker Core size since again while
we are paying the same price either way the client is getting a bigger and better reward.
Something else to consider:
@Silently Watches - I think this has been asked before but just in case; can Tim give non-power related mutations and if so how many slots do they cost to produce? I ask because there are probably people out there who would want to gamble on a Linker Core Mutagenic without first having to shell out for 3 additional powers to get the 3 mutations required. Plus there would be plenty of people interested in just straight up buying cosmetic mutations, anime hair or eyes for example, without any powers attached.